Files
StellaSora_DataLua/lua/game/ui/templateex/templatebattleassetbarctrl.lua
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

18 lines
697 B
Lua

local TemplateBattleAssetBarCtrl = class("TemplateBattleAssetBarCtrl", BaseCtrl)
local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
TemplateBattleAssetBarCtrl._mapNodeConfig = {
imgCoinIcon = {sComponentName = "Image"},
txtCoinCount = {sComponentName = "TMP_Text"}
}
function TemplateBattleAssetBarCtrl:Awake()
self.rtObj = self.gameObject:GetComponent("RectTransform")
end
function TemplateBattleAssetBarCtrl:RefreshBar(assetId, assetCount)
self:SetSprite_Coin(self._mapNode.imgCoinIcon, assetId)
NovaAPI.SetTMPText(self._mapNode.txtCoinCount, assetCount)
if nil ~= self.rtObj then
LayoutRebuilder.ForceRebuildLayoutImmediate(self.rtObj)
end
end
return TemplateBattleAssetBarCtrl