Files
SL1900 8766830959 Update - 1.8.0.95
EN: 1.8.0.95
CN: 1.8.0.96
JP: 1.8.0.97
KR: 1.8.0.100
2026-03-17 20:00:00 +09:00

120 lines
3.8 KiB
Lua

local TowerDefenseResultCtrl = class("TowerDefenseResultCtrl", BaseCtrl)
local WwiseManger = CS.WwiseAudioManager.Instance
TowerDefenseResultCtrl._mapNodeConfig = {
ButtonClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
imgBlurredBg = {},
SuccessRoot = {},
go_Perfect = {},
txt_Perfect = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Perfect"
},
txt_level = {sComponentName = "TMP_Text"},
db_target = {nCount = 3},
Mask = {
sComponentName = "CanvasGroup"
},
FailRoot = {},
Mask_fail = {
sComponentName = "CanvasGroup"
},
txt_level_fail = {sComponentName = "TMP_Text"},
db_target_fail = {nCount = 3}
}
TowerDefenseResultCtrl._mapEventConfig = {}
TowerDefenseResultCtrl._mapRedDotConfig = {}
function TowerDefenseResultCtrl:Awake()
local param = self:GetPanelParam()
if type(param) == "table" then
self.bResult = param[1]
self.sLevelName = param[2]
self.tbTarget = param[3]
self.callback = param[4]
self.msgData = param[5]
self.nStar = param[6] or 0
end
self._mapNode.SuccessRoot:SetActive(self.bResult)
self._mapNode.FailRoot:SetActive(not self.bResult)
self:SetContent()
self.bProcessingClose = false
end
function TowerDefenseResultCtrl:SetContent()
EventManager.Hit(EventId.TemporaryBlockInput, 1)
WwiseManger:PostEvent("ui_loading_combatSFX_mute", nil, false)
WwiseManger:PlaySound("ui_roguelike_victory")
if self.bResult then
for _, target in pairs(self._mapNode.db_target) do
target:SetActive(false)
end
NovaAPI.SetTMPText(self._mapNode.txt_level, self.sLevelName)
for i = 1, math.min(#self.tbTarget, #self._mapNode.db_target) do
local target = self._mapNode.db_target[i]
local star = target.transform:Find("star_get")
local txt_target = target.transform:Find("txt_target")
star.gameObject:SetActive(self.tbTarget[i].bResult)
NovaAPI.SetTMPText(txt_target:GetComponent("TMP_Text"), self.tbTarget[i].sTargetDes)
target:SetActive(true)
end
self._mapNode.go_Perfect:SetActive(self.nStar // 10 == 1)
self:AddTimer(1, 0.9, function()
local mapReward = PlayerData.Item:ProcessRewardChangeInfo(self.msgData)
local tbItem = {}
for _, v in ipairs(mapReward.tbReward) do
local item = {
Tid = v.id,
Qty = v.count,
rewardType = AllEnum.RewardType.First
}
table.insert(tbItem, item)
end
UTILS.OpenReceiveByDisplayItem(tbItem, self.msgData)
end, true, true, true)
else
for _, target in pairs(self._mapNode.db_target_fail) do
target:SetActive(false)
end
NovaAPI.SetTMPText(self._mapNode.txt_level_fail, self.sLevelName)
for i = 1, math.min(#self.tbTarget, #self._mapNode.db_target_fail) do
local target = self._mapNode.db_target_fail[i]
local txt_target = target.transform:Find("txt_target")
NovaAPI.SetTMPText(txt_target:GetComponent("TMP_Text"), self.tbTarget[i].sTargetDes)
target:SetActive(true)
end
end
end
function TowerDefenseResultCtrl:OnBtnClick_Close()
if self.bProcessingClose then
return
end
self.bProcessingClose = true
if self.callback ~= nil then
self.callback()
end
if NovaAPI.GetCurrentModuleName() == "MainMenuModuleScene" then
CS.AdventureModuleHelper.LevelStateChanged(true, 0, false)
EventManager.Hit(EventId.CloesCurPanel)
PlayerData.Base:OnBackToMainMenuModule()
else
EventManager.Hit(EventId.ClosePanel, PanelId.TowerDefensePanel)
local mask
if self.bResult then
mask = self._mapNode.Mask
else
mask = self._mapNode.Mask_fail
end
NovaAPI.SetCanvasGroupAlpha(mask, 0)
mask.gameObject:SetActive(true)
EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
local sequence = DOTween.Sequence()
sequence:Append(mask:DOFade(1, 0.5):SetUpdate(true))
sequence:AppendCallback(function()
CS.AdventureModuleHelper.LevelStateChanged(true, 0, false)
end)
sequence:SetUpdate(true)
end
end
return TowerDefenseResultCtrl