Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

80 lines
2.6 KiB
Lua

local TrialBattlePanel = class("TrialBattlePanel", BasePanel)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
TrialBattlePanel.OpenMinMap = true
TrialBattlePanel._bAddToBackHistory = false
TrialBattlePanel._tbDefine = {
{
sPrefabPath = "RoguelikeItemTip/RoguelikeItemTipPanel.prefab",
sCtrlName = "Game.UI.RoguelikeItemTips.RoguelikeItemTipsCtrl"
},
{
sPrefabPath = "Battle/BattleDashboard.prefab",
sCtrlName = "Game.UI.Battle.BattleDashboardCtrl"
},
{
sPrefabPath = "Play_TrialBattle/TrialMenu.prefab",
sCtrlName = "Game.UI.TrialBattle.TrialMenuCtrl"
},
{
sPrefabPath = "Battle/AdventureMainUI/AdventureMainUI.prefab",
sCtrlName = "Game.UI.Battle.MainBattleCtrl"
},
{
sPrefabPath = "GuideProloguel/GuideProloguelPanel.prefab",
sCtrlName = "Game.UI.GuideProloguel.GuideProloguelCtrl"
},
{
sPrefabPath = "Battle/AdventureMainUI/BattlePopupTips.prefab",
sCtrlName = "Game.UI.Battle.BattlePopupTipsCtrl"
},
{
sPrefabPath = "Play_TrialBattle/TrialInfo.prefab",
sCtrlName = "Game.UI.TrialBattle.TrialInfoCtrl"
},
{
sPrefabPath = "Battle/SkillHintIndicators.prefab",
sCtrlName = "Game.UI.Battle.SkillHintIndicator.HintIndicators"
},
{
sPrefabPath = "FixedRoguelikeEx/FRIndicators.prefab",
sCtrlName = "Game.UI.FixedRoguelikeEx.FRIndicators"
},
{
sPrefabPath = "Play_TrialBattle/TrialPausePanel.prefab",
sCtrlName = "Game.UI.TrialBattle.TrialPauseCtrl"
},
{
sPrefabPath = "Battle/SubSkillDisplay.prefab",
sCtrlName = "Game.UI.Battle.SubSkillDisplay.SubSkillDisplayCtrl"
}
}
function TrialBattlePanel:Awake()
GamepadUIManager.EnterAdventure()
GamepadUIManager.EnableGamepadUI("BattleMenu", {})
self.BattleType = GameEnum.worldLevelType.Dynamic
self.DynamicType = GameEnum.dynamicLevelType.Trial
self.tbTeam = self._tbParam[1]
self.tbDisc = self._tbParam[2]
self.mapCharData = self._tbParam[3]
self.mapDiscData = self._tbParam[4]
self.mapPotentialAddLevel = self._tbParam[5]
end
function TrialBattlePanel:OnEnable()
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
EventManager.Hit(EventId.OpenPanel, PanelId.Hud)
EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormation)
EventManager.Hit(EventId.ClosePanel, PanelId.RegionBossFormation)
EventManager.Hit(EventId.ClosePanel, PanelId.TrialFormation)
end
cs_coroutine.start(wait)
end
function TrialBattlePanel:OnAfterEnter()
EventManager.Hit(EventId.SubSkillDisplayInit, self._tbParam[1])
end
function TrialBattlePanel:OnDisable()
GamepadUIManager.DisableGamepadUI("BattleMenu")
GamepadUIManager.QuitAdventure()
end
return TrialBattlePanel