Files
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

570 lines
23 KiB
Lua

local AdventureModuleHelper = CS.AdventureModuleHelper
local SkillInstanceShelockHpBar = class("SkillInstanceShelockHpBar", BaseCtrl)
local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader")
local ConfigData = require("GameCore.Data.ConfigData")
local ResType = GameResourceLoader.ResType
local MinShowBuff = 8
local BarHeight = 21
local BarWidth = 640
local lineOffset = 9
local AniTimeHighlight = 0.5
local AniTime = 0.16
local ToughnessRecoverTime = 0.3
local ToughnessWidth = 680
local ToughnessHeight = 21
local colorHide = Color(1, 1, 1, 0)
local colorWhite = Color(1, 1, 1, 1)
local colorShieldDelay = Color(1, 1, 1, 0.5)
local colorRed = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 1)
local colorRedHide = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 0)
local colorRecover = Color(0.9921568627450981, 0.5098039215686274, 0, 1)
SkillInstanceShelockHpBar._mapNodeConfig = {
BossCanvas = {sNodeName = "rtHPRoot", sComponentName = "Canvas"},
BossCanvasGroup = {
sNodeName = "rtHPRoot",
sComponentName = "CanvasGroup"
},
BuffScrollView = {
sComponentName = "LoopScrollView"
},
cgBuffScrollView = {
sNodeName = "BuffScrollView",
sComponentName = "CanvasGroup"
},
rtHpFillDelay = {
sNodeName = "imgHpFillDelay",
sComponentName = "RectTransform"
},
rtHpFill = {
sNodeName = "imgHpFill",
sComponentName = "RectTransform"
},
aniRtHpDelay = {
sNodeName = "imgHpFillDelay",
sComponentName = "HpBarRectTransform"
},
ainColorHpDelay = {
sNodeName = "imgHpFillDelay",
sComponentName = "HpBarColor"
},
aniRtHpFill = {
sNodeName = "imgHpFill",
sComponentName = "HpBarRectTransform"
},
ainColorHpDelayHighlight = {
sNodeName = "imgHpDelayHighLight",
sComponentName = "HpBarColor"
},
ainColorHpFillHighLight = {
sNodeName = "imgHpHighLight",
sComponentName = "HpBarColor"
},
ainColorHpFillRecoverLight = {
sNodeName = "imgHpFillRecoverLight",
sComponentName = "HpBarColor"
},
imgLine = {
nCount = 2,
sComponentName = "RectTransform"
},
rtShieldDelay = {
sNodeName = "imgShieldDelay",
sComponentName = "RectTransform"
},
aniRtShieldDelay = {
sNodeName = "imgShieldDelay",
sComponentName = "HpBarRectTransform"
},
imgShieldDelay = {sComponentName = "Image"},
ainColorShieldDelay = {
sNodeName = "imgShieldDelay",
sComponentName = "HpBarColor"
},
rtShieldFill = {
sNodeName = "imgShieldFill",
sComponentName = "RectTransform"
},
aniRtShieldFill = {
sNodeName = "imgShieldFill",
sComponentName = "HpBarRectTransform"
},
imgShieldFillHighLight = {sComponentName = "Image"},
ainColorShieldFillHighLight = {
sNodeName = "imgShieldFillHighLight",
sComponentName = "HpBarColor"
},
rtToughness = {},
rtNormal = {},
imgBroken = {},
imgToughnessMaskDelay = {
sComponentName = "RectTransform"
},
imgToughnessMask = {
sComponentName = "RectTransform"
},
rtHighlight = {
sComponentName = "RectTransform"
},
Highlight = {
sNodeName = "rtHighlight",
sComponentName = "CanvasGroup"
},
imgBrokenChip = {sComponentName = "Image"},
aniRtToughnessDelay = {
sNodeName = "imgToughnessMaskDelay",
sComponentName = "HpBarRectTransform"
},
aniRtToughnessFill = {
sNodeName = "imgToughnessMask",
sComponentName = "HpBarRectTransform"
},
ainColorToughnessHighlight = {
sNodeName = "rtHighlight",
sComponentName = "HpBarCanvasGroup"
},
ainColorToughnessBrokenChip = {
sNodeName = "imgBrokenChip",
sComponentName = "Animator"
},
imgLight = {
sComponentName = "RectTransform"
},
rtShakeRoot = {sComponentName = "Animator"},
rtBuff = {
sCtrlName = "Game.UI.Hud.Buff.BuffCtrl"
},
DailyShelockblood = {nCount = 3}
}
SkillInstanceShelockHpBar._mapEventConfig = {
AllHudShow = "OnEvent_HudShow"
}
function SkillInstanceShelockHpBar:InitBuff()
self.buffList = nil
NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgBuffScrollView, 0)
local buffList = AdventureModuleHelper.GetEntityBuffList(self.bossId)
if not buffList then
self._mapNode.BuffScrollView.gameObject:SetActive(false)
return
end
self.buffList = {}
for i = 0, buffList.Count - 1 do
local nBuffId = buffList[i].buffConfig.Id
if ConfigTable.GetData_Buff(nBuffId).IsShow then
table.insert(self.buffList, {
nId = buffList[i].buffConfig.Id,
nNum = buffList[i]:GetBuffNum(),
nLeftTime = buffList[i]:GetBuffLeftTime():AsFloat()
})
end
end
self:RefreshBuff()
end
function SkillInstanceShelockHpBar:RefreshBuff()
local curCount = #self.buffList
if 0 < curCount then
self._mapNode.BuffScrollView.gameObject:SetActive(true)
self._mapNode.BuffScrollView:Init(curCount, self, self.OnGridRefresh)
NovaAPI.SetCanvasGroupInteractable(self._mapNode.cgBuffScrollView, curCount > MinShowBuff)
else
self._mapNode.BuffScrollView.gameObject:SetActive(false)
end
end
function SkillInstanceShelockHpBar:OnGridRefresh(goGrid, gridIndex)
local index = gridIndex + 1
local imgIcon = goGrid.transform:Find("imgBuffIcon"):GetComponent("Image")
local txtCount = goGrid.transform:Find("imgBuffIcon/txtBuffCount"):GetComponent("TMP_Text")
local nBuffId = self.buffList[index].nId
local config = ConfigTable.GetData_Buff(nBuffId)
local nBuffNum = self.buffList[index].nNum
local nLeftTime = self.buffList[index].nLeftTime
NovaAPI.SetTMPText(txtCount, nBuffNum)
end
function SkillInstanceShelockHpBar:PlayTweenHp(hp, hpMax)
if self.bInit == true then
return
end
local nWidth = 1 <= hp / hpMax and BarWidth or hp / hpMax * BarWidth
if nWidth > BarWidth then
nWidth = BarWidth
end
if hp < self.nBeforeHp then
if self._mapNode.rtHpFill.sizeDelta.x > self._mapNode.rtHpFillDelay.sizeDelta.x then
self._mapNode.aniRtHpDelay:SetTarget(self._mapNode.rtHpFill.sizeDelta, 0)
end
self._mapNode.aniRtHpFill:SetTarget(Vector2(nWidth, BarHeight), 0)
self._mapNode.ainColorHpFillHighLight:SetTarget(colorWhite, 0)
self._mapNode.ainColorHpDelay:SetTarget(colorRed)
local delayTime = 0
if (self.nBeforeHp - hp) / hpMax > self.bigDamageThreshold then
self._mapNode.ainColorHpDelay:SetTarget(colorWhite, 0)
self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0.1, AniTime)
self._mapNode.rtShakeRoot:Play("HPShake_in")
delayTime = 0.5
end
self._mapNode.aniRtHpDelay:SetTarget(Vector2(nWidth, BarHeight), AniTime, delayTime)
self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + delayTime)
else
self._mapNode.aniRtHpDelay:SetTarget(self._mapNode.rtHpFill.sizeDelta, 0)
self._mapNode.ainColorHpFillHighLight:SetTarget(colorWhite, 0)
self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, AniTimeHighlight, AniTime)
self._mapNode.ainColorHpDelayHighlight:SetTarget(colorWhite, 0)
self._mapNode.ainColorHpDelayHighlight:SetTarget(colorHide, AniTimeHighlight)
self._mapNode.ainColorHpDelay:SetTarget(colorRecover, 0)
self._mapNode.aniRtHpDelay:SetTarget(Vector2(nWidth, BarHeight), AniTime)
self._mapNode.aniRtHpFill:SetTarget(Vector2(nWidth, BarHeight), AniTime, AniTime)
self._mapNode.ainColorHpFillRecoverLight:SetTarget(colorRed, 0)
self._mapNode.ainColorHpFillRecoverLight:SetTarget(colorRedHide, AniTimeHighlight, AniTime)
end
end
function SkillInstanceShelockHpBar:PlayTweenShield(shieldValue, shieldValueMax)
local nWidth = 1 <= shieldValue / shieldValueMax and BarWidth or shieldValue / shieldValueMax * BarWidth
if shieldValue < self.nBeforeShield then
if self._mapNode.rtShieldDelay.sizeDelta.x < self._mapNode.rtShieldFill.sizeDelta.x then
self._mapNode.aniRtShieldDelay:SetTarget(self._mapNode.rtShieldFill.sizeDelta, 0)
end
self._mapNode.aniRtShieldFill:SetTarget(Vector2(nWidth, BarHeight), 0)
NovaAPI.SetImageColor(self._mapNode.imgShieldFillHighLight, colorWhite)
local delayTime = 0
if (self.nBeforeShield - shieldValue) / shieldValueMax > self.bigDamageThreshold then
NovaAPI.SetImageColor(self._mapNode.imgShieldDelay, colorWhite)
self._mapNode.ainColorShieldDelay:SetTarget(colorShieldDelay, 0.1, AniTime)
delayTime = 0.5
end
self._mapNode.aniRtShieldDelay:SetTarget(Vector2(nWidth, BarHeight), AniTime, delayTime)
self._mapNode.ainColorShieldFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + delayTime)
else
NovaAPI.SetImageColor(self._mapNode.imgShieldFillHighLight, colorWhite)
self._mapNode.ainColorShieldDelay:SetTarget(colorShieldDelay, 0)
self._mapNode.aniRtShieldDelay:SetTarget(Vector2(nWidth, BarHeight), AniTime)
self._mapNode.aniRtShieldFill:SetTarget(Vector2(nWidth, BarHeight), AniTime)
self._mapNode.ainColorShieldFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + AniTime)
end
end
function SkillInstanceShelockHpBar:KillTweenToughness()
self._mapNode.aniRtToughnessDelay:Stop()
self._mapNode.aniRtToughnessFill:Stop()
self._mapNode.ainColorToughnessHighlight:Stop()
end
function SkillInstanceShelockHpBar:PlayTweenToughness(toughness, toughnessMax)
self:KillTweenToughness()
local nWidth = 1 <= toughness / toughnessMax and ToughnessWidth or toughness / toughnessMax * ToughnessWidth
if self._mapNode.imgToughnessMaskDelay.sizeDelta.x < self._mapNode.imgToughnessMask.sizeDelta.x then
self._mapNode.imgToughnessMaskDelay.sizeDelta = self._mapNode.imgToughnessMask.sizeDelta
end
self._mapNode.imgToughnessMask.sizeDelta = Vector2(0 < nWidth and nWidth or 0, ToughnessHeight)
self._mapNode.rtHighlight.anchoredPosition = Vector2(871 < nWidth and nWidth - 12 or nWidth - 5, 0)
self._mapNode.imgLight.anchoredPosition = Vector2(-2, 871 < nWidth and -(nWidth - 871) * 0.75 or 3)
local delayTime = 0
if (self.nBeforeToughness - toughness) / toughnessMax > self.bigDamageThreshold then
delayTime = 0.5
self._mapNode.rtShakeRoot:Play("HPShake_in")
end
NovaAPI.SetCanvasGroupAlpha(self._mapNode.Highlight, 1)
self._mapNode.ainColorToughnessHighlight:SetTarget(0, AniTime, delayTime + AniTime)
self._mapNode.aniRtToughnessDelay:SetTarget(Vector2(nWidth, ToughnessHeight), AniTime, delayTime)
end
function SkillInstanceShelockHpBar:PlayTweenToughnessBroken()
self._mapNode.imgToughnessMask.sizeDelta = Vector2(0, ToughnessHeight)
self._mapNode.imgToughnessMaskDelay.sizeDelta = Vector2(0, ToughnessHeight)
self._mapNode.rtHighlight.anchoredPosition = Vector2(0, 0)
self._mapNode.rtNormal:SetActive(false)
self._mapNode.imgBroken:SetActive(true)
self._mapNode.ainColorToughnessBrokenChip:Play("imgBrokenChip_in")
self._mapNode.rtShakeRoot:Play("HPShake_in")
end
function SkillInstanceShelockHpBar:PlayTweenToughnessRecover()
self:KillTweenToughness()
self._mapNode.imgToughnessMask.sizeDelta = Vector2(0, ToughnessHeight)
self._mapNode.imgToughnessMaskDelay.sizeDelta = Vector2(0, ToughnessHeight)
self._mapNode.rtHighlight.anchoredPosition = Vector2(ToughnessWidth - 12, 0)
NovaAPI.SetCanvasGroupAlpha(self._mapNode.Highlight, 0)
self._mapNode.rtNormal:SetActive(true)
self._mapNode.imgBroken:SetActive(false)
self.tweenerToughness3 = self._mapNode.aniRtToughnessFill:SetTarget(Vector2(ToughnessWidth, ToughnessHeight), ToughnessRecoverTime)
end
function SkillInstanceShelockHpBar:ResetHit()
self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0)
self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, 0)
self._mapNode.ainColorHpDelayHighlight:SetTarget(colorHide, 0)
self._mapNode.ainColorShieldFillHighLight:SetTarget(colorHide, 0)
self.nBeforeHp = 0
self.nBeforeHpMax = 0
self.nBeforeShield1 = 0
self.nBeforeShield2 = 0
self.nBeforeShield3 = 0
self.nBeforeShield4 = 0
self.nBeforeToughness = 0
self._mapNode.rtNormal:SetActive(true)
self._mapNode.imgBroken:SetActive(false)
end
function SkillInstanceShelockHpBar:KillTween()
self._mapNode.aniRtHpDelay:Stop()
self._mapNode.ainColorHpDelay:Stop()
self._mapNode.aniRtHpFill:Stop()
self._mapNode.ainColorHpDelayHighlight:Stop()
self._mapNode.ainColorHpFillHighLight:Stop()
self._mapNode.ainColorHpFillRecoverLight:Stop()
self._mapNode.aniRtShieldDelay:Stop()
self._mapNode.ainColorShieldDelay:Stop()
self._mapNode.aniRtShieldFill:Stop()
self._mapNode.ainColorShieldFillHighLight:Stop()
self._mapNode.aniRtToughnessDelay:Stop()
self._mapNode.aniRtToughnessFill:Stop()
self._mapNode.ainColorToughnessHighlight:Stop()
end
function SkillInstanceShelockHpBar:SetHpBarGrid(nGrid1, nGrid2)
self.cond1 = nGrid1 / 100
self.cond2 = nGrid2 / 100
self._mapNode.imgLine[1].anchoredPosition = Vector2(BarWidth * self.cond1 + lineOffset, 0.3)
self._mapNode.imgLine[2].anchoredPosition = Vector2(BarWidth * self.cond2 + lineOffset, 0.3)
end
function SkillInstanceShelockHpBar:Awake()
self.bigDamageThreshold = ConfigTable.GetConfigNumber("BloodSpecialEffectThresholdValue") / 100
end
function SkillInstanceShelockHpBar:OnEnable()
self.bossId = 0
NovaAPI.SetComponentEnable(self._mapNode.BossCanvas, false)
self:ResetHit()
end
function SkillInstanceShelockHpBar:OnDisable()
self:KillTween()
self:ResetHit()
self._mapNode.rtBuff:UnbindEntity()
EventManager.RemoveEntityEvent("ShieldChanged", self.bossId, self, self.OnEvent_ShieldChanged)
EventManager.RemoveEntityEvent("HpChanged", self.bossId, self, self.OnEvent_HpChanged)
EventManager.RemoveEntityEvent("Dead", self.bossId, self, self.OnEvent_Deaded)
EventManager.RemoveEntityEvent("ClearSlef", self.bossId, self, self.OnEvent_Deaded)
EventManager.RemoveEntityEvent("BossBuffChanged", self.bossId, self, self.OnEvent_BuffChanged)
EventManager.RemoveEntityEvent("ToughnessStateChanged", self.bossId, self, self.OnEvent_ToughnessStateChanged)
EventManager.RemoveEntityEvent("ToughnessValueChanged", self.bossId, self, self.OnEvent_ToughnessValueChanged)
EventManager.RemoveEntityEvent("ToughnessShowStateChanged", self.bossId, self, self.OnEvent_ToughnessShowStateChanged)
self.bossId = 0
end
function SkillInstanceShelockHpBar:OnDestroy()
end
function SkillInstanceShelockHpBar:SetHp(hp, hpMax, bChange)
if self.bossId == 0 then
return
end
local nBeforePersent = self.nBeforeHp / self.nBeforeHpMax
if hpMax <= 0 then
self._mapNode.rtHpFillDelay.sizeDelta = Vector2(0, BarHeight)
self._mapNode.rtHpFill.sizeDelta = Vector2(0, BarHeight)
elseif bChange then
self._mapNode.rtHpFillDelay.sizeDelta = Vector2(hp / hpMax * BarWidth, BarHeight)
self._mapNode.rtHpFill.sizeDelta = Vector2(hp / hpMax * BarWidth, BarHeight)
else
self:PlayTweenHp(hp, hpMax)
end
local curPersent = hp / hpMax
if 0 < nBeforePersent and curPersent <= 0 then
local goGlow = self._mapNode.DailyShelockblood[3].transform:Find("UIParticle/glow")
local goStar = self._mapNode.DailyShelockblood[3].transform:Find("UIParticle/star")
GameUIUtils.RestartParticle(goGlow.gameObject)
GameUIUtils.RestartParticle(goStar.gameObject)
if self.parent ~= nil then
self.parent:OnStageChange(3)
end
elseif nBeforePersent > self.cond2 and curPersent < self.cond2 then
local goGlow = self._mapNode.DailyShelockblood[2].transform:Find("UIParticle/glow")
local goStar = self._mapNode.DailyShelockblood[2].transform:Find("UIParticle/star")
GameUIUtils.RestartParticle(goGlow.gameObject)
GameUIUtils.RestartParticle(goStar.gameObject)
if self.parent ~= nil then
self.parent:OnStageChange(2)
end
elseif nBeforePersent > self.cond1 and curPersent < self.cond1 then
local goGlow = self._mapNode.DailyShelockblood[1].transform:Find("UIParticle/glow")
local goStar = self._mapNode.DailyShelockblood[1].transform:Find("UIParticle/star")
GameUIUtils.RestartParticle(goGlow.gameObject)
GameUIUtils.RestartParticle(goStar.gameObject)
if self.parent ~= nil then
self.parent:OnStageChange(1)
end
end
self.nBeforeHp = hp
self.nBeforeHpMax = hpMax
end
function SkillInstanceShelockHpBar:OnEvent_HpChanged(hp, hpMax)
if hp == self.nBeforeHp then
self:SetHp(hp, hpMax, true)
else
self:SetHp(hp, hpMax)
end
end
function SkillInstanceShelockHpBar:OnEvent_ToughnessStateChanged(bBroken, nValue, nToughnessMax)
if bBroken then
self:SetToughness(0, nToughnessMax, true)
elseif nValue ~= 0 then
self:SetToughness(nToughnessMax, nToughnessMax, true)
end
end
function SkillInstanceShelockHpBar:OnEvent_ToughnessValueChanged(toughness, toughnessMax)
self:SetToughness(toughness, toughnessMax, false)
end
function SkillInstanceShelockHpBar:OnEvent_ToughnessShowStateChanged(bShow)
if bShow then
self._mapNode.rtToughness.transform.localScale = Vector3.one
else
self._mapNode.rtToughness.transform.localScale = Vector3.zero
end
end
function SkillInstanceShelockHpBar:OnEvent_Deaded()
self:AddTimer(1, 1.6, "CloseUI", true, true, nil, nil)
end
function SkillInstanceShelockHpBar:OpenUI(bossId, nDataId, parent)
self.bossId = bossId
self.parent = parent
self:ResetHit()
self:KillTween()
local mapMonster = ConfigTable.GetData("Monster", nDataId)
if mapMonster ~= nil then
end
NovaAPI.SetComponentEnable(self._mapNode.BossCanvas, true)
NovaAPI.SetCanvasGroupAlpha(self._mapNode.BossCanvasGroup, 0)
self:InitBuff()
local hp = AdventureModuleHelper.GetEntityHp(self.bossId)
local hpMax = AdventureModuleHelper.GetEntityMaxHp(self.bossId)
local toughness = AdventureModuleHelper.GetMonsterToughness(self.bossId)
local toughnessMax = AdventureModuleHelper.GetMonsterToughnessMax(self.bossId)
self._mapNode.rtToughness.transform.localScale = Vector3.one
self:SetHp(hp, hpMax, true)
self:SetToughness(toughness, toughnessMax, false, true)
local shieldValue, shieldValueMax = AdventureModuleHelper.GetEntityShieldValue(self.bossId)
self:SetShield(shieldValue, shieldValueMax, true)
self._mapNode.rtBuff:BindEntity(self.bossId)
EventManager.AddEntityEvent("ShieldChanged", self.bossId, self, self.OnEvent_ShieldChanged)
EventManager.AddEntityEvent("HpChanged", self.bossId, self, self.OnEvent_HpChanged)
EventManager.AddEntityEvent("Dead", self.bossId, self, self.OnEvent_Deaded)
EventManager.AddEntityEvent("ClearSlef", self.bossId, self, self.OnEvent_Deaded)
EventManager.AddEntityEvent("BossBuffChanged", self.bossId, self, self.OnEvent_BuffChanged)
EventManager.AddEntityEvent("ToughnessStateChanged", self.bossId, self, self.OnEvent_ToughnessStateChanged)
EventManager.AddEntityEvent("ToughnessValueChanged", self.bossId, self, self.OnEvent_ToughnessValueChanged)
EventManager.AddEntityEvent("ToughnessShowStateChanged", self.bossId, self, self.OnEvent_ToughnessShowStateChanged)
self.bInit = true
self.bossHUDAnimTweener = Sequence()
self.bossHUDAnimTweener:Append(self._mapNode.BossCanvasGroup:DOFade(1, 0.5))
self.bossHUDAnimTweener:Join(self._mapNode.cgBuffScrollView:DOFade(1, 0.5))
self.bossHUDAnimTweener:SetUpdate(true)
self._mapNode.aniRtHpDelay:SetTarget(Vector2(0, BarHeight), 0)
self._mapNode.aniRtHpFill:SetTarget(Vector2(0, BarHeight), 0)
self._mapNode.aniRtHpDelay:SetTarget(Vector2(BarWidth, BarHeight), 0.5, 0.5)
self._mapNode.aniRtHpFill:SetTarget(Vector2(BarWidth, BarHeight), 0.5, 0.5)
local InitCompleteCallback = function()
self.bInit = false
self:SetHp(self.nBeforeHp, self.nBeforeHpMax)
end
self:AddTimer(1, 1, InitCompleteCallback, true, true, true)
end
function SkillInstanceShelockHpBar:SetShield(shieldValue, shieldValueMax, bChange)
if self.bossId == 0 then
return
end
if shieldValue <= 0 then
self._mapNode.rtShieldFill.sizeDelta = Vector2(0, BarHeight)
self._mapNode.rtShieldDelay.sizeDelta = Vector2(0, BarHeight)
elseif bChange then
self._mapNode.rtShieldFill.sizeDelta = Vector2(shieldValue / shieldValueMax * BarWidth, BarHeight)
self._mapNode.rtShieldDelay.sizeDelta = Vector2(shieldValue / shieldValueMax * BarWidth, BarHeight)
else
self:PlayTweenShield(shieldValue, shieldValueMax)
end
self.nBeforeShield = shieldValue
self.nBeforeShieldMax = shieldValueMax
end
function SkillInstanceShelockHpBar:SetToughness(toughness, toughnessMax, bState, bChange)
if self.bossId == 0 then
return
end
if toughnessMax <= 0 then
self._mapNode.rtToughness:SetActive(false)
elseif bChange then
self._mapNode.imgToughnessMask.sizeDelta = Vector2(toughness / toughnessMax * ToughnessWidth, ToughnessHeight)
self._mapNode.imgToughnessMaskDelay.sizeDelta = Vector2(toughness / toughnessMax * ToughnessWidth, ToughnessHeight)
NovaAPI.SetCanvasGroupAlpha(self._mapNode.Highlight, 0)
elseif bState then
if toughness == 0 then
self:PlayTweenToughnessBroken()
else
self:PlayTweenToughnessRecover()
end
else
self:PlayTweenToughness(toughness, toughnessMax)
end
self.nBeforeToughness = toughness
end
function SkillInstanceShelockHpBar:OnEvent_ShieldChanged(value1, value2)
if value1 == self.nBeforeShield then
self:SetShield(value1, value2, true)
else
self:SetShield(value1, value2)
end
end
function SkillInstanceShelockHpBar:OnEvent_BuffChanged(buffId, bGet)
if self.bossId == 0 then
return
end
local buffList = AdventureModuleHelper.GetEntityBuffList(self.bossId)
if not buffList then
self._mapNode.BuffScrollView.gameObject:SetActive(false)
return
end
self.buffList = {}
local bHasBuff = false
for i = 0, buffList.Count - 1 do
local nBuffId = buffList[i].buffConfig.Id
local mapCfg = ConfigTable.GetData_Buff(nBuffId)
if nBuffId == buffId then
bHasBuff = true
if bGet and mapCfg.IsShow then
table.insert(self.buffList, {
nId = buffList[i].buffConfig.Id,
nNum = buffList[i]:GetBuffNum(),
nLeftTime = buffList[i]:GetBuffLeftTime():AsFloat()
})
end
elseif mapCfg.IsShow then
table.insert(self.buffList, {
nId = buffList[i].buffConfig.Id,
nNum = buffList[i]:GetBuffNum(),
nLeftTime = buffList[i]:GetBuffLeftTime():AsFloat()
})
end
end
if bHasBuff == false and bGet then
table.insert(self.buffList, {
nId = buffId,
nNum = 1,
nLeftTime = ConfigTable.GetData_Buff(buffId).Time * ConfigData.IntFloatPrecision
})
end
self:RefreshBuff()
end
function SkillInstanceShelockHpBar:CloseUI()
NovaAPI.SetCanvasGroupAlpha(self._mapNode.BossCanvasGroup, 1)
self.bossHUDAnimTweener = Sequence()
self.bossHUDAnimTweener:Append(self._mapNode.BossCanvasGroup:DOFade(0, 0.5))
self.bossHUDAnimTweener:OnComplete(function()
NovaAPI.SetComponentEnable(self._mapNode.BossCanvas, false)
end)
self.bossHUDAnimTweener:SetUpdate(true)
self._mapNode.rtBuff:UnbindEntity()
EventManager.RemoveEntityEvent("ShieldChanged", self.bossId, self, self.OnEvent_ShieldChanged)
EventManager.RemoveEntityEvent("HpChanged", self.bossId, self, self.OnEvent_HpChanged)
EventManager.RemoveEntityEvent("Dead", self.bossId, self, self.OnEvent_Deaded)
EventManager.RemoveEntityEvent("ClearSlef", self.bossId, self, self.OnEvent_Deaded)
EventManager.RemoveEntityEvent("BossBuffChanged", self.bossId, self, self.OnEvent_BuffChanged)
EventManager.RemoveEntityEvent("ToughnessStateChanged", self.bossId, self, self.OnEvent_ToughnessStateChanged)
EventManager.RemoveEntityEvent("ToughnessValueChanged", self.bossId, self, self.OnEvent_ToughnessValueChanged)
EventManager.RemoveEntityEvent("ToughnessShowStateChanged", self.bossId, self, self.OnEvent_ToughnessShowStateChanged)
self.bossId = 0
end
function SkillInstanceShelockHpBar:OnEvent_HudShow(bShow)
if bShow then
NovaAPI.SetCanvasGroupAlpha(self._mapNode.BossCanvasGroup, 1)
else
NovaAPI.SetCanvasGroupAlpha(self._mapNode.BossCanvasGroup, 1)
end
end
return SkillInstanceShelockHpBar