08b515afd9
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
157 lines
3.9 KiB
Lua
157 lines
3.9 KiB
Lua
local GuideGroup_523 = class("GuideGroup_523")
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local DormGuideUI = require("Game.UI.Dorm.DormGuideUI")
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local DormGuideAdapter = require("Game.UI.Dorm.DormGuideAdapter")
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GuideGroup_523.nGroupId = 523
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GuideGroup_523.nGuideType = AllEnum.GuideType.Dorm
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GuideGroup_523.bNeedCheckpoint = true
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local nDictId = 700103
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local sHead = "Icon/Head/head_11101"
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function GuideGroup_523:OnStart()
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end
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function GuideGroup_523:OnClear()
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DormGuideAdapter.ReleaseGuide()
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end
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function GuideGroup_523:GetSteps()
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return {
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{
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sName = "gift",
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nSystemTimeout = 3,
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bReportDone = true,
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bReportOnSkip = true,
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ShouldRun = function()
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local bGift = DormGuideAdapter.GiftState()
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if bGift == nil then
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return "run"
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end
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if bGift ~= true then
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return "skip"
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end
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return "run"
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end,
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OnEnter = function()
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DormGuideAdapter.ApplyPolicy({
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nSceneCap = DormGuideUI.DEFAULT_BLOCK,
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bUiBarrier = true,
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bLockLeave = true,
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bHideChrome = false,
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tbShowExcept = {rtGiftHint = true}
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})
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end,
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WaitTrigger = {
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Ready = function()
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return DormGuideAdapter.GiftState() == true
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end,
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Timeout = 300
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},
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Poll = function()
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local obj = DormGuideAdapter._Interactive()
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if obj == nil or obj._mapNode == nil then
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return nil
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end
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return DormGuideAdapter.NodeTr(obj._mapNode.rtGiftHint)
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end,
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Present = {
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sKind = "Mask",
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mapMask = {
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Size = {180, 210},
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Deviation = {0, 0},
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Head = "Icon/Head/head_10301",
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Desc = "Guide_523_1",
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DescDeviation = {0, -200},
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HandDeviation = {0, 150},
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HandRotation = 180
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},
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Show = function(_, tr)
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if tr ~= nil then
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tr.gameObject:SetActive(true)
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end
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end
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},
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InputPolicy = {
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enter = {
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nSceneCap = DormGuideUI.DEFAULT_BLOCK,
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bUiBarrier = true,
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bLockLeave = true,
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bHideChrome = false,
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tbShowExcept = {rtGiftHint = true}
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},
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click = {
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nSceneCap = DormGuideUI.DEFAULT_BLOCK,
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bUiBarrier = true,
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bLockLeave = true,
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bHideChrome = false,
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tbShowExcept = {rtGiftHint = true}
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},
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request = {
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nSceneCap = DormGuideUI.DEFAULT_BLOCK,
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bUiBarrier = false,
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bLockLeave = true,
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bHideChrome = false
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}
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},
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Action = function(ctx)
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local obj = DormGuideAdapter._Interactive()
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if obj == nil or type(obj.OnBtnClick_ReceiveDormReward) ~= "function" then
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return {sState = "rejected"}
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end
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if DormGuideAdapter.GiftState() ~= true then
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return {sState = "rejected"}
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end
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local nId, bNew = DormGuideAdapter.BeginQuest(0)
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ctx:Set("nGiftOp", nId)
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if not bNew then
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return {sState = "pending", nOpId = nId}
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end
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obj:OnBtnClick_ReceiveDormReward()
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return {sState = "pending", nOpId = nId}
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end,
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End = {
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sMode = "Event",
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Events = {
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"DormGuide_QuestReceive",
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"Guide_CloseDisposablePanel"
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},
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Ready = function(ctx)
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if DormGuideAdapter.QuestPhase(ctx:Get("nGiftOp")) ~= "done" then
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return false
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end
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if DormGuideAdapter.GiftState() ~= false then
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return false
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end
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local PanelManager = require("GameCore.UI.PanelManager")
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if PanelManager.CheckPanelOpen(PanelId.ReceivePropsTips) or PanelManager.CheckPanelOpen(PanelId.ReceivePropsNPC) or PanelManager.CheckPanelOpen(PanelId.ReceiveSpecialReward) or PanelManager.CheckPanelOpen(PanelId.ReceiveAutoTrans) then
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return false
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end
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return true
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end,
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Timeout = 300
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},
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OnExit = function()
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DormGuideAdapter.ApplyPolicy({
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bLockLeave = false,
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bHideChrome = false,
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tbShowExcept = nil
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})
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end
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},
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{
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sName = "dict",
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bPlayerWait = true,
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Present = {sKind = "Dict", nDictId = nDictId},
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InputPolicy = {
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nSceneCap = DormGuideUI.DEFAULT_BLOCK,
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bUiBarrier = false,
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bLockLeave = false,
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bHideChrome = false
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},
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End = {
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sMode = "Condition",
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Ready = function()
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return false
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end
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}
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}
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}
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end
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return GuideGroup_523
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