Files
StellaSora_DataLua/lua/game/ui/settings/settingsnotificationctrl.lua
SL1900 e0549005e1 Update - 1.9.0.103
EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
2026-04-18 00:15:00 +09:00

66 lines
1.8 KiB
Lua

local SettingsNotificationCtrl = class("SettingsNotificationCtrl", BaseCtrl)
local UIGameSystemSetup = CS.UIGameSystemSetup
SettingsNotificationCtrl._mapNodeConfig = {
txtPageTitle = {
sComponentName = "TMP_Text",
sLanguageId = "Settings_Notification"
},
txtForwardNews = {
sComponentName = "TMP_Text",
sLanguageId = "Settings_Notification_ForwardNews"
},
Energy = {
sCtrlName = "Game.UI.Settings.OptionSwitchCtrl"
},
Dispatch = {
sCtrlName = "Game.UI.Settings.OptionSwitchCtrl"
}
}
SettingsNotificationCtrl._mapEventConfig = {}
function SettingsNotificationCtrl:RefreshText()
self._mapNode.Energy:SetText(ConfigTable.GetUIText("Settings_Notification_Energy"))
self._mapNode.Dispatch:SetText(ConfigTable.GetUIText("Settings_Notification_Dispatch"))
end
function SettingsNotificationCtrl:Init()
if self.bInit then
return
end
self.bInit = true
self:LoadSetting()
end
function SettingsNotificationCtrl:Quit()
if not self.bInit then
return
end
end
function SettingsNotificationCtrl:LoadSetting()
self.energy = self._panel:LoadLocalData("Energy")
self._mapNode.Energy:Init(function()
self.energy = not self.energy
end, self.energy)
self.dispatch = self._panel:LoadLocalData("Dispatch")
self._mapNode.Dispatch:Init(function()
self.dispatch = not self.dispatch
end, self.dispatch)
end
function SettingsNotificationCtrl:SaveSetting()
self._panel:SaveLocalData("Energy", self.energy)
self._panel:SaveLocalData("Dispatch", self.dispatch)
end
function SettingsNotificationCtrl:Awake()
self.bInit = false
self:RefreshText()
end
function SettingsNotificationCtrl:OnEnable()
end
function SettingsNotificationCtrl:OnDisable()
if not self.bInit then
return
end
self:SaveSetting()
EventManager.Hit(EventId.SettingsNotificationClose)
end
function SettingsNotificationCtrl:OnDestroy()
end
return SettingsNotificationCtrl