80af235e05
EN: 1.12.0.120 CN: 1.12.0.120 JP: 1.12.0.124 KR: 1.12.0.124
1433 lines
44 KiB
Lua
1433 lines
44 KiB
Lua
local PenguinLevel = class("PenguinLevel")
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local PenguinCard = require("Game.UI.Play_PenguinCard.PenguinCard")
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local PenguinCardBuff = require("Game.UI.Play_PenguinCard.PenguinCardBuff")
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local PenguinCardQuest = require("Game.UI.Play_PenguinCard.PenguinCardQuest")
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local TimerManager = require("GameCore.Timer.TimerManager")
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local LocalData = require("GameCore.Data.LocalData")
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local ConfigData = require("GameCore.Data.ConfigData")
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local PenguinCardUtils = require("Game.UI.Play_PenguinCard.PenguinCardUtils")
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function PenguinLevel:Init(nFloorId, nLevelId, nActId, tbStarScore)
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self.nFloorId = nFloorId
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self.tbStarScore = tbStarScore or {
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0,
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0,
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0
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}
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self.nLevelId = nLevelId
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self.nActId = nActId
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self:ParseConfigData()
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self:ParseLocalData()
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EventManager.Hit(EventId.OpenPanel, PanelId.PenguinCard, self)
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end
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function PenguinLevel:ParseConfigData()
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self.nBaseCardCount = ConfigTable.GetConfigNumber("PenguinCardHandCardCount")
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self.nMaxRound = ConfigTable.GetConfigNumber("PenguinCardMaxRound")
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self.nMaxSlot = ConfigTable.GetConfigNumber("PenguinCardMaxSlot")
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self.nMaxBuyLimit = ConfigTable.GetConfigNumber("PenguinCardHandCardCount")
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self.tbRoundUpgradeCost = ConfigTable.GetConfigNumberArray("PenguinCardRoundUpgradeCost")
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self.tbSlotUpgradeCost = ConfigTable.GetConfigNumberArray("PenguinCardSlotUpgradeCost")
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self.tbBuyLimitUpgradeCost = ConfigTable.GetConfigNumberArray("PenguinCardBuyLimitUpgradeCost")
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self.nFireScore = ConfigTable.GetConfigNumber("PenguinCardFeverScore")
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self.nPenguinCardRollCount = ConfigTable.GetConfigNumber("PenguinCardRollCount")
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self.mapBuyCost = {}
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local func_ForEach_Line = function(mapData)
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self.mapBuyCost[mapData.Count] = {
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Turn = mapData.Turn,
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Cost = mapData.Cost
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}
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end
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ForEachTableLine(DataTable.PenguinCardCost, func_ForEach_Line)
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self.mapHandRankRule = {}
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local func_ForEach_Rank = function(mapData)
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self.mapHandRankRule[mapData.Order] = {
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Id = mapData.Id,
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SuitCount = mapData.SuitCount,
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Value = mapData.Value,
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Ratio = mapData.Ratio * ConfigData.IntFloatPrecision
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}
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end
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ForEachTableLine(DataTable.PenguinCardHandRank, func_ForEach_Rank)
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self.mapTendencyScore = {}
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local func_ForEach_Tendency = function(mapData)
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if not self.mapTendencyScore[mapData.GroupId] then
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self.mapTendencyScore[mapData.GroupId] = {}
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end
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table.insert(self.mapTendencyScore[mapData.GroupId], mapData.Score)
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end
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ForEachTableLine(DataTable.PenguinCardTendency, func_ForEach_Tendency)
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for _, v in pairs(self.mapTendencyScore) do
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table.sort(v)
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end
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end
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function PenguinLevel:ParseLocalData()
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local bAuto = LocalData.GetPlayerLocalData("PenguinCardAuto")
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self.bAuto = bAuto == true
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local nSpeed = LocalData.GetPlayerLocalData("PenguinCardSpeed")
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self.nSpeed = nSpeed or 1
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end
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function PenguinLevel:ParseLevelData(nFloorId)
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local mapLevelCfg = ConfigTable.GetData("PenguinCardFloor", nFloorId)
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if not mapLevelCfg then
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return
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end
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self.nMaxTurn = mapLevelCfg.MaxTurn
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self.nScore = mapLevelCfg.InitialScore
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self.nTotalScore = mapLevelCfg.InitialScore
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self.nSlotCount = mapLevelCfg.InitialSlot
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self.nRoundLimit = mapLevelCfg.InitialRound
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self.nFixedTurnGroupId = mapLevelCfg.FixedTurn
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self.sLevelDesc = mapLevelCfg.Floortips
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self.bShowWin = mapLevelCfg.ShowWin
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self.nQuestTurn = mapLevelCfg.QuestTurn
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self.nQuestGroup = mapLevelCfg.QuestGroup
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self.nBuyLimit = mapLevelCfg.InitialBuyLimit
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self.nWeightGroupId = mapLevelCfg.WeightGroup
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local mapPoolCfg = ConfigTable.GetData("PenguinBaseCardPool", mapLevelCfg.PoolId)
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if not mapPoolCfg then
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return
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end
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self.mapBaseCardPool = {
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tbId = mapPoolCfg.BaseCardId,
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tbWeight = mapPoolCfg.Weight
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}
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end
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function PenguinLevel:ClearLevelData()
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self.nGameState = nil
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self.nCurTurn = 0
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self.nCurRound = 0
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self.nHp = 3
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if self.tbBuffPool == nil then
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self.tbBuffPool = {}
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end
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if self.tbBuff == nil then
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self.tbBuff = {}
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elseif next(self.tbBuff) ~= nil then
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local nCount = #self.tbBuff
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for i = nCount, 1, -1 do
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self:RecycleBuff(self.tbBuff[i])
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table.remove(self.tbBuff, i)
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end
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end
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if self.tbPenguinCardPool == nil then
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self.tbPenguinCardPool = {}
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end
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if self.tbPenguinCard == nil then
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self.tbPenguinCard = {}
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for i = 1, 6 do
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self.tbPenguinCard[i] = 0
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end
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elseif next(self.tbPenguinCard) ~= nil then
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for i = 1, 6 do
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local mapCard = self.tbPenguinCard[i]
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if mapCard ~= 0 then
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self:RecyclePenguinCard(mapCard)
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self.tbPenguinCard[i] = 0
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end
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end
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end
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if self.tbQuestPool == nil then
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self.tbQuestPool = {}
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end
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self.mapQuest = nil
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self.mapLog = {}
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self.nTotalRound = 0
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self.nBestTurnScore = 0
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self.nBestRoundScore = 0
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self.mapHandRankHistory = {}
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self.mapSuitHistory = {}
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self.nGetPenguinCardCount = 0
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end
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function PenguinLevel:StartGame()
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math.randomseed(os.time())
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self:ClearLevelData()
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self:ParseLevelData(self.nFloorId)
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self:SwitchGameState()
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end
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function PenguinLevel:CompleteGame()
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local nNextState = PenguinCardUtils.GameState.Complete
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self:SwitchNextGameState(nNextState, {bManual = true})
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end
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function PenguinLevel:RestartGame()
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local nNextState = PenguinCardUtils.GameState.Start
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local nWaitTime = self:QuitGameState(nNextState)
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if nWaitTime == 0 then
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self:StartGame()
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else
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TimerManager.Add(1, nWaitTime, self, function()
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self:StartGame()
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end, true, true, true)
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EventManager.Hit(EventId.TemporaryBlockInput, nWaitTime)
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end
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end
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function PenguinLevel:QuitGame(callback)
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local bAct = false
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if self.nActId then
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local actData = PlayerData.Activity:GetActivityDataById(self.nActId)
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if actData then
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local bOpen = actData:CheckActivityOpen()
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if bOpen then
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bAct = true
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local nScore = math.floor(self.nScore)
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actData:SendActivityPenguinCardSettleReq(self.nLevelId, self.nStar, nScore, callback)
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else
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EventManager.Hit(EventId.OpenMessageBox, {
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nType = AllEnum.MessageBox.Alert,
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sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_3")
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})
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end
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end
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end
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if not bAct then
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callback(true)
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end
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self:QuitGameState()
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self:ClearLevelData()
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end
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function PenguinLevel:SwitchGameState()
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local nNextState = self:CheckNextGameState()
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self:SwitchNextGameState(nNextState)
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end
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function PenguinLevel:RunGameState(mapParam)
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if self.nGameState == PenguinCardUtils.GameState.Start then
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self:RunState_Start()
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elseif self.nGameState == PenguinCardUtils.GameState.Prepare then
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self:RunState_Prepare()
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elseif self.nGameState == PenguinCardUtils.GameState.Dealing then
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self:RunState_Dealing()
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elseif self.nGameState == PenguinCardUtils.GameState.Flip then
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self:RunState_Flip()
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elseif self.nGameState == PenguinCardUtils.GameState.Settlement then
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self:RunState_Settlement()
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elseif self.nGameState == PenguinCardUtils.GameState.Complete then
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self:RunState_Complete(mapParam)
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elseif self.nGameState == PenguinCardUtils.GameState.Quest then
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self:RunState_Quest()
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end
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end
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function PenguinLevel:QuitGameState(nNextState)
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local nWaitTime = 0
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if self.nGameState == PenguinCardUtils.GameState.Start then
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nWaitTime = self:QuitState_Start()
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elseif self.nGameState == PenguinCardUtils.GameState.Prepare then
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nWaitTime = self:QuitState_Prepare(nNextState)
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elseif self.nGameState == PenguinCardUtils.GameState.Dealing then
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nWaitTime = self:QuitState_Dealing(nNextState)
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elseif self.nGameState == PenguinCardUtils.GameState.Flip then
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nWaitTime = self:QuitState_Flip(nNextState)
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elseif self.nGameState == PenguinCardUtils.GameState.Settlement then
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nWaitTime = self:QuitState_Settlement(nNextState)
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elseif self.nGameState == PenguinCardUtils.GameState.Complete then
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nWaitTime = self:QuitState_Complete()
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elseif self.nGameState == PenguinCardUtils.GameState.Quest then
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nWaitTime = self:QuitState_Quest(nNextState)
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end
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return nWaitTime
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end
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function PenguinLevel:CheckNextGameState()
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if self.nGameState == nil then
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return PenguinCardUtils.GameState.Start
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elseif self.nGameState == PenguinCardUtils.GameState.Start then
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if self.nQuestTurn >= 0 and self.nCurTurn >= self.nQuestTurn then
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return PenguinCardUtils.GameState.Quest
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else
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return PenguinCardUtils.GameState.Prepare
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end
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elseif self.nGameState == PenguinCardUtils.GameState.Prepare then
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return PenguinCardUtils.GameState.Dealing
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elseif self.nGameState == PenguinCardUtils.GameState.Dealing then
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return PenguinCardUtils.GameState.Flip
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elseif self.nGameState == PenguinCardUtils.GameState.Flip then
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return PenguinCardUtils.GameState.Settlement
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elseif self.nGameState == PenguinCardUtils.GameState.Settlement then
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if self.nCurRound < self:GetRoundLimitInTurn() then
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return PenguinCardUtils.GameState.Dealing
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end
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if self.nCurTurn >= self.nMaxTurn then
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return PenguinCardUtils.GameState.Complete
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end
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if self.mapQuest ~= nil then
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return PenguinCardUtils.GameState.Quest
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elseif self.nQuestTurn >= 0 and self.nCurTurn >= self.nQuestTurn then
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return PenguinCardUtils.GameState.Quest
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else
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return PenguinCardUtils.GameState.Prepare
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end
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elseif self.nGameState == PenguinCardUtils.GameState.Quest then
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if self.nCurTurn >= self.nMaxTurn or 0 >= self.nHp then
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return PenguinCardUtils.GameState.Complete
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else
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return PenguinCardUtils.GameState.Prepare
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end
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end
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end
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function PenguinLevel:SwitchNextGameState(nNextState, mapParam)
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local nWaitTime = self:QuitGameState(nNextState)
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if nWaitTime == 0 then
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self.nGameState = nNextState
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self:RunGameState(mapParam)
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else
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TimerManager.Add(1, nWaitTime, self, function()
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self.nGameState = nNextState
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self:RunGameState(mapParam)
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end, true, true, true)
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EventManager.Hit(EventId.TemporaryBlockInput, nWaitTime)
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end
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end
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function PenguinLevel:RunState_Start()
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EventManager.Hit("PenguinCard_RunState_Start")
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end
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function PenguinLevel:QuitState_Start()
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EventManager.Hit("PenguinCard_QuitState_Start")
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local nWaitTime = 0.167
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return nWaitTime
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end
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function PenguinLevel:RunState_Quest()
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self.tbSelectableQuest = {}
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self.bSkipQuestShow = false
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self.mapQuestForShow = nil
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if self.mapQuest ~= nil then
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self.mapQuestForShow = clone(self.mapQuest)
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local bComplete = self.mapQuest:CheckComplete()
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if bComplete then
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self:CompleteQuest()
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self:RollQuest()
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else
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local bExpired = self.mapQuest:CheckExpired()
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if bExpired then
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self:ChangeHp(-1)
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if self.nHp > 0 then
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self:RollQuest()
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end
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else
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self.bSkipQuestShow = true
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end
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end
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else
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self:RollQuest()
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if next(self.tbSelectableQuest) == nil then
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self.bSkipQuestShow = true
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end
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end
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EventManager.Hit("PenguinCard_RunState_Quest", self.bSkipQuestShow)
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if self.bSkipQuestShow then
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self:SwitchGameState()
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end
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end
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function PenguinLevel:QuitState_Quest(nNextState)
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self.tbSelectableQuest = {}
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self.bSkipQuestShow = false
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self.mapQuestForShow = nil
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EventManager.Hit("PenguinCard_QuitState_Quest", nNextState)
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local nWaitTime = 0
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if nNextState == PenguinCardUtils.GameState.Start then
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nWaitTime = 0.6
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elseif nNextState == PenguinCardUtils.GameState.Prepare then
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nWaitTime = 0.57
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elseif nNextState == PenguinCardUtils.GameState.Complete then
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nWaitTime = 0.6
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end
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return nWaitTime
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end
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function PenguinLevel:RollQuest()
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local tbId = self:GetRollQuestResult()
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self:ClearSelectableQuest()
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for _, nId in ipairs(tbId) do
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local mapCard = self:CreateQuest(nId)
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table.insert(self.tbSelectableQuest, mapCard)
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end
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self.mapQuest = nil
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end
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function PenguinLevel:GetRollQuestResult()
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local mapWeightCfg = ConfigTable.GetData("PenguinCardQuestWeight", self.nQuestGroup * 100 + self.nCurTurn)
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if not mapWeightCfg then
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EventManager.Hit(EventId.OpenMessageBox, {
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nType = AllEnum.MessageBox.Tips,
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sSound = "Mode_Card_refresh_falied",
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sContent = ConfigTable.GetUIText("PenguinCard_Error_EmptyQuest")
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})
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return {}
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end
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local tbId = PenguinCardUtils.WeightedRandom(mapWeightCfg.QuestList, mapWeightCfg.Weight, 3)
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return tbId
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end
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function PenguinLevel:ClearSelectableQuest()
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if next(self.tbSelectableQuest) ~= nil then
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for i = #self.tbSelectableQuest, 1, -1 do
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local mapCard = table.remove(self.tbSelectableQuest, i)
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self:RecycleQuest(mapCard)
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end
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end
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end
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function PenguinLevel:SelectQuest(nIndex)
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self.mapQuest = nil
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self.mapQuest = self.tbSelectableQuest[nIndex]
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table.remove(self.tbSelectableQuest, nIndex)
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self:ClearSelectableQuest()
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EventManager.Hit("PenguinCard_SelectQuest")
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if NovaAPI.IsEditorPlatform() then
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printLog("领取任务:" .. " " .. self.mapQuest.nId)
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end
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end
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function PenguinLevel:CompleteQuest()
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local mapData = self:CreateBuff(self.mapQuest.nBuffId)
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mapData:ResetAllTrigger()
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self:AddBuff(mapData, true)
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end
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function PenguinLevel:ChangeHp(nChange)
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self.nHp = self.nHp + nChange
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if NovaAPI.IsEditorPlatform() then
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printLog("Hp变化:" .. " " .. nChange .. " 当前:" .. self.nHp)
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end
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EventManager.Hit("PenguinCard_ChangeHp", nChange)
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if self.nHp <= 0 then
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self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.FatalDamage, {nHpChange = nChange})
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end
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end
|
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function PenguinLevel:AddBuff(mapBuff, bWaitShow)
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if mapBuff.bOnly then
|
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local nBuffCount = #self.tbBuff
|
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for i = nBuffCount, 1, -1 do
|
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if mapBuff.nId == self.tbBuff[i].nId then
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self:DeleteBuff(i)
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end
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end
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table.insert(self.tbBuff, mapBuff)
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EventManager.Hit("PenguinCard_AddBuff", mapBuff, bWaitShow)
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else
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local nHasKey = 0
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for k, v in pairs(self.tbBuff) do
|
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if v.nId == mapBuff.nId then
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nHasKey = k
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break
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end
|
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end
|
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if 0 < nHasKey then
|
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self.tbBuff[nHasKey]:AddGrowthLayer()
|
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else
|
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table.insert(self.tbBuff, mapBuff)
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EventManager.Hit("PenguinCard_AddBuff", mapBuff, bWaitShow)
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end
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end
|
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if NovaAPI.IsEditorPlatform() then
|
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printLog("获得buff:" .. " " .. mapBuff.nId)
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end
|
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end
|
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function PenguinLevel:DeleteBuff(i, nDelayTime)
|
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self:RecycleBuff(self.tbBuff[i])
|
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table.remove(self.tbBuff, i)
|
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EventManager.Hit("PenguinCard_DeleteBuff", i, nDelayTime)
|
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end
|
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function PenguinLevel:RecycleBuff(mapBuff)
|
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mapBuff:Clear()
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table.insert(self.tbBuffPool, mapBuff)
|
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end
|
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function PenguinLevel:CreateBuff(nId)
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local mapBuff
|
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if next(self.tbBuffPool) == nil then
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mapBuff = PenguinCardBuff.new(nId)
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else
|
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mapBuff = table.remove(self.tbBuffPool, 1)
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mapBuff:Init(nId)
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end
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return mapBuff
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end
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function PenguinLevel:RecycleQuest(mapQuest)
|
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mapQuest:Clear()
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table.insert(self.tbQuestPool, mapQuest)
|
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end
|
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function PenguinLevel:CreateQuest(nId)
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local mapQuest
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||
if next(self.tbQuestPool) == nil then
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mapQuest = PenguinCardQuest.new(nId)
|
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else
|
||
mapQuest = table.remove(self.tbQuestPool, 1)
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mapQuest:Init(nId)
|
||
end
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return mapQuest
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end
|
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function PenguinLevel:RunState_Prepare()
|
||
self.nCurTurn = self.nCurTurn + 1
|
||
self.nCurRound = 0
|
||
self.nTurnBuyCount = 0
|
||
self.nTurnScore = 0
|
||
self.tbHandRankCount = {}
|
||
self.tbSelectablePenguinCard = {}
|
||
self.bSelectedPenguinCard = false
|
||
self.nUpgradeDiscount = 1
|
||
self.nTempAddRound = 0
|
||
self.nTempAddRollCount = 0
|
||
for _, v in ipairs(self.tbBuff) do
|
||
v:ResetTurnTrigger()
|
||
end
|
||
for _, v in ipairs(self.tbPenguinCard) do
|
||
if v ~= 0 then
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||
v:ResetTurnTrigger()
|
||
end
|
||
end
|
||
self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.Prepare)
|
||
self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.BeforeUpgrade)
|
||
self:FreeRollPenguinCard()
|
||
EventManager.Hit("PenguinCard_RunState_Prepare")
|
||
end
|
||
function PenguinLevel:QuitState_Prepare(nNextState)
|
||
self:ClearSelectablePenguinCard()
|
||
self.nTurnBuyCount = 0
|
||
self.tbSelectablePenguinCard = {}
|
||
self.bSelectedPenguinCard = false
|
||
self.bPreTurnWin = false
|
||
EventManager.Hit("PenguinCard_QuitState_Prepare", nNextState)
|
||
local nWaitTime = 0
|
||
if nNextState == PenguinCardUtils.GameState.Start then
|
||
nWaitTime = 0.6
|
||
elseif nNextState == PenguinCardUtils.GameState.Dealing then
|
||
nWaitTime = 0.45
|
||
elseif nNextState == PenguinCardUtils.GameState.Complete then
|
||
nWaitTime = 0.6
|
||
end
|
||
return nWaitTime
|
||
end
|
||
function PenguinLevel:GetRoundLimitInTurn()
|
||
return self.nRoundLimit + self.nTempAddRound
|
||
end
|
||
function PenguinLevel:AddRound()
|
||
if self.nRoundLimit == self.nMaxRound then
|
||
EventManager.Hit(EventId.OpenMessageBox, {
|
||
nType = AllEnum.MessageBox.Tips,
|
||
sSound = "Mode_Card_refresh_falied",
|
||
sContent = ConfigTable.GetUIText("PenguinCard_AddBtnMaxLevel")
|
||
})
|
||
return
|
||
end
|
||
local nCost = self.tbRoundUpgradeCost[self.nRoundLimit + 1] * self.nUpgradeDiscount
|
||
if nCost > self.nScore then
|
||
EventManager.Hit(EventId.OpenMessageBox, {
|
||
nType = AllEnum.MessageBox.Tips,
|
||
sSound = "Mode_Card_refresh_falied",
|
||
sContent = ConfigTable.GetUIText("PenguinCard_NotEnoughScoreUpgrade")
|
||
})
|
||
return
|
||
end
|
||
self.nRoundLimit = self.nRoundLimit + 1
|
||
self:ChangeScore(-1 * nCost)
|
||
EventManager.Hit(EventId.OpenMessageBox, {
|
||
nType = AllEnum.MessageBox.Tips,
|
||
sSound = "Mode_Card_buy",
|
||
sContent = orderedFormat(ConfigTable.GetUIText("PenguinCard_AddRoundSuccess"), self.nRoundLimit)
|
||
})
|
||
self:AfterUpgrade(nCost)
|
||
EventManager.Hit("PenguinCard_AddRound")
|
||
end
|
||
function PenguinLevel:AddSlot()
|
||
if self.nSlotCount == self.nMaxSlot then
|
||
EventManager.Hit(EventId.OpenMessageBox, {
|
||
nType = AllEnum.MessageBox.Tips,
|
||
sSound = "Mode_Card_refresh_falied",
|
||
sContent = ConfigTable.GetUIText("PenguinCard_AddBtnMaxLevel")
|
||
})
|
||
return
|
||
end
|
||
local nCost = self.tbSlotUpgradeCost[self.nSlotCount + 1] * self.nUpgradeDiscount
|
||
if nCost > self.nScore then
|
||
EventManager.Hit(EventId.OpenMessageBox, {
|
||
nType = AllEnum.MessageBox.Tips,
|
||
sSound = "Mode_Card_refresh_falied",
|
||
sContent = ConfigTable.GetUIText("PenguinCard_NotEnoughScoreUpgrade")
|
||
})
|
||
return
|
||
end
|
||
self.nSlotCount = self.nSlotCount + 1
|
||
self:ChangeScore(-1 * nCost)
|
||
EventManager.Hit(EventId.OpenMessageBox, {
|
||
nType = AllEnum.MessageBox.Tips,
|
||
sSound = "Mode_Card_buy",
|
||
sContent = orderedFormat(ConfigTable.GetUIText("PenguinCard_AddSlotSuccess"), self.nSlotCount)
|
||
})
|
||
self:AfterUpgrade(nCost)
|
||
EventManager.Hit("PenguinCard_AddSlot")
|
||
end
|
||
function PenguinLevel:AddRoll()
|
||
if self.nBuyLimit == self.nMaxBuyLimit then
|
||
EventManager.Hit(EventId.OpenMessageBox, {
|
||
nType = AllEnum.MessageBox.Tips,
|
||
sSound = "Mode_Card_refresh_falied",
|
||
sContent = ConfigTable.GetUIText("PenguinCard_AddBtnMaxLevel")
|
||
})
|
||
return
|
||
end
|
||
local nCost = self.tbBuyLimitUpgradeCost[self.nBuyLimit + 1] * self.nUpgradeDiscount
|
||
if nCost > self.nScore then
|
||
EventManager.Hit(EventId.OpenMessageBox, {
|
||
nType = AllEnum.MessageBox.Tips,
|
||
sSound = "Mode_Card_refresh_falied",
|
||
sContent = ConfigTable.GetUIText("PenguinCard_NotEnoughScoreUpgrade")
|
||
})
|
||
return
|
||
end
|
||
self.nBuyLimit = self.nBuyLimit + 1
|
||
self:ChangeScore(-1 * nCost)
|
||
EventManager.Hit(EventId.OpenMessageBox, {
|
||
nType = AllEnum.MessageBox.Tips,
|
||
sSound = "Mode_Card_buy",
|
||
sContent = orderedFormat(ConfigTable.GetUIText("PenguinCard_AddRollSuccess"), self.nBuyLimit)
|
||
})
|
||
self:AfterUpgrade(nCost)
|
||
EventManager.Hit("PenguinCard_AddRoll")
|
||
end
|
||
function PenguinLevel:AfterUpgrade(nUpgradeCost)
|
||
self.nUpgradeDiscount = 1
|
||
self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.AfterUpgrade, {nUpgradeCost = nUpgradeCost})
|
||
self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.BeforeUpgrade)
|
||
end
|
||
function PenguinLevel:FreeRollPenguinCard()
|
||
local tbId = self:GetRollPenguinCardResult()
|
||
if next(tbId) == nil then
|
||
EventManager.Hit(EventId.OpenMessageBox, {
|
||
nType = AllEnum.MessageBox.Tips,
|
||
sSound = "Mode_Card_refresh_falied",
|
||
sContent = ConfigTable.GetUIText("PenguinCard_Error_EmptyPenguinCard")
|
||
})
|
||
return
|
||
end
|
||
self:ClearSelectablePenguinCard()
|
||
for _, nId in ipairs(tbId) do
|
||
local mapCard = self:CreatePenguinCard(nId)
|
||
table.insert(self.tbSelectablePenguinCard, mapCard)
|
||
end
|
||
self.bSelectedPenguinCard = false
|
||
end
|
||
function PenguinLevel:RollPenguinCard()
|
||
if self.nTurnBuyCount >= self.nBuyLimit then
|
||
EventManager.Hit(EventId.OpenMessageBox, {
|
||
nType = AllEnum.MessageBox.Tips,
|
||
sSound = "Mode_Card_refresh_falied",
|
||
sContent = ConfigTable.GetUIText("PenguinCard_RollMax")
|
||
})
|
||
return
|
||
end
|
||
local nCost = self:GetRollPenguinCardCost()
|
||
if nCost > self.nScore then
|
||
EventManager.Hit(EventId.OpenMessageBox, {
|
||
nType = AllEnum.MessageBox.Tips,
|
||
sSound = "Mode_Card_refresh_falied",
|
||
sContent = ConfigTable.GetUIText("PenguinCard_NotEnoughScoreRoll")
|
||
})
|
||
return
|
||
end
|
||
local tbId = self:GetRollPenguinCardResult()
|
||
if next(tbId) == nil then
|
||
EventManager.Hit(EventId.OpenMessageBox, {
|
||
nType = AllEnum.MessageBox.Tips,
|
||
sSound = "Mode_Card_refresh_falied",
|
||
sContent = ConfigTable.GetUIText("PenguinCard_Error_EmptyPenguinCard")
|
||
})
|
||
return
|
||
end
|
||
self.nTurnBuyCount = self.nTurnBuyCount + 1
|
||
self:ChangeScore(-1 * nCost)
|
||
self:ClearSelectablePenguinCard()
|
||
for _, nId in ipairs(tbId) do
|
||
local mapCard = self:CreatePenguinCard(nId)
|
||
table.insert(self.tbSelectablePenguinCard, mapCard)
|
||
end
|
||
self.bSelectedPenguinCard = false
|
||
self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.ManualRoll)
|
||
EventManager.Hit("PenguinCard_RollPenguinCard")
|
||
end
|
||
function PenguinLevel:SelectPenguinCard(nIndex)
|
||
local mapSelectCard = self.tbSelectablePenguinCard[nIndex]
|
||
local bUpgrade, nAimIndex = self:CheckUpgradePenguinCard(mapSelectCard)
|
||
if not bUpgrade and self:GetOwnPenguinCardCount() >= self.nSlotCount then
|
||
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PenguinCard_SlotMax"))
|
||
return
|
||
end
|
||
if bUpgrade then
|
||
local nAddLevel = mapSelectCard.nLevel
|
||
self.tbPenguinCard[nAimIndex]:Upgrade(nAddLevel)
|
||
else
|
||
local mapCard = self:CreatePenguinCard(mapSelectCard.nId)
|
||
self.tbPenguinCard[nAimIndex] = mapCard
|
||
end
|
||
self.tbPenguinCard[nAimIndex]:SetSlotIndex(nAimIndex)
|
||
self.tbPenguinCard[nAimIndex]:ResetAllTrigger()
|
||
self.bSelectedPenguinCard = true
|
||
self.nGetPenguinCardCount = self.nGetPenguinCardCount + 1
|
||
self:AfterChangePenguinCard()
|
||
EventManager.Hit("PenguinCard_SelectPenguinCard", nAimIndex, bUpgrade)
|
||
end
|
||
function PenguinLevel:AfterChangePenguinCard()
|
||
local nAllLevel = 0
|
||
for _, v in ipairs(self.tbPenguinCard) do
|
||
if v ~= 0 then
|
||
nAllLevel = nAllLevel + v.nLevel
|
||
end
|
||
end
|
||
self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.PenguinCardChange, {PenguinCardLevel = nAllLevel})
|
||
end
|
||
function PenguinLevel:CheckUpgradePenguinCard(mapSelectCard)
|
||
local bUpgrade = false
|
||
local nFirstEmpty = 0
|
||
local nAimIndex = 0
|
||
for i, v in ipairs(self.tbPenguinCard) do
|
||
if v == 0 and nFirstEmpty == 0 then
|
||
nFirstEmpty = i
|
||
end
|
||
if v ~= 0 and v.nGroupId == mapSelectCard.nGroupId then
|
||
bUpgrade = true
|
||
nAimIndex = i
|
||
break
|
||
end
|
||
end
|
||
if not bUpgrade then
|
||
nAimIndex = nFirstEmpty
|
||
end
|
||
return bUpgrade, nAimIndex
|
||
end
|
||
function PenguinLevel:SalePenguinCard(nIndex)
|
||
self:ChangeScore(self.tbPenguinCard[nIndex].nSoldPrice)
|
||
local mapCard = self.tbPenguinCard[nIndex]
|
||
local nGroupId = mapCard.nGroupId
|
||
self:RecyclePenguinCard(mapCard)
|
||
self.tbPenguinCard[nIndex] = 0
|
||
self:AfterChangePenguinCard()
|
||
EventManager.Hit("PenguinCard_SalePenguinCard", nIndex, nGroupId)
|
||
end
|
||
function PenguinLevel:GetRollPenguinCardCost()
|
||
local findIntervalIndex = function(x, starts)
|
||
if not starts or #starts == 0 or x < starts[1] then
|
||
return 1
|
||
end
|
||
local low, high = 1, #starts
|
||
local best = 1
|
||
while low <= high do
|
||
local mid = math.floor((low + high) / 2)
|
||
if x >= starts[mid] then
|
||
best = mid
|
||
low = mid + 1
|
||
else
|
||
high = mid - 1
|
||
end
|
||
end
|
||
return best
|
||
end
|
||
local mapData = self.mapBuyCost[self.nTurnBuyCount + 1]
|
||
local nIndex = findIntervalIndex(self.nCurTurn, mapData.Turn)
|
||
local nCost = mapData.Cost[nIndex]
|
||
return nCost
|
||
end
|
||
function PenguinLevel:ClearSelectablePenguinCard()
|
||
if next(self.tbSelectablePenguinCard) ~= nil then
|
||
for i = #self.tbSelectablePenguinCard, 1, -1 do
|
||
local mapCard = table.remove(self.tbSelectablePenguinCard, i)
|
||
self:RecyclePenguinCard(mapCard)
|
||
end
|
||
end
|
||
end
|
||
function PenguinLevel:GetRollPenguinCardResult()
|
||
local mapWeightCfg = ConfigTable.GetData("PenguinCardWeight", self.nWeightGroupId * 100 + self.nCurTurn)
|
||
if not mapWeightCfg then
|
||
return {}
|
||
end
|
||
local tbWeight = clone(mapWeightCfg.Weight)
|
||
self:AddPenguinCardWeightByTendency(tbWeight, mapWeightCfg.CardList)
|
||
local tbMaxGroupId = self:GetMaxLevelPenguinCard()
|
||
local nRoll = self.nPenguinCardRollCount + self.nTempAddRollCount
|
||
local tbId = PenguinCardUtils.WeightedRandom(mapWeightCfg.CardList, tbWeight, nRoll, tbMaxGroupId)
|
||
return tbId
|
||
end
|
||
function PenguinLevel:AddPenguinCardWeightByTendency(tbWeight, tbCardList)
|
||
local tbCardAdd = {}
|
||
local tbTendencyId = self:GetRollPenguinCardTendency()
|
||
for _, nTendencyId in pairs(tbTendencyId) do
|
||
local mapTendencyCfg = ConfigTable.GetData("PenguinCardTendency", nTendencyId)
|
||
if mapTendencyCfg then
|
||
local mapAddWeight = {}
|
||
for i, v in ipairs(mapTendencyCfg.CardGroup) do
|
||
mapAddWeight[v] = mapTendencyCfg.AddWeight[i]
|
||
end
|
||
for i, v in ipairs(tbCardList) do
|
||
local mapCardCfg = ConfigTable.GetData("PenguinCard", v)
|
||
if mapCardCfg and mapAddWeight[mapCardCfg.GroupId] then
|
||
tbWeight[i] = tbWeight[i] + mapAddWeight[mapCardCfg.GroupId]
|
||
if not tbCardAdd[v] then
|
||
tbCardAdd[v] = 0
|
||
end
|
||
tbCardAdd[v] = tbCardAdd[v] + mapAddWeight[mapCardCfg.GroupId]
|
||
end
|
||
end
|
||
end
|
||
end
|
||
return tbCardAdd
|
||
end
|
||
function PenguinLevel:GetRollPenguinCardTendency()
|
||
local mapTendency = {}
|
||
for _, v in ipairs(self.tbPenguinCard) do
|
||
if v ~= 0 and 0 < v.nTendencyGroup then
|
||
if not mapTendency[v.nTendencyGroup] then
|
||
mapTendency[v.nTendencyGroup] = 0
|
||
end
|
||
mapTendency[v.nTendencyGroup] = mapTendency[v.nTendencyGroup] + v.nTendencyScore
|
||
end
|
||
end
|
||
local tbTendencyId = {}
|
||
for nGroup, nScore in pairs(mapTendency) do
|
||
local tbScore = self.mapTendencyScore[nGroup]
|
||
local nLevel = 0
|
||
for k, v in ipairs(tbScore) do
|
||
if v <= nScore then
|
||
nLevel = k
|
||
end
|
||
end
|
||
if 0 < nLevel then
|
||
local nTendencyId = nGroup * 100 + nLevel
|
||
table.insert(tbTendencyId, nTendencyId)
|
||
end
|
||
end
|
||
return tbTendencyId
|
||
end
|
||
function PenguinLevel:GetMaxLevelPenguinCard()
|
||
local tbGroupId = {}
|
||
for _, v in ipairs(self.tbPenguinCard) do
|
||
if v ~= 0 and v.nLevel == v.nMaxLevel then
|
||
table.insert(tbGroupId, v.nGroupId)
|
||
end
|
||
end
|
||
return tbGroupId
|
||
end
|
||
function PenguinLevel:ChangeSpecificCard(tbAimId)
|
||
if next(self.tbSelectablePenguinCard) == nil then
|
||
return
|
||
end
|
||
local tbMaxGroupId = self:GetMaxLevelPenguinCard()
|
||
for i = #tbAimId, 1, -1 do
|
||
local mapCardCfg = ConfigTable.GetData("PenguinCard", tbAimId[i])
|
||
if mapCardCfg and table.indexof(tbMaxGroupId, mapCardCfg.GroupId) > 0 then
|
||
table.remove(tbAimId, i)
|
||
end
|
||
end
|
||
if next(tbAimId) == nil then
|
||
return
|
||
end
|
||
local nHasIndex = 0
|
||
for i, v in ipairs(self.tbSelectablePenguinCard) do
|
||
if 0 < table.indexof(tbAimId, v.nId) then
|
||
nHasIndex = i
|
||
v:SetHighLight(true)
|
||
break
|
||
end
|
||
end
|
||
if nHasIndex == 0 then
|
||
local nAimId = tbAimId[math.random(#tbAimId)]
|
||
local tbAimIndex = {}
|
||
for i, v in ipairs(self.tbSelectablePenguinCard) do
|
||
if not v.bHighLight then
|
||
table.insert(tbAimIndex, i)
|
||
end
|
||
end
|
||
if next(tbAimIndex) == nil then
|
||
return
|
||
end
|
||
local nAimIndex = tbAimIndex[math.random(#tbAimIndex)]
|
||
self.tbSelectablePenguinCard[nAimIndex]:Init(nAimId)
|
||
self.tbSelectablePenguinCard[nAimIndex]:SetHighLight(true)
|
||
end
|
||
end
|
||
function PenguinLevel:RecyclePenguinCard(mapCard)
|
||
mapCard:Clear()
|
||
table.insert(self.tbPenguinCardPool, mapCard)
|
||
end
|
||
function PenguinLevel:CreatePenguinCard(nId)
|
||
local mapCard
|
||
if next(self.tbPenguinCardPool) == nil then
|
||
mapCard = PenguinCard.new(nId)
|
||
else
|
||
mapCard = table.remove(self.tbPenguinCardPool, 1)
|
||
mapCard:Init(nId)
|
||
end
|
||
return mapCard
|
||
end
|
||
function PenguinLevel:RunState_Dealing()
|
||
self.nCurRound = self.nCurRound + 1
|
||
self.nTotalRound = self.nTotalRound + 1
|
||
self.tbHandRank = {}
|
||
self.nHandRankId = 0
|
||
self.mapAllSuit = {}
|
||
self.nRoundScore = 0
|
||
self.nRoundValue = 0
|
||
self.nRoundRatio = 1
|
||
self.nRoundMultiRatio = 0
|
||
self.mapCalBaseCardPool = clone(self.mapBaseCardPool)
|
||
for _, v in ipairs(self.tbBuff) do
|
||
v:ResetRoundTrigger()
|
||
end
|
||
for _, v in ipairs(self.tbPenguinCard) do
|
||
if v ~= 0 then
|
||
v:ResetRoundTrigger()
|
||
end
|
||
end
|
||
self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.Dealing)
|
||
self.tbBaseCardId = PenguinCardUtils.WeightedRandom(self.mapCalBaseCardPool.tbId, self.mapCalBaseCardPool.tbWeight, self.nBaseCardCount, {}, true)
|
||
if 0 < self.nFixedTurnGroupId then
|
||
local nFixedId = self.nFixedTurnGroupId * 10000 + self.nCurTurn * 100 + self.nCurRound
|
||
local mapFixedCfg = ConfigTable.GetData("PenguinCardFixedTurn", nFixedId, true)
|
||
if mapFixedCfg then
|
||
self.tbBaseCardId = mapFixedCfg.BaseCardId
|
||
end
|
||
end
|
||
self.tbShowedCard = {}
|
||
for i = 1, self.nBaseCardCount do
|
||
self.tbShowedCard[i] = false
|
||
end
|
||
EventManager.Hit("PenguinCard_RunState_Dealing")
|
||
self:SwitchGameState()
|
||
end
|
||
function PenguinLevel:QuitState_Dealing(nNextState)
|
||
EventManager.Hit("PenguinCard_QuitState_Dealing", nNextState)
|
||
local nWaitTime = 0
|
||
if nNextState == PenguinCardUtils.GameState.Start then
|
||
nWaitTime = 0.6
|
||
elseif nNextState == PenguinCardUtils.GameState.Flip then
|
||
nWaitTime = 0.85
|
||
elseif nNextState == PenguinCardUtils.GameState.Complete then
|
||
nWaitTime = 0.6
|
||
end
|
||
return nWaitTime
|
||
end
|
||
function PenguinLevel:ChangeBaseCardWeight(tbChangeWeight)
|
||
for k, v in pairs(tbChangeWeight) do
|
||
local nIndex = table.indexof(self.mapCalBaseCardPool.tbId, tonumber(k))
|
||
self.mapCalBaseCardPool.tbWeight[nIndex] = self.mapCalBaseCardPool.tbWeight[nIndex] + v
|
||
end
|
||
end
|
||
function PenguinLevel:RunState_Flip()
|
||
EventManager.Hit("PenguinCard_RunState_Flip")
|
||
self:PlayAuto()
|
||
end
|
||
function PenguinLevel:QuitState_Flip(nNextState)
|
||
self:StopAuto()
|
||
EventManager.Hit("PenguinCard_QuitState_Flip", nNextState)
|
||
local nWaitTime = 0
|
||
if nNextState == PenguinCardUtils.GameState.Start then
|
||
nWaitTime = 0.6
|
||
elseif nNextState == PenguinCardUtils.GameState.Settlement then
|
||
nWaitTime = 1
|
||
elseif nNextState == PenguinCardUtils.GameState.Complete then
|
||
nWaitTime = 0.6
|
||
end
|
||
return nWaitTime
|
||
end
|
||
function PenguinLevel:ShowBaseCard(nIndex)
|
||
local add = function(i)
|
||
if self.tbShowedCard[i] == false then
|
||
self.tbShowedCard[i] = true
|
||
local nId = self.tbBaseCardId[i]
|
||
local mapCfg = ConfigTable.GetData("PenguinBaseCard", nId)
|
||
if mapCfg then
|
||
if not self.mapAllSuit[mapCfg.Suit1] then
|
||
self.mapAllSuit[mapCfg.Suit1] = 0
|
||
end
|
||
self.mapAllSuit[mapCfg.Suit1] = self.mapAllSuit[mapCfg.Suit1] + mapCfg.SuitCount1
|
||
local SuitCards = {}
|
||
if 0 < mapCfg.SuitCount1 then
|
||
table.insert(SuitCards, mapCfg.Suit1)
|
||
end
|
||
if 0 < mapCfg.SuitCount2 then
|
||
table.insert(SuitCards, mapCfg.Suit2)
|
||
end
|
||
local SuitCount = {}
|
||
if 0 < mapCfg.SuitCount1 then
|
||
SuitCount[mapCfg.Suit1] = mapCfg.SuitCount1
|
||
end
|
||
if 0 < mapCfg.SuitCount2 then
|
||
SuitCount[mapCfg.Suit2] = mapCfg.SuitCount2
|
||
end
|
||
self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.Flip, {
|
||
SuitCards = SuitCards,
|
||
SuitCount = SuitCount,
|
||
BaseCard = {nId = nId, nIndex = i}
|
||
})
|
||
end
|
||
local mapAfterCfg = ConfigTable.GetData("PenguinBaseCard", self.tbBaseCardId[i])
|
||
if mapAfterCfg then
|
||
self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.FlipEnd, {
|
||
BaseCard = {
|
||
nId = self.tbBaseCardId[i],
|
||
nIndex = i
|
||
}
|
||
})
|
||
if self.mapQuest ~= nil then
|
||
self.mapQuest:AddProgress(GameEnum.PenguinCardQuestType.SuitCount, {
|
||
nId = mapAfterCfg.Suit1,
|
||
nCount = mapAfterCfg.SuitCount1
|
||
})
|
||
end
|
||
end
|
||
end
|
||
end
|
||
local bAll = nIndex == nil
|
||
if bAll then
|
||
for i = 1, self.nBaseCardCount do
|
||
add(i)
|
||
end
|
||
else
|
||
add(nIndex)
|
||
end
|
||
local nShowed = self:GetShowedCardCount()
|
||
if nShowed == self.nBaseCardCount then
|
||
self:CheckHandRank()
|
||
self:SwitchGameState()
|
||
end
|
||
EventManager.Hit("PenguinCard_ShowBaseCard", nIndex)
|
||
end
|
||
function PenguinLevel:CheckHandRank()
|
||
local tbAllSuit = {}
|
||
for k, v in pairs(self.mapAllSuit) do
|
||
table.insert(tbAllSuit, {nSuit = k, nCount = v})
|
||
end
|
||
table.sort(tbAllSuit, function(a, b)
|
||
return a.nCount > b.nCount
|
||
end)
|
||
for _, v in ipairs(self.mapHandRankRule) do
|
||
self.tbHandRank = {}
|
||
local tbCount = v.SuitCount
|
||
local nType = #tbCount
|
||
local nHasType = #tbAllSuit
|
||
local nAble = 0
|
||
if nType <= nHasType then
|
||
for i = 1, nType do
|
||
if tbAllSuit[i].nCount >= tbCount[i] then
|
||
nAble = nAble + 1
|
||
for _ = 1, tbCount[i] do
|
||
table.insert(self.tbHandRank, tbAllSuit[i].nSuit)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
if nAble == nType then
|
||
self.nHandRankId = v.Id
|
||
if not self.tbHandRankCount[self.nHandRankId] then
|
||
self.tbHandRankCount[self.nHandRankId] = 0
|
||
end
|
||
self.tbHandRankCount[self.nHandRankId] = self.tbHandRankCount[self.nHandRankId] + 1
|
||
self:ChangeRoundScore(v.Value, v.Ratio, 0, true)
|
||
if self.mapQuest ~= nil then
|
||
self.mapQuest:AddProgress(GameEnum.PenguinCardQuestType.HandRank, {
|
||
nId = self.nHandRankId,
|
||
nCount = 1
|
||
})
|
||
end
|
||
break
|
||
end
|
||
end
|
||
end
|
||
function PenguinLevel:ChangeRoundScore(nAddValue, nAddRatio, nAddMultiRatio, bFromHandRank)
|
||
local nBeforeScore = self.nRoundScore
|
||
local nBeforeBase = self.nRoundValue
|
||
local nBeforeMultiRatio = self.nRoundMultiRatio
|
||
local nBeforeRatio = self.nRoundRatio
|
||
self.nRoundValue = self.nRoundValue + nAddValue
|
||
if 0 < nAddMultiRatio then
|
||
if self.nRoundMultiRatio == 0 then
|
||
self.nRoundMultiRatio = 1
|
||
end
|
||
self.nRoundMultiRatio = self.nRoundMultiRatio + (nAddMultiRatio - 1)
|
||
end
|
||
self.nRoundRatio = self.nRoundRatio + nAddRatio
|
||
local nBeforeAllRatio = 0 < nBeforeMultiRatio and nBeforeMultiRatio * nBeforeRatio or nBeforeRatio
|
||
local nAfterAllRatio = self.nRoundMultiRatio > 0 and self.nRoundRatio * self.nRoundMultiRatio or self.nRoundRatio
|
||
nBeforeAllRatio = math.floor(nBeforeAllRatio * 100) / 100
|
||
nAfterAllRatio = math.floor(nAfterAllRatio * 100) / 100
|
||
self.nRoundScore = self.nRoundValue * nAfterAllRatio
|
||
local nAddScore = self.nRoundScore - nBeforeScore
|
||
self.nTurnScore = self.nTurnScore + nAddScore
|
||
if self.nTurnScore > self.nBestTurnScore then
|
||
self.nBestTurnScore = self.nTurnScore
|
||
end
|
||
if self.nRoundScore > self.nBestRoundScore then
|
||
self.nBestRoundScore = self.nRoundScore
|
||
end
|
||
EventManager.Hit("PenguinCard_ChangeRoundScore", nBeforeBase, nBeforeAllRatio, nBeforeScore, bFromHandRank)
|
||
if NovaAPI.IsEditorPlatform() then
|
||
printLog("轮积分变化:" .. nAddScore .. " (" .. nBeforeScore .. " -> " .. self.nRoundScore .. ")")
|
||
printLog("基础变化:" .. nAddValue .. " (" .. nBeforeBase .. " -> " .. self.nRoundValue .. ")")
|
||
printLog("倍率变化:" .. nAfterAllRatio - nBeforeAllRatio .. " (" .. nBeforeAllRatio .. " -> " .. nAfterAllRatio .. ")")
|
||
end
|
||
end
|
||
function PenguinLevel:GetShowedCardCount()
|
||
local nShowed = 0
|
||
for _, v in pairs(self.tbShowedCard) do
|
||
if v then
|
||
nShowed = nShowed + 1
|
||
end
|
||
end
|
||
return nShowed
|
||
end
|
||
function PenguinLevel:ReplaceBaseCard(nIndex, nBeforeId, nAfterId)
|
||
local mapBeforeCfg = ConfigTable.GetData("PenguinBaseCard", nBeforeId)
|
||
local mapAfterCfg = ConfigTable.GetData("PenguinBaseCard", nAfterId)
|
||
if not mapBeforeCfg or not mapAfterCfg then
|
||
return
|
||
end
|
||
self.mapAllSuit[mapBeforeCfg.Suit1] = self.mapAllSuit[mapBeforeCfg.Suit1] - mapBeforeCfg.SuitCount1
|
||
if not self.mapAllSuit[mapAfterCfg.Suit1] then
|
||
self.mapAllSuit[mapAfterCfg.Suit1] = 0
|
||
end
|
||
self.mapAllSuit[mapAfterCfg.Suit1] = self.mapAllSuit[mapAfterCfg.Suit1] + mapAfterCfg.SuitCount1
|
||
self.tbBaseCardId[nIndex] = nAfterId
|
||
EventManager.Hit("PenguinCard_ReplaceBaseCard", nIndex)
|
||
end
|
||
function PenguinLevel:RunState_Settlement()
|
||
if not self.mapHandRankHistory[self.nHandRankId] then
|
||
self.mapHandRankHistory[self.nHandRankId] = 0
|
||
end
|
||
self.mapHandRankHistory[self.nHandRankId] = self.mapHandRankHistory[self.nHandRankId] + 1
|
||
local HandRankSuitCount = {}
|
||
for _, v in ipairs(self.tbHandRank) do
|
||
if not HandRankSuitCount[v] then
|
||
HandRankSuitCount[v] = 0
|
||
end
|
||
HandRankSuitCount[v] = HandRankSuitCount[v] + 1
|
||
if not self.mapSuitHistory[v] then
|
||
self.mapSuitHistory[v] = 0
|
||
end
|
||
self.mapSuitHistory[v] = self.mapSuitHistory[v] + 1
|
||
end
|
||
self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.Settlement, {
|
||
HandRankSuitCount = HandRankSuitCount,
|
||
SuitCount = self.mapAllSuit,
|
||
HandRank = self.nHandRankId,
|
||
HandRankCount = self.tbHandRankCount
|
||
})
|
||
self:AddLog()
|
||
EventManager.Hit("PenguinCard_RunState_Settlement")
|
||
self:PlayAuto()
|
||
end
|
||
function PenguinLevel:QuitState_Settlement(nNextState)
|
||
self:StopAuto()
|
||
self:ChangeScore(self.nRoundScore)
|
||
if self.mapQuest ~= nil then
|
||
self.mapQuest:AddProgress(GameEnum.PenguinCardQuestType.Score, {
|
||
nCount = self.nRoundScore
|
||
})
|
||
end
|
||
if self:GetRoundLimitInTurn() == self.nCurRound then
|
||
self:EndTurn()
|
||
end
|
||
self.tbHandRank = {}
|
||
self.nHandRankId = 0
|
||
self.mapAllSuit = {}
|
||
self.nRoundScore = 0
|
||
self.nRoundValue = 0
|
||
self.nRoundRatio = 1
|
||
self.nRoundMultiRatio = 0
|
||
self.mapCalBaseCardPool = {}
|
||
EventManager.Hit("PenguinCard_QuitState_Settlement", nNextState)
|
||
local nWaitTime = 0
|
||
if nNextState == PenguinCardUtils.GameState.Start then
|
||
nWaitTime = 0.6
|
||
elseif nNextState == PenguinCardUtils.GameState.Dealing then
|
||
nWaitTime = 0.57
|
||
elseif nNextState == PenguinCardUtils.GameState.Prepare then
|
||
nWaitTime = 0.57
|
||
elseif nNextState == PenguinCardUtils.GameState.Complete then
|
||
nWaitTime = 0.6
|
||
end
|
||
return nWaitTime
|
||
end
|
||
function PenguinLevel:EndTurn()
|
||
local nBuffCount = #self.tbBuff
|
||
for i = nBuffCount, 1, -1 do
|
||
local bAble = self.tbBuff[i]:AddDuration_Turn()
|
||
if not bAble then
|
||
self:DeleteBuff(i)
|
||
end
|
||
end
|
||
if self.mapQuest ~= nil then
|
||
self.mapQuest:AddTurnCount()
|
||
end
|
||
end
|
||
function PenguinLevel:AddLog()
|
||
if not self.mapLog[self.nCurTurn] then
|
||
self.mapLog[self.nCurTurn] = {
|
||
nTurnScore = 0,
|
||
tbRound = {}
|
||
}
|
||
end
|
||
self.mapLog[self.nCurTurn].nTurnScore = self.nTurnScore
|
||
if not self.mapLog[self.nCurTurn].tbRound[self.nCurRound] then
|
||
self.mapLog[self.nCurTurn].tbRound[self.nCurRound] = {
|
||
nRoundScore = 0,
|
||
tbHandRank = {}
|
||
}
|
||
end
|
||
self.mapLog[self.nCurTurn].tbRound[self.nCurRound].nRoundScore = self.nRoundScore
|
||
self.mapLog[self.nCurTurn].tbRound[self.nCurRound].tbHandRank = clone(self.tbHandRank)
|
||
self.mapLog[self.nCurTurn].tbRound[self.nCurRound].nHandRankId = self.nHandRankId
|
||
end
|
||
function PenguinLevel:RunState_Complete(mapParam)
|
||
self.nStar = self:GetStar()
|
||
EventManager.Hit("PenguinCard_RunState_Complete")
|
||
if self.nActId then
|
||
local tab = {}
|
||
table.insert(tab, {
|
||
"role_id",
|
||
tostring(PlayerData.Base._nPlayerId)
|
||
})
|
||
table.insert(tab, {
|
||
"activity_id",
|
||
tostring(self.nActId)
|
||
})
|
||
table.insert(tab, {
|
||
"battle_id",
|
||
tostring(self.nLevelId)
|
||
})
|
||
table.insert(tab, {
|
||
"round",
|
||
tostring(self.nCurTurn)
|
||
})
|
||
table.insert(tab, {
|
||
"result",
|
||
tostring(self.nStar == 0 and 2 or 1)
|
||
})
|
||
local nEnd = mapParam and mapParam.bManual == true and 2 or 1
|
||
table.insert(tab, {
|
||
"end_type",
|
||
tostring(nEnd)
|
||
})
|
||
table.insert(tab, {
|
||
"score",
|
||
tostring(self.nScore)
|
||
})
|
||
table.insert(tab, {
|
||
"star",
|
||
tostring(self.nStar)
|
||
})
|
||
local sId = ""
|
||
for i = 1, 6 do
|
||
if self.tbPenguinCard[i] ~= 0 then
|
||
if sId == "" then
|
||
sId = sId .. self.tbPenguinCard[i].nId
|
||
else
|
||
sId = sId .. "," .. self.tbPenguinCard[i].nId
|
||
end
|
||
end
|
||
end
|
||
table.insert(tab, {"card_list", sId})
|
||
table.insert(tab, {
|
||
"skill_1",
|
||
tostring(self.nRoundLimit)
|
||
})
|
||
table.insert(tab, {
|
||
"skill_2",
|
||
tostring(self.nSlotCount)
|
||
})
|
||
table.insert(tab, {
|
||
"skill_3",
|
||
tostring(self.nBuyLimit)
|
||
})
|
||
NovaAPI.UserEventUpload("minigame_PenguinCard", tab)
|
||
end
|
||
end
|
||
function PenguinLevel:QuitState_Complete()
|
||
self.nStar = 0
|
||
EventManager.Hit("PenguinCard_QuitState_Complete")
|
||
return 0
|
||
end
|
||
function PenguinLevel:GetMostHandRank()
|
||
local nCount = 0
|
||
local nId = 0
|
||
for k, v in pairs(self.mapHandRankHistory) do
|
||
if v > nCount then
|
||
nCount = v
|
||
nId = k
|
||
end
|
||
end
|
||
return nId, nCount
|
||
end
|
||
function PenguinLevel:GetMostSuit()
|
||
local nCount = 0
|
||
local nId = 0
|
||
for k, v in pairs(self.mapSuitHistory) do
|
||
if v > nCount then
|
||
nCount = v
|
||
nId = k
|
||
end
|
||
end
|
||
return nId, nCount
|
||
end
|
||
function PenguinLevel:GetBestPenguinCard()
|
||
local nCount = 0
|
||
local mapCard
|
||
for _, v in ipairs(self.tbPenguinCard) do
|
||
if v ~= 0 and nCount < v.nLevel then
|
||
nCount = v.nLevel
|
||
mapCard = v
|
||
end
|
||
end
|
||
return mapCard
|
||
end
|
||
function PenguinLevel:SetAutoState(bAuto)
|
||
self.bAuto = bAuto
|
||
LocalData.SetPlayerLocalData("PenguinCardAuto", self.bAuto)
|
||
end
|
||
function PenguinLevel:SetAutoSpeed(nSpeed)
|
||
self.nSpeed = nSpeed
|
||
LocalData.SetPlayerLocalData("PenguinCardSpeed", self.nSpeed)
|
||
if self.sequence then
|
||
self:StopAuto()
|
||
self:PlayAuto()
|
||
end
|
||
end
|
||
function PenguinLevel:PlayAuto(bClick)
|
||
if not self.bAuto or self.bPause then
|
||
return
|
||
end
|
||
if self.nGameState == PenguinCardUtils.GameState.Flip then
|
||
self.sequence = DOTween.Sequence()
|
||
for j = 1, self.nBaseCardCount do
|
||
if self.tbShowedCard[j] == false then
|
||
self.sequence:AppendCallback(function()
|
||
self:ShowBaseCard(j)
|
||
end)
|
||
self.sequence:AppendInterval(0.2 / self.nSpeed)
|
||
end
|
||
end
|
||
self.sequence:SetUpdate(true)
|
||
elseif self.nGameState == PenguinCardUtils.GameState.Settlement then
|
||
local bKeep = not PlayerData.Guide:CheckGuideFinishById(302)
|
||
if EditorSettings and EditorSettings.bJumpGuide then
|
||
bKeep = false
|
||
end
|
||
if bKeep then
|
||
return
|
||
end
|
||
self.sequence = DOTween.Sequence()
|
||
if not bClick then
|
||
self.sequence:AppendInterval((self.nRoundValue >= self.nFireScore and 7 or 5) / self.nSpeed)
|
||
end
|
||
self.sequence:AppendCallback(function()
|
||
EventManager.Hit("PenguinCard_QuitScoreAni")
|
||
if self:GetRoundLimitInTurn() == self.nCurRound and self.nCurTurn < self.nMaxTurn then
|
||
local callback = function()
|
||
self:SwitchGameState()
|
||
end
|
||
EventManager.Hit("PenguinCard_OpenLog", self.nCurTurn, false, callback)
|
||
else
|
||
self:SwitchGameState()
|
||
end
|
||
end)
|
||
self.sequence:SetUpdate(true)
|
||
end
|
||
end
|
||
function PenguinLevel:StopAuto()
|
||
if self.sequence then
|
||
self.sequence:Kill()
|
||
self.sequence = nil
|
||
end
|
||
end
|
||
function PenguinLevel:Pause()
|
||
self.bPause = true
|
||
if self.sequence then
|
||
self.sequence:Pause()
|
||
end
|
||
EventManager.Hit("PenguinCard_Pause")
|
||
end
|
||
function PenguinLevel:Resume()
|
||
self.bPause = false
|
||
if self.sequence then
|
||
self.sequence:Play()
|
||
else
|
||
self:PlayAuto()
|
||
end
|
||
EventManager.Hit("PenguinCard_Resume")
|
||
end
|
||
function PenguinLevel:ChangeScore(nChange)
|
||
if not nChange or nChange == 0 then
|
||
return
|
||
end
|
||
local nBefore = self.nScore
|
||
self.nScore = self.nScore + nChange
|
||
local nBeforeStar, nStar = 0, 0
|
||
for i, v in ipairs(self.tbStarScore) do
|
||
if v <= nBefore then
|
||
nBeforeStar = i
|
||
end
|
||
if v <= self.nScore then
|
||
nStar = i
|
||
end
|
||
end
|
||
if nBeforeStar == 0 and nStar == 1 and self.nGameState == PenguinCardUtils.GameState.Settlement then
|
||
self.bPreTurnWin = true
|
||
end
|
||
EventManager.Hit("PenguinCard_ChangeScore", nBefore, nBeforeStar, nStar)
|
||
if NovaAPI.IsEditorPlatform() then
|
||
printLog("总积分变化:" .. nChange .. " (" .. nBefore .. " -> " .. self.nScore .. ")")
|
||
end
|
||
end
|
||
function PenguinLevel:GetStar()
|
||
local nStar = 0
|
||
for i, v in ipairs(self.tbStarScore) do
|
||
if v <= self.nScore then
|
||
nStar = i
|
||
end
|
||
end
|
||
return nStar
|
||
end
|
||
function PenguinLevel:GetOwnPenguinCardCount()
|
||
local nCount = 0
|
||
for i = 1, 6 do
|
||
if self.tbPenguinCard[i] ~= 0 then
|
||
nCount = nCount + 1
|
||
end
|
||
end
|
||
return nCount
|
||
end
|
||
function PenguinLevel:ExecuteEffect(nEffectType, mapEffectValue, mapTriggerSource)
|
||
if nEffectType == GameEnum.PenguinCardEffectType.AddBaseCardWeight then
|
||
self:ChangeBaseCardWeight(mapEffectValue)
|
||
elseif nEffectType == GameEnum.PenguinCardEffectType.ReplaceBaseCard then
|
||
self:ReplaceBaseCard(mapTriggerSource.BaseCard.nIndex, mapTriggerSource.BaseCard.nId, mapEffectValue[1])
|
||
elseif nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips then
|
||
self:ChangeRoundScore(mapEffectValue, 0, 0)
|
||
elseif nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier then
|
||
self:ChangeRoundScore(0, mapEffectValue, 0)
|
||
elseif nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier then
|
||
self:ChangeRoundScore(0, 0, mapEffectValue)
|
||
elseif nEffectType == GameEnum.PenguinCardEffectType.UpgradeDiscount then
|
||
self.nUpgradeDiscount = mapEffectValue / 100
|
||
elseif nEffectType == GameEnum.PenguinCardEffectType.AddRound then
|
||
self.nTempAddRound = self.nTempAddRound + mapEffectValue
|
||
elseif nEffectType == GameEnum.PenguinCardEffectType.AddCardRollCount then
|
||
self.nTempAddRollCount = self.nTempAddRollCount + mapEffectValue
|
||
elseif nEffectType == GameEnum.PenguinCardEffectType.BlockFatalDamage then
|
||
self:ChangeHp(-1 * mapTriggerSource.nHpChange)
|
||
EventManager.Hit("PenguinCard_BlockFatalDamage")
|
||
elseif nEffectType == GameEnum.PenguinCardEffectType.UpgradeRebate then
|
||
self:ChangeScore(mapTriggerSource.nUpgradeCost * mapEffectValue / 100)
|
||
elseif nEffectType == GameEnum.PenguinCardEffectType.RollSpecificCard then
|
||
self:ChangeSpecificCard(mapEffectValue)
|
||
end
|
||
end
|
||
function PenguinLevel:TriggerEffect(nTriggerPhase, mapTriggerSource)
|
||
local callback = function(nEffectType, mapEffectValue)
|
||
self:ExecuteEffect(nEffectType, mapEffectValue, mapTriggerSource)
|
||
end
|
||
local nBuffCount = #self.tbBuff
|
||
for i = nBuffCount, 1, -1 do
|
||
local bTriggered = self.tbBuff[i]:Trigger(nTriggerPhase, mapTriggerSource, callback)
|
||
if bTriggered then
|
||
local bAble = self.tbBuff[i]:AddDuration_Count()
|
||
if not bAble then
|
||
local nDelayTime = self.tbBuff[i]:GetDelayTime()
|
||
self:DeleteBuff(i, nDelayTime)
|
||
end
|
||
end
|
||
end
|
||
for _, v in ipairs(self.tbPenguinCard) do
|
||
if v ~= 0 then
|
||
v:Trigger(nTriggerPhase, mapTriggerSource, callback)
|
||
v:Growth(nTriggerPhase, mapTriggerSource)
|
||
end
|
||
end
|
||
end
|
||
return PenguinLevel
|