dcc2c4a2a9
EN: 1.11.0.113 CN: 1.11.0.114 JP: 1.11.0.118 KR: 1.11.0.118
137 lines
4.2 KiB
Lua
137 lines
4.2 KiB
Lua
local PenguinCardLogCtrl = class("PenguinCardLogCtrl", BaseCtrl)
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local WwiseManger = CS.WwiseAudioManager.Instance
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PenguinCardLogCtrl._mapNodeConfig = {
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blur = {
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sNodeName = "t_fullscreen_blur_blue"
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},
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aniBlur = {
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sNodeName = "t_fullscreen_blur_blue",
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sComponentName = "Animator"
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},
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btnCloseBg = {
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sNodeName = "snapshot",
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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window = {},
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txtTurn = {sComponentName = "TMP_Text"},
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txtTurnScore = {sComponentName = "TMP_Text"},
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txtTurnGet = {
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sComponentName = "TMP_Text",
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sLanguageId = "PenguinCard_Log_TurnScore"
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},
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sv = {
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sComponentName = "LoopScrollView"
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},
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btnRight = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Right"
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},
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btnLeft = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Left"
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},
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txtClick = {
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sComponentName = "TMP_Text",
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sLanguageId = "Tips_Continue"
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}
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}
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PenguinCardLogCtrl._mapEventConfig = {PenguinCard_OpenLog = "Open"}
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function PenguinCardLogCtrl:Open(nTurn, bAll, callback)
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self.nMax = self._panel.mapLevel.nCurTurn
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self.nTurn = nTurn
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self.callback = callback
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if self._panel.mapLevel.mapLog[self.nMax] == nil then
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self.nMax = self.nMax - 1
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if self.nTurn > self.nMax then
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self.nTurn = self.nMax
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end
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end
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self._mapNode.btnRight.gameObject:SetActive(bAll and self.nMax > 1)
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self._mapNode.btnLeft.gameObject:SetActive(bAll and self.nMax > 1)
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self:PlayInAni()
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self:Refresh()
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end
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function PenguinCardLogCtrl:Refresh()
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local mapTurn = self._panel.mapLevel.mapLog[self.nTurn]
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NovaAPI.SetTMPText(self._mapNode.txtTurn, orderedFormat(ConfigTable.GetUIText("PenguinCard_Log_TurnCount"), self.nTurn))
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local nTurnScore = math.floor(mapTurn.nTurnScore)
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NovaAPI.SetTMPText(self._mapNode.txtTurnScore, self:ThousandsNumber(nTurnScore))
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self.tbRound = mapTurn.tbRound
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local nCount = #self.tbRound
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self._mapNode.sv.gameObject:SetActive(0 < nCount)
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if 0 < nCount then
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self._mapNode.sv:SetAnim(0.08)
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self._mapNode.sv:Init(nCount, self, self.OnGridRefresh)
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end
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end
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function PenguinCardLogCtrl:OnGridRefresh(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local mapRound = self.tbRound[nIndex]
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local rtGrid = goGrid.transform:Find("btnGrid/AnimRoot")
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local txtHandRank = rtGrid.transform:Find("txtHandRank"):GetComponent("TMP_Text")
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local txtRoundScore = rtGrid.transform:Find("txtRoundScore"):GetComponent("TMP_Text")
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local mapCfg = ConfigTable.GetData("PenguinCardHandRank", mapRound.nHandRankId)
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if mapCfg then
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NovaAPI.SetTMPText(txtHandRank, mapCfg.Title)
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end
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local nRoundScore = math.floor(mapRound.nRoundScore)
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NovaAPI.SetTMPText(txtRoundScore, self:ThousandsNumber(nRoundScore))
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local nAll = #mapRound.tbHandRank
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for i = 1, 6 do
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local imgSuit = rtGrid.transform:Find("goSuit/imgSuitCount" .. i):GetComponent("Image")
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imgSuit.gameObject:SetActive(i <= nAll)
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if i <= nAll then
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local sName = AllEnum.PenguinCardSuitSprite[mapRound.tbHandRank[i]]
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self:SetSprite(imgSuit, "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. sName .. "_small")
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end
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end
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end
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function PenguinCardLogCtrl:PlayInAni()
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self.gameObject:SetActive(true)
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self._mapNode.blur:SetActive(true)
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self._mapNode.window:SetActive(true)
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WwiseManger:PostEvent("Mode_Card_sum")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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end
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function PenguinCardLogCtrl:Close()
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self.animator:Play("PengUinCard_Log_out")
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self._mapNode.aniBlur:SetTrigger("tOut")
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self:AddTimer(1, 0.333, function()
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self._mapNode.window:SetActive(false)
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self.gameObject:SetActive(false)
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if self.callback then
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self.callback()
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end
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end, true, true, true)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.333)
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end
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function PenguinCardLogCtrl:Awake()
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self._mapNode.window:SetActive(false)
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self.animator = self.gameObject:GetComponent("Animator")
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end
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function PenguinCardLogCtrl:OnEnable()
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end
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function PenguinCardLogCtrl:OnDisable()
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end
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function PenguinCardLogCtrl:OnBtnClick_Right()
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if self.nTurn == self.nMax then
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self.nTurn = 1
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else
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self.nTurn = self.nTurn + 1
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end
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self:Refresh()
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end
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function PenguinCardLogCtrl:OnBtnClick_Left()
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if self.nTurn == 1 then
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self.nTurn = self.nMax
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else
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self.nTurn = self.nTurn - 1
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end
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self:Refresh()
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end
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function PenguinCardLogCtrl:OnBtnClick_Close()
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self:Close()
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end
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return PenguinCardLogCtrl
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