Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

45 lines
1015 B
Lua

local SettingsPanel = class("SettingsPanel", BasePanel)
SettingsPanel._bAddToBackHistory = false
SettingsPanel._nSnapshotPrePanel = 1
local LocalSettingData = require("GameCore.Data.LocalSettingData")
SettingsPanel._tbDefine = {
{
sPrefabPath = "Settings/SettingsPanel.prefab",
sCtrlName = "Game.UI.Settings.SettingsCtrl"
}
}
function SettingsPanel:LoadLocalData(key)
return LocalSettingData.GetLocalSettingData(key)
end
function SettingsPanel:SaveLocalData(subKey, value)
LocalSettingData.SetLocalSettingData(subKey, value)
end
function SettingsPanel:Awake()
self.mapKeyboardBind = {}
self.mapGamepadBind = {}
self.Action = {
"Fire1",
"Fire2",
"Fire4",
"Interactive",
"ActorSwitch1",
"ActorSwitch2",
"SwitchWithUltra1",
"SwitchWithUltra2"
}
self.Move = {
"Up",
"Down",
"Left",
"Right"
}
self.ControlType = {Gamepad = 0, Keyboard = 1}
end
function SettingsPanel:OnEnable()
end
function SettingsPanel:OnDisable()
end
function SettingsPanel:OnDestroy()
end
return SettingsPanel