Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

43 lines
996 B
Lua

local BuildDiscCtrl = class("BuildDiscCtrl", BaseCtrl)
BuildDiscCtrl._mapNodeConfig = {
goDiscSkill = {
nCount = 3,
sCtrlName = "Game.UI.StarTower.Build.BuildDiscSkillCtrl"
},
btnDisc = {
sComponentName = "UIButton",
callback = "OnBtnClick_Disc"
},
txtDiscName = {sComponentName = "TMP_Text"},
imgDiscIcon = {sComponentName = "Image"}
}
BuildDiscCtrl._mapEventConfig = {}
function BuildDiscCtrl:Refresh(tbDisc, nIndex)
end
function BuildDiscCtrl:Awake()
end
function BuildDiscCtrl:OnEnable()
end
function BuildDiscCtrl:OnDisable()
end
function BuildDiscCtrl:OnDestroy()
end
function BuildDiscCtrl:OnRelease()
end
function BuildDiscCtrl:OnBtnClick_Disc(btn)
local nIdx = 0
local nDiscId = 0
local tbAllDisc = {}
for nId, v in pairs(self.tbDisc) do
nIdx = nIdx + 1
if nIdx == self.nIndex then
nDiscId = nId
end
table.insert(tbAllDisc, nId)
end
if nDiscId ~= 0 then
EventManager.Hit(EventId.OpenPanel, PanelId.Disc, nDiscId, tbAllDisc)
end
end
return BuildDiscCtrl