Files
SL1900 35c8d87e86 Update - 1.4.0.73
EN: 1.4.0.73
CN: 1.4.0.74
JP: 1.4.0.77
KR: 1.4.0.80
2025-12-25 19:00:00 +09:00

174 lines
4.7 KiB
Lua

local GuideGroup_9 = class("GuideGroup_9")
local mapEventConfig = {
OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
[EventId.ClosePanel] = "OnEvent_ClosePanel",
Guide_ReceiveWorldClassReward = "OnEvent_ReceiveWorldClassReward"
}
local groupId = 9
local totalStep = 4
local current = 1
function GuideGroup_9:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_9:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_9:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_9:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_9:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
EventManager.Hit("Guide_DisableScrollView", false)
end
function GuideGroup_9:Step_1()
self.msg = {
BindIcon = "QuestPanel/----SafeAreaRoot----/rtGuideQuest/imgChapterBg",
Deviation = {0, 0},
Desc = "Guide_9_1",
DescDeviation = {-500, -280},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.4))
EventManager.Hit("Guide_SelectQuestPage", AllEnum.QuestPanelTab.GuideQuest)
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.1))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_9:Step_2()
self.msg = {
BindIcon = "QuestPanel/----SafeAreaRoot----/rtTab/trTabOff/tab4/btnTab4",
Deviation = {0, 0},
Desc = "Guide_9_2",
DescDeviation = {0, 350},
HandDeviation = {0, 120},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 2
self.waitAnimTime = 0.1
end
function GuideGroup_9:Step_3()
EventManager.Hit("Guide_DisableScrollView", true)
self.msg = {
BindIcon = "QuestPanel/----SafeAreaRoot----/rtWorldClass/rtLevelInfo/rtLevelLsv/levelLsv/Viewport/Content/1/btnGrid/AnimRoot/imgBg/goLevel/btnReceive",
Deviation = {0, 0},
Desc = "Guide_9_3",
DescDeviation = {-800, -130},
HandDeviation = {0, 120},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 3
self.waitAnimTime = 0.5
end
function GuideGroup_9:Step_4()
self.msg = {
BindIcon = "QuestPanel/----SafeAreaRoot----/rtWorldClass/rtLevel",
Size = {350, 380},
Deviation = {0, -30},
Desc = "Guide_9_4",
DescDeviation = {550, -210},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 4
self.waitAnimTime = 0.2
end
function GuideGroup_9:OnEvent_PanelOnEnableById(_panelId)
if self.openPanelId and self.openPanelId == _panelId and current == 2 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
function GuideGroup_9:OnEvent_ClosePanel(nPanelId)
if nPanelId ~= nil and nPanelId == PanelId.Quest then
self.parent:ClearCurGuide(true)
end
end
function GuideGroup_9:OnEvent_ReceiveWorldClassReward()
if current == 3 then
self:Step_4()
if self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
end
function GuideGroup_9:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 3 then
self:SendGuideStep(-1)
elseif current < 3 then
self:SendGuideStep(current)
end
if current == totalStep then
self.parent:ClearCurGuide(true)
return
end
if current == 2 then
local bUnReceive = PlayerData.Base:GetWorldClassState(2)
if not bUnReceive then
self:SendGuideStep(-1)
self.parent:ClearCurGuide(true)
return
end
elseif current == 3 then
EventManager.Hit("Guide_DisableScrollView", false)
end
if current ~= 3 then
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
if self.openPanelId == nil and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
return GuideGroup_9