Files
SL1900 08b515afd9 Major Update - 2.0.0.143
EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
2026-10-20 13:00:00 +09:00

157 lines
4.6 KiB
Lua

local GuideGroup_510 = class("GuideGroup_510")
local mapEventConfig = {}
local groupId = 510
local totalStep = 3
local current = 1
function GuideGroup_510:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_510:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_510:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_510:SendGuideStep(step)
local seasonId = PlayerData.SoldierData:GetCurSelectSeasonId()
self.parent:SendGuideStep(groupId, step, AllEnum.GuideType.Soldier, seasonId)
end
function GuideGroup_510:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_510:Step_1()
local index, type = self:GetDeployIndexType()
local tmpBindIcon = ""
if type == 1 then
tmpBindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/MiddleContainer/EntranceContainer/EntranceItemTemplate" .. index .. "/HaveStatus/btn_char"
elseif type == 2 then
tmpBindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/MiddleContainer/UpportingContainer/UpportingLayout/UpportingItemTemplate" .. index .. "/HaveStatus/btn_char"
else
tmpBindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/DownContainer/WaitingContainer/WaitingCardsLayout/WaitingCardItemTemplate" .. index .. "/HaveStatus/btn_char"
end
local tmpDescDeviation = {600, 220}
if 3 <= index then
tmpDescDeviation = {200, 220}
end
self.msg = {
BindIcon = tmpBindIcon,
Deviation = {0, 0},
Desc = "Guide_510_1",
DescDeviation = tmpDescDeviation,
HandDeviation = {0, 120},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 1
self.waitAnimTime = 0.3
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_510:Step_2()
self.msg = {
BindIcon = "SoldierCharCardTipsPanel/----SafeAreaRoot----/rtContent/rtTipsPoint/imgTipsBg/TipsView/Viewport/TipsContent/goBaseInfo",
Size = {600, 300},
Deviation = {0, -350},
Desc = "Guide_510_2",
DescDeviation = {-860, -160},
Type = GameEnum.guidetype.Introductory,
isUITop = true
}
self.parent:ActiveHide(true)
current = 2
self.waitAnimTime = 0.3
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_510:Step_3()
self.msg = {
BindIcon = "SoldierCharCardTipsPanel/----SafeAreaRoot----/rtContent/rtTipsPoint/imgTipsBg/TipsView/Viewport/TipsContent/srDesc",
Size = {600, 300},
Deviation = {0, -250},
Desc = "Guide_510_3",
DescDeviation = {-860, -160},
Type = GameEnum.guidetype.Introductory,
isUITop = true
}
local tempRoot = GameObject.Find("---- UI TOP ----").transform
local objTemp = tempRoot:Find(self.msg.BindIcon .. "/ScrollView"):GetComponent("ScrollRect")
NovaAPI.SetVerticalNormalizedPosition(objTemp, 0)
self.parent:ActiveHide(true)
current = 3
self.waitAnimTime = 0.3
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_510:GetDeployIndexType()
local tmpId = 1
if PlayerData.SoldierData.tbGuideData[510] ~= nil then
tmpId = PlayerData.SoldierData:GetGuideData(510)
end
local levelData = PlayerData.SoldierData:GetCurLevelData()
local tbDeploy, tbWaiting, tbOther = levelData:GetDeploy()
for _, v in ipairs(tbDeploy) do
if v.nPositionType == GameEnum.SoldierPositionType.FightPosition then
if v.nId == tmpId then
return v.nIndex, 1
end
elseif v.nId == tmpId then
return v.nIndex, 2
end
end
for _, v in ipairs(tbDeploy) do
if v.nId == tmpId then
return v.nIndex, 3
end
end
return 1, 1
end
function GuideGroup_510:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == totalStep then
self:SendGuideStep(-1)
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_510