Files
SL1900 08b515afd9 Major Update - 2.0.0.143
EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
2026-10-20 13:00:00 +09:00

98 lines
2.6 KiB
Lua

local GuideGroup_509 = class("GuideGroup_509")
local mapEventConfig = {}
local groupId = 509
local totalStep = 2
local current = 1
function GuideGroup_509:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_509:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_509:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_509:SendGuideStep(step)
local seasonId = PlayerData.SoldierData:GetCurSelectSeasonId()
self.parent:SendGuideStep(groupId, step, AllEnum.GuideType.Soldier, seasonId)
end
function GuideGroup_509:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_509:Step_1()
local index = self:GetShopIndex()
local tmpDescDeviation = {300, -400}
if 3 < index then
tmpDescDeviation = {-300, -400}
end
self.msg = {
BindIcon = "SoldierSandtablePanel/SoldierShopComponent/Container/rtCardGrid/SoldierCharCardShopItem" .. index,
Deviation = {0, 0},
Desc = "Guide_509_1",
DescDeviation = tmpDescDeviation,
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_509:Step_2()
current = 2
local nEntryId = 400904
EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, nEntryId)
self.parent:FinishCurrentStep()
end
function GuideGroup_509:GetShopIndex()
local tmpId = 1
if PlayerData.SoldierData.tbGuideData[509] ~= nil then
tmpId = PlayerData.SoldierData:GetGuideData(509)
end
local levelData = PlayerData.SoldierData:GetCurLevelData()
local shopList = levelData:GetShopData()
local index = 1
for i, v in pairs(shopList.tbGoods) do
if tmpId == v.Id then
index = i
end
end
return index
end
function GuideGroup_509:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
if current == totalStep then
self:SendGuideStep(-1)
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_509