Files
SL1900 08b515afd9 Major Update - 2.0.0.143
EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
2026-10-20 13:00:00 +09:00

46 lines
1.6 KiB
Lua

local SoldierBattlePanel = class("SoldierBattlePanel", BasePanel)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
SoldierBattlePanel.OpenMinMap = true
SoldierBattlePanel._bAddToBackHistory = false
SoldierBattlePanel._tbDefine = {
{
sPrefabPath = "Soldier/Battle/SoldierRoomInfo.prefab",
sCtrlName = "Game.UI.Soldier.Battle.SoldierRoomInfoCtrl"
},
{
sPrefabPath = "Battle/AdventureMainUI/BattlePopupTips.prefab",
sCtrlName = "Game.UI.Battle.BattlePopupTipsCtrl"
},
{
sPrefabPath = "Soldier/Battle/SoldierPausePanel.prefab",
sCtrlName = "Game.UI.Soldier.Battle.SoldierPauseCtrl"
},
{
sPrefabPath = "Soldier/Battle/SoldierSubSkillDisplay.prefab",
sCtrlName = "Game.UI.Soldier.Battle.SoldierSkillDisplayCtrl"
}
}
function SoldierBattlePanel:Awake()
self.BattleType = GameEnum.worldLevelType.Dynamic
self.DynamicType = GameEnum.dynamicLevelType.SoldierChess
self.trUIRoot = GameObject.Find("---- UI ----").transform
self.tbChess = self._tbParam[1]
self.tbPartner = self._tbParam[2]
self.nTotalTime = self._tbParam[3]
end
function SoldierBattlePanel:OnEnable()
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
EventManager.Hit(EventId.OpenPanel, PanelId.Hud, false, false, false, true)
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
end
cs_coroutine.start(wait)
EventManager.Hit("RefreshSoldierChessList", self.tbChess)
end
function SoldierBattlePanel:OnAfterEnter()
EventManager.Hit(EventId.SubSkillDisplayInit, self._tbParam[1])
end
function SoldierBattlePanel:OnDisable()
end
return SoldierBattlePanel