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SL1900 80af235e05 Update - 1.12.0.120
EN: 1.12.0.120
CN: 1.12.0.120
JP: 1.12.0.124
KR: 1.12.0.124
2026-06-30 14:30:00 +09:00

69 lines
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Lua
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local PotentialBookCharItemCtrl = class("PotentialBookCharItemCtrl", BaseCtrl)
PotentialBookCharItemCtrl._mapNodeConfig = {
imgNormal = {},
imgChar = {sComponentName = "Image"},
imgLockMask = {sComponentName = "Image"},
goUnlock = {},
txtName = {sComponentName = "TMP_Text"},
txtCollect = {sComponentName = "TMP_Text"},
txtLock = {
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Book_Char_Lock"
},
imgEmpty = {},
txtEmpty = {
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Book_FateCard_Empty"
},
redDotChar = {}
}
PotentialBookCharItemCtrl._mapEventConfig = {}
PotentialBookCharItemCtrl._mapRedDotConfig = {}
function PotentialBookCharItemCtrl:InitItem(nCharId)
self.nCharId = nCharId
self.nElement = 0
local bUnlock = PlayerData.Char:CheckCharUnlock(nCharId)
self._mapNode.imgEmpty.gameObject:SetActive(nCharId == 0)
self._mapNode.imgNormal.gameObject:SetActive(nCharId ~= 0)
self._mapNode.imgNormal.gameObject:SetActive(nCharId ~= 0)
self._mapNode.imgLockMask.gameObject:SetActive(nCharId ~= 0 and not bUnlock)
self._mapNode.goUnlock.gameObject:SetActive(nCharId ~= 0 and bUnlock)
self._mapNode.imgChar.gameObject:SetActive(bUnlock)
if nCharId ~= 0 then
local mapCharCfg = ConfigTable.GetData_Character(nCharId)
if mapCharCfg ~= nil then
self.nElement = mapCharCfg.EET
local sName = self:_temp_proc_name(mapCharCfg.Name)
NovaAPI.SetTMPText(self._mapNode.txtName, sName)
local nSkinId = mapCharCfg.DefaultSkinId
local mapSkin = ConfigTable.GetData_CharacterSkin(nSkinId)
if mapSkin ~= nil then
self:SetPngSprite(self._mapNode.imgChar, mapSkin.Icon .. AllEnum.CharHeadIconSurfix.GC)
self:SetPngSprite(self._mapNode.imgLockMask, mapSkin.Icon .. AllEnum.CharHeadIconSurfix.GC)
end
self:RefreshCount()
end
end
RedDotManager.RegisterNode(RedDotDefine.StarTowerBook_Potential_Char, {
self.nElement,
self.nCharId
}, self._mapNode.redDotChar, nil, nil, true)
end
function PotentialBookCharItemCtrl:RefreshCount()
local nCount, nAllCount = PlayerData.StarTowerBook:GetCharPotentialCount(self.nCharId)
NovaAPI.SetTMPText(self._mapNode.txtCollect, string.format("%s/%s", nCount, nAllCount))
end
function PotentialBookCharItemCtrl:Awake()
self.tbRedDotRegister = {}
end
function PotentialBookCharItemCtrl:OnDisable()
end
function PotentialBookCharItemCtrl:_temp_proc_name(sName)
local _sName = string.gsub(sName, "%(", [[
(]])
local _sName = string.gsub(_sName, "", "\n")
return _sName
end
return PotentialBookCharItemCtrl