Files
SL1900 e0549005e1 Update - 1.9.0.103
EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
2026-04-18 00:15:00 +09:00

184 lines
6.4 KiB
Lua

local PenguinCardQuestCtrl = class("PenguinCardQuestCtrl", BaseCtrl)
PenguinCardQuestCtrl._mapNodeConfig = {
blur = {
sNodeName = "t_fullscreen_blur_blue"
},
txtWindowTitle = {
sComponentName = "TMP_Text",
sLanguageId = "PenguinCard_Title_Quest"
},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
btnAllClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
btn_GetReward = {
sComponentName = "UIButton",
callback = "OnBtnClick_GetAllReward"
},
btn_GetReward_None = {
sComponentName = "UIButton",
callback = "OnBtnClick_GetAllReward_None"
},
txt_getAllReward = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "PenguinCard_Btn_GetAllReward"
},
Group_loop_sv = {
sNodeName = "sv_group",
sComponentName = "LoopScrollView"
},
Quest_loop_sv = {
sNodeName = "sv_quest",
sComponentName = "LoopScrollView"
},
trGroupSv = {sNodeName = "sv_group", sComponentName = "Transform"},
title_process = {
sComponentName = "TMP_Text",
sLanguageId = "PenguinCard_Quest_CurProcess"
},
txt_GroupProcess = {sComponentName = "TMP_Text"},
imgGroupProcessBarFill = {
sComponentName = "RectTransform"
},
animator = {sNodeName = "Quest", sComponentName = "Animator"}
}
PenguinCardQuestCtrl._mapEventConfig = {PenguinCardRefreshQuest = "Refresh"}
PenguinCardQuestCtrl._mapRedDotConfig = {}
function PenguinCardQuestCtrl:Awake()
self.tbQuestGridCtrl = {}
local param = self:GetPanelParam()
local actId
if type(param) == "table" then
actId = param[1]
end
if actId ~= nil then
self:InitData(actId)
self:Refresh()
end
end
function PenguinCardQuestCtrl:OnEnable()
self._mapNode.blur:SetActive(true)
self:PlayAnim_In()
end
function PenguinCardQuestCtrl:OnDisable()
if self.tbQuestGridCtrl ~= nil then
for _, ctrl in pairs(self.tbQuestGridCtrl) do
self:UnbindCtrlByNode(ctrl)
end
end
self.tbQuestGridCtrl = {}
end
function PenguinCardQuestCtrl:OnDestroy()
end
function PenguinCardQuestCtrl:PlayAnim_In()
self._mapNode.animator:Play("t_window_04_t_in")
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
end
function PenguinCardQuestCtrl:InitData(nActId)
self.nActId = nActId
self.actData = PlayerData.Activity:GetActivityDataById(self.nActId)
self.tbGroup = self.actData:GetQuestGroup()
self.nSelectIndex = 1
self.nSelecedGroupId = self.tbGroup[self.nSelectIndex]
end
function PenguinCardQuestCtrl:Refresh()
self._mapNode.Group_loop_sv:Init(#self.tbGroup, self, self.OnRefreshGroupGrid, self.OnClickGroupGrid)
self:RefreshQuestList(self.nSelecedGroupId)
end
function PenguinCardQuestCtrl:RefreshQuestList(nGroupId)
local tbQuest = self.actData:GetQuestbyGroupId(nGroupId)
self.questList = {}
for _, v in pairs(tbQuest) do
local mapData = self.actData:GetQuestData(v)
table.insert(self.questList, mapData)
end
local sortFunc = function(a, b)
if a.nStatus ~= b.nStatus then
return a.nStatus < b.nStatus
end
return a.nId < b.nId
end
table.sort(self.questList, sortFunc)
local nFinishCount = self.actData:GetGroupQuestReceiveCount(nGroupId)
local nQuestCount = #self.questList
self._mapNode.Quest_loop_sv:SetAnim(0.08)
self._mapNode.Quest_loop_sv:Init(nQuestCount, self, self.OnRefreshQuestGrid)
NovaAPI.SetTMPText(self._mapNode.txt_GroupProcess, string.format("%d/%d", nFinishCount, nQuestCount))
self._mapNode.imgGroupProcessBarFill.sizeDelta = Vector2(nFinishCount / nQuestCount * 642.67, 28)
local bHasFinish = false
for _, questData in ipairs(self.questList) do
if questData.nStatus == AllEnum.ActQuestStatus.Complete then
bHasFinish = true
break
end
end
self._mapNode.btn_GetReward.gameObject:SetActive(bHasFinish)
self._mapNode.btn_GetReward_None.gameObject:SetActive(not bHasFinish)
end
function PenguinCardQuestCtrl:OnRefreshGroupGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
local nGroupId = self.tbGroup[nIndex]
local txtName = goGrid.transform:Find("btnGrid/AnimRoot/txt_Name"):GetComponent("TMP_Text")
local mapCfg = ConfigTable.GetData("ActivityPenguinCardQuestGroup", nGroupId)
if mapCfg then
NovaAPI.SetTMPText(txtName, mapCfg.GroupName)
end
local nFinishCount = self.actData:GetGroupQuestReceiveCount(nGroupId)
local tbQuest = self.actData:GetQuestbyGroupId(nGroupId)
local nAllCount = #tbQuest
local txtCount = goGrid.transform:Find("btnGrid/AnimRoot/txt_Process"):GetComponent("TMP_Text")
NovaAPI.SetTMPText(txtCount, string.format("%d/%d", nFinishCount, nAllCount))
local goSelected = goGrid.transform:Find("btnGrid/AnimRoot/img_selected")
goSelected.gameObject:SetActive(nGroupId == self.nSelecedGroupId)
local reddot = goGrid.transform:Find("btnGrid/AnimRoot/reddot")
RedDotManager.RegisterNode(RedDotDefine.Activity_PenguinCard_QuestGroup, {nGroupId}, reddot, nil, nil, true)
end
function PenguinCardQuestCtrl:OnClickGroupGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
if self.nSelectIndex == nIndex then
return
end
if self.nSelectIndex then
local goSelect = self._mapNode.trGroupSv:Find("Viewport/Content/" .. self.nSelectIndex - 1)
if goSelect then
local oldGoSelected = goSelect:Find("btnGrid/AnimRoot/img_selected")
oldGoSelected.gameObject:SetActive(false)
end
end
self.nSelectIndex = nIndex
self.nSelecedGroupId = self.tbGroup[self.nSelectIndex]
local goSelected = goGrid.transform:Find("btnGrid/AnimRoot/img_selected")
goSelected.gameObject:SetActive(true)
self:RefreshQuestList(self.nSelecedGroupId)
end
function PenguinCardQuestCtrl:OnRefreshQuestGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
local nInstanceId = goGrid:GetInstanceID()
if not self.tbQuestGridCtrl[nInstanceId] then
self.tbQuestGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Play_PenguinCard.PenguinCardQuestCellCtrl")
end
self.tbQuestGridCtrl[nInstanceId]:Refresh(self.nActId, self.questList[nIndex])
end
function PenguinCardQuestCtrl:OnBtnClick_GetAllReward()
local callback = function()
self:Refresh()
end
self.actData:SendActivityPenguinCardQuestReceiveReq(0, self.nSelecedGroupId, callback)
end
function PenguinCardQuestCtrl:OnBtnClick_GetAllReward_None()
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PenguinCard_Quest_ReceiveNone"))
end
function PenguinCardQuestCtrl:OnBtnClick_Close()
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
self._mapNode.animator:Play("t_window_04_t_out")
self:AddTimer(1, 0.2, function()
EventManager.Hit(EventId.ClosePanel, PanelId.PenguinCardQuest)
end, true, true, true)
end
return PenguinCardQuestCtrl