eafd8f4088
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
161 lines
5.6 KiB
Lua
161 lines
5.6 KiB
Lua
local MonsterHudCtrl = class("MonsterHudCtrl", BaseCtrl)
|
|
local AdventureModuleHelper = CS.AdventureModuleHelper
|
|
local BarHeight = 21
|
|
local BarWidth = 139
|
|
local ShieldWidth = 103
|
|
local AniTimeHighlight = 0.5
|
|
local AniTime = 0.16
|
|
local ToughnessRecoverTime = 0.3
|
|
local ToughnessWidth = 208
|
|
local ToughnessHeight = 21
|
|
local colorHide = Color(1, 1, 1, 0)
|
|
local colorWhite = Color(1, 1, 1, 1)
|
|
local colorShieldDelay = Color(1, 1, 1, 0.5)
|
|
local colorRed = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 1)
|
|
local colorRedHide = Color(0.9176470588235294, 0.043137254901960784, 0.08627450980392157, 0)
|
|
local colorRecover = Color(0.9921568627450981, 0.5098039215686274, 0, 1)
|
|
MonsterHudCtrl._mapNodeConfig = {
|
|
rtHpFillDelay = {
|
|
sNodeName = "imgHpFillDelay",
|
|
sComponentName = "RectTransform"
|
|
},
|
|
rtHpFill = {
|
|
sNodeName = "imgHpFill",
|
|
sComponentName = "RectTransform"
|
|
},
|
|
aniRtHpDelay = {
|
|
sNodeName = "imgHpFillDelay",
|
|
sComponentName = "HpBarRectTransform"
|
|
},
|
|
ainColorHpDelay = {
|
|
sNodeName = "imgHpFillDelay",
|
|
sComponentName = "HpBarColor"
|
|
},
|
|
aniRtHpFill = {
|
|
sNodeName = "imgHpFill",
|
|
sComponentName = "HpBarRectTransform"
|
|
},
|
|
ainColorHpDelayHighlight = {
|
|
sNodeName = "imgHpDelayHighLight",
|
|
sComponentName = "HpBarColor"
|
|
},
|
|
ainColorHpFillHighLight = {
|
|
sNodeName = "imgHpHighLight",
|
|
sComponentName = "HpBarColor"
|
|
},
|
|
ainColorHpFillRecoverLight = {
|
|
sNodeName = "imgHpFillRecoverLight",
|
|
sComponentName = "HpBarColor"
|
|
},
|
|
rtShakeRoot = {sComponentName = "Animator"},
|
|
aniFadeHpBar = {
|
|
sNodeName = "rtShakeRoot",
|
|
sComponentName = "HpBarCanvasGroup"
|
|
}
|
|
}
|
|
MonsterHudCtrl._mapEventConfig = {}
|
|
MonsterHudCtrl._mapRedDotConfig = {}
|
|
function MonsterHudCtrl:Awake()
|
|
self.monsterId = 0
|
|
self.bigDamageThreshold = ConfigTable.GetConfigNumber("BloodSpecialEffectThresholdValue") / 100
|
|
self._Timer = nil
|
|
end
|
|
function MonsterHudCtrl:OnEnable()
|
|
self.monsterId = 0
|
|
self:ResetHit()
|
|
end
|
|
function MonsterHudCtrl:OnDisable()
|
|
EventManager.RemoveEntityEvent("HpChanged", self.nEntityId, self, self.OnEvent_HpChanged)
|
|
self.monsterId = 0
|
|
self:KillTween()
|
|
self:ResetHit()
|
|
end
|
|
function MonsterHudCtrl:ResetHit()
|
|
self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0)
|
|
self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, 0)
|
|
self._mapNode.ainColorHpDelayHighlight:SetTarget(colorHide, 0)
|
|
self.nBeforeHp = 0
|
|
self.nBeforeHpMax = 0
|
|
end
|
|
function MonsterHudCtrl:SetMonsterId(nEntityId)
|
|
if self.nEntityId ~= nil and self.nEntityId ~= 0 then
|
|
EventManager.RemoveEntityEvent("HpChanged", self.nEntityId, self, self.OnEvent_HpChanged)
|
|
end
|
|
self.nEntityId = nEntityId
|
|
self:KillTween()
|
|
local hp = AdventureModuleHelper.GetEntityHp(self.nEntityId)
|
|
local hpMax = AdventureModuleHelper.GetEntityMaxHp(self.nEntityId)
|
|
self:SetHp(hp, hpMax, true)
|
|
EventManager.AddEntityEvent("HpChanged", self.nEntityId, self, self.OnEvent_HpChanged)
|
|
end
|
|
function MonsterHudCtrl:SetHp(hp, hpMax, bChange)
|
|
if self.nEntityId == 0 then
|
|
return
|
|
end
|
|
if hpMax <= 0 then
|
|
self._mapNode.rtHpFillDelay.sizeDelta = Vector2(0, BarHeight)
|
|
self._mapNode.rtHpFill.sizeDelta = Vector2(0, BarHeight)
|
|
elseif bChange then
|
|
self._mapNode.rtHpFillDelay.sizeDelta = Vector2(hp / hpMax * BarWidth, BarHeight)
|
|
self._mapNode.rtHpFill.sizeDelta = Vector2(hp / hpMax * BarWidth, BarHeight)
|
|
else
|
|
self:PlayTweenHp(hp, hpMax)
|
|
end
|
|
self.nBeforeHp = hp
|
|
self.nBeforeHpMax = hpMax
|
|
end
|
|
function MonsterHudCtrl:PlayTweenHp(hp, hpMax)
|
|
local nWidth = 1 <= hp / hpMax and BarWidth or hp / hpMax * BarWidth
|
|
if nWidth > BarWidth then
|
|
nWidth = BarWidth
|
|
end
|
|
if hp < self.nBeforeHp then
|
|
if self._mapNode.rtHpFill.sizeDelta.x > self._mapNode.rtHpFillDelay.sizeDelta.x then
|
|
self._mapNode.aniRtHpDelay:SetTarget(self._mapNode.rtHpFill.sizeDelta, 0)
|
|
end
|
|
self._mapNode.aniRtHpFill:SetTarget(Vector2(nWidth, BarHeight), 0)
|
|
self._mapNode.ainColorHpFillHighLight:SetTarget(colorWhite, 0)
|
|
self._mapNode.ainColorHpDelay:SetTarget(colorRed)
|
|
local delayTime = 0
|
|
if (self.nBeforeHp - hp) / hpMax > self.bigDamageThreshold then
|
|
self._mapNode.ainColorHpDelay:SetTarget(colorWhite, 0)
|
|
self._mapNode.ainColorHpDelay:SetTarget(colorRed, 0.1, AniTime)
|
|
delayTime = 0.5
|
|
self._mapNode.rtShakeRoot:Play("HPShake_in")
|
|
end
|
|
self._mapNode.aniRtHpDelay:SetTarget(Vector2(nWidth, BarHeight), AniTime, delayTime)
|
|
self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, AniTimeHighlight, 0.2 + delayTime)
|
|
else
|
|
self._mapNode.rtHpFillDelay.sizeDelta = self._mapNode.rtHpFill.sizeDelta
|
|
self._mapNode.ainColorHpFillHighLight:SetTarget(colorWhite, 0)
|
|
self._mapNode.ainColorHpFillHighLight:SetTarget(colorHide, AniTimeHighlight, AniTime)
|
|
self._mapNode.ainColorHpDelayHighlight:SetTarget(colorWhite, 0)
|
|
self._mapNode.ainColorHpDelayHighlight:SetTarget(colorHide, AniTimeHighlight)
|
|
self._mapNode.ainColorHpDelay:SetTarget(colorRecover)
|
|
self._mapNode.aniRtHpDelay:SetTarget(Vector2(nWidth, BarHeight), AniTime)
|
|
self._mapNode.aniRtHpFill:SetTarget(Vector2(nWidth, BarHeight), AniTime, AniTime)
|
|
self._mapNode.ainColorHpFillRecoverLight:SetTarget(colorRed, 0)
|
|
self._mapNode.ainColorHpFillRecoverLight:SetTarget(colorRedHide, AniTimeHighlight, AniTime)
|
|
end
|
|
end
|
|
function MonsterHudCtrl:KillTween()
|
|
self._mapNode.aniRtHpDelay:Stop()
|
|
self._mapNode.ainColorHpDelay:Stop()
|
|
self._mapNode.aniRtHpFill:Stop()
|
|
self._mapNode.ainColorHpDelayHighlight:Stop()
|
|
self._mapNode.ainColorHpFillHighLight:Stop()
|
|
self._mapNode.ainColorHpFillRecoverLight:Stop()
|
|
end
|
|
function MonsterHudCtrl:OnEvent_HpChanged(hp, hpMax)
|
|
if hp == self.nBeforeHp then
|
|
self:SetHp(hp, hpMax, true)
|
|
else
|
|
self:SetHp(hp, hpMax)
|
|
self._mapNode.aniFadeHpBar:SetTarget(1)
|
|
if self._Timer ~= nil then
|
|
self._Timer:Reset()
|
|
end
|
|
end
|
|
end
|
|
return MonsterHudCtrl
|