Files
SL1900 e0549005e1 Update - 1.9.0.103
EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
2026-04-18 00:15:00 +09:00

50 lines
1.9 KiB
Lua

local JointDrillBattleMenuCtrl = class("JointDrillBattleMenuCtrl", BaseCtrl)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
JointDrillBattleMenuCtrl._mapNodeConfig = {
canvas_group = {
sComponentName = "CanvasGroup",
sNodeName = "----SafeAreaRoot----"
},
btnPause = {
sComponentName = "NaviButton",
callback = "OnBtn_Pause"
},
BtnBg = {}
}
JointDrillBattleMenuCtrl._mapEventConfig = {
InputEnable = "OnEvent_InputEnable",
LoadLevelRefresh = "OnEvent_LoadLevelRefresh",
JointDrill_StopTime = "OnEvent_JointDrill_StopTime",
JointDrill_ShowPauseBnt_Editor = "OnEvent_ShowPauseBntEditor",
JointDrill_Level_TimeOut = "OnEvent_LevelTimeOut"
}
function JointDrillBattleMenuCtrl:OnEnable()
self._mapNode.BtnBg.gameObject:SetActive(false)
GamepadUIManager.AddGamepadUINode("BattleMenu", self:GetGamepadUINode())
end
function JointDrillBattleMenuCtrl:OnDisable()
end
function JointDrillBattleMenuCtrl:OnBtn_Pause()
EventManager.Hit("BattlePause")
end
function JointDrillBattleMenuCtrl:OnEvent_InputEnable(bEnable)
NovaAPI.SetCanvasGroupAlpha(self._mapNode.canvas_group, bEnable == true and 1 or 0)
NovaAPI.SetCanvasGroupInteractable(self._mapNode.canvas_group, bEnable == true)
NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.canvas_group, bEnable == true)
self._mapNode.btnPause.interactable = bEnable == true
end
function JointDrillBattleMenuCtrl:OnEvent_LoadLevelRefresh()
self._mapNode.BtnBg.gameObject:SetActive(true)
end
function JointDrillBattleMenuCtrl:OnEvent_JointDrill_StopTime()
self._mapNode.BtnBg.gameObject:SetActive(false)
end
function JointDrillBattleMenuCtrl:OnEvent_LevelTimeOut()
self._mapNode.BtnBg.gameObject:SetActive(false)
end
function JointDrillBattleMenuCtrl:OnEvent_ShowPauseBntEditor()
self._mapNode.BtnBg.gameObject:SetActive(true)
self._mapNode.btnPause.gameObject:GetComponent("NaviButton").enabled = true
end
return JointDrillBattleMenuCtrl