Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

98 lines
3.1 KiB
Lua

local BaseCtrl = require("GameCore.UI.BaseCtrl")
local AffinityRewardCtrl = class("AffinityRewardCtrl", BaseCtrl)
AffinityRewardCtrl._mapNodeConfig = {
anit_window_01 = {sNodeName = "t_window", sComponentName = "Animator"},
got_fullscreen_blur_black = {
sNodeName = "t_fullscreen_blur_black",
sComponentName = "GameObject"
},
btnsnapshot = {
sNodeName = "snapshot",
sComponentName = "Button",
callback = "OnBtn_ClickClose"
},
btnClose = {
sNodeName = "btnClose",
sComponentName = "UIButton",
callback = "OnBtn_ClickClose"
},
svList = {
sComponentName = "LoopScrollView"
},
txtWindowTitle = {
sComponentName = "TMP_Text",
sLanguageId = "CharacterRelation_Favour_Reward"
}
}
AffinityRewardCtrl._mapEventConfig = {}
function AffinityRewardCtrl:Awake()
local tbParam = self:GetPanelParam()
self.curNpcId = tbParam[1]
self.curNpcAffinityGroup = 0
self.tbAffinityCfgData = {}
self.mapGridCtrl = {}
self.mapNPCAffinityData = PlayerData.StarTower:GetNpcAffinityData(self.curNpcId)
local mapNpcCfgData = ConfigTable.GetData("StarTowerNPC", self.curNpcId)
if mapNpcCfgData ~= nil then
self.curNpcAffinityGroup = mapNpcCfgData.AffinityGroupId
end
end
function AffinityRewardCtrl:OnEnable()
self._mapNode.anit_window_01:Play("t_window_04_t_in")
self._mapNode.got_fullscreen_blur_black:SetActive(true)
local forEachNpcAffinity = function(mapData)
if mapData.AffinityGroupId == self.curNpcAffinityGroup and mapData.Level > 0 then
table.insert(self.tbAffinityCfgData, mapData)
end
end
ForEachTableLine(DataTable.NPCAffinityGroup, forEachNpcAffinity)
local sort = function(a, b)
return a.Level < b.Level
end
table.sort(self.tbAffinityCfgData, sort)
local nIdx = 1
for i, mapData in ipairs(self.tbAffinityCfgData) do
if self.mapNPCAffinityData.Level < mapData.Level then
nIdx = i
break
end
end
for nInstanceId, objCtrl in pairs(self.mapGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.mapGridCtrl[nInstanceId] = nil
end
self._mapNode.svList:Init(#self.tbAffinityCfgData, self, self.OnRefreshGrid, nil)
if 2 <= nIdx then
nIdx = nIdx - 2
else
nIdx = 0
end
self._mapNode.svList:SetScrollGridPos(nIdx)
end
function AffinityRewardCtrl:OnDisable()
for nInstanceId, objCtrl in pairs(self.mapGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.mapGridCtrl[nInstanceId] = nil
end
self.mapGridCtrl = {}
end
function AffinityRewardCtrl:OnRefreshGrid(goGrid, gridIndex)
local nInstanceId = goGrid:GetInstanceID()
local objCtrl = self.mapGridCtrl[nInstanceId]
if objCtrl == nil then
objCtrl = self:BindCtrlByNode(goGrid, "Game.UI.StarTowerBook.Affinity.AffinityRewardGridCtrl")
self.mapGridCtrl[nInstanceId] = objCtrl
end
local mapCfgData = self.tbAffinityCfgData[gridIndex + 1]
objCtrl:Refresh(mapCfgData, self.mapNPCAffinityData)
end
function AffinityRewardCtrl:OnBtn_ClickClose()
self._mapNode.anit_window_01:Play("t_window_04_t_out")
self._mapNode.got_fullscreen_blur_black:SetActive(false)
self:AddTimer(1, 0.3, "OnCloseAnimFinish", true, true, true)
end
function AffinityRewardCtrl:OnCloseAnimFinish()
EventManager.Hit(EventId.ClosePanel, PanelId.NpcAffinityRewardPanel)
end
return AffinityRewardCtrl