Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

32 lines
988 B
Lua

local TowerDefensePanel = class("TowerDefensePanel", BasePanel)
TowerDefensePanel._bIsMainPanel = true
TowerDefensePanel._sSortingLayerName = AllEnum.SortingLayerName.UI
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
TowerDefensePanel._tbDefine = {
{
sPrefabPath = "Play_TowerDefence/TowerDefensePanel.prefab",
sCtrlName = "Game.UI.TowerDefense.TowerDefenseCtrl"
},
{
sPrefabPath = "Battle/AdventureMainUI/BattlePopupTips.prefab",
sCtrlName = "Game.UI.Battle.BattlePopupTipsCtrl"
}
}
function TowerDefensePanel:Awake()
GamepadUIManager.EnterAdventure(true)
GamepadUIManager.EnableGamepadUI("TowerDefense", {}, nil, true)
end
function TowerDefensePanel:OnEnable()
end
function TowerDefensePanel:OnAfterEnter()
end
function TowerDefensePanel:OnDisable()
end
function TowerDefensePanel:OnDestroy()
GamepadUIManager.DisableGamepadUI("TowerDefense")
GamepadUIManager.QuitAdventure()
end
function TowerDefensePanel:OnRelease()
end
return TowerDefensePanel