Files
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

103 lines
3.2 KiB
Lua

local TrekkerVersusQuestGridCtrl = class("TrekkerVersusQuestGridCtrl", BaseCtrl)
TrekkerVersusQuestGridCtrl._mapNodeConfig = {
TMPDesc = {sComponentName = "TMP_Text"},
TMPIncomplete = {
sComponentName = "TMP_Text",
sLanguageId = "Quest_undone"
},
txtBtnJump = {
sComponentName = "TMP_Text",
sLanguageId = "Quest_JumpTo"
},
TMPReceiveGrid = {
sComponentName = "TMP_Text",
sLanguageId = "Quest_Receive"
},
item = {
sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl",
nCount = 3
},
btnItem = {
sNodeName = "btnItem_",
sComponentName = "UIButton",
callback = "OnBtnClick_Item",
nCount = 3
},
maskComplete = {},
imgComplete = {},
btnReceive = {
sComponentName = "UIButton",
callback = "OnBtnClick_Receive"
},
btnJump = {
sComponentName = "UIButton",
callback = "OnBtnClick_JumpTo"
}
}
TrekkerVersusQuestGridCtrl._mapEventConfig = {}
TrekkerVersusQuestGridCtrl._mapRedDotConfig = {}
function TrekkerVersusQuestGridCtrl:Awake()
end
function TrekkerVersusQuestGridCtrl:FadeIn()
end
function TrekkerVersusQuestGridCtrl:FadeOut()
end
function TrekkerVersusQuestGridCtrl:OnEnable()
end
function TrekkerVersusQuestGridCtrl:OnDisable()
end
function TrekkerVersusQuestGridCtrl:OnDestroy()
end
function TrekkerVersusQuestGridCtrl:OnRelease()
end
function TrekkerVersusQuestGridCtrl:Refresh(mapQuestData, actData, nActId)
self.nActId = nActId
self._mapActData = actData
self.mapQuestData = mapQuestData
local sHeatReachText = ConfigTable.GetUIText("TD_DuelHeatReach")
NovaAPI.SetTMPText(self._mapNode.TMPDesc, sHeatReachText .. "<space=9>" .. mapQuestData.TargetValue)
local nStatus = 0
local nCurHeat = self._mapActData:GetCurHeatValue().nSelfHotValue
if nCurHeat >= mapQuestData.TargetValue then
nStatus = 1
end
local tbHeatRewardIds = self._mapActData:GetHotValueRewardTable()
for k, v in pairs(tbHeatRewardIds) do
if v == mapQuestData.Id then
nStatus = 2
break
end
end
self._mapNode.btnReceive.gameObject:SetActive(nStatus == 1)
self._mapNode.btnJump.gameObject:SetActive(nStatus == 0)
self._mapNode.TMPIncomplete.gameObject:SetActive(nStatus == 0)
self._mapNode.imgComplete:SetActive(nStatus == 2)
self._mapNode.maskComplete:SetActive(nStatus == 2)
for i = 1, 3 do
local sFieldName1 = "ItemId" .. i
local sFieldName2 = "ItemQty" .. i
local nItemTid = mapQuestData[sFieldName1]
local nCount = mapQuestData[sFieldName2]
if 0 < nItemTid then
self._mapNode.btnItem[i].gameObject:SetActive(true)
self._mapNode.item[i]:SetItem(nItemTid, nil, nCount, nil, mapQuestData.Status == 2, nil, nil, true)
else
self._mapNode.btnItem[i].gameObject:SetActive(false)
end
end
end
function TrekkerVersusQuestGridCtrl:OnBtnClick_Item(btn, nIdx)
local sFieldName1 = "ItemId" .. nIdx
local sFieldName2 = "ItemQty" .. nIdx
local nItemTid = self.mapQuestData[sFieldName1]
local nCount = self.mapQuestData[sFieldName2]
UTILS.ClickItemGridWithTips(nItemTid, btn.transform, true, true, false)
end
function TrekkerVersusQuestGridCtrl:OnBtnClick_JumpTo(btn)
EventManager.Hit("TrekkerVersusHeatQuestJump", 1)
end
function TrekkerVersusQuestGridCtrl:OnBtnClick_Receive()
EventManager.Hit("TrekkerVersusReceiveHeatQuest", self.nActId, 1)
end
return TrekkerVersusQuestGridCtrl