Files
SL1900 80af235e05 Update - 1.12.0.120
EN: 1.12.0.120
CN: 1.12.0.120
JP: 1.12.0.124
KR: 1.12.0.124
2026-06-30 14:30:00 +09:00

136 lines
4.7 KiB
Lua

local StarTowerFastBattlePanel = class("StarTowerFastBattlePanel", BasePanel)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
StarTowerFastBattlePanel._tbDefine = {
{
sPrefabPath = "StarTowerFastBattle/StarTowerFastBattlePanel.prefab",
sCtrlName = "Game.UI.StarTowerFastBattle.StarTowerFastBattleCtrl"
},
{
sPrefabPath = "StarTower/PotentialSelectPanel.prefab",
sCtrlName = "Game.UI.StarTower.Potential.PotentialSelectCtrl"
},
{
sPrefabPath = "StarTower/PotentialLevelUpPanel.prefab",
sCtrlName = "Game.UI.StarTower.Potential.PotentialLevelUpCtrl"
},
{
sPrefabPath = "StarTower/FateCardSelectPanel.prefab",
sCtrlName = "Game.UI.StarTower.FateCard.FateCardSelectCtrl"
},
{
sPrefabPath = "StarTower/DiscSkillActivePanel.prefab",
sCtrlName = "Game.UI.StarTower.DiscTips.DiscSkillActiveCtrl"
},
{
sPrefabPath = "StarTower/StarTowerNotePanel.prefab",
sCtrlName = "Game.UI.StarTower.StarTowerNoteCtrl"
},
{
sPrefabPath = "StarTower/StarTowerDepotPanel.prefab",
sCtrlName = "Game.UI.StarTower.Depot.StarTowerDepotCtrl"
}
}
function StarTowerFastBattlePanel:Awake()
self.trUIRoot = GameObject.Find("---- UI ----").transform
local tbParams = self:GetPanelParam()
assert(type(tbParams) == "table" and tbParams[1] ~= nil, "StarTowerFastBattlePanel: 缺少初始化参数")
local tbStarTowerInfo = tbParams[1]
local luaClass = require("Game.Adventure.StarTower.StarTowerSweepData")
self.LevelData = luaClass.new(tbStarTowerInfo.Meta.Id)
self.LevelData:Init(tbStarTowerInfo.Meta, tbStarTowerInfo.Room, tbStarTowerInfo.Bag)
EventManager.Hit("SetStarTowerSweepData", self.LevelData)
self.tbTeam = self.LevelData.tbTeam
self.tbDisc = self.LevelData.tbDisc
self.mapCharData = self.LevelData.mapCharData
self.mapDiscData = self.LevelData.mapDiscData
self.mapPotentialAddLevel = self.LevelData.mapPotentialAddLevel
self.nStarTowerId = self.LevelData.nTowerId
self.tbShowNote = {}
local mapCfg = ConfigTable.GetData("StarTower", self.nStarTowerId)
if mapCfg ~= nil then
local nDropGroup = mapCfg.SubNoteSkillDropGroupId
local tbNoteDrop = CacheTable.GetData("_SubNoteSkillDropGroup", nDropGroup)
if tbNoteDrop ~= nil then
for _, v in ipairs(tbNoteDrop) do
table.insert(self.tbShowNote, v.SubNoteSkillId)
end
end
end
table.sort(self.tbShowNote, function(a, b)
return a < b
end)
self.mapNoteNeed = {}
for nIndex, nDiscId in ipairs(self.tbDisc) do
if 3 < nIndex then
break
end
local mapDiscData = self.mapDiscData[nDiscId]
if mapDiscData ~= nil then
local tbNeedNote = mapDiscData.tbSkillNeedNote
for _, mapNeedNote in ipairs(tbNeedNote) do
if self.mapNoteNeed[mapNeedNote.nId] == nil then
self.mapNoteNeed[mapNeedNote.nId] = 0
end
self.mapNoteNeed[mapNeedNote.nId] = self.mapNoteNeed[mapNeedNote.nId] + mapNeedNote.nCount
end
end
end
GamepadUIManager.EnterAdventure(true)
end
function StarTowerFastBattlePanel:SetTop(goCanvas)
local nTopLayer = 0
if nil ~= self.trUIRoot then
local nChildCount = self.trUIRoot.childCount
local trChild
for i = 1, nChildCount do
trChild = self.trUIRoot:GetChild(i - 1)
nTopLayer = math.max(nTopLayer, NovaAPI.GetCanvasSortingOrder(trChild:GetComponent("Canvas")))
end
end
if 0 < nTopLayer then
NovaAPI.SetCanvasSortingOrder(goCanvas, nTopLayer + 1)
end
end
function StarTowerFastBattlePanel:CheckMainChar(nCharId)
if self.tbTeam ~= nil then
for k, v in ipairs(self.tbTeam) do
if v == nCharId then
return k == 1
end
end
end
return false
end
function StarTowerFastBattlePanel:GetSkillLevel(nCharId)
local mapChar = self.mapCharData[nCharId]
local tbList = {}
tbList[GameEnum.skillSlotType.NORMAL] = mapChar and mapChar.tbSkillLvs[1] or 1
tbList[GameEnum.skillSlotType.B] = mapChar and mapChar.tbSkillLvs[2] or 1
tbList[GameEnum.skillSlotType.C] = mapChar and mapChar.tbSkillLvs[3] or 1
tbList[GameEnum.skillSlotType.D] = mapChar and mapChar.tbSkillLvs[4] or 1
return tbList
end
function StarTowerFastBattlePanel:OnEnable()
PlayerData.State:SetStarTowerSweepState(true)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormation)
EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormationDisc)
EventManager.Hit(EventId.ClosePanel, PanelId.RegionBossFormation)
end
cs_coroutine.start(wait)
end
function StarTowerFastBattlePanel:OnDisable()
PlayerData.State:SetStarTowerSweepState(false)
GamepadUIManager.QuitAdventure()
end
function StarTowerFastBattlePanel:OnDestroy()
self.LevelData:UnBindEvent()
EventManager.Hit("SetStarTowerSweepData")
end
function StarTowerFastBattlePanel:OnRelease()
end
function StarTowerFastBattlePanel:OnAfterEnter()
end
return StarTowerFastBattlePanel