Files
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

161 lines
5.6 KiB
Lua

local MonsterHudCtrl = class("MonsterHudCtrl", BaseCtrl)
local AdventureModuleHelper = CS.AdventureModuleHelper
local BarHeight = 21
local BarWidth = 139
local ShieldWidth = 103
local AniTimeHighlight = 0.5
local AniTime = 0.16
local ToughnessRecoverTime = 0.3
local ToughnessWidth = 208
local ToughnessHeight = 21
local colorHide = Color(1, 1, 1, 0)
local colorWhite = Color(1, 1, 1, 1)
local colorShieldDelay = Color(1, 1, 1, 0.5)
local colorRed = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 1)
local colorRedHide = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 0)
local colorRecover = Color(0.9921568627450981, 0.5098039215686274, 0, 1)
MonsterHudCtrl._mapNodeConfig = {
rtHpFillDelay = {
sNodeName = "imgHpFillDelay",
sComponentName = "RectTransform"
},
rtHpFill = {
sNodeName = "imgHpFill",
sComponentName = "RectTransform"
},
aniRtHpDelay = {
sNodeName = "imgHpFillDelay",
sComponentName = "HpBarRectTransform"
},
ainColorHpDelay = {
sNodeName = "imgHpFillDelay",
sComponentName = "HpBarColor"
},
aniRtHpFill = {
sNodeName = "imgHpFill",
sComponentName = "HpBarRectTransform"
},
ainColorHpDelayHighlight = {
sNodeName = "imgHpDelayHighLight",
sComponentName = "HpBarColor"
},
ainColorHpFillHighLight = {
sNodeName = "imgHpHighLight",
sComponentName = "HpBarColor"
},
ainColorHpFillRecoverLight = {
sNodeName = "imgHpFillRecoverLight",
sComponentName = "HpBarColor"
},
rtShakeRoot = {sComponentName = "Animator"},
aniFadeHpBar = {
sNodeName = "rtShakeRoot",
sComponentName = "HpBarCanvasGroup"
}
}
MonsterHudCtrl._mapEventConfig = {}
MonsterHudCtrl._mapRedDotConfig = {}
function MonsterHudCtrl:Awake()
self.monsterId = 0
self.bigDamageThreshold = ConfigTable.GetConfigNumber("BloodSpecialEffectThresholdValue") / 100
self._Timer = nil
end
function MonsterHudCtrl:OnEnable()
self.monsterId = 0
self:ResetHit()
end
function MonsterHudCtrl:OnDisable()
EventManager.RemoveEntityEvent("HpChanged", self.nEntityId, self, self.OnEvent_HpChanged)
self.monsterId = 0
self:KillTween()
self:ResetHit()
end
function MonsterHudCtrl:ResetHit()
self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0)
self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, 0)
self._mapNode.ainColorHpDelayHighlight:SetTarget(colorHide, 0)
self.nBeforeHp = 0
self.nBeforeHpMax = 0
end
function MonsterHudCtrl:SetMonsterId(nEntityId)
if self.nEntityId ~= nil and self.nEntityId ~= 0 then
EventManager.RemoveEntityEvent("HpChanged", self.nEntityId, self, self.OnEvent_HpChanged)
end
self.nEntityId = nEntityId
self:KillTween()
local hp = AdventureModuleHelper.GetEntityHp(self.nEntityId)
local hpMax = AdventureModuleHelper.GetEntityMaxHp(self.nEntityId)
self:SetHp(hp, hpMax, true)
EventManager.AddEntityEvent("HpChanged", self.nEntityId, self, self.OnEvent_HpChanged)
end
function MonsterHudCtrl:SetHp(hp, hpMax, bChange)
if self.nEntityId == 0 then
return
end
if hpMax <= 0 then
self._mapNode.rtHpFillDelay.sizeDelta = Vector2(0, BarHeight)
self._mapNode.rtHpFill.sizeDelta = Vector2(0, BarHeight)
elseif bChange then
self._mapNode.rtHpFillDelay.sizeDelta = Vector2(hp / hpMax * BarWidth, BarHeight)
self._mapNode.rtHpFill.sizeDelta = Vector2(hp / hpMax * BarWidth, BarHeight)
else
self:PlayTweenHp(hp, hpMax)
end
self.nBeforeHp = hp
self.nBeforeHpMax = hpMax
end
function MonsterHudCtrl:PlayTweenHp(hp, hpMax)
local nWidth = 1 <= hp / hpMax and BarWidth or hp / hpMax * BarWidth
if nWidth > BarWidth then
nWidth = BarWidth
end
if hp < self.nBeforeHp then
if self._mapNode.rtHpFill.sizeDelta.x > self._mapNode.rtHpFillDelay.sizeDelta.x then
self._mapNode.aniRtHpDelay:SetTarget(self._mapNode.rtHpFill.sizeDelta, 0)
end
self._mapNode.aniRtHpFill:SetTarget(Vector2(nWidth, BarHeight), 0)
self._mapNode.ainColorHpFillHighLight:SetTarget(colorWhite, 0)
self._mapNode.ainColorHpDelay:SetTarget(colorRed)
local delayTime = 0
if (self.nBeforeHp - hp) / hpMax > self.bigDamageThreshold then
self._mapNode.ainColorHpDelay:SetTarget(colorWhite, 0)
self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0.1, AniTime)
delayTime = 0.5
self._mapNode.rtShakeRoot:Play("HPShake_in")
end
self._mapNode.aniRtHpDelay:SetTarget(Vector2(nWidth, BarHeight), AniTime, delayTime)
self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + delayTime)
else
self._mapNode.rtHpFillDelay.sizeDelta = self._mapNode.rtHpFill.sizeDelta
self._mapNode.ainColorHpFillHighLight:SetTarget(colorWhite, 0)
self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, AniTimeHighlight, AniTime)
self._mapNode.ainColorHpDelayHighlight:SetTarget(colorWhite, 0)
self._mapNode.ainColorHpDelayHighlight:SetTarget(colorHide, AniTimeHighlight)
self._mapNode.ainColorHpDelay:SetTarget(colorRecover)
self._mapNode.aniRtHpDelay:SetTarget(Vector2(nWidth, BarHeight), AniTime)
self._mapNode.aniRtHpFill:SetTarget(Vector2(nWidth, BarHeight), AniTime, AniTime)
self._mapNode.ainColorHpFillRecoverLight:SetTarget(colorRed, 0)
self._mapNode.ainColorHpFillRecoverLight:SetTarget(colorRedHide, AniTimeHighlight, AniTime)
end
end
function MonsterHudCtrl:KillTween()
self._mapNode.aniRtHpDelay:Stop()
self._mapNode.ainColorHpDelay:Stop()
self._mapNode.aniRtHpFill:Stop()
self._mapNode.ainColorHpDelayHighlight:Stop()
self._mapNode.ainColorHpFillHighLight:Stop()
self._mapNode.ainColorHpFillRecoverLight:Stop()
end
function MonsterHudCtrl:OnEvent_HpChanged(hp, hpMax)
if hp == self.nBeforeHp then
self:SetHp(hp, hpMax, true)
else
self:SetHp(hp, hpMax)
self._mapNode.aniFadeHpBar:SetTarget(1)
if self._Timer ~= nil then
self._Timer:Reset()
end
end
end
return MonsterHudCtrl