Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

56 lines
2.2 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
local RoguelikeItemTipsItemCtrl = class("RoguelikeItemTipsItemCtrl", BaseCtrl)
RoguelikeItemTipsItemCtrl._mapNodeConfig = {
itemTr = {
sNodeName = "img_Bg",
sComponentName = "RectTransform"
},
canvasGroup = {
sNodeName = "img_Bg",
sComponentName = "CanvasGroup"
},
img_Bg = {sComponentName = "Image"},
img_ItemIcon = {sComponentName = "Image"},
txt_ItemName = {sComponentName = "TMP_Text"}
}
RoguelikeItemTipsItemCtrl._mapEventConfig = {}
function RoguelikeItemTipsItemCtrl:Show(nTid, nCount, callBack)
local itemInfo = ConfigTable.GetData_Item(nTid)
self:SetSprite_FrameColor(self._mapNode.img_Bg, itemInfo.Rarity, "rare_vestige_obtain_", true)
NovaAPI.SetImageNativeSize(self._mapNode.img_Bg)
if itemInfo.Type == GameEnum.itemType.Disc then
self:SetPngSprite(self._mapNode.img_ItemIcon, itemInfo.Icon .. AllEnum.OutfitIconSurfix.Item)
else
self:SetPngSprite(self._mapNode.img_ItemIcon, itemInfo.Icon)
end
NovaAPI.SetTMPText(self._mapNode.txt_ItemName, string.format("[%s]", itemInfo.Title) .. "×" .. nCount)
NovaAPI.SetCanvasGroupAlpha(self._mapNode.canvasGroup, 0)
self._mapNode.itemTr.anchoredPosition = Vector2(0, -30)
DOTween.Kill(self.sequence)
self.sequence = DOTween.Sequence()
self.sequence:Append(self._mapNode.canvasGroup:DOFade(1, 0.5):SetUpdate(true))
self.sequence:Join(self._mapNode.itemTr:DOLocalMoveY(-60, 0.5):SetUpdate(true))
self.sequence:AppendInterval(3)
self.sequence:Append(self._mapNode.canvasGroup:DOFade(0, 0.5):SetUpdate(true))
self.sequence:Join(self._mapNode.itemTr:DOLocalMoveY(30, 0.5):SetUpdate(true))
self.sequence:AppendCallback(function()
EventManager.Hit("TipsShowEnd", self)
end)
self.sequence:SetAutoKill(true)
end
function RoguelikeItemTipsItemCtrl:FadeOut()
print("3333")
DOTween.Kill(self.sequence)
self.sequenceFade = DOTween.Sequence()
self.sequenceFade:Append(self._mapNode.canvasGroup:DOFade(0, 0.5):SetUpdate(true))
self.sequenceFade:Join(self._mapNode.itemTr:DOLocalMoveY(30, 0.5):SetUpdate(true))
end
function RoguelikeItemTipsItemCtrl:Awake()
end
function RoguelikeItemTipsItemCtrl:OnEnable()
end
function RoguelikeItemTipsItemCtrl:OnDisable()
end
function RoguelikeItemTipsItemCtrl:OnDestroy()
end
return RoguelikeItemTipsItemCtrl