Files
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

187 lines
6.1 KiB
Lua

local PenguinCard = class("PenguinCard")
local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils")
function PenguinCard:ctor(nId)
self:Clear()
self:Init(nId)
end
function PenguinCard:Upgrade(nAddLevel)
local nAfter = self.nLevel + nAddLevel
nAfter = nAfter > self.nMaxLevel and self.nMaxLevel or nAfter
local nId = self:GetIdByLevel(self.nGroupId, nAfter)
local nCacheGrowthLayer = 0
if self.nGrowthType ~= GameEnum.PenguinCardGrowthType.None and not self.bUpgradeResetGrowth then
nCacheGrowthLayer = self.nGrowthLayer
end
self:Clear()
self:Init(nId, nCacheGrowthLayer)
end
function PenguinCard:Clear()
self.nId = nil
self.nSlotIndex = nil
self.nGroupId = nil
self.sName = nil
self.sIcon = nil
self.nRarity = nil
self.nLevel = nil
self.nMaxLevel = nil
self.nSoldPrice = nil
self.nTendencyGroup = nil
self.nTendencyScore = nil
self.nTriggerPhase = nil
self.nTriggerType = nil
self.tbTriggerParam = nil
self.nTriggerProbability = nil
self.nTriggerLimit = nil
self.nTriggerLimitParam = nil
self.nEffectType = nil
self.tbEffectParam = nil
self.nGrowthType = nil
self.bUpgradeResetGrowth = nil
self.nGrowthTriggerPhase = nil
self.nGrowthTriggerType = nil
self.tbGrowthTriggerParam = nil
self.tbGrowthEffectParam = nil
self.nTriggerCount = nil
self.nGrowthLayer = nil
self.bHighLight = nil
end
function PenguinCard:Init(nId, nGrowthLayer)
self.nId = nId
self.nGrowthLayer = nGrowthLayer or 0
self:ParseConfigData(nId)
end
function PenguinCard:ParseConfigData(nId)
local mapCfg = ConfigTable.GetData("PenguinCard", nId)
if nil == mapCfg then
return
end
self.nGroupId = mapCfg.GroupId
self.sName = mapCfg.Title
self.sIcon = mapCfg.Icon
self.nRarity = mapCfg.Rarity
self.nLevel = mapCfg.Level
self.nMaxLevel = mapCfg.MaxLevel
self.nSoldPrice = mapCfg.SoldPrice
self.nTendencyGroup = mapCfg.TendencyGroup
self.nTendencyScore = mapCfg.TendencyScore
self.nTriggerPhase = mapCfg.TriggerPhase
self.nTriggerType = mapCfg.TriggerType
self.tbTriggerParam = decodeJson(mapCfg.TriggerParam)
self.nTriggerProbability = mapCfg.TriggerProbability
self.nTriggerLimit = mapCfg.TriggerLimit
self.nTriggerLimitParam = mapCfg.TriggerLimitParam
self.nEffectType = mapCfg.EffectType
self.tbEffectParam = decodeJson(mapCfg.EffectParam)
self.nGrowthType = mapCfg.GrowthType
self.bUpgradeResetGrowth = mapCfg.UpgradeResetGrowth
self.nGrowthTriggerPhase = mapCfg.GrowthTriggerPhase
self.nGrowthTriggerType = mapCfg.GrowthTriggerType
self.tbGrowthTriggerParam = decodeJson(mapCfg.GrowthTriggerParam)
self.tbGrowthEffectParam = decodeJson(mapCfg.GrowthEffectParam)
end
function PenguinCard:SetSlotIndex(nSlotIndex)
self.nSlotIndex = nSlotIndex
end
function PenguinCard:SetHighLight(bHighLight)
self.bHighLight = bHighLight
end
function PenguinCard:GetDesc()
local mapCfg = ConfigTable.GetData("PenguinCard", self.nId)
if nil == mapCfg then
return ""
end
return PenguinCardUtils.SetEffectDesc(mapCfg, self.nGrowthLayer)
end
function PenguinCard:GetActiveState()
if self.nGrowthType == GameEnum.PenguinCardGrowthType.FullGame and self.tbGrowthEffectParam[1] < 0 then
local nEffectValue = self.tbEffectParam[1] + self.nGrowthLayer * self.tbGrowthEffectParam[1]
if nEffectValue <= 0 then
return false
end
end
return true
end
function PenguinCard:ResetAllTrigger()
self:ResetGameTrigger()
self:ResetRoundTrigger()
self:ResetTurnTrigger()
end
function PenguinCard:ResetGameTrigger()
if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.Game then
self.nTriggerCount = 0
end
end
function PenguinCard:ResetRoundTrigger()
if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.Round then
self.nTriggerCount = 0
end
end
function PenguinCard:ResetTurnTrigger()
if self.nTriggerLimit == GameEnum.PenguinCardTriggerLimit.Turn then
self.nTriggerCount = 0
end
if self.nGrowthType == GameEnum.PenguinCardGrowthType.CurTurn then
self.nGrowthLayer = 0
end
end
function PenguinCard:Trigger(nTriggerPhase, mapTriggerSource, callback)
if self.nTriggerLimit ~= GameEnum.PenguinCardTriggerLimit.None and self.nTriggerCount >= self.nTriggerLimitParam then
return
end
if nTriggerPhase ~= self.nTriggerPhase then
return
end
local bAble = PenguinCardUtils.CheckTriggerAble(self.nTriggerType, self.tbTriggerParam, self.nTriggerProbability, mapTriggerSource)
if not bAble then
return
end
local mapEffectValue
if self.nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips or self.nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier or self.nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier or self.nEffectType == GameEnum.PenguinCardEffectType.UpgradeDiscount or self.nEffectType == GameEnum.PenguinCardEffectType.AddRound or self.nEffectType == GameEnum.PenguinCardEffectType.UpgradeRebate then
if self.nGrowthType == GameEnum.PenguinCardGrowthType.None then
mapEffectValue = self.tbEffectParam[1]
else
mapEffectValue = self.tbEffectParam[1] + self.nGrowthLayer * self.tbGrowthEffectParam[1]
if mapEffectValue < 0 then
mapEffectValue = 0
end
end
else
mapEffectValue = self.tbEffectParam
end
if type(mapEffectValue) == "number" and mapEffectValue == 0 then
return
end
if self.nTriggerLimit ~= GameEnum.PenguinCardTriggerLimit.None then
self.nTriggerCount = self.nTriggerCount + 1
end
if callback then
if NovaAPI.IsEditorPlatform() then
printLog("企鹅牌触发:" .. " " .. self.sName .. " " .. self:GetDesc())
end
callback(self.nEffectType, mapEffectValue)
end
EventManager.Hit("PenguinCardTriggered", self.nSlotIndex)
end
function PenguinCard:Growth(nTriggerPhase, mapTriggerSource)
if self.nGrowthType == GameEnum.PenguinCardGrowthType.None then
return
end
if nTriggerPhase ~= self.nGrowthTriggerPhase then
return
end
local nAdd = PenguinCardUtils.CheckGrowthLayer(self.nGrowthTriggerType, self.tbGrowthTriggerParam, mapTriggerSource)
if nAdd == 0 then
return
end
if self.nGrowthTriggerType == GameEnum.PenguinCardGrowthTriggerType.LevelCount then
self.nGrowthLayer = nAdd
else
self.nGrowthLayer = self.nGrowthLayer + nAdd
end
EventManager.Hit("PenguinCardGrowth", self.nSlotIndex)
end
function PenguinCard:GetIdByLevel(nGroupId, nLevel)
return nGroupId * 100 + nLevel
end
return PenguinCard