eafd8f4088
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
112 lines
3.1 KiB
Lua
112 lines
3.1 KiB
Lua
local PenguinCardConfirmCtrl = class("PenguinCardConfirmCtrl", BaseCtrl)
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PenguinCardConfirmCtrl._mapNodeConfig = {
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blur = {
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sNodeName = "t_fullscreen_blur_blue"
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},
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aniBlur = {
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sNodeName = "t_fullscreen_blur_blue",
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sComponentName = "Animator"
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},
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btnCloseBg = {
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sNodeName = "snapshot",
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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txtWindowTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "MessageBox_Title"
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},
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window = {},
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aniWindow = {sNodeName = "window", sComponentName = "Animator"},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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txtContentMain = {sComponentName = "TMP_Text"},
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btnCancel = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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btnConfirm = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Confirm"
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},
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txtBtnCancel = {
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sComponentName = "TMP_Text",
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sLanguageId = "MessageBox_Cancel"
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},
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txtBtnConfirm = {
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sComponentName = "TMP_Text",
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sLanguageId = "MessageBox_Confirm"
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},
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btnAgain = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Again"
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},
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againSelect = {},
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texAgainTip = {
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sComponentName = "TMP_Text",
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sLanguageId = "MessageBox_TodayWarning"
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},
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goAgain = {}
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}
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PenguinCardConfirmCtrl._mapEventConfig = {PenguinCard_OpenConfirm = "Open"}
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function PenguinCardConfirmCtrl:Open(mapMsg)
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self._panel.mapLevel:Pause()
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self:PlayInAni()
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self:Refresh(mapMsg)
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end
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function PenguinCardConfirmCtrl:Refresh(mapMsg)
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local sContent = mapMsg.sContent
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self.callbackConfirm = mapMsg.callbackConfirm
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self.callbackAgain = mapMsg.callbackAgain
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self._mapNode.btnAgain.gameObject:SetActive(self.callbackAgain ~= nil)
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self._mapNode.againSelect:SetActive(false)
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self._mapNode.goAgain.gameObject:SetActive(self.callbackAgain ~= nil)
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NovaAPI.SetTMPText(self._mapNode.txtContentMain, sContent)
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end
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function PenguinCardConfirmCtrl:PlayInAni()
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self.gameObject:SetActive(true)
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self._mapNode.blur:SetActive(true)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self._mapNode.window:SetActive(true)
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self._mapNode.aniWindow:Play("t_window_04_t_in")
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end
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cs_coroutine.start(wait)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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end
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function PenguinCardConfirmCtrl:Close(callback)
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self._mapNode.aniWindow:Play("t_window_04_t_out")
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self._mapNode.aniBlur:SetTrigger("tOut")
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self:AddTimer(1, 0.2, function()
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self._mapNode.window:SetActive(false)
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self.gameObject:SetActive(false)
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self._panel.mapLevel:Resume()
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if callback then
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callback()
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end
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end, true, true, true)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
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end
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function PenguinCardConfirmCtrl:Awake()
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self._mapNode.window:SetActive(false)
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end
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function PenguinCardConfirmCtrl:OnEnable()
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end
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function PenguinCardConfirmCtrl:OnDisable()
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end
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function PenguinCardConfirmCtrl:OnBtnClick_Close()
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self:Close()
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end
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function PenguinCardConfirmCtrl:OnBtnClick_Confirm()
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self:Close(self.callbackConfirm)
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end
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function PenguinCardConfirmCtrl:OnBtnClick_Again()
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self._mapNode.againSelect:SetActive(not self._mapNode.againSelect.activeSelf)
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if self.callbackAgain then
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self.callbackAgain(self._mapNode.againSelect.activeSelf)
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end
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end
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return PenguinCardConfirmCtrl
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