Files
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

219 lines
8.4 KiB
Lua

local TowerDefenseHUDCtrl = class("TowerDefenseHUDCtrl", BaseCtrl)
local AdventureModuleHelper = CS.AdventureModuleHelper
TowerDefenseHUDCtrl._mapNodeConfig = {
Root = {},
DamageNumberRoot = {},
DamageWordRoot = {}
}
TowerDefenseHUDCtrl._mapEventConfig = {
TOWERDEFENSE_SET_ROLE_ON_STAGE_RESULT = "OnEvent_PlayerShowChanged",
TOWERDEFENSE_MONSTER_STATE = "OnEvent_MonsterActive",
TowerDefense_Restart = "OnEvent_Restart",
HudDestroy = "OnEvent_HudDestroyed",
HudDamage = "OnEvent_HudDamaged",
HudHeal = "OnEvent_HudHealed",
HudDefence = "OnEvent_HudDefenced",
HudDotDamage = "OnEvent_HudDotDamage",
TriggerElementMark = "OnEvent_HudMark"
}
TowerDefenseHUDCtrl._mapRedDotConfig = {}
function TowerDefenseHUDCtrl:Awake()
self.PlayerHUDPrefab = self:LoadAsset("UI/Play_TowerDefence/HUD/PlayerHUD.prefab")
self.MonsterHUDPrefab = self:LoadAsset("UI/Play_TowerDefence/HUD/MonsterHUD.prefab")
self.critDamageHudPrefab = self:LoadAsset("UI/HUD/CritDamageHUDNumber_UI.prefab")
self.dotDamageHudPrefab = self:LoadAsset("UI/HUD/DotDamageHUDNumber_UI.prefab")
self.damageHudPrefab = self:LoadAsset("UI/Play_TowerDefence/HUD/DamageHUDNumber_UI.prefab")
self.minDamageHUDNumber = self:LoadAsset("UI/HUD/MinDamageHUDNumber_UI.prefab")
self.wordHudPrefab = self:LoadAsset("UI/HUD/WordHud_UI.prefab")
self.healHudPrefab = self:LoadAsset("UI/HUD/HealHUDNumber_UI.prefab")
self.monsterHuds = {}
self.playerHuds = {}
self.numberHuds = {}
self.tabToughnessEntity = {}
self.hudId = 0
end
function TowerDefenseHUDCtrl:OnDestroy()
self.PlayerHUDPrefab = nil
self.MonsterHUDPrefab = nil
self.critDamageHudPrefab = nil
self.dotDamageHudPrefab = nil
self.damageHudPrefab = nil
self.minDamageHUDNumber = nil
self.wordHudPrefab = nil
self.healHudPrefab = nil
for key, value in pairs(self.monsterHuds) do
self:DespawnPrefabInstance(value, "HUD")
end
for key, value in pairs(self.playerHuds) do
self:DespawnPrefabInstance(value, "HUD")
end
for _, v in pairs(self.numberHuds) do
self:DespawnPrefabInstance(v, "HUD")
end
self.monsterHuds = {}
self.playerHuds = {}
self.numberHuds = {}
self.tabToughnessEntity = {}
self.hudId = 0
end
function TowerDefenseHUDCtrl:OnEvent_PlayerShowChanged(bResult, nEntityId, nCharacterId)
if nEntityId == 0 then
return
end
local playerHud = self.playerHuds[nCharacterId]
if bResult then
if playerHud == nil then
playerHud = self:SpawnPrefabInstance(self.PlayerHUDPrefab, "Game.UI.TowerDefense.HUD.PlayerHudCtrl", "HUD", self._mapNode.Root)
self.playerHuds[nCharacterId] = playerHud
playerHud.gameObject.transform.localScale = Vector3.one
end
if playerHud ~= nil then
playerHud:SetPlayerId(nCharacterId)
local height = CS.AdventureModuleHelper.GetHudOffsetHeight(nEntityId)
local offset = Vector3(0, height, 0)
CS.AdventureModuleHelper.SetHudFollowTarget(nEntityId, playerHud.gameObject, offset, false)
end
elseif playerHud ~= nil then
self:DespawnPrefabInstance(playerHud, "HUD")
self.playerHuds[nCharacterId] = nil
end
end
function TowerDefenseHUDCtrl:OnEvent_MonsterActive(nEntityId, bShow)
if nEntityId == 0 then
return
end
local monsterHud = self.monsterHuds[nEntityId]
if bShow then
if monsterHud == nil then
monsterHud = self:SpawnPrefabInstance(self.MonsterHUDPrefab, "Game.UI.TowerDefense.HUD.MonsterHudCtrl", "HUD", self._mapNode.Root)
self.monsterHuds[nEntityId] = monsterHud
monsterHud.gameObject.transform.localScale = Vector3.one
end
if monsterHud ~= nil then
monsterHud:SetMonsterId(nEntityId)
local height = CS.AdventureModuleHelper.GetEntityMonsterBarHeight(nEntityId)
local offset = Vector3(0, height, 0)
CS.AdventureModuleHelper.SetHudFollowTarget(nEntityId, monsterHud.gameObject, offset, true)
end
elseif monsterHud ~= nil then
self:DespawnPrefabInstance(monsterHud, "HUD")
self.monsterHuds[nEntityId] = nil
end
end
function TowerDefenseHUDCtrl:OnEvent_Restart()
for _, value in pairs(self.monsterHuds) do
self:DespawnPrefabInstance(value, "HUD")
end
for _, value in pairs(self.playerHuds) do
self:DespawnPrefabInstance(value, "HUD")
end
for _, v in pairs(self.numberHuds) do
self:DespawnPrefabInstance(v, "HUD")
end
self.monsterHuds = {}
self.playerHuds = {}
self.numberHuds = {}
self.tabToughnessEntity = {}
self.hudId = 0
end
function TowerDefenseHUDCtrl:OnEvent_HudDestroyed(id)
local hud = self.numberHuds[id]
if hud ~= nil then
self:DespawnPrefabInstance(hud, "HUD")
self.numberHuds[id] = nil
end
end
function TowerDefenseHUDCtrl:OnEvent_HudDamaged(id, value, isCrit, hitDamageConfig, formId, isMark, fromElementType, hudColorIndex)
if self.tabToughnessEntity[id] then
self:SetToughnessValue(id, value)
return
end
local hud
if hitDamageConfig and hitDamageConfig.IsDenseType then
if isCrit then
hud = self:SpawnPrefabInstance(self.critDamageHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
else
hud = self:SpawnPrefabInstance(self.minDamageHUDNumber, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
end
elseif isCrit then
hud = self:SpawnPrefabInstance(self.critDamageHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
else
hud = self:SpawnPrefabInstance(self.damageHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
end
self.hudId = self.hudId + 1
local _formId = formId
if formId == nil then
_formId = 0
end
local _fromElementType = 0
if fromElementType ~= nil then
_fromElementType = fromElementType
end
local _hudColorIndex = 4
if hudColorIndex ~= nil then
_hudColorIndex = hudColorIndex
end
AdventureModuleHelper.SetHudValue(hud.gameObject, id, self.hudId, value, false, hitDamageConfig, _formId, isCrit, false, _fromElementType, _hudColorIndex)
self.numberHuds[self.hudId] = hud
hud.gameObject.transform:SetAsLastSibling()
if hudColorIndex ~= nil and hudColorIndex == 5 and (self.nTypeGreyResistanceTime[id] == nil or self.nTypeGreyResistanceTime[id] + self.resistanceTipInterval <= CS.ClientManager.Instance.serverTimeStampWithTimeZone) then
self.nTypeGreyResistanceTime[id] = CS.ClientManager.Instance.serverTimeStampWithTimeZone
self:OnEvent_HudDefenced(id, 3)
end
end
function TowerDefenseHUDCtrl:OnEvent_HudDotDamage(id, value, isCrit, hitDamageConfig, formId, isMark, fromElementType)
if self.tabToughnessEntity[id] then
self:SetToughnessValue(id, value)
return
end
local hud = self:SpawnPrefabInstance(self.dotDamageHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
self.hudId = self.hudId + 1
local _formId = formId
if formId == nil then
_formId = 0
end
local _fromElementType = 0
if fromElementType ~= nil then
_fromElementType = fromElementType
end
AdventureModuleHelper.SetHudValue(hud.gameObject, id, self.hudId, value, false, hitDamageConfig, _formId, isCrit, true, _fromElementType, 4)
self.numberHuds[self.hudId] = hud
hud.gameObject.transform:SetAsLastSibling()
end
function TowerDefenseHUDCtrl:OnEvent_HudHealed(id, value)
local hud = self:SpawnPrefabInstance(self.healHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageNumberRoot)
self.hudId = self.hudId + 1
AdventureModuleHelper.SetHudValue(hud.gameObject, id, self.hudId, value, true, nil, 0, false, false)
self.numberHuds[self.hudId] = hud
hud.gameObject.transform:SetAsLastSibling()
end
function TowerDefenseHUDCtrl:OnEvent_HudDefenced(id, valueType)
local nWordType
local hud = self:SpawnPrefabInstance(self.wordHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageWordRoot)
self.hudId = self.hudId + 1
local value = ""
if valueType == 1 then
nWordType = 8
value = ConfigTable.GetUIText("Hud_Missing_Tip")
elseif valueType == 2 then
nWordType = 7
value = ConfigTable.GetUIText("Hud_Immunity_Tip")
elseif valueType == 3 then
nWordType = 9
value = ConfigTable.GetUIText("Hud_Resistance_Tip")
end
AdventureModuleHelper.SetHudStringValue(hud.gameObject, id, self.hudId, value, nWordType, false)
self.numberHuds[self.hudId] = hud
hud.gameObject.transform:SetAsLastSibling()
end
function TowerDefenseHUDCtrl:OnEvent_HudMark(id, valueType, stringKey)
local nWordType = valueType
local hud = self:SpawnPrefabInstance(self.wordHudPrefab, "Game.UI.Hud.HudNumberCtrl", "HUD", self._mapNode.DamageWordRoot)
self.hudId = self.hudId + 1
local value = ConfigTable.GetUIText(stringKey)
AdventureModuleHelper.SetHudStringValue(hud.gameObject, id, self.hudId, value, nWordType, false)
self.numberHuds[self.hudId] = hud
hud.gameObject.transform:SetAsLastSibling()
end
return TowerDefenseHUDCtrl