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SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

24 lines
668 B
Lua

local TemplateDiscStarCtrl = class("TemplateDiscStarCtrl", BaseCtrl)
TemplateDiscStarCtrl._mapNodeConfig = {
tbStar = {
sNodeName = "btnStar",
nCount = 6,
sComponentName = "Image"
}
}
TemplateDiscStarCtrl._mapEventConfig = {}
function TemplateDiscStarCtrl:SetStar(nStar, nRare)
if nStar ~= nil then
self.gameObject:SetActive(true)
for i = 1, 6 do
self._mapNode.tbStar[i].gameObject:SetActive(i <= nStar + 1)
if i <= nStar + 1 then
self:SetAtlasSprite(self._mapNode.tbStar[i], "12_rare", AllEnum.FrameType_New.DiscLimitS .. AllEnum.FrameColor_New[nRare])
end
end
else
self.gameObject:SetActive(false)
end
end
return TemplateDiscStarCtrl