Files
StellaSora_DataLua/lua/game/ui/templateex/templaterandompropertyctrl.lua
SL1900 e0549005e1 Update - 1.9.0.103
EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
2026-04-18 00:15:00 +09:00

111 lines
4.6 KiB
Lua

local TemplateRandomPropertyCtrl = class("TemplateRandomPropertyCtrl", BaseCtrl)
local ValueColor = {
up = Color(0.5490196078431373, 0.6745098039215687, 0.34901960784313724, 1),
down = Color(0.3764705882352941, 0.6901960784313725, 0.050980392156862744, 1),
black = Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764, 1)
}
TemplateRandomPropertyCtrl._mapNodeConfig = {
imgBg = {sComponentName = "Image"},
imgUp = {},
txtTag = {sComponentName = "TMP_Text"},
txtProperty = {sComponentName = "TMP_Text"},
txtPropertyValue = {sComponentName = "TMP_Text"},
txtPropertyValueBefore = {sComponentName = "TMP_Text"},
TMP_Link = {
sNodeName = "txtProperty",
sComponentName = "TMPHyperLink",
callback = "OnLinkClick_Word"
}
}
TemplateRandomPropertyCtrl._mapEventConfig = {}
function TemplateRandomPropertyCtrl:SetProperty(nAttrId, nCharId, bLock, nAddCount, bShowBefore)
self.nCharId = nCharId
self.mapCfg = nil
if nAddCount and 0 < nAddCount then
local mapCfg = ConfigTable.GetData("CharGemAttrValue", nAttrId)
if mapCfg then
local nId = mapCfg.TypeId * 100 + nAddCount + mapCfg.Level
self.mapCfg = ConfigTable.GetData("CharGemAttrValue", nId)
end
else
self.mapCfg = ConfigTable.GetData("CharGemAttrValue", nAttrId)
end
if not self.mapCfg then
return
end
local mapAttributeDesc = self:_GetAttributeDesc()
if not mapAttributeDesc then
return
end
NovaAPI.SetTMPText(self._mapNode.txtTag, ConfigTable.GetUIText("Equipment_AttrTag_" .. self.mapCfg.Tag))
local sValue = ""
sValue = self:_TransValueFormat(tonumber(self.mapCfg.Value), mapAttributeDesc.isPercent, mapAttributeDesc.Format, self.mapCfg.Tag ~= GameEnum.CharGemAttrTag.ATTR)
NovaAPI.SetTMPText(self._mapNode.txtProperty, UTILS.SubDesc(mapAttributeDesc.RandomAttrDesc, nil, nil, {nCharId = nCharId}))
NovaAPI.SetTMPText(self._mapNode.txtPropertyValue, sValue)
NovaAPI.SetTMPColor(self._mapNode.txtPropertyValue, ValueColor.black)
self:SetAttrLock(bLock)
self._mapNode.imgUp:SetActive(nAddCount and 0 < nAddCount)
self._mapNode.txtPropertyValueBefore.gameObject:SetActive(false)
if bShowBefore then
local mapBeforeCfg = ConfigTable.GetData("CharGemAttrValue", nAttrId)
if nAddCount and 1 < nAddCount then
local nId = self.mapCfg.TypeId * 100 + self.mapCfg.Level - 1
mapBeforeCfg = ConfigTable.GetData("CharGemAttrValue", nId)
end
if mapBeforeCfg then
self._mapNode.txtPropertyValueBefore.gameObject:SetActive(true)
local sValue = ""
sValue = self:_TransValueFormat(tonumber(mapBeforeCfg.Value), mapAttributeDesc.isPercent, mapAttributeDesc.Format, self.mapCfg.Tag ~= GameEnum.CharGemAttrTag.ATTR)
NovaAPI.SetTMPText(self._mapNode.txtPropertyValueBefore, sValue)
NovaAPI.SetTMPColor(self._mapNode.txtPropertyValue, ValueColor.up)
end
end
end
function TemplateRandomPropertyCtrl:PlayUpgradeAni(nAttrId, nCharId, bLock, nAddCount)
self.gameObject.transform:Find("AnimRoot"):GetComponent("Animator"):Play("tc_random_property_1_in", 0, 0)
self:AddTimer(1, 0.1, function()
self:SetProperty(nAttrId, nCharId, bLock, nAddCount, true)
end, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, 0.1)
end
function TemplateRandomPropertyCtrl:SetAttrLock(bLock)
if bLock then
self:SetSprite_FrameColor(self._mapNode.imgBg, self.mapCfg.Rarity, AllEnum.FrameType_New.RandomPropertyLock)
else
self:SetSprite_FrameColor(self._mapNode.imgBg, self.mapCfg.Rarity, AllEnum.FrameType_New.RandomProperty)
end
end
function TemplateRandomPropertyCtrl:_GetAttributeDesc()
local attrType = self.mapCfg.AttrType
local attrSubType1 = self.mapCfg.AttrTypeFirstSubtype
local attrSubType2 = self.mapCfg.AttrTypeSecondSubtype
local nEffectDescId = self:GetEffectDescId(attrType, attrSubType1, attrSubType2)
local mapAttributeDesc = ConfigTable.GetData("EffectDesc", nEffectDescId)
if mapAttributeDesc == nil then
printError("找不到EffectDesc对应配置,id = " .. nEffectDescId)
return false
else
return mapAttributeDesc
end
end
function TemplateRandomPropertyCtrl:_TransValueFormat(nValue, bPercent, nFormat, bAdd)
local sValue = ""
if bAdd then
sValue = orderedFormat(ConfigTable.GetUIText("Equipment_AttrDesc_PlusLevel"), nValue)
else
sValue = FormatEffectValue(nValue, bPercent, nFormat)
end
return sValue
end
function TemplateRandomPropertyCtrl:GetEffectDescId(attrType, attrSubType1, attrSubType2)
return attrType * 10000 + attrSubType1 * 10 + attrSubType2
end
function TemplateRandomPropertyCtrl:OnLinkClick_Word(link, sWordId)
UTILS.ClickWordLink(link, sWordId, {
nCharId = self.nCharId,
nLevel = 1,
nAddLv = tonumber(self.mapCfg.Value)
})
end
return TemplateRandomPropertyCtrl