Files
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

217 lines
8.2 KiB
Lua

local TowerDefenseTeamCtrl = class("TowerDefenseTeamCtrl", BaseCtrl)
TowerDefenseTeamCtrl._mapNodeConfig = {
btnBack = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
btn_go = {
sComponentName = "UIButton",
callback = "OnBtnClick_Go"
},
txt_go = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Go"
},
txt_sv_char_title = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_TeamEditor_Char"
},
char_teamContent = {
sComponentName = "RectTransform"
},
char_cell = {},
txt_sv_item_title = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_TeamEditor_Item"
},
item_teamContent = {
sComponentName = "RectTransform"
},
item_cell = {},
txt_guide = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Guide"
},
btn_Guide = {
sComponentName = "UIButton",
callback = "OnBtnClick_Guide"
},
blur = {},
guidPanel = {
sNodeName = "TowerDefenseGuidePanel",
sCtrlName = "Game.UI.TowerDefense.TowerDefenseGuideCtrl"
}
}
TowerDefenseTeamCtrl._mapEventConfig = {
CloseTowerDefenseGuidePanel = "OnEvent_CloseTowerDefenseGuidePanel"
}
TowerDefenseTeamCtrl._mapRedDotConfig = {}
function TowerDefenseTeamCtrl:Awake()
self._mapNode.blur:SetActive(false)
self._mapNode.guidPanel.gameObject:SetActive(false)
self.tbGridCtrl = {}
end
function TowerDefenseTeamCtrl:OnDisable()
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self.tbGridCtrl = {}
delChildren(self._mapNode.char_teamContent.transform)
delChildren(self._mapNode.item_teamContent.transform)
end
function TowerDefenseTeamCtrl:SetData(nActId, nLevelId, tbChracter, nItemId)
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self.tbGridCtrl = {}
self.nActId = nActId
self.tbSelectedCharGuideIds = tbChracter
self.nSelectedItemId = nItemId
self.nLevelId = nLevelId
self.TowerDefenseData = PlayerData.Activity:GetActivityDataById(self.nActId)
self.levelConfig = ConfigTable.GetData("TowerDefenseLevel", self.nLevelId)
local floorConfig = ConfigTable.GetData("TowerDefenseFloor", self.levelConfig.FloorId)
self.nTeamMaxCharacter = floorConfig.MemberNum
self.tbCharGuideIds = {}
self.tbItemIds = {}
local forEachFunction = function(config)
if config.ActivityId == nActId and config.IsShow == true and self.TowerDefenseData:IsLevelUnlock(config.LevelId) and self.TowerDefenseData:IsPreLevelPass(config.LevelId) then
if config.GuideType == GameEnum.TowerDefGuideType.Character then
if #floorConfig.CharPoolGroup == 0 then
table.insert(self.tbCharGuideIds, config.Id)
elseif 0 < table.indexof(floorConfig.CharPoolGroup, config.ObjectId) then
table.insert(self.tbCharGuideIds, config.Id)
end
elseif config.GuideType == GameEnum.TowerDefGuideType.Item then
table.insert(self.tbItemIds, config.Id)
end
end
end
ForEachTableLine(DataTable.TowerDefenseGuide, forEachFunction)
local sortFunction = function(a, b)
local config_a = ConfigTable.GetData("TowerDefenseGuide", a)
local config_b = ConfigTable.GetData("TowerDefenseGuide", b)
local bUnlock_a = self.TowerDefenseData:IsLevelUnlock(config_a.LevelId) and self.TowerDefenseData:IsPreLevelPass(config_a.LevelId)
local bUnlock_b = self.TowerDefenseData:IsLevelUnlock(config_b.LevelId) and self.TowerDefenseData:IsPreLevelPass(config_b.LevelId)
if bUnlock_a and not bUnlock_b then
return true
elseif bUnlock_b and not bUnlock_a then
return false
else
return a < b
end
end
table.sort(self.tbCharGuideIds, sortFunction)
table.sort(self.tbItemIds, sortFunction)
self:CreateChar()
self:CreateItem()
end
function TowerDefenseTeamCtrl:CreateChar()
delChildren(self._mapNode.char_teamContent.transform)
for i = 1, #self.tbCharGuideIds do
do
local go = instantiate(self._mapNode.char_cell, self._mapNode.char_teamContent.transform)
local index = i
local nInstanceId = go:GetInstanceID()
if not self.tbGridCtrl[nInstanceId] then
self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(go, "Game.UI.TowerDefense.TowerDefenseTeamCharCtrl")
end
local charIndex = table.indexof(self.tbSelectedCharGuideIds, self.tbCharGuideIds[index])
self.tbGridCtrl[nInstanceId]:SetData(self.tbCharGuideIds[index], charIndex)
local btn = go:GetComponent("UIButton")
btn.onClick:AddListener(function()
self:OnCharacterGridBtnClick(index)
end)
go:SetActive(true)
end
end
end
function TowerDefenseTeamCtrl:CreateItem()
delChildren(self._mapNode.item_teamContent.transform)
for i = 1, #self.tbItemIds do
do
local go = instantiate(self._mapNode.item_cell, self._mapNode.item_teamContent.transform)
local nIndex = i
local icon = go.transform:Find("AnimRoot/img_icon")
local guideConfig = ConfigTable.GetData("TowerDefenseGuide", self.tbItemIds[nIndex])
if guideConfig == nil then
return
end
local itemConfig = ConfigTable.GetData("TowerDefenseItem", guideConfig.ObjectId)
if itemConfig == nil then
return
end
if itemConfig.CardIcon ~= "" then
self:SetPngSprite(icon.gameObject:GetComponent("Image"), itemConfig.CardIcon)
end
local selected = go.transform:Find("AnimRoot/go_select")
selected.gameObject:SetActive(self.nItemId == self.tbItemIds[nIndex])
local go_selectMask = go.transform:Find("AnimRoot/go_selectMask")
go_selectMask.gameObject:SetActive(self.nItemId == self.tbItemIds[nIndex])
local selected_tips = go.transform:Find("AnimRoot/selected_tips")
selected_tips.gameObject:SetActive(self.nItemId == self.tbItemIds[nIndex])
local txt_selected = go.transform:Find("AnimRoot/selected_tips/txt_selected")
NovaAPI:SetTMPText(txt_selected:GetComponent("TMP_Text"), ConfigTable.GetUIText("TowerDef_TeamEditor_Selected"))
local btn = go:GetComponent("UIButton")
btn.onClick:AddListener(function()
self:OnItemGridBtnClick(go, nIndex)
end)
go:SetActive(true)
end
end
end
function TowerDefenseTeamCtrl:UpdateSelectedChar(tbCharGuideIds)
self.tbSelectedCharGuideIds = tbCharGuideIds
EventManager.Hit("TowerDefense_CharUpdate", self.tbSelectedCharGuideIds)
end
function TowerDefenseTeamCtrl:OnCharacterGridBtnClick(nIndex)
local charIndex = table.indexof(self.tbSelectedCharGuideIds, self.tbCharGuideIds[nIndex])
if 0 < charIndex then
table.remove(self.tbSelectedCharGuideIds, charIndex)
EventManager.Hit("TowerDefense_CharUpdate", self.tbSelectedCharGuideIds)
elseif #self.tbSelectedCharGuideIds >= self.nTeamMaxCharacter then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("TowerDef_TeamEditor_CharTip"))
else
table.insert(self.tbSelectedCharGuideIds, self.tbCharGuideIds[nIndex])
EventManager.Hit("TowerDefense_CharUpdate", self.tbSelectedCharGuideIds)
end
end
function TowerDefenseTeamCtrl:OnItemGridBtnClick(goGrid, nIndex)
local selectItemId = self.tbItemIds[nIndex]
if self.nSelectedItemId == selectItemId then
local selected = goGrid.transform:Find("btn_grid/AnimRoot/selected")
selected.gameObject:SetActive(false)
local go_selectMask = goGrid.transform:Find("btn_grid/AnimRoot/go_selectMask")
go_selectMask.gameObject:SetActive(false)
self.nSelectedItemId = 0
EventManager.Hit("TowerDefense_ItemUpdate", self.nSelectedItemId)
elseif self.nSelectedItemId ~= nil and self.nSelectedItemId ~= 0 then
local selected = goGrid.transform:Find("btn_grid/AnimRoot/go_select")
selected.gameObject:SetActive(true)
local go_selectMask = goGrid.transform:Find("btn_grid/AnimRoot/go_selectMask")
go_selectMask.gameObject:SetActive(true)
self.nSelectedItemId = self.tbItemIds[nIndex]
EventManager.Hit("TowerDefense_ItemUpdate", self.nSelectedItemId)
else
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("TowerDef_TeamEditor_ItemTip"))
end
end
function TowerDefenseTeamCtrl:OnBtnClick_Close()
EventManager.Hit("TowerDefenseTeamPanelClose")
end
function TowerDefenseTeamCtrl:OnBtnClick_Go()
EventManager.Hit("TowerDefenseTeamPanelConfirm")
end
function TowerDefenseTeamCtrl:OnBtnClick_Guide()
self._mapNode.blur.gameObject:SetActive(true)
self._mapNode.guidPanel.gameObject:SetActive(true)
self._mapNode.guidPanel:SetData(self.nActId)
end
function TowerDefenseTeamCtrl:OnEvent_CloseTowerDefenseGuidePanel()
self._mapNode.guidPanel.gameObject:SetActive(false)
self._mapNode.blur.gameObject:SetActive(false)
end
return TowerDefenseTeamCtrl