08b515afd9
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
157 lines
4.6 KiB
Lua
157 lines
4.6 KiB
Lua
local GuideGroup_510 = class("GuideGroup_510")
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local mapEventConfig = {}
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local groupId = 510
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local totalStep = 3
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local current = 1
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function GuideGroup_510:Init(parent, runStep)
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self:BindEvent()
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self.parent = parent
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current = 1
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local funName = "Step_" .. current
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_510:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_510:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_510:SendGuideStep(step)
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local seasonId = PlayerData.SoldierData:GetCurSelectSeasonId()
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self.parent:SendGuideStep(groupId, step, AllEnum.GuideType.Soldier, seasonId)
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end
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function GuideGroup_510:Clear()
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self.runGuide = false
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self:UnBindEvent()
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self.parent = nil
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end
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function GuideGroup_510:Step_1()
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local index, type = self:GetDeployIndexType()
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local tmpBindIcon = ""
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if type == 1 then
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tmpBindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/MiddleContainer/EntranceContainer/EntranceItemTemplate" .. index .. "/HaveStatus/btn_char"
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elseif type == 2 then
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tmpBindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/MiddleContainer/UpportingContainer/UpportingLayout/UpportingItemTemplate" .. index .. "/HaveStatus/btn_char"
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else
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tmpBindIcon = "SoldierSandtablePanel/----SafeAreaRoot----/DownContainer/WaitingContainer/WaitingCardsLayout/WaitingCardItemTemplate" .. index .. "/HaveStatus/btn_char"
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end
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local tmpDescDeviation = {600, 220}
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if 3 <= index then
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tmpDescDeviation = {200, 220}
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end
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self.msg = {
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BindIcon = tmpBindIcon,
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Deviation = {0, 0},
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Desc = "Guide_510_1",
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DescDeviation = tmpDescDeviation,
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HandDeviation = {0, 120},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 1
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self.waitAnimTime = 0.3
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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function GuideGroup_510:Step_2()
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self.msg = {
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BindIcon = "SoldierCharCardTipsPanel/----SafeAreaRoot----/rtContent/rtTipsPoint/imgTipsBg/TipsView/Viewport/TipsContent/goBaseInfo",
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Size = {600, 300},
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Deviation = {0, -350},
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Desc = "Guide_510_2",
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DescDeviation = {-860, -160},
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Type = GameEnum.guidetype.Introductory,
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isUITop = true
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}
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self.parent:ActiveHide(true)
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current = 2
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self.waitAnimTime = 0.3
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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function GuideGroup_510:Step_3()
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self.msg = {
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BindIcon = "SoldierCharCardTipsPanel/----SafeAreaRoot----/rtContent/rtTipsPoint/imgTipsBg/TipsView/Viewport/TipsContent/srDesc",
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Size = {600, 300},
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Deviation = {0, -250},
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Desc = "Guide_510_3",
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DescDeviation = {-860, -160},
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Type = GameEnum.guidetype.Introductory,
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isUITop = true
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}
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local tempRoot = GameObject.Find("---- UI TOP ----").transform
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local objTemp = tempRoot:Find(self.msg.BindIcon .. "/ScrollView"):GetComponent("ScrollRect")
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NovaAPI.SetVerticalNormalizedPosition(objTemp, 0)
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self.parent:ActiveHide(true)
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current = 3
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self.waitAnimTime = 0.3
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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function GuideGroup_510:GetDeployIndexType()
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local tmpId = 1
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if PlayerData.SoldierData.tbGuideData[510] ~= nil then
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tmpId = PlayerData.SoldierData:GetGuideData(510)
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end
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local levelData = PlayerData.SoldierData:GetCurLevelData()
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local tbDeploy, tbWaiting, tbOther = levelData:GetDeploy()
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for _, v in ipairs(tbDeploy) do
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if v.nPositionType == GameEnum.SoldierPositionType.FightPosition then
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if v.nId == tmpId then
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return v.nIndex, 1
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end
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elseif v.nId == tmpId then
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return v.nIndex, 2
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end
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end
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for _, v in ipairs(tbDeploy) do
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if v.nId == tmpId then
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return v.nIndex, 3
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end
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end
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return 1, 1
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end
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function GuideGroup_510:FinishCurrentStep()
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self.msg = nil
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self.openPanelId = nil
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self.waitAinEnd = nil
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self.runGuide = false
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self.waitAnimTime = 0
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if current == totalStep then
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self:SendGuideStep(-1)
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self.parent:ClearCurGuide(true)
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return
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end
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local funName = "Step_" .. current + 1
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local func = handler(self, self[funName])
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func()
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end
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return GuideGroup_510
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