eafd8f4088
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
129 lines
4.7 KiB
Lua
129 lines
4.7 KiB
Lua
local TowerDefenseLevelCellCtrl = class("TowerDefenseLevelCellCtrl", BaseCtrl)
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TowerDefenseLevelCellCtrl._mapNodeConfig = {
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txt_Name = {sComponentName = "TMP_Text"},
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img_bg = {sComponentName = "Image"},
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goStar = {},
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Star = {nCount = 3},
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reddotNew = {},
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go_Perfect = {},
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txt_Perfect = {
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sComponentName = "TMP_Text",
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sLanguageId = "TowerDef_Perfect"
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},
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goTips = {},
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txt_Time = {sComponentName = "TMP_Text"},
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btn_Level = {
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sNodeName = "btnGrid",
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sComponentName = "UIButton",
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callback = "OnBtnClick_SelectLevel"
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},
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img_lock = {sComponentName = "Image"}
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}
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TowerDefenseLevelCellCtrl._mapEventConfig = {
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TowerDefenseLevelUpdateTime = "TowerDefenseLevelUpdateTime"
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}
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TowerDefenseLevelCellCtrl._mapRedDotConfig = {}
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function TowerDefenseLevelCellCtrl:SetData(nActId, levelData)
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if self.levelData ~= nil then
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RedDotManager.UnRegisterNode(RedDotDefine.Activity_TowerDefense_Level, {
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self.levelConfig.LevelPage,
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self.levelData.nLevelId
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}, self._mapNode.reddotNew)
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end
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self.actData = PlayerData.Activity:GetActivityDataById(nActId)
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self.levelData = levelData
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self.levelConfig = ConfigTable.GetData("TowerDefenseLevel", self.levelData.nLevelId)
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if self.levelConfig.LevelBg ~= "" then
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self:SetPngSprite(self._mapNode.img_bg, self.levelConfig.LevelBg)
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self:SetPngSprite(self._mapNode.img_lock, self.levelConfig.LevelBg)
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end
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NovaAPI.SetTMPText(self._mapNode.txt_Name, self.levelConfig.LevelName)
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self:TowerDefenseLevelUpdateTips()
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local bIsUnlock = self.actData:IsLevelUnlock(self.levelData.nLevelId)
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local bPreLevelPass = self.actData:IsPreLevelPass(self.levelData.nLevelId)
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self._mapNode.goStar:SetActive(bIsUnlock and bPreLevelPass)
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for i = 1, #self._mapNode.Star do
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if i <= self.levelData.nStar then
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self._mapNode.Star[i]:SetActive(true)
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else
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self._mapNode.Star[i]:SetActive(false)
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end
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end
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local nStar = self.levelData.nStar
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if nStar // 10 == 1 then
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self._mapNode.go_Perfect:SetActive(true)
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else
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self._mapNode.go_Perfect:SetActive(false)
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end
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self._mapNode.img_lock.gameObject:SetActive(not bIsUnlock or not bPreLevelPass)
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RedDotManager.RegisterNode(RedDotDefine.Activity_TowerDefense_Level, {
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self.levelConfig.LevelPage,
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self.levelData.nLevelId
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}, self._mapNode.reddotNew)
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end
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function TowerDefenseLevelCellCtrl:TowerDefenseLevelUpdateTips()
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if self.levelData == nil then
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return
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end
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local curTime = CS.ClientManager.Instance.serverTimeStamp
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if curTime >= self.actData:GetLevelStartTime(self.levelData.nLevelId) then
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local bPreLevelPass = self.actData:IsPreLevelPass(self.levelData.nLevelId)
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if bPreLevelPass then
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self._mapNode.goTips:SetActive(false)
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else
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self._mapNode.goTips:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.txt_Time, ConfigTable.GetUIText("TowerDef_PreLevelNotPass"))
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end
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else
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self._mapNode.goTips:SetActive(true)
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local remainTime = self.actData:GetLevelStartTime(self.levelData.nLevelId) - curTime
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local sTime = self:GetTimeText(remainTime)
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NovaAPI.SetTMPText(self._mapNode.txt_Time, orderedFormat(ConfigTable.GetUIText("TowerDef_TimeTips") or "", sTime))
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CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.goTips:GetComponent("RectTransform"))
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end
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end
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function TowerDefenseLevelCellCtrl:GetTimeText(remainTime)
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local sTimeStr = ""
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if remainTime <= 60 then
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local sec = math.floor(remainTime)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
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elseif 60 < remainTime and remainTime <= 3600 then
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local min = math.floor(remainTime / 60)
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local sec = math.floor(remainTime - min * 60)
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if sec == 0 then
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min = min - 1
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sec = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
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elseif 3600 < remainTime and remainTime <= 86400 then
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local hour = math.floor(remainTime / 3600)
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local min = math.floor((remainTime - hour * 3600) / 60)
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if min == 0 then
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hour = hour - 1
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min = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
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elseif 86400 < remainTime then
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local day = math.floor(remainTime / 86400)
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local hour = math.floor((remainTime - day * 86400) / 3600)
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if hour == 0 then
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day = day - 1
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hour = 24
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
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end
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return sTimeStr
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end
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function TowerDefenseLevelCellCtrl:OnBtnClick_SelectLevel()
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local bIsUnlock = self.actData:IsLevelUnlock(self.levelData.nLevelId)
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if not bIsUnlock then
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return
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end
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if not self.actData:IsPreLevelPass(self.levelData.nLevelId) then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("TowerDef_NeedPassPreLevel"))
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return
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end
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EventManager.Hit("TowerDefenseLevelCell_OnSelected", self.levelData.nLevelId)
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end
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return TowerDefenseLevelCellCtrl
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