Files
SL1900 86d82306fe Update - 1.7.0.88
EN: 1.7.0.88
CN: 1.7.0.90
JP: 1.7.0.91
KR: 1.7.0.94
2026-02-24 22:00:00 +09:00

100 lines
3.2 KiB
Lua

local PenguinCardHandRankCtrl = class("PenguinCardHandRankCtrl", BaseCtrl)
local ConfigData = require("GameCore.Data.ConfigData")
PenguinCardHandRankCtrl._mapNodeConfig = {
blur = {
sNodeName = "t_fullscreen_blur_blue"
},
aniBlur = {
sNodeName = "t_fullscreen_blur_blue",
sComponentName = "Animator"
},
btnCloseBg = {
sNodeName = "snapshot",
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
txtWindowTitle = {
sComponentName = "TMP_Text",
sLanguageId = "PenguinCard_Title_HandRank"
},
window = {},
aniWindow = {sNodeName = "window", sComponentName = "Animator"},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
txtHandRank = {
sComponentName = "TMP_Text",
sLanguageId = "PenguinCard_HandRank"
},
txtBase = {
sComponentName = "TMP_Text",
sLanguageId = "PenguinCard_HandRankBase"
},
txtRatio = {
sComponentName = "TMP_Text",
sLanguageId = "PenguinCard_HandRankRatio"
},
sv = {
sComponentName = "LoopScrollView"
}
}
PenguinCardHandRankCtrl._mapEventConfig = {PenguinCard_OpenHandRank = "Open"}
function PenguinCardHandRankCtrl:Open()
self._panel.mapLevel:Pause()
self:PlayInAni()
self:Refresh()
end
function PenguinCardHandRankCtrl:Refresh()
local nCount = #self._panel.mapLevel.mapHandRankRule
self._mapNode.sv.gameObject:SetActive(0 < nCount)
if 0 < nCount then
self._mapNode.sv:SetAnim(0.08)
self._mapNode.sv:Init(nCount, self, self.OnGridRefresh)
end
end
function PenguinCardHandRankCtrl:OnGridRefresh(goGrid, gridIndex)
local nIndex = gridIndex + 1
local rtGrid = goGrid.transform:Find("btnGrid/AnimRoot")
local txtDesc = rtGrid.transform:Find("txtDesc"):GetComponent("TMP_Text")
local txtName = rtGrid.transform:Find("txtName"):GetComponent("TMP_Text")
local txtScoreBase = rtGrid.transform:Find("imgBase/txtScoreBase"):GetComponent("TMP_Text")
local txtScoreRatio = rtGrid.transform:Find("imgRatio/txtScoreRatio"):GetComponent("TMP_Text")
local mapData = self._panel.mapLevel.mapHandRankRule[nIndex]
local mapCfg = ConfigTable.GetData("PenguinCardHandRank", mapData.Id)
if mapCfg then
NovaAPI.SetTMPText(txtName, mapCfg.Title)
NovaAPI.SetTMPText(txtDesc, mapCfg.Desc)
NovaAPI.SetTMPText(txtScoreBase, self:ThousandsNumber(mapCfg.Value))
NovaAPI.SetTMPText(txtScoreRatio, string.format("%.1f", mapCfg.Ratio * ConfigData.IntFloatPrecision + 1))
end
end
function PenguinCardHandRankCtrl:PlayInAni()
self.gameObject:SetActive(true)
self._mapNode.blur:SetActive(true)
self._mapNode.window:SetActive(true)
self._mapNode.aniWindow:Play("t_window_04_t_in")
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
end
function PenguinCardHandRankCtrl:Close()
self._mapNode.aniWindow:Play("t_window_04_t_out")
self._mapNode.aniBlur:SetTrigger("tOut")
self:AddTimer(1, 0.2, function()
self._mapNode.window:SetActive(false)
self.gameObject:SetActive(false)
self._panel.mapLevel:Resume()
end, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
end
function PenguinCardHandRankCtrl:Awake()
self._mapNode.window:SetActive(false)
end
function PenguinCardHandRankCtrl:OnEnable()
end
function PenguinCardHandRankCtrl:OnDisable()
end
function PenguinCardHandRankCtrl:OnBtnClick_Close()
self:Close()
end
return PenguinCardHandRankCtrl