Files
SL1900 7363298dc1 Update - 1.15.0.134
EN: 1.15.0.134
CN: 1.15.0.133
JP: 1.15.0.137
KR: 1.15.0.139
2026-09-08 12:00:00 +09:00

501 lines
19 KiB
Lua

local PenguinCardPrepareCtrl = class("PenguinCardPrepareCtrl", BaseCtrl)
local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils")
local WwiseManger = CS.WwiseAudioManager.Instance
local _, Black = ColorUtility.TryParseHtmlString("#3E3C5B")
local _, Red = ColorUtility.TryParseHtmlString("#ef3d5c")
local _, Green = ColorUtility.TryParseHtmlString("#649c57")
local newDayTime = UTILS.GetDayRefreshTimeOffset()
local LocalData = require("GameCore.Data.LocalData")
local State = {Aide = 1, Card = 2}
PenguinCardPrepareCtrl._mapNodeConfig = {
txtAddMax = {
nCount = 3,
sComponentName = "TMP_Text",
sLanguageId = "PenguinCard_AddBtnMax"
},
imgDiscount = {nCount = 3},
imgIncrease = {nCount = 3},
btnAddOption = {
nCount = 3,
sComponentName = "UIButton",
callback = "OnBtnClick_AddOption"
},
txtBtnAddOption = {nCount = 3, sComponentName = "TMP_Text"},
txtAddOptionCost = {nCount = 3, sComponentName = "TMP_Text"},
goAddOptionOn = {nCount = 3},
goAddOptionOff = {nCount = 3},
txtScore = {sComponentName = "TMP_Text"},
txtLeftTurn = {sComponentName = "TMP_Text"},
txtAim = {sComponentName = "TMP_Text"},
txtPhase = {sComponentName = "TMP_Text"},
imgPhaseOn = {nCount = 2},
imgPhaseOff = {nCount = 2},
Roll = {sNodeName = "--Roll--"},
Card = {sNodeName = "--Card--"},
Aide = {sNodeName = "--Aide--"},
PenguinCardItem = {
nCount = 4,
sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardItemCtrl"
},
btnRoll = {
sComponentName = "UIButton",
callback = "OnBtnClick_Roll"
},
txtBtnRoll = {sComponentName = "TMP_Text"},
txtRollCost = {sComponentName = "TMP_Text"},
trBtnRoll = {sNodeName = "btnRoll", sComponentName = "Transform"},
AideItem = {
nCount = 2,
sCtrlName = "Game.UI.Play_PenguinCard.EndlessMode.PenguinCardAideItemCtrl"
},
btnStartTurn = {
sComponentName = "UIButton",
callback = "OnBtnClick_StartTurn"
},
txtBtnStartTurn = {sComponentName = "TMP_Text"},
goHp = {nCount = 3, sComponentName = "Animator"},
txtHp = {
sComponentName = "TMP_Text",
sLanguageId = "PenguinCard_Endless_HP"
}
}
PenguinCardPrepareCtrl._mapEventConfig = {
PenguinCard_AddRound = "OnEvent_AddRound",
PenguinCard_AddAide = "OnEvent_AddAide",
PenguinCard_AddAdditionScore = "OnEvent_AddAdditionScore",
PenguinCard_ChangeScore = "OnEvent_ChangeScore",
PenguinCard_RollPenguinCard = "OnEvent_RollPenguinCard",
PenguinCard_SelectPenguinCard = "OnEvent_SelectPenguinCard",
PenguinCard_SalePenguinCard = "OnEvent_SalePenguinCard",
PenguinCard_ChangeHp = "OnEvent_ChangeHp",
PenguinCard_ChangeUpgradeDiscount = "OnEvent_ChangeUpgradeDiscount",
PenguinCard_SelectAide = "OnEvent_SelectAide",
PenguinCard_UpgradeAide = "OnEvent_UpgradeAide",
PenguinCard_SaleAide = "OnEvent_SaleAide",
PenguinCard_ChangeAimScore = "OnEvent_ChangeAimScore"
}
function PenguinCardPrepareCtrl:Refresh()
self:RefreshAddOption()
self:RefreshScore()
self:RefreshTitle()
self:RefreshHp()
self:RefreshAddOptionTitle()
self:RefreshState(State.Aide)
end
function PenguinCardPrepareCtrl:RefreshState(nState)
self.nState = nState
self._mapNode.Roll:SetActive(nState == State.Card)
self._mapNode.Card:SetActive(nState == State.Card)
self._mapNode.Aide:SetActive(nState == State.Aide)
if nState == State.Aide then
self:RefreshAide()
NovaAPI.SetTMPText(self._mapNode.txtBtnStartTurn, ConfigTable.GetUIText("PenguinCard_Btn_SkipAide"))
NovaAPI.SetTMPText(self._mapNode.txtPhase, ConfigTable.GetUIText("PenguinCard_Endless_PhaseAide"))
self._mapNode.imgPhaseOn[1]:SetActive(true)
self._mapNode.imgPhaseOn[2]:SetActive(false)
self._mapNode.imgPhaseOff[1]:SetActive(false)
self._mapNode.imgPhaseOff[2]:SetActive(true)
elseif nState == State.Card then
self:RefreshRoll()
NovaAPI.SetTMPText(self._mapNode.txtBtnStartTurn, ConfigTable.GetUIText("PenguinCard_Btn_NextTurn"))
NovaAPI.SetTMPText(self._mapNode.txtPhase, ConfigTable.GetUIText("PenguinCard_Endless_PhaseCard"))
self._mapNode.imgPhaseOn[1]:SetActive(false)
self._mapNode.imgPhaseOn[2]:SetActive(true)
self._mapNode.imgPhaseOff[1]:SetActive(true)
self._mapNode.imgPhaseOff[2]:SetActive(false)
end
end
function PenguinCardPrepareCtrl:RefreshAddOptionTitle()
local tbOption = {
"PenguinCard_Btn_AddRound",
"PenguinCard_Btn_AddAide",
"PenguinCard_Btn_AddAdditionScore"
}
for i = 1, 3 do
NovaAPI.SetTMPText(self._mapNode.txtBtnAddOption[i], ConfigTable.GetUIText(tbOption[i]))
end
self:RefreshAddScoreTitle()
end
function PenguinCardPrepareCtrl:RefreshAddScoreTitle()
local nScore = self._panel.mapLevel.tbAdditionScore[self._panel.mapLevel.nAdditionScoreLevel + 1]
if nScore == nil then
nScore = self._panel.mapLevel.tbAdditionScore[self._panel.mapLevel.nAdditionScoreLevel]
end
NovaAPI.SetTMPText(self._mapNode.txtBtnAddOption[3], orderedFormat(ConfigTable.GetUIText("PenguinCard_Btn_AddAdditionScore"), self:ThousandsNumber(nScore)))
end
function PenguinCardPrepareCtrl:RefreshAddOption()
local tbOption = {
self._panel.mapLevel.nRoundLimit >= self._panel.mapLevel.nMaxRound,
self._panel.mapLevel.nAideLimit >= self._panel.mapLevel.nMaxAide,
self._panel.mapLevel.nAdditionScoreLevel >= self._panel.mapLevel.nMaxAdditionScore
}
for i = 1, 3 do
local bMax = tbOption[i]
self._mapNode.goAddOptionOn[i]:SetActive(not bMax)
self._mapNode.goAddOptionOff[i]:SetActive(bMax)
end
self:RefreshAddOptionCost()
end
function PenguinCardPrepareCtrl:GetAddOptionData()
local tbOption = {
self._panel.mapLevel.nRoundLimit >= self._panel.mapLevel.nMaxRound,
self._panel.mapLevel.nAideLimit >= self._panel.mapLevel.nMaxAide,
self._panel.mapLevel.nAdditionScoreLevel >= self._panel.mapLevel.nMaxAdditionScore
}
local tbCost = {
self._panel.mapLevel.tbRoundUpgradeCost,
self._panel.mapLevel.tbAideUpgradeCost,
self._panel.mapLevel.tbScoreUpgradeCost
}
local tbHas = {
self._panel.mapLevel.nRoundLimit,
self._panel.mapLevel.nAideLimit,
self._panel.mapLevel.nAdditionScoreLevel
}
return tbOption, tbCost, tbHas
end
function PenguinCardPrepareCtrl:RefreshAddOptionCost()
local tbOption, tbCost, tbHas = self:GetAddOptionData()
local nDiscount = self._panel.mapLevel:GetUpgradeDiscount()
for i = 1, 3 do
local bMax = tbOption[i]
self._mapNode.imgDiscount[i]:SetActive(nDiscount < 1 and not bMax)
self._mapNode.imgIncrease[i]:SetActive(1 < nDiscount and not bMax)
if not bMax then
local nAim = tbHas[i] + 1
local nCost = tbCost[i][nAim] * nDiscount
nCost = math.ceil(nCost)
NovaAPI.SetTMPText(self._mapNode.txtAddOptionCost[i], self:ThousandsNumber(nCost))
if nCost > self._panel.mapLevel.nScore then
NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Red_Unable)
elseif nDiscount < 1 then
NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Green)
else
NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Black)
end
end
end
self:RefreshAddScoreTitle()
end
function PenguinCardPrepareCtrl:RefreshScore()
local nScore = math.floor(self._panel.mapLevel.nScore)
NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore))
end
function PenguinCardPrepareCtrl:RefreshTitle()
NovaAPI.SetTMPText(self._mapNode.txtLeftTurn, orderedFormat(ConfigTable.GetUIText("PenguinCard_Endless_LevelTittle"), self._panel.mapLevel.nEndlessLevel))
local nScore = math.floor(self._panel.mapLevel:GetAimScore())
NovaAPI.SetTMPText(self._mapNode.txtAim, orderedFormat(ConfigTable.GetUIText("PenguinCard_Endless_AimScoreTitle"), self:ThousandsNumber(nScore)))
end
function PenguinCardPrepareCtrl:RefreshHp()
for i = 1, 3 do
if i > self._panel.mapLevel.nHp then
self._mapNode.goHp[i]:Play("PenguinCardHp_Null", 0, 0)
end
end
end
function PenguinCardPrepareCtrl:RefreshAide()
local nMax = #self._panel.mapLevel.tbSelectableAide
for i = 1, 2 do
self._mapNode.AideItem[i].gameObject:SetActive(i <= nMax)
if i <= nMax then
self._mapNode.AideItem[i]:Refresh(self._panel.mapLevel.tbSelectableAide[i], i)
end
end
end
function PenguinCardPrepareCtrl:RefreshRoll(bRoll)
self:RefreshRollCard(bRoll)
self:RefreshRollDesc()
self:RefreshRollCost()
end
function PenguinCardPrepareCtrl:RefreshRollCard(bRoll)
local nMax = #self._panel.mapLevel.tbSelectablePenguinCard
for i = 1, 4 do
self._mapNode.PenguinCardItem[i].gameObject:SetActive(i <= nMax)
if i <= nMax then
self._mapNode.PenguinCardItem[i]:Refresh_Select(self._panel.mapLevel.tbSelectablePenguinCard[i], i, bRoll)
end
end
end
function PenguinCardPrepareCtrl:RefreshRollDesc()
if self._panel.mapLevel.nBuyLimit == 0 then
NovaAPI.SetTMPText(self._mapNode.txtBtnRoll, ConfigTable.GetUIText("PenguinCard_Btn_Roll"))
elseif self._panel.mapLevel.nTurnBuyCount == self._panel.mapLevel.nBuyLimit then
local sSuffix = orderedFormat(ConfigTable.GetUIText("PenguinCard_Btn_RollSuffix"), "<color=#bd3059>0</color>", self._panel.mapLevel.nBuyLimit)
NovaAPI.SetTMPText(self._mapNode.txtBtnRoll, ConfigTable.GetUIText("PenguinCard_Btn_Roll") .. sSuffix)
else
local sSuffix = orderedFormat(ConfigTable.GetUIText("PenguinCard_Btn_RollSuffix"), self._panel.mapLevel.nBuyLimit - self._panel.mapLevel.nTurnBuyCount, self._panel.mapLevel.nBuyLimit)
NovaAPI.SetTMPText(self._mapNode.txtBtnRoll, ConfigTable.GetUIText("PenguinCard_Btn_Roll") .. sSuffix)
end
end
function PenguinCardPrepareCtrl:RefreshRollCost()
if self._panel.mapLevel.nBuyLimit == 0 then
self._mapNode.txtRollCost.gameObject:SetActive(false)
return
end
if self._panel.mapLevel.nTurnBuyCount == self._panel.mapLevel.nBuyLimit then
self._mapNode.txtRollCost.gameObject:SetActive(false)
return
end
self._mapNode.txtRollCost.gameObject:SetActive(true)
local nCost = self._panel.mapLevel:GetRollPenguinCardCost()
NovaAPI.SetTMPText(self._mapNode.txtRollCost, self:ThousandsNumber(nCost))
NovaAPI.SetTMPColor(self._mapNode.txtRollCost, nCost > self._panel.mapLevel.nScore and Red or White_Normal)
end
function PenguinCardPrepareCtrl:PlayOutAni()
self.animator:Play("PengUinCard_Endless_Prepare_out", 0, 0)
for i = 1, 4 do
if self._mapNode.PenguinCardItem[i].gameObject.activeSelf == true then
self._mapNode.PenguinCardItem[i]:PlayHideAni()
end
end
for i = 1, 2 do
if self._mapNode.AideItem[i].gameObject.activeSelf == true then
self._mapNode.AideItem[i]:PlayHideAni()
end
end
end
function PenguinCardPrepareCtrl:PlayChangeStateAni()
local nMax = #self._panel.mapLevel.tbSelectableAide
local nAnimTime = 1
for i = 1, nMax do
nAnimTime = self._mapNode.AideItem[i]:PlayHideAni()
end
EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime)
self:AddTimer(1, nAnimTime, function()
self:RefreshState(State.Card)
end, true, true, true)
end
function PenguinCardPrepareCtrl:StartTurn()
local TipsTime = LocalData.GetPlayerLocalData("PenguinCardSelectTips_Card")
local _tipDay = 0
if TipsTime ~= nil then
_tipDay = tonumber(TipsTime)
end
local curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone
local fixedTimeStamp = curTimeStamp + newDayTime * 3600
local nYear = tonumber(os.date("!%Y", fixedTimeStamp))
local nMonth = tonumber(os.date("!%m", fixedTimeStamp))
local nDay = tonumber(os.date("!%d", fixedTimeStamp))
local nowD = nYear * 366 + nMonth * 31 + nDay
if not self._panel.mapLevel.bSelectedPenguinCard and nowD ~= _tipDay then
local isSelectAgain = false
local confirmCallback = function()
if isSelectAgain then
local _curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone
local _fixedTimeStamp = _curTimeStamp + newDayTime * 3600
local _nYear = tonumber(os.date("!%Y", _fixedTimeStamp))
local _nMonth = tonumber(os.date("!%m", _fixedTimeStamp))
local _nDay = tonumber(os.date("!%d", _fixedTimeStamp))
local _nowD = _nYear * 366 + _nMonth * 31 + _nDay
LocalData.SetPlayerLocalData("PenguinCardSelectTips_Card", tostring(_nowD))
end
self._panel.mapLevel:SwitchGameState()
end
local againCallback = function(isSelect)
isSelectAgain = isSelect
end
local msg = {
sContent = ConfigTable.GetUIText("PenguinCard_Tip_NotSelectedPenguinCard"),
callbackConfirm = confirmCallback,
callbackAgain = againCallback
}
EventManager.Hit("PenguinCard_OpenConfirm", msg)
else
self._panel.mapLevel:SwitchGameState()
end
end
function PenguinCardPrepareCtrl:SkipAide()
local TipsTime = LocalData.GetPlayerLocalData("PenguinCardSelectTips_Aide")
local _tipDay = 0
if TipsTime ~= nil then
_tipDay = tonumber(TipsTime)
end
local curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone
local fixedTimeStamp = curTimeStamp + newDayTime * 3600
local nYear = tonumber(os.date("!%Y", fixedTimeStamp))
local nMonth = tonumber(os.date("!%m", fixedTimeStamp))
local nDay = tonumber(os.date("!%d", fixedTimeStamp))
local nowD = nYear * 366 + nMonth * 31 + nDay
if not self._panel.mapLevel.bSelectedAide and nowD ~= _tipDay then
local isSelectAgain = false
local confirmCallback = function()
if isSelectAgain then
local _curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone
local _fixedTimeStamp = _curTimeStamp + newDayTime * 3600
local _nYear = tonumber(os.date("!%Y", _fixedTimeStamp))
local _nMonth = tonumber(os.date("!%m", _fixedTimeStamp))
local _nDay = tonumber(os.date("!%d", _fixedTimeStamp))
local _nowD = _nYear * 366 + _nMonth * 31 + _nDay
LocalData.SetPlayerLocalData("PenguinCardSelectTips_Aide", tostring(_nowD))
end
WwiseManger:PostEvent("Mode_Card_giveup")
self:PlayChangeStateAni()
end
local againCallback = function(isSelect)
isSelectAgain = isSelect
end
local msg = {
sContent = ConfigTable.GetUIText("PenguinCard_Tip_NotSelectedAide"),
callbackConfirm = confirmCallback,
callbackAgain = againCallback
}
EventManager.Hit("PenguinCard_OpenConfirm", msg)
else
WwiseManger:PostEvent("Mode_Card_giveup")
self:PlayChangeStateAni()
end
end
function PenguinCardPrepareCtrl:Awake()
self.animator = self.gameObject:GetComponent("Animator")
end
function PenguinCardPrepareCtrl:OnEnable()
end
function PenguinCardPrepareCtrl:OnDisable()
end
function PenguinCardPrepareCtrl:OnBtnClick_AddOption(btn, nIndex)
if nIndex == 1 then
self._panel.mapLevel:AddRound()
elseif nIndex == 2 then
self._panel.mapLevel:AddAide()
elseif nIndex == 3 then
self._panel.mapLevel:AddAdditionScore()
end
end
function PenguinCardPrepareCtrl:OnBtnClick_Roll(btn)
self._panel.mapLevel:RollPenguinCard()
end
function PenguinCardPrepareCtrl:OnBtnClick_StartTurn(btn)
if self.nState == State.Aide then
self:SkipAide()
else
self:StartTurn()
end
end
function PenguinCardPrepareCtrl:OnEvent_AddAide()
self:RefreshAddOption()
end
function PenguinCardPrepareCtrl:OnEvent_AddAdditionScore()
self:RefreshAddOption()
end
function PenguinCardPrepareCtrl:OnEvent_AddRound()
self:RefreshAddOption()
end
function PenguinCardPrepareCtrl:OnEvent_ChangeScore(nBefore)
if self._panel.mapLevel.nGameState ~= PenguinCardUtils.GameState.Prepare then
return
end
self:RefreshAddOptionCost()
self:RefreshRollCost()
if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Prepare then
WwiseManger:PostEvent("Mode_Card_coin")
end
local callback = dotween_callback_handler(self, function()
if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Prepare then
WwiseManger:PostEvent("Mode_Card_coin_stop")
end
end)
DOTween.To(function()
return nBefore
end, function(v)
local nScore = math.floor(v)
NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore))
end, self._panel.mapLevel.nScore, 0.5):OnComplete(callback)
end
function PenguinCardPrepareCtrl:OnEvent_RollPenguinCard()
self:RefreshRoll(true)
EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
WwiseManger:PostEvent("Mode_Card_refresh")
end
function PenguinCardPrepareCtrl:OnEvent_SelectPenguinCard()
local nMax = #self._panel.mapLevel.tbSelectablePenguinCard
for i = 1, nMax do
self._mapNode.PenguinCardItem[i]:PlayFlipAni()
end
self:RefreshRollDesc()
end
function PenguinCardPrepareCtrl:OnEvent_SalePenguinCard(_, nGroupId)
for i = 1, 4 do
if self._mapNode.PenguinCardItem[i].gameObject.activeSelf == true then
self._mapNode.PenguinCardItem[i]:RefreshUpgrade(nGroupId)
end
end
end
function PenguinCardPrepareCtrl:OnEvent_SelectAide()
self:PlayChangeStateAni()
end
function PenguinCardPrepareCtrl:OnEvent_UpgradeAide()
local nMax = #self._panel.mapLevel.tbSelectablePenguinCard
for i = 1, nMax do
self._mapNode.PenguinCardItem[i]:PlayFlipAni()
end
end
function PenguinCardPrepareCtrl:OnEvent_SaleAide(nAideIndex)
local nMax = #self._panel.mapLevel.tbSelectablePenguinCard
for i = 1, nMax do
self._mapNode.PenguinCardItem[i]:RefreshHead(nAideIndex)
end
end
function PenguinCardPrepareCtrl:OnEvent_ChangeAimScore(nBeforeScore)
nBeforeScore = math.floor(nBeforeScore)
local nScore = math.floor(self._panel.mapLevel:GetAimScore())
DOTween.To(function()
return nBeforeScore
end, function(v)
local value = math.floor(v)
NovaAPI.SetTMPText(self._mapNode.txtAim, orderedFormat(ConfigTable.GetUIText("PenguinCard_Endless_AimScoreTitle"), self:ThousandsNumber(value)))
end, nScore, 0.5)
end
function PenguinCardPrepareCtrl:OnEvent_ChangeHp(nChange)
local bSkipSound = self._panel.mapLevel.nGameState ~= PenguinCardUtils.GameState.Prepare
if nChange < 0 then
for i = self._panel.mapLevel.nHp + 1, self._panel.mapLevel.nHp - nChange do
self._mapNode.goHp[i]:Play("PenguinCardHp_Del", 0, 0)
if not bSkipSound then
WwiseManger:PostEvent("Mode_Card_hurt")
end
end
else
for i = self._panel.mapLevel.nHp - nChange + 1, self._panel.mapLevel.nHp do
self._mapNode.goHp[i]:Play("PenguinCardHp_Add")
if not bSkipSound then
WwiseManger:PostEvent("Mode_Card_heal")
end
end
end
end
function PenguinCardPrepareCtrl:OnEvent_ChangeUpgradeDiscount(nBeforeDiscount)
if self._panel.mapLevel.nGameState ~= PenguinCardUtils.GameState.Prepare then
return
end
local tbOption, tbCost, tbHas = self:GetAddOptionData()
local nDiscount = self._panel.mapLevel:GetUpgradeDiscount()
for i = 1, 3 do
do
local bMax = tbOption[i]
self._mapNode.imgDiscount[i]:SetActive(nDiscount < 1 and not bMax)
self._mapNode.imgIncrease[i]:SetActive(1 < nDiscount and not bMax)
if not bMax then
local nAim = tbHas[i] + 1
local nCost = tbCost[i][nAim] * nDiscount
nCost = math.ceil(nCost)
local nBeforeCost = tbCost[i][nAim] * nBeforeDiscount
nBeforeCost = math.ceil(nBeforeCost)
DOTween.To(function()
return nBeforeCost
end, function(v)
local nScore = math.floor(v)
NovaAPI.SetTMPText(self._mapNode.txtAddOptionCost[i], self:ThousandsNumber(nScore))
end, nCost, 0.5)
if nCost > self._panel.mapLevel.nScore then
NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Red_Unable)
elseif nDiscount < 1 then
NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Green)
else
NovaAPI.SetTMPColor(self._mapNode.txtAddOptionCost[i], Black)
end
end
end
end
end
return PenguinCardPrepareCtrl