Files
SL1900 d51057c7f3 Update - 1.5.0.78
EN: 1.5.0.78
CN: 1.5.0.80
JP: 1.5.0.82
KR: 1.5.0.85
2026-01-13 14:00:00 +09:00

123 lines
4.0 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
local MainlineAvgInfoExCtrl = class("MainlineAvgInfoExCtrl", BaseCtrl)
local AvgData = PlayerData.Avg
MainlineAvgInfoExCtrl._mapNodeConfig = {
mainLineAvgLvName = {sComponentName = "TMP_Text"},
mainLineAvgLvNum = {sComponentName = "TMP_Text"},
mainLineAvgLvDes = {sComponentName = "TMP_Text"},
mainLineBattleLvName = {sComponentName = "TMP_Text"},
mainLineBattleLvNum = {sComponentName = "TMP_Text"},
txtBattleStoryDesc = {sComponentName = "TMP_Text"},
mainLineAvgBtnTex = {
sComponentName = "TMP_Text",
sLanguageId = "WorldMap_MainLine_Avg_Btn"
},
mainLineAvgBtn = {
sComponentName = "UIButton",
callback = "OnBtnClick_OpenAvg"
},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
btnCancel = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
animator = {sNodeName = "rtWindow", sComponentName = "Animator"},
btnEnemy = {
sNodeName = "btnEnemy",
sComponentName = "UIButton",
callback = "OnBtnClick_MonsterInfo"
},
imgBattleIcon = {},
txtClueNotice = {
sComponentName = "TMP_Text",
sLanguageId = "MainLine_Clue_Notice"
},
imgClueNotice = {},
goBattleRoot = {},
goAvgRoot = {},
goRewardInfo = {},
imgReward = {sComponentName = "Image"},
txtRewardCount = {sComponentName = "TMP_Text"},
txtAvgRewardTitle = {sComponentName = "TMP_Text", sLanguageId = "Level_Info"},
txtCancelBtn = {
sComponentName = "TMP_Text",
sLanguageId = "MainLine_Select_Btn_Cancel"
},
txtReward = {
sComponentName = "TMP_Text",
sLanguageId = "STRanking_Reward_Btn"
},
txtBtnEnemy = {
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Rank_Enemy_Info"
}
}
MainlineAvgInfoExCtrl._mapEventConfig = {}
function MainlineAvgInfoExCtrl:Awake()
end
function MainlineAvgInfoExCtrl:FadeOut(callback)
if type(callback) == "function" then
callback()
end
end
function MainlineAvgInfoExCtrl:OnEnable()
end
function MainlineAvgInfoExCtrl:OnDisable()
end
function MainlineAvgInfoExCtrl:OnDestroy()
end
function MainlineAvgInfoExCtrl:OnRelease()
end
function MainlineAvgInfoExCtrl:OpenLevelInfo(avgId, bNewestStory)
self.avgId = avgId
self.bNewestStory = bNewestStory
local mapMainline = AvgData:GetStoryCfgData(avgId)
if mapMainline == nil then
printError("nil mainlineData" .. avgId)
return
end
self.IsBattle = mapMainline.IsBattle
if self.IsBattle then
NovaAPI.SetTMPText(self._mapNode.mainLineBattleLvNum, mapMainline.Index)
NovaAPI.SetTMPText(self._mapNode.mainLineBattleLvName, mapMainline.Title)
NovaAPI.SetTMPText(self._mapNode.txtBattleStoryDesc, mapMainline.Desc)
else
NovaAPI.SetTMPText(self._mapNode.mainLineAvgLvNum, mapMainline.Index)
NovaAPI.SetTMPText(self._mapNode.mainLineAvgLvName, mapMainline.Title)
NovaAPI.SetTMPText(self._mapNode.mainLineAvgLvDes, mapMainline.Desc)
end
self._mapNode.goAvgRoot:SetActive(not mapMainline.IsBattle)
self._mapNode.goBattleRoot:SetActive(mapMainline.IsBattle)
self._mapNode.txtClueNotice.gameObject:SetActive(mapMainline.HasEvidence)
self._mapNode.imgClueNotice:SetActive(mapMainline.HasEvidence)
self._mapNode.goRewardInfo:SetActive(false)
if not AvgData:IsStoryReaded(mapMainline.Id) then
local tbReward = decodeJson(mapMainline.RewardDisplay)
if 0 < #tbReward then
self._mapNode.goRewardInfo:SetActive(true)
self:SetPngSprite(self._mapNode.imgReward, ConfigTable.GetData_Item(tbReward[1].Tid).Icon)
NovaAPI.SetTMPText(self._mapNode.txtRewardCount, "×" .. tbReward[1].Qty)
end
end
self._mapNode.animator:Play("t_window_04_t_in")
end
function MainlineAvgInfoExCtrl:OnBtnClick_Close()
self.gameObject:SetActive(false)
EventManager.Hit("SelectMainlineBattle", false)
end
function MainlineAvgInfoExCtrl:OnBtnClick_MonsterInfo(btn)
EventManager.Hit("OpenMainlineMonsterInfo", self.avgId)
end
function MainlineAvgInfoExCtrl:OnBtnClick_OpenAvg(btn)
self.gameObject:SetActive(false)
if not self.IsBattle then
EventManager.Hit("SelectMainlineBattle", false)
AvgData:SendMsg_STORY_ENTER(self.avgId, 0, self.bNewestStory)
else
EventManager.Hit("SelectMainlineBattle", true)
end
end
return MainlineAvgInfoExCtrl