5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
621 lines
22 KiB
Lua
621 lines
22 KiB
Lua
local PhoneGiftCtrl = class("PhoneGiftCtrl", BaseCtrl)
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local WwiseAudioMgr = CS.WwiseAudioManager.Instance
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local JumpUtil = require("Game.Common.Utils.JumpUtil")
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local LocalData = require("GameCore.Data.LocalData")
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local newDayTime = UTILS.GetDayRefreshTimeOffset()
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PhoneGiftCtrl._mapNodeConfig = {
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txtGiftTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Phone_Gift_Send_Title"
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},
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txtPresentTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Dating_Send_Gift_Title"
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},
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loopsvGiftList = {
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sNodeName = "svGiftList",
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sComponentName = "LoopScrollView"
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},
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goEmpty = {sNodeName = "Empty", sComponentName = "GameObject"},
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txtArea = {
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sComponentName = "TMP_Text",
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sLanguageId = "Phone_Gift_Send_List_Area"
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},
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btnSource = {
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nCount = 2,
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sComponentName = "UIButton",
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callback = "OnBtnClick_Source"
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},
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imgSourceIcon = {nCount = 2, sComponentName = "Image"},
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txtSource = {nCount = 2, sComponentName = "TMP_Text"},
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txtCharLandmark = {sComponentName = "TMP_Text"},
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imgAffinity = {sComponentName = "Image"},
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txtAffinityLevel = {sComponentName = "TMP_Text"},
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txtLevelCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Dating_Affinity_Level"
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},
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txtAffinityLevelCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Dating_Send_Gift_Tacit"
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},
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txtGiftCount = {sComponentName = "TMP_Text"},
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rectPreProgress = {
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sNodeName = "imgPreProgress",
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sComponentName = "RectTransform"
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},
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rectProgress = {
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sNodeName = "imgProgress",
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sComponentName = "RectTransform"
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},
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goAffinityInfo = {
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sNodeName = "goAffinityinfo",
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sComponentName = "GameObject"
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},
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btnPresent = {
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sComponentName = "UIButton",
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callback = "OnBtn_ClickSendGift"
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},
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txtBtnPresent = {
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sComponentName = "TMP_Text",
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sLanguageId = "Phone_Gift_Send_Btn"
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},
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btnPresentGray = {
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sComponentName = "UIButton",
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callback = "OnBtn_ClickSendGift"
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},
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txtBtnPresentGray = {
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sComponentName = "TMP_Text",
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sLanguageId = "Phone_Gift_Send_Btn"
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},
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txtProgress = {
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sNodeName = "txtProgress",
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sComponentName = "TMP_Text"
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},
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t_common_04 = {}
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}
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PhoneGiftCtrl._mapEventConfig = {
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[EventId.AffinityChange] = "OnEvent_AffinityChange",
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[EventId.IsNewDay] = "OnEvent_NewDay"
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}
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function PhoneGiftCtrl:Awake()
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self.progressBarWidth = 487.66
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self.progressBarMinWidth = 0
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self.tbGridCtrl = {}
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self.tbChooseItem = {}
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self.nCurChosenIdx = 0
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self.lastChosenItem = 0
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self.nLastChosenItem = 0
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self.nMaxSendGiftCount = tonumber(ConfigTable.GetConfigNumber("AffinityGiftSendCount"))
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end
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function PhoneGiftCtrl:OnEnable()
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self:InitEmptyJumpTo()
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end
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function PhoneGiftCtrl:OnDisable()
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if self.tbGridCtrl then
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for k, v in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(v)
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end
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end
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self.tbGridCtrl = {}
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end
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function PhoneGiftCtrl:InitEmptyJumpTo()
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self.tbJumpTo = ConfigTable.GetConfigArray("PhoneGiftJumpTo", ",")
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if self.tbJumpTo ~= nil then
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for k, v in ipairs(self._mapNode.btnSource) do
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v.gameObject:SetActive(self.tbJumpTo[k] ~= nil)
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if self.tbJumpTo[k] ~= nil then
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local mapCfgJump = ConfigTable.GetData("JumpTo", tonumber(self.tbJumpTo[k]))
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if mapCfgJump ~= nil then
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NovaAPI.SetTMPText(self._mapNode.txtSource[k], mapCfgJump.Desc)
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self:SetPngSprite(self._mapNode.imgSourceIcon[k], mapCfgJump.Icon)
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end
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end
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end
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end
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end
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function PhoneGiftCtrl:GetGiftFavourLevelById(itemId)
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if self.PreferenceData == nil then
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return 2
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end
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local itemData = ConfigTable.GetData("AffinityGift", itemId)
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for k, v in ipairs(itemData.Tags) do
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for k1, v1 in ipairs(self.PreferenceData.PreferTags) do
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if v == v1 then
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return 1
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end
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end
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end
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for k, v in ipairs(itemData.Tags) do
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for k1, v1 in ipairs(self.PreferenceData.HateTags) do
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if v == v1 then
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return 3
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end
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end
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end
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return 2
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end
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function PhoneGiftCtrl:Refresh(nCharId)
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self._mapNode.rectPreProgress.gameObject:SetActive(false)
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self.nCharId = nCharId
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local cfgData = PlayerData.Phone:GetAvgContactsData(self.nCharId)
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if cfgData ~= nil then
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NovaAPI.SetTMPText(self._mapNode.txtCharLandmark, orderedFormat(ConfigTable.GetUIText("Phone_Gift_Send_Char"), cfgData.landmark))
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end
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local affinityData = PlayerData.Char:GetCharAffinityData(self.nCharId)
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self.curFavourLevel = affinityData.Level
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self.curFavourExp = affinityData.Exp
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self.preFavourLevel = self.curFavourLevel
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self.preFavourExp = self.curFavourExp
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NovaAPI.SetTMPText(self._mapNode.txtAffinityLevel, self.curFavourLevel)
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local mapCharAffinity = ConfigTable.GetData("CharAffinityTemplate", self.nCharId)
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if mapCharAffinity == nil then
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return
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end
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local templateId = mapCharAffinity.TemplateId
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self.MaxAffinityLevel = PlayerData.Char:GetMaxAffinityLevel(templateId)
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local percent = 0
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local level = self.curFavourLevel >= self.MaxAffinityLevel and self.MaxAffinityLevel or self.curFavourLevel + 1
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local data = CacheTable.GetData("_AffinityLevel", templateId)[level]
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local curData = CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel]
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if self.curFavourLevel >= self.MaxAffinityLevel then
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percent = 1
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else
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percent = self.curFavourExp / data.NeedExp
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end
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local sizeDelta = self._mapNode.rectProgress.sizeDelta
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sizeDelta.x = self.progressBarWidth * percent < self.progressBarMinWidth and self.progressBarMinWidth or self.progressBarWidth * percent
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self._mapNode.rectProgress.sizeDelta = sizeDelta
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if self.curFavourLevel >= self.MaxAffinityLevel then
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NovaAPI.SetTMPText(self._mapNode.txtProgress, ConfigTable.GetUIText("Phone_Gift_Affinity_Max_Level"))
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else
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NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.curFavourExp, data.NeedExp))
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end
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self._mapNode.rectProgress.gameObject:SetActive(self.curFavourExp > 0 or self.curFavourLevel >= self.MaxAffinityLevel)
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self:SetPngSprite(self._mapNode.imgAffinity, curData.AffinityLevelIcon .. "_s")
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local curCount = PlayerData.Base:GetSendGiftCount()
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NovaAPI.SetTMPText(self._mapNode.txtGiftCount, orderedFormat(ConfigTable.GetUIText("Phone_Gift_Send_Day_Count_1"), curCount, self.nMaxSendGiftCount))
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local mapCharDesc = ConfigTable.GetData("CharacterDes", self.nCharId)
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if mapCharDesc ~= nil then
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self.PreferenceData = {
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PreferTags = mapCharDesc.PreferTags,
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HateTags = mapCharDesc.HateTags
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}
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end
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self:RefreshItemList()
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end
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function PhoneGiftCtrl:RefreshItemList()
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self.tbItemData = {}
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self.tbChooseItem = {}
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local listCount = 0
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local tbAllItem = {}
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local foreachAffinityGift = function(mapData)
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local count = PlayerData.Item:GetItemCountByID(mapData.Id)
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local itemData = ConfigTable.GetData_Item(mapData.Id)
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local favourLevel = self:GetGiftFavourLevel(mapData.Tags)
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if 0 < count then
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table.insert(tbAllItem, {
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nTid = itemData.Id,
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nRarity = itemData.Rarity,
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nCount = count,
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nExpire = itemData.ExpireType,
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favourLevel = favourLevel
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})
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end
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end
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ForEachTableLine(DataTable.AffinityGift, foreachAffinityGift)
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self._mapNode.goEmpty:SetActive(#tbAllItem == 0)
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self._mapNode.loopsvGiftList.gameObject:SetActive(0 < #tbAllItem)
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self.tbItemData = {}
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if 0 < #tbAllItem then
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table.sort(tbAllItem, function(a, b)
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if a.favourLevel == b.favourLevel then
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if a.nRarity == b.nRarity then
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return a.nTid < b.nTid
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end
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return a.nRarity < b.nRarity
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end
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return a.favourLevel < b.favourLevel
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end)
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for _, v in ipairs(tbAllItem) do
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for i = 1, v.nCount do
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listCount = listCount + 1
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table.insert(self.tbItemData, {
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nTid = v.nTid,
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nRarity = v.nRarity,
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nCount = 1,
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nExpire = v.nExpire,
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favourLevel = v.favourLevel
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})
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end
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end
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self._mapNode.loopsvGiftList:Init(listCount, self, self.RefreshItemGrid, self.OnBtn_ClickItemGrid)
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end
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self._mapNode.btnPresentGray.gameObject:SetActive(#self.tbItemData == 0)
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self._mapNode.btnPresent.gameObject:SetActive(#self.tbItemData > 0)
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end
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function PhoneGiftCtrl:RefreshItemGrid(grid)
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local nIndex = tonumber(grid.name) + 1
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local mapItem = self.tbItemData[nIndex]
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local nInstanceID = grid:GetInstanceID()
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if not self.tbGridCtrl[nInstanceID] then
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local itemObj = grid.transform:Find("btnGrid/AnimRoot/tc_item_02")
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self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(itemObj, "Game.UI.TemplateEx.TemplateItemCtrl")
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end
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self.tbGridCtrl[nInstanceID]:SetItem(mapItem.nTid, mapItem.nRarity, nil, mapItem.nExpire)
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local imgAffinityLevel = grid.transform:Find("btnGrid/AnimRoot/tc_item_02/imgAffinityGiftLevel"):GetComponent("Image")
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local level = mapItem.favourLevel
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self:SetAtlasSprite(imgAffinityLevel, "11_ico", "zs_present_heart_" .. level)
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for nIdx, v in pairs(self.tbChooseItem) do
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if v ~= nil and v.nTid == mapItem.nTid and nIdx == nIndex then
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self.tbGridCtrl[nInstanceID]:SetMultiSelected_Blue(true)
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end
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end
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end
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function PhoneGiftCtrl:GetGiftFavourLevel(tags)
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if self.PreferenceData == nil then
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return 2
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end
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for k, v in ipairs(tags) do
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for k1, v1 in ipairs(self.PreferenceData.PreferTags) do
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if v == v1 then
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return 1
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end
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end
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end
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for k, v in ipairs(tags) do
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for k1, v1 in ipairs(self.PreferenceData.HateTags) do
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if v == v1 then
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return 3
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end
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end
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end
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return 2
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end
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function PhoneGiftCtrl:OnItemChosen()
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local mapCharAffinity = ConfigTable.GetData("CharAffinityTemplate", self.nCharId)
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if mapCharAffinity == nil then
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return
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end
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if self.curFavourLevel >= self.MaxAffinityLevel then
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return
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end
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local nSelectCount = 0
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local addedExp = 0
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for nIndex, v in pairs(self.tbChooseItem) do
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local data = ConfigTable.GetData("AffinityGift", v.nTid)
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local level = self:GetGiftFavourLevelById(v.nTid)
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local AffinityGiftPreferenceProp = ConfigTable.GetConfigNumberArray("AffinityGiftPreferenceProp")
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local nExp = data.BaseAffinity * (AffinityGiftPreferenceProp[level] / 100 + 1)
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addedExp = addedExp + nExp
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nSelectCount = nSelectCount + 1
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end
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NovaAPI.SetTMPText(self._mapNode.txtGiftCount, orderedFormat(ConfigTable.GetUIText("Phone_Gift_Send_Day_Count_1"), nSelectCount + PlayerData.Base:GetSendGiftCount(), self.nMaxSendGiftCount))
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local mapCharAffinity = ConfigTable.GetData("CharAffinityTemplate", self.nCharId)
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if mapCharAffinity == nil then
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return
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end
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local templateId = mapCharAffinity.TemplateId
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local addedLevel = self.curFavourLevel
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local preFinalExp = addedExp + self.curFavourExp
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if 0 < addedExp then
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while 0 < preFinalExp and not (addedLevel >= self.MaxAffinityLevel) do
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local needExp = CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1].NeedExp
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preFinalExp = preFinalExp - needExp
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if 0 <= preFinalExp then
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addedLevel = addedLevel + 1
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if addedLevel >= self.MaxAffinityLevel then
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preFinalExp = CacheTable.GetData("_AffinityLevel", templateId)[self.MaxAffinityLevel].NeedExp
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break
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end
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else
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preFinalExp = preFinalExp + needExp
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break
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end
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end
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end
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local sizeDelta = self._mapNode.rectPreProgress.sizeDelta
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local percent = 0
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if addedLevel > self.curFavourLevel then
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self._mapNode.rectProgress.gameObject:SetActive(false)
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percent = preFinalExp / CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp
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else
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self._mapNode.rectProgress.gameObject:SetActive(true)
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percent = (self.curFavourExp + addedExp) / CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp
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end
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if 1 <= percent then
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percent = 1
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end
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sizeDelta.x = self.progressBarWidth * percent
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self._mapNode.rectPreProgress.sizeDelta = sizeDelta
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local nShowFinalExp = self.curFavourExp + addedExp
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if addedLevel >= self.MaxAffinityLevel then
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NovaAPI.SetTMPText(self._mapNode.txtProgress, ConfigTable.GetUIText("Phone_Gift_Affinity_Max_Level"))
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else
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NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", nShowFinalExp, CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp))
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end
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NovaAPI.SetTMPText(self._mapNode.txtAffinityLevel, addedLevel)
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self._mapNode.rectPreProgress.gameObject:SetActive(0 < addedExp)
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local mapLevelBefore = {
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nLevel = self.preFavourLevel,
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nMaxLevel = self.MaxAffinityLevel,
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nExp = self.preFavourExp,
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nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or self.curFavourLevel + 1].NeedExp
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}
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self.preFavourLevel = addedLevel
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self.preFavourExp = preFinalExp
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local mapLevelAfter = {
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nLevel = addedLevel,
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nMaxLevel = self.MaxAffinityLevel,
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nExp = preFinalExp,
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nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp
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}
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self:PlayPreProgressAnim(mapLevelBefore, mapLevelAfter)
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end
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function PhoneGiftCtrl:PlayPreProgressAnim(mapBefore, mapAfter)
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local bMaxLv = mapAfter.nLevel == mapAfter.nMaxLevel
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local nAddLevel = mapAfter.nLevel - mapBefore.nLevel
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local nAddCount = 0
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if nAddLevel == 0 then
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nAddCount = 1
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elseif 0 < mapAfter.nExp and not bMaxLv then
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nAddCount = nAddLevel + 1
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else
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nAddCount = nAddLevel
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end
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local nAniTime = 0.2
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if nAddCount < 6 then
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nAniTime = 0.2
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elseif 6 <= nAddCount then
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nAniTime = 0.1
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end
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local nBeforeToMaxTime = nAniTime * (1 - mapBefore.nExp / mapBefore.nMaxExp)
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local nBeforeToAfterTime = nAniTime * ((mapAfter.nExp - mapBefore.nExp) / mapAfter.nMaxExp)
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local nZeroToAfterTime = nAniTime * mapAfter.nExp / mapAfter.nMaxExp
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local nAllTime = 0
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local height = self._mapNode.rectPreProgress.sizeDelta.y
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local sequence = DOTween.Sequence()
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for i = 1, nAddCount - 1 do
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local nTime = i == 1 and nBeforeToMaxTime or nAniTime
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nAllTime = nAllTime + nTime
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sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(self.progressBarWidth, height), nTime))
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sequence:AppendCallback(function()
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self._mapNode.rectPreProgress.sizeDelta = Vector2(0, height)
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end)
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end
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if bMaxLv then
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local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
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nAllTime = nAllTime + nTime
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sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(self.progressBarWidth, height), nTime))
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elseif mapAfter.nExp > 0 then
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local nTime = 1 < nAddCount and nZeroToAfterTime or nBeforeToAfterTime
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nAllTime = nAllTime + nTime
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local width = self.progressBarWidth * mapAfter.nExp / mapAfter.nMaxExp
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sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(width, height), nTime))
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elseif mapAfter.nExp == 0 then
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local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
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nAllTime = nAllTime + nTime
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sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(self.progressBarWidth, height), nTime))
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sequence:AppendCallback(function()
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self._mapNode.rectPreProgress.sizeDelta = Vector2(0, height)
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end)
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end
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sequence:SetUpdate(true)
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nAllTime = nAllTime + 0.2
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EventManager.Hit(EventId.TemporaryBlockInput, nAllTime)
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end
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function PhoneGiftCtrl:PlayProgressAnim(mapBefore, mapAfter, callback)
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local bMaxLv = mapAfter.nLevel == mapAfter.nMaxLevel
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local nAddLevel = mapAfter.nLevel - mapBefore.nLevel
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local nAddCount = 0
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if nAddLevel == 0 then
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nAddCount = 1
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elseif 0 < mapAfter.nExp then
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nAddCount = nAddLevel + 1
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else
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nAddCount = nAddLevel
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end
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local nAniTime = 0.2
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if nAddCount < 6 then
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nAniTime = 0.2
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elseif 6 <= nAddCount then
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nAniTime = 0.1
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end
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local nBeforeToMaxTime = nAniTime * (1 - mapBefore.nExp / mapBefore.nMaxExp)
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local nBeforeToAfterTime = nAniTime * ((mapAfter.nExp - mapBefore.nExp) / mapAfter.nMaxExp)
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local nZeroToAfterTime = nAniTime * mapAfter.nExp / mapAfter.nMaxExp
|
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local nAllTime = 0
|
|
local heigth = self._mapNode.rectPreProgress.sizeDelta.y
|
|
local sequence = DOTween.Sequence()
|
|
for i = 1, nAddCount - 1 do
|
|
local nTime = i == 1 and nBeforeToMaxTime or nAniTime
|
|
nAllTime = nAllTime + nTime
|
|
sequence:AppendCallback(function()
|
|
WwiseAudioMgr:PlaySound("ui_common_levelUp")
|
|
end)
|
|
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
|
|
sequence:AppendCallback(function()
|
|
self._mapNode.rectProgress.sizeDelta = Vector2(0, heigth)
|
|
end)
|
|
end
|
|
if bMaxLv then
|
|
local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
|
|
nAllTime = nAllTime + nTime
|
|
sequence:AppendCallback(function()
|
|
WwiseAudioMgr:PlaySound("ui_common_levelUp")
|
|
end)
|
|
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
|
|
elseif mapAfter.nExp > 0 then
|
|
local nTime = 1 < nAddCount and nZeroToAfterTime or nBeforeToAfterTime
|
|
nAllTime = nAllTime + nTime
|
|
sequence:AppendCallback(function()
|
|
WwiseAudioMgr:PlaySound("ui_common_levelUp")
|
|
end)
|
|
local width = self.progressBarWidth * mapAfter.nExp / mapAfter.nMaxExp
|
|
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(width, heigth), nTime))
|
|
elseif mapAfter.nExp == 0 then
|
|
local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
|
|
nAllTime = nAllTime + nTime
|
|
sequence:AppendCallback(function()
|
|
WwiseAudioMgr:PlaySound("ui_common_levelUp")
|
|
end)
|
|
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
|
|
sequence:AppendCallback(function()
|
|
self._mapNode.rectProgress.sizeDelta = Vector2(0, heigth)
|
|
end)
|
|
end
|
|
sequence:SetUpdate(true)
|
|
nAllTime = nAllTime + 0.2
|
|
EventManager.Hit(EventId.TemporaryBlockInput, nAllTime)
|
|
self:AddTimer(1, nAllTime, callback, true, true, true)
|
|
end
|
|
function PhoneGiftCtrl:OnBtn_ClickSendGift()
|
|
if #self.tbItemData == 0 then
|
|
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Item_Empty"))
|
|
return
|
|
end
|
|
if self.tbChooseItem == nil or next(self.tbChooseItem) == nil then
|
|
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Not_Select"))
|
|
return
|
|
end
|
|
local sendCount = PlayerData.Base:GetSendGiftCount()
|
|
if sendCount >= tonumber(self.nMaxSendGiftCount) then
|
|
local tips = ConfigTable.GetUIText("Gift_Send_Day_Count_Max")
|
|
EventManager.Hit(EventId.OpenMessageBox, tips)
|
|
return
|
|
end
|
|
local sendGift = function()
|
|
local tbItems = {}
|
|
local tbSendItems = {}
|
|
for nIndex, v in pairs(self.tbChooseItem) do
|
|
if nil == tbItems[v.nTid] then
|
|
tbItems[v.nTid] = 1
|
|
else
|
|
tbItems[v.nTid] = tbItems[v.nTid] + 1
|
|
end
|
|
end
|
|
for nId, nCount in pairs(tbItems) do
|
|
table.insert(tbSendItems, {Tid = nId, Qty = nCount})
|
|
end
|
|
local mapMsg = {
|
|
CharId = self.nCharId,
|
|
Items = tbSendItems
|
|
}
|
|
local successCallback = function(_, mapMainData)
|
|
if mapMainData ~= nil then
|
|
NovaAPI.SetTMPText(self._mapNode.txtGiftCount, orderedFormat(ConfigTable.GetUIText("Phone_Gift_Send_Day_Count_1"), mapMainData.SendGiftCnt, self.nMaxSendGiftCount))
|
|
end
|
|
if self.curFavourLevel == self.MaxAffinityLevel then
|
|
EventManager.Hit("RefreshCharList", true)
|
|
local mapCharAffinity = ConfigTable.GetData("CharAffinityTemplate", self.nCharId)
|
|
if mapCharAffinity == nil then
|
|
return
|
|
end
|
|
local templateId = mapCharAffinity.TemplateId
|
|
local nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[self.MaxAffinityLevel].NeedExp
|
|
EventManager.Hit(EventId.OpenPanel, PanelId.CharFavourLevelUp, self.nCharId, self.curFavourLevel, self.curFavourLevel, nMaxExp, nMaxExp)
|
|
end
|
|
end
|
|
HttpNetHandler.SendMsg(NetMsgId.Id.char_affinity_gift_send_req, mapMsg, nil, successCallback)
|
|
end
|
|
if self.curFavourLevel >= self.MaxAffinityLevel then
|
|
local TipsTime = LocalData.GetPlayerLocalData("PhoneGiftMax_Tips_Time")
|
|
local _tipDay = 0
|
|
if TipsTime ~= nil then
|
|
_tipDay = tonumber(TipsTime)
|
|
end
|
|
local curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone
|
|
local fixedTimeStamp = curTimeStamp + newDayTime * 3600
|
|
local nYear = tonumber(os.date("!%Y", fixedTimeStamp))
|
|
local nMonth = tonumber(os.date("!%m", fixedTimeStamp))
|
|
local nDay = tonumber(os.date("!%d", fixedTimeStamp))
|
|
local nowD = nYear * 366 + nMonth * 31 + nDay
|
|
if nowD == _tipDay then
|
|
sendGift()
|
|
else
|
|
local sTip = ConfigTable.GetUIText("PhoneGift_Send_Max_Tip")
|
|
local isSelectAgain = false
|
|
local confirmCallback = function()
|
|
if isSelectAgain then
|
|
local _curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone
|
|
local _fixedTimeStamp = _curTimeStamp + newDayTime * 3600
|
|
local _nYear = tonumber(os.date("!%Y", _fixedTimeStamp))
|
|
local _nMonth = tonumber(os.date("!%m", _fixedTimeStamp))
|
|
local _nDay = tonumber(os.date("!%d", _fixedTimeStamp))
|
|
local _nowD = _nYear * 366 + _nMonth * 31 + _nDay
|
|
LocalData.SetPlayerLocalData("PhoneGiftMax_Tips_Time", tostring(_nowD))
|
|
end
|
|
sendGift()
|
|
end
|
|
local againCallback = function(isSelect)
|
|
isSelectAgain = isSelect
|
|
end
|
|
local msg = {
|
|
nType = AllEnum.MessageBox.Char,
|
|
sContent = sTip,
|
|
nCharId = self.nCharId,
|
|
callbackConfirm = confirmCallback,
|
|
callbackAgain = againCallback
|
|
}
|
|
EventManager.Hit(EventId.OpenMessageBox, msg)
|
|
end
|
|
return
|
|
end
|
|
sendGift()
|
|
end
|
|
function PhoneGiftCtrl:OnBtn_ClickItemGrid(grid)
|
|
local nInstanceID = grid:GetInstanceID()
|
|
if not self.tbGridCtrl[nInstanceID] then
|
|
return
|
|
end
|
|
local nIndex = tonumber(grid.name) + 1
|
|
local mapItem = self.tbItemData[nIndex]
|
|
local itemCtrl = self.tbGridCtrl[nInstanceID]
|
|
if self.tbChooseItem ~= nil and self.tbChooseItem[nIndex] ~= nil then
|
|
itemCtrl:SetMultiSelected_Blue(false)
|
|
self.tbChooseItem[nIndex] = nil
|
|
self:OnItemChosen()
|
|
else
|
|
local nCount = 0
|
|
if self.tbChooseItem ~= nil then
|
|
for nIndex, v in pairs(self.tbChooseItem) do
|
|
if v ~= nil then
|
|
nCount = nCount + 1
|
|
end
|
|
end
|
|
end
|
|
local nSendCount = PlayerData.Base:GetSendGiftCount()
|
|
if nCount + nSendCount >= self.nMaxSendGiftCount then
|
|
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Day_Count_Max"))
|
|
return
|
|
end
|
|
self.tbChooseItem[nIndex] = {
|
|
nTid = mapItem.nTid,
|
|
itemCtrl = itemCtrl
|
|
}
|
|
itemCtrl:SetMultiSelected_Blue(true)
|
|
self:OnItemChosen()
|
|
end
|
|
end
|
|
function PhoneGiftCtrl:OnBtnClick_Source(btn, nIdx)
|
|
if self.tbJumpTo[nIdx] ~= nil then
|
|
JumpUtil.JumpTo(tonumber(self.tbJumpTo[nIdx]))
|
|
end
|
|
end
|
|
function PhoneGiftCtrl:OnEvent_AffinityChange(charId, curLevel, lastFavourLevel)
|
|
if self.nCharId == nil or self._panel.nCurTog ~= AllEnum.PhoneTogType.Gift then
|
|
return
|
|
end
|
|
local lastExp = self.curFavourExp
|
|
local affinityData = PlayerData.Char:GetCharAffinityData(self.nCharId)
|
|
self.curFavourExp = affinityData.Exp
|
|
self.curFavourLevel = affinityData.Level
|
|
EventManager.Hit("RefreshCharList", false)
|
|
EventManager.Hit(EventId.OpenPanel, PanelId.CharFavourLevelUp, charId, curLevel, lastFavourLevel, self.curFavourExp, lastExp)
|
|
end
|
|
function PhoneGiftCtrl:OnEvent_NewDay()
|
|
local curCount = 0
|
|
NovaAPI.SetTMPText(self._mapNode.txtGiftCount, orderedFormat(ConfigTable.GetUIText("Phone_Gift_Send_Day_Count_1"), curCount, self.nMaxSendGiftCount))
|
|
end
|
|
return PhoneGiftCtrl
|