Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

149 lines
5.1 KiB
Lua

local ReceiveAutoTransCtrl = class("ReceiveAutoTransCtrl", BaseCtrl)
ReceiveAutoTransCtrl._mapNodeConfig = {
aniBlur = {
sNodeName = "t_fullscreen_blur_blue",
sComponentName = "Animator"
},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
SuccessBar = {
sCtrlName = "Game.UI.SuccessBarEx.SuccessBarCtrl"
},
txtDstTitle = {
sComponentName = "TMP_Text",
sLanguageId = "AutoTrans_DstItem"
},
txtTip = {
sComponentName = "TMP_Text",
sLanguageId = "AutoTrans_Tip"
},
goSrcList = {nCount = 2},
goDstList = {nCount = 2},
trSrcList = {sNodeName = "goSrcList1", sComponentName = "Transform"},
trDstList = {sNodeName = "goDstList1", sComponentName = "Transform"},
goSrcItem = {},
goDstItem = {},
svSrc = {
sComponentName = "LoopScrollView"
},
svDst = {
sComponentName = "LoopScrollView"
},
ani1 = {sNodeName = "Src", sComponentName = "Animator"},
ani2 = {sNodeName = "Arrow", sComponentName = "Animator"},
ani3 = {sNodeName = "Dst", sComponentName = "Animator"}
}
ReceiveAutoTransCtrl._mapEventConfig = {}
function ReceiveAutoTransCtrl:Open()
self:RefreshContent()
self._mapNode.SuccessBar.gameObject:SetActive(true)
self._mapNode.SuccessBar:PlayAni(AllEnum.SuccessBar.Purple, self.tbAni, 4)
EventManager.Hit(EventId.TemporaryBlockInput, 0.8)
end
function ReceiveAutoTransCtrl:RefreshContent()
self.tbAni = {}
self.tbSrc = self._panel.tbSrc
self.tbDst = self._panel.tbDst
local nSrcCount = #self.tbSrc
self._mapNode.goSrcList[1]:SetActive(nSrcCount < 8)
self._mapNode.goSrcList[2]:SetActive(8 <= nSrcCount)
if nSrcCount < 8 then
delChildren(self._mapNode.trSrcList)
for _, mapItem in ipairs(self.tbSrc) do
local goItem = instantiate(self._mapNode.goSrcItem, self._mapNode.trSrcList)
goItem:SetActive(true)
self:RefreshGrid(goItem, mapItem)
local btnGrid = goItem.transform:Find("btnGrid"):GetComponent("UIButton")
btnGrid.onClick:RemoveAllListeners()
local cbSelect = function()
self:OnSelectItem(mapItem.Tid, btnGrid)
end
btnGrid.onClick:AddListener(cbSelect)
end
else
self._mapNode.svSrc:Init(nSrcCount, self, self.OnGridRefreshSrc, self.OnGridBtnClickSrc)
end
table.insert(self.tbAni, self._mapNode.ani1)
table.insert(self.tbAni, self._mapNode.ani2)
local nDstCount = #self.tbDst
self._mapNode.goDstList[1]:SetActive(nDstCount < 6)
self._mapNode.goDstList[2]:SetActive(6 <= nDstCount)
if nDstCount < 6 then
delChildren(self._mapNode.trDstList)
for _, mapItem in ipairs(self.tbDst) do
local goItem = instantiate(self._mapNode.goDstItem, self._mapNode.trDstList)
goItem:SetActive(true)
self:RefreshGrid(goItem, mapItem)
local btnGrid = goItem.transform:Find("btnGrid"):GetComponent("UIButton")
btnGrid.onClick:RemoveAllListeners()
local cbSelect = function()
self:OnSelectItem(mapItem.Tid, btnGrid)
end
btnGrid.onClick:AddListener(cbSelect)
end
else
self._mapNode.svDst:Init(nDstCount, self, self.OnGridRefreshDst, self.OnGridBtnClickDst)
end
table.insert(self.tbAni, self._mapNode.ani3)
end
function ReceiveAutoTransCtrl:OnGridRefreshSrc(goGrid, gridIndex)
local nIndex = gridIndex + 1
local mapItem = self.tbSrc[nIndex]
self:RefreshGrid(goGrid, mapItem)
end
function ReceiveAutoTransCtrl:OnGridRefreshDst(goGrid, gridIndex)
local nIndex = gridIndex + 1
local mapItem = self.tbDst[nIndex]
self:RefreshGrid(goGrid, mapItem)
end
function ReceiveAutoTransCtrl:RefreshGrid(goGrid, mapItem)
local nInstanceId = goGrid:GetInstanceID()
if not self.tbGridCtrl[nInstanceId] then
self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid.transform:Find("btnGrid").gameObject, "Game.UI.TemplateEx.TemplateItemCtrl")
end
local mapCfg = ConfigTable.GetData_Item(mapItem.Tid)
if mapCfg then
if mapCfg.Type == GameEnum.itemType.Char then
self.tbGridCtrl[nInstanceId]:SetChar(mapItem.Tid, mapItem.Qty, nil, mapItem.rewardType)
else
self.tbGridCtrl[nInstanceId]:SetItem(mapItem.Tid, mapCfg.Rarity, mapItem.Qty, nil, nil, mapItem.rewardType and mapItem.rewardType == AllEnum.RewardType.First, mapItem.rewardType and mapItem.rewardType == AllEnum.RewardType.Three, true)
end
end
end
function ReceiveAutoTransCtrl:OnGridBtnClickSrc(goGrid, gridIndex)
local nIndex = gridIndex + 1
self:OnSelectItem(self.tbSrc[nIndex].Tid, goGrid.transform:Find("btnGrid"))
end
function ReceiveAutoTransCtrl:OnGridBtnClickDst(goGrid, gridIndex)
local nIndex = gridIndex + 1
self:OnSelectItem(self.tbDst[nIndex].Tid, goGrid.transform:Find("btnGrid"))
end
function ReceiveAutoTransCtrl:OnSelectItem(itemId, btn)
UTILS.ClickItemGridWithTips(itemId, btn.transform, false, true, false)
end
function ReceiveAutoTransCtrl:Awake()
self.tbGridCtrl = {}
end
function ReceiveAutoTransCtrl:OnEnable()
self._mapNode.aniBlur.gameObject:SetActive(true)
self:Open()
end
function ReceiveAutoTransCtrl:OnDisable()
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self.tbGridCtrl = {}
end
function ReceiveAutoTransCtrl:OnDestroy()
end
function ReceiveAutoTransCtrl:OnBtnClick_Close(btn)
if self._panel.callback then
self._panel.callback()
end
EventManager.Hit(EventId.ClosePanel, PanelId.ReceiveAutoTrans)
end
return ReceiveAutoTransCtrl