Files
SL1900 e0549005e1 Update - 1.9.0.103
EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
2026-04-18 00:15:00 +09:00

197 lines
6.8 KiB
Lua

local TowerDefenseQuestCtrl = class("TowerDefenseQuestCtrl", BaseCtrl)
local barMinX = -622
local barMaxX = 0
TowerDefenseQuestCtrl._mapNodeConfig = {
blur = {
sNodeName = "t_fullscreen_blur_blue"
},
txtWindowTitle = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_QuestPanelTitle"
},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
btnAllClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
btn_GetReward = {
sComponentName = "UIButton",
callback = "OnBtnClick_GetAllReward"
},
btn_GetReward_None = {
sComponentName = "UIButton",
callback = "OnBtnClick_GetAllReward_None"
},
txt_getAllReward = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Quest_GetAllReward"
},
Group_loop_sv = {
sNodeName = "sv_group",
sComponentName = "LoopScrollView"
},
Quest_loop_sv = {
sNodeName = "sv_quest",
sComponentName = "LoopScrollView"
},
title_process = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_QuestPanel_CurProcess"
},
txt_GroupProcess = {sComponentName = "TMP_Text"},
imgGroupProcessBarFill = {
sComponentName = "RectTransform"
},
animator = {sNodeName = "Quest", sComponentName = "Animator"}
}
TowerDefenseQuestCtrl._mapEventConfig = {
TowerDefenseQuestReceived = "OnEvent_QuestUpdate"
}
TowerDefenseQuestCtrl._mapRedDotConfig = {}
function TowerDefenseQuestCtrl:Awake()
self.tbQuestGridCtrl = {}
local param = self:GetPanelParam()
local actId
if type(param) == "table" then
actId = param[1]
end
if actId ~= nil then
self:SetData(actId, false)
end
end
function TowerDefenseQuestCtrl:OnEnable()
self._mapNode.blur:SetActive(true)
self:PlayAnim_In()
end
function TowerDefenseQuestCtrl:OnDisable()
if self.tbQuestGridCtrl ~= nil then
for _, ctrl in pairs(self.tbQuestGridCtrl) do
self:UnbindCtrlByNode(ctrl)
end
end
self.tbQuestGridCtrl = {}
end
function TowerDefenseQuestCtrl:OnDestroy()
end
function TowerDefenseQuestCtrl:PlayAnim_In()
self._mapNode.animator:Play("t_window_04_t_in")
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
end
function TowerDefenseQuestCtrl:SetData(nActId, bIsSubPanel)
self.bIsSubPanel = bIsSubPanel
self.nActId = nActId
self.TowerDefenseData = PlayerData.Activity:GetActivityDataById(self.nActId)
self.nSelecedGroupId = 0
self.tbGroup = {}
self.tbGroupConfig = {}
local foreachQuestGroup = function(data)
if data.ActivityId == self.nActId then
table.insert(self.tbGroup, data.Id)
self.tbGroupConfig[data.Id] = data
end
end
ForEachTableLine(DataTable.TowerDefenseQuestGroup, foreachQuestGroup)
table.sort(self.tbGroup, function(a, b)
return a < b
end)
self.nSelecedGroupId = self.tbGroup[1]
self._mapNode.Group_loop_sv:Init(#self.tbGroup, self, self.OnRefreshGroupGrid)
self:UpdateQuestList(self.nSelecedGroupId)
end
function TowerDefenseQuestCtrl:UpdateQuestList(nGroupId)
local tbQuest = self.TowerDefenseData:GetQuestbyGroupId(nGroupId)
self.questList = {}
for _, value in pairs(tbQuest) do
table.insert(self.questList, value)
end
local sortFunc = function(a, b)
if a.nState ~= b.nState then
return a.nState < b.nState
end
return a.nId < b.nId
end
table.sort(self.questList, sortFunc)
local nFinishCount = self.TowerDefenseData:GetGroupQuestReceiveCount(nGroupId)
self._mapNode.Quest_loop_sv:Init(#self.questList, self, self.OnRefreshQuestGrid)
NovaAPI.SetTMPText(self._mapNode.txt_GroupProcess, string.format("%d/%d", nFinishCount, #self.questList))
self._mapNode.imgGroupProcessBarFill.anchoredPosition = Vector2(barMinX + (barMaxX - barMinX) * (nFinishCount / #self.questList), self._mapNode.imgGroupProcessBarFill.anchoredPosition.y)
local bHasFinish = false
for _, questData in ipairs(self.questList) do
if questData.nState == AllEnum.ActQuestStatus.Complete then
bHasFinish = true
break
end
end
self._mapNode.btn_GetReward.gameObject:SetActive(bHasFinish)
self._mapNode.btn_GetReward_None.gameObject:SetActive(not bHasFinish)
end
function TowerDefenseQuestCtrl:OnRefreshGroupGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
local txtName = goGrid.transform:Find("btnGrid/AnimRoot/txt_Name")
NovaAPI.SetTMPText(txtName:GetComponent("TMP_Text"), self.tbGroupConfig[self.tbGroup[nIndex]].GroupName)
local nFinishCount = self.TowerDefenseData:GetGroupQuestReceiveCount(self.tbGroup[nIndex])
local nAllCount = 0
for _, value in pairs(self.TowerDefenseData:GetQuestbyGroupId(self.tbGroup[nIndex])) do
nAllCount = nAllCount + 1
end
local txtCount = goGrid.transform:Find("btnGrid/AnimRoot/txt_Process")
NovaAPI.SetTMPText(txtCount:GetComponent("TMP_Text"), string.format("%d/%d", nFinishCount, nAllCount))
local goSelected = goGrid.transform:Find("btnGrid/AnimRoot/img_selected")
goSelected.gameObject:SetActive(self.tbGroup[nIndex] == self.nSelecedGroupId)
if self.tbGroup[nIndex] == self.nSelecedGroupId then
self.selectedGrid = goGrid
end
local reddot = goGrid.transform:Find("btnGrid/AnimRoot/reddot")
RedDotManager.RegisterNode(RedDotDefine.Activity_TowerDefense_QuestGroup, {
self.tbGroup[nIndex]
}, reddot, nil, nil, true)
local go_Button = goGrid.transform:Find("btnGrid")
local btn_Select = go_Button:GetComponent("UIButton")
btn_Select.onClick:RemoveAllListeners()
local nGroupId = self.tbGroup[nIndex]
btn_Select.onClick:AddListener(function()
if self.selectedGrid ~= nil then
local oldGoSelected = self.selectedGrid.transform:Find("btnGrid/AnimRoot/img_selected")
oldGoSelected.gameObject:SetActive(false)
end
self.nSelecedGroupId = nGroupId
self.selectedGrid = goGrid
goSelected.gameObject:SetActive(true)
self:UpdateQuestList(self.nSelecedGroupId)
end)
end
function TowerDefenseQuestCtrl:OnRefreshQuestGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
local nInstanceId = goGrid:GetInstanceID()
if not self.tbQuestGridCtrl[nInstanceId] then
self.tbQuestGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.TowerDefense.TowerDefenseQuestCellCtrl")
end
self.tbQuestGridCtrl[nInstanceId]:SetData(self.nActId, self.questList[nIndex])
end
function TowerDefenseQuestCtrl:OnBtnClick_GetAllReward()
self.TowerDefenseData:RequestReceiveQuest(self.nSelecedGroupId, 0)
end
function TowerDefenseQuestCtrl:OnBtnClick_GetAllReward_None()
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("TowerDefense_Quest_ReceiveNone"))
end
function TowerDefenseQuestCtrl:OnBtnClick_Close()
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
self._mapNode.animator:Play("t_window_04_t_out")
self:AddTimer(1, 0.2, function()
if self.bIsSubPanel then
EventManager.Hit("CloseTowerDefenseQuestPanel")
else
EventManager.Hit(EventId.ClosePanel, PanelId.TowerDefenseQuest)
end
end, true, true, true)
end
function TowerDefenseQuestCtrl:OnEvent_QuestUpdate()
self._mapNode.Group_loop_sv:Init(#self.tbGroup, self, self.OnRefreshGroupGrid)
self:UpdateQuestList(self.nSelecedGroupId)
end
return TowerDefenseQuestCtrl