Files
SL1900 e0549005e1 Update - 1.9.0.103
EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
2026-04-18 00:15:00 +09:00

127 lines
4.3 KiB
Lua

local PenguinCardPauseCtrl = class("PenguinCardPauseCtrl", BaseCtrl)
local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils")
PenguinCardPauseCtrl._mapNodeConfig = {
blur = {
sNodeName = "t_fullscreen_blur_blue"
},
aniBlur = {
sNodeName = "t_fullscreen_blur_blue",
sComponentName = "Animator"
},
btnCloseBg = {
sNodeName = "snapshot",
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
txtWindowTitle = {
sComponentName = "TMP_Text",
sLanguageId = "PenguinCard_Title_Pause"
},
window = {},
aniWindow = {sNodeName = "window", sComponentName = "Animator"},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
txtTurnTitle = {
sComponentName = "TMP_Text",
sLanguageId = "PenguinCard_Pause_Turn"
},
txtTurnCount = {sComponentName = "TMP_Text"},
txtLeftTurn = {sComponentName = "TMP_Text"},
txtTargetTitle = {
sComponentName = "TMP_Text",
sLanguageId = "PenguinCard_Pause_StarTarget"
},
goStar = {nCount = 3},
imgStarOff = {nCount = 3},
imgStarOn = {nCount = 3},
txtTarget = {nCount = 3, sComponentName = "TMP_Text"},
txtGameTarget = {sComponentName = "TMP_Text"},
btnGiveup = {
sComponentName = "UIButton",
callback = "OnBtnClick_Giveup"
},
txtBtnGiveup = {
sComponentName = "TMP_Text",
sLanguageId = "PenguinCard_Btn_Giveup"
},
btnRestart = {
sComponentName = "UIButton",
callback = "OnBtnClick_Restart"
},
txtBtnRestart = {
sComponentName = "TMP_Text",
sLanguageId = "PenguinCard_Btn_Restart"
}
}
PenguinCardPauseCtrl._mapEventConfig = {}
function PenguinCardPauseCtrl:Open()
self._panel.mapLevel:Pause()
self:PlayInAni()
self:Refresh()
end
function PenguinCardPauseCtrl:Refresh()
if self._panel.mapLevel.nGameState == PenguinCardUtils.GameState.Prepare then
local nLeft = self._panel.mapLevel.nMaxTurn - self._panel.mapLevel.nCurTurn + 1
NovaAPI.SetTMPText(self._mapNode.txtLeftTurn, orderedFormat(ConfigTable.GetUIText("PenguinCard_Pause_LeftTurn"), nLeft))
NovaAPI.SetTMPText(self._mapNode.txtTurnCount, orderedFormat(ConfigTable.GetUIText("PenguinCard_Pause_TurnCount"), self._panel.mapLevel.nCurTurn - 1))
else
local nLeft = self._panel.mapLevel.nMaxTurn - self._panel.mapLevel.nCurTurn
NovaAPI.SetTMPText(self._mapNode.txtLeftTurn, orderedFormat(ConfigTable.GetUIText("PenguinCard_Pause_LeftTurn"), nLeft))
NovaAPI.SetTMPText(self._mapNode.txtTurnCount, orderedFormat(ConfigTable.GetUIText("PenguinCard_Pause_TurnCount"), self._panel.mapLevel.nCurTurn))
end
for i, v in ipairs(self._panel.mapLevel.tbStarScore) do
self._mapNode.imgStarOff[i]:SetActive(v > self._panel.mapLevel.nScore)
self._mapNode.imgStarOn[i]:SetActive(v <= self._panel.mapLevel.nScore)
NovaAPI.SetTMPText(self._mapNode.txtTarget[i], orderedFormat(ConfigTable.GetUIText("PenguinCard_Pause_StarDesc"), self:ThousandsNumber(v)))
end
NovaAPI.SetTMPText(self._mapNode.txtGameTarget, orderedFormat(ConfigTable.GetUIText("PenguinCard_Pause_StarDesc"), self:ThousandsNumber(self._panel.mapLevel.tbStarScore[1])))
end
function PenguinCardPauseCtrl:PlayInAni()
self.gameObject:SetActive(true)
self._mapNode.blur:SetActive(true)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.window:SetActive(true)
self._mapNode.aniWindow:Play("t_window_04_t_in")
end
cs_coroutine.start(wait)
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
end
function PenguinCardPauseCtrl:Close()
self._mapNode.aniWindow:Play("t_window_04_t_out")
self._mapNode.aniBlur:SetTrigger("tOut")
self:AddTimer(1, 0.2, function()
self._mapNode.window:SetActive(false)
self.gameObject:SetActive(false)
self._panel.mapLevel:Resume()
end, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
end
function PenguinCardPauseCtrl:Awake()
self._mapNode.window:SetActive(false)
end
function PenguinCardPauseCtrl:OnEnable()
end
function PenguinCardPauseCtrl:OnDisable()
end
function PenguinCardPauseCtrl:OnBtnClick_Close()
self:Close()
end
function PenguinCardPauseCtrl:OnBtnClick_Giveup()
self:Close()
EventManager.Hit("PenguinCard_Pause_SwitchGame")
self:AddTimer(1, 0.2, function()
self._panel.mapLevel:CompleteGame()
end, true, true, true)
end
function PenguinCardPauseCtrl:OnBtnClick_Restart()
self:Close()
EventManager.Hit("PenguinCard_Pause_SwitchGame")
self:AddTimer(1, 0.2, function()
self._panel.mapLevel:RestartGame()
end, true, true, true)
end
return PenguinCardPauseCtrl