46f967a584
EN: 1.6.0.84 CN: 1.6.0.87 JP: 1.6.0.88 KR: 1.6.0.91
849 lines
27 KiB
Lua
849 lines
27 KiB
Lua
local VampireFateCardSelect = class("VampireFateCardSelect", BaseCtrl)
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local WwiseAudioMgr = CS.WwiseAudioManager.Instance
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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local LocalData = require("GameCore.Data.LocalData")
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local newDayTime = UTILS.GetDayRefreshTimeOffset()
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VampireFateCardSelect._mapNodeConfig = {
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blurBg = {},
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contentRoot = {
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sNodeName = "----SafeAreaRoot----",
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sComponentName = "CanvasGroup"
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},
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animCtrl = {
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sComponentName = "Animator",
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sNodeName = "----SafeAreaRoot----"
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},
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imgTitleBg = {},
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txtTitle = {sComponentName = "TMP_Text"},
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goCoin = {},
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btnFateCard = {
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sComponentName = "NaviButton",
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nCount = 3,
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callback = "OnBtnClick_FateCardItem"
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},
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rtBtnFateCard = {
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sNodeName = "btnFateCard",
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sComponentName = "RectTransform",
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nCount = 3
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},
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goFateCardItem = {
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nCount = 3,
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sCtrlName = "Game.UI.VampireSurvivor.FateCardItemCtrl"
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},
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btnConfirm = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Confirm"
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},
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btnConfirmReward = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Confirm",
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sAction = "Confirm"
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},
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txtBtnConfirm = {
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sComponentName = "TMP_Text",
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sLanguageId = "FateCard_Select_Confirm"
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},
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rtBtnConfirm = {
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sNodeName = "btnConfirm",
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sComponentName = "RectTransform"
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},
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btnAbandon = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Abandon",
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sAction = "Back"
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},
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txtBtnAbandon = {
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sComponentName = "TMP_Text",
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sLanguageId = "FateCard_Select_Abandon"
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},
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btnDepot = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Depot"
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},
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txtClickPre = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Click_Pre"
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},
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txtClickSuf = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Click_Suf"
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},
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TMPRewardBtnTitle = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "Tips_Continue"
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},
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imgGlory = {},
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fxEndPoint = {nCount = 5},
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depotPoint = {},
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cardFinishParticle = {nCount = 2},
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RollButton = {},
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btnRoll = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Roll"
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},
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imgRollCostIcon = {sComponentName = "Image"},
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txtRollCostCount = {sComponentName = "TMP_Text"},
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pkgInfo = {
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sNodeName = "pkgInfo1_",
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sCtrlName = "Game.UI.VampireSurvivor.VampireFateSelect_packageInfoCtrl",
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nCount = 5
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},
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ActionBar = {
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sCtrlName = "Game.UI.ActionBar.ActionBarCtrl"
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}
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}
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VampireFateCardSelect._mapEventConfig = {
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VampireRewardChestFailed = "OnEvent_VampireRewardChestFailed",
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VampireLevelRewardFailed = "OnEvent_VampireLevelRewardFailed",
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VampireSelectFateCard = "OnEvent_SelectFateCard",
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GamepadUIChange = "OnEvent_GamepadUIChange",
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GamepadUIReopen = "OnEvent_Reopen"
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}
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VampireFateCardSelect._mapRedDotConfig = {}
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function VampireFateCardSelect:Refresh(nEventId, tbFateCard, mapRoll, nCoin, bReward, bAfterRoll)
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self.bReward = bReward
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self._mapNode.imgGlory:SetActive(true)
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if tbFateCard == nil or #tbFateCard == 0 then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("StarTower_FateCard_Select_Empty_Tip"))
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self._mapNode.blurBg.gameObject:SetActive(false)
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self._mapNode.btnConfirm.gameObject:SetActive(false)
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CS.GameCameraStackManager.Instance:OpenMainCamera()
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self:HidePanel()
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if nil ~= self.callback then
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self.callback(-1, nEventId)
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end
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return
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end
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self._mapNode.RollButton:SetActive(mapRoll and mapRoll.CanReRoll)
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self.nEventId = nEventId
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self.nSelectIdx = 0
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self.nCoin = nCoin
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NovaAPI.SetTMPText(self._mapNode.txtRollCostCount, orderedFormat(ConfigTable.GetUIText("Vampire_FateCard_RerollCount") or "", mapRoll.ReRollPrice))
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self._mapNode.goCoin.gameObject:SetActive(mapRoll.CanReRoll)
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self.mapRoll = mapRoll
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self:RefreshFateCardList(tbFateCard, bAfterRoll, bReward)
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if bReward then
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self.nSelectIdx = 1
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self:SelectScroll(self.nSelectIdx)
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for i, nCount in ipairs(self.tbCount) do
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self._mapNode.pkgInfo[i]:SetPackageAddMarket(false)
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self._mapNode.pkgInfo[i]:SetPackageCount(nCount)
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end
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local mapBundleInfo = {}
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for _, mapFateCard in ipairs(self.tbFateCardList) do
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local nFateCardId = mapFateCard.Id
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local nBundleIdx, bEx = self:GetFateCardBundleIdx(nFateCardId)
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if mapBundleInfo[nBundleIdx] == nil then
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mapBundleInfo[nBundleIdx] = {nCount = 0, nExCount = 0}
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end
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if bEx then
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mapBundleInfo[nBundleIdx].nExCount = mapBundleInfo[nBundleIdx].nExCount + 1
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else
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mapBundleInfo[nBundleIdx].nCount = mapBundleInfo[nBundleIdx].nCount + 1
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end
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end
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for nBundleIdx, mapCount in pairs(mapBundleInfo) do
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if 0 < mapCount.nCount then
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self._mapNode.pkgInfo[nBundleIdx]:SetPackageAddMarket(true)
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self._mapNode.pkgInfo[nBundleIdx]:SetPackageCount(self.tbCount[nBundleIdx] + mapCount.nCount)
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end
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if 0 < mapCount.nExCount then
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for i = 1, mapCount.nExCount do
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self._mapNode.pkgInfo[nBundleIdx]:SetPackageExAdd(self.tbExCount[nBundleIdx] + i)
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end
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end
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end
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end
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NovaAPI.SetTMPText(self._mapNode.txtTitle, bReward and ConfigTable.GetUIText("FateCard_Select_RewardTitle") or ConfigTable.GetUIText("FateCard_Select_Title"))
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local tbConfig = {}
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if bReward then
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tbConfig = {
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{
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sAction = "Confirm",
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sLang = "ActionBar_Confirm"
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},
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{
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sAction = "Scroll",
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sLang = "ActionBar_Scroll"
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}
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}
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elseif mapRoll and mapRoll.CanReRoll then
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tbConfig = {
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{
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sAction = "Confirm",
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sLang = "ActionBar_Confirm"
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},
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{
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sAction = "Roll",
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sLang = "ActionBar_Reroll"
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},
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{
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sAction = "Scroll",
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sLang = "ActionBar_Scroll"
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},
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{
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sAction = "Depot",
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sLang = "ActionBar_Depot"
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}
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}
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else
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tbConfig = {
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{
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sAction = "Confirm",
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sLang = "ActionBar_Confirm"
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},
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{
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sAction = "Scroll",
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sLang = "ActionBar_Scroll"
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},
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{
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sAction = "Depot",
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sLang = "ActionBar_Depot"
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}
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}
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end
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self._mapNode.ActionBar:InitActionBar(tbConfig)
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end
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function VampireFateCardSelect:RefreshFateCardList(tbFateCard, bAfterRoll, bReward)
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self._mapNode.btnConfirm.gameObject:SetActive(false)
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self.tbFateCardList = clone(tbFateCard)
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self.tbRecommend = {}
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if not bReward then
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local curPackage = 0
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local tbRecommend = {}
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for index, mapFateCardInfo in ipairs(tbFateCard) do
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local nIdx, bEx = self:GetFateCardBundleIdx(mapFateCardInfo.Id)
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if not bEx then
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if curPackage == 0 then
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curPackage = nIdx
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table.insert(tbRecommend, index)
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elseif nIdx == 1 then
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if curPackage == 1 then
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table.insert(tbRecommend, index)
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end
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elseif nIdx ~= 1 and curPackage == 1 or self.tbCount[curPackage] < self.tbCount[nIdx] then
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tbRecommend = {}
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curPackage = nIdx
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table.insert(tbRecommend, index)
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elseif self.tbCount[curPackage] == self.tbCount[nIdx] then
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table.insert(tbRecommend, index)
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end
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end
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end
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if 0 < #tbRecommend then
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local random = math.random(1, #tbRecommend)
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table.insert(self.tbRecommend, tbRecommend[random])
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end
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end
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local tbCardObj, tbBtnObj = {}, {}
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for k, v in ipairs(self._mapNode.goFateCardItem) do
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v.gameObject:SetActive(false)
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self._mapNode.btnFateCard[k].gameObject:SetActive(self.tbFateCardList[k] ~= nil)
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if self.tbFateCardList[k] ~= nil then
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local bNew = self.tbFateCardList[k].New
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v:SetFateCardItem(self.tbFateCardList[k].Id, bNew)
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v:SetRecommend(0 < table.indexof(self.tbRecommend, k))
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v:ChangeWordRaycast(false)
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table.insert(tbCardObj, v)
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table.insert(tbBtnObj, self._mapNode.btnFateCard[k])
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end
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end
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if not bReward then
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self:ResetSelect(tbBtnObj, "VampireFateCard_in")
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local animTime = NovaAPI.GetAnimClipLength(self._mapNode.animCtrl, {
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"VampireFateCard_in"
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})
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self._mapNode.animCtrl:Play("VampireFateCard_in")
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EventManager.Hit(EventId.TemporaryBlockInput, animTime)
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end
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WwiseAudioMgr:PlaySound("ui_roguelike_itemCard")
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if 0 < #tbCardObj then
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local wait = function()
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local frameCount = 0
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while 0 < #tbCardObj do
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if 4 <= frameCount then
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local cardObj = table.remove(tbCardObj, 1)
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if cardObj ~= nil then
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cardObj.gameObject:SetActive(true)
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if bAfterRoll then
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cardObj:PlayAnim("tc_newperk_card_RollEffect")
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cardObj:ActiveRollEffect()
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else
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cardObj:PlayAnim("tc_newperk_card_in")
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end
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end
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frameCount = 0
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else
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frameCount = frameCount + 1
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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end
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end
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end
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cs_coroutine.start(wait)
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end
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end
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function VampireFateCardSelect:SelectComplete(nEventId, tbFateCard, mapRoll, nCoin, bReward)
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if nEventId == nil or nEventId == 0 then
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EventManager.Hit(EventId.BlockInput, true)
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self._mapNode.blurBg.gameObject:SetActive(false)
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self._mapNode.btnConfirm.gameObject:SetActive(false)
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local nIdx, bEx = self:GetFateCardBundleIdx(self.tbFateCardList[self.nSelectIdx].Id)
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CS.GameCameraStackManager.Instance:OpenMainCamera()
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local bSelect = false
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for k, v in ipairs(self._mapNode.goFateCardItem) do
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if k == self.nSelectIdx then
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bSelect = true
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local animCtrl = v.gameObject:GetComponent("Animator")
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animCtrl:Play("tc_newperk_card_out")
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local fxRoot = v.gameObject.transform:Find("FX")
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local fx = v.gameObject.transform:Find("FX/glow")
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if bEx then
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self._mapNode.pkgInfo[nIdx]:PlayAnimIn(self.tbExCount[nIdx])
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end
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local OutAnimFinish = function()
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local beginPos = fxRoot.transform.position
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local controlPos = Vector3(3, 5, 0)
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local endPos = self._mapNode.depotPoint.transform.position
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local wait = function()
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WwiseAudioMgr:PlaySound("ui_roguelike_card_flyby")
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if bEx then
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self._mapNode.animCtrl:Play("VampireFateCard_out1")
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else
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self._mapNode.animCtrl:Play("VampireFateCard_out2")
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end
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local totalMoveTime = 0.3
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local moveTime = 0
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local normalizedTime = 0
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while normalizedTime < 1 do
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moveTime = moveTime + CS.UnityEngine.Time.unscaledDeltaTime
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normalizedTime = moveTime / totalMoveTime
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normalizedTime = normalizedTime <= 1 and normalizedTime or 1
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local x, y, z = UTILS.GetBezierPointByT(beginPos, controlPos, endPos, normalizedTime)
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local angleZ = 100 * normalizedTime * 2
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angleZ = angleZ <= 100 and angleZ or 100
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fxRoot.transform.localEulerAngles = Vector3(0, 0, angleZ)
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fxRoot.transform.position = Vector3(x, y, z)
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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end
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fx.gameObject:SetActive(false)
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EventManager.Hit(EventId.BlockInput, false)
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self:HidePanel()
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fxRoot.transform.position = beginPos
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fxRoot.transform.localEulerAngles = Vector3(0, 0, 0)
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fx.gameObject:SetActive(true)
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if nil ~= self.callback then
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self.callback(-1, nEventId)
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end
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end
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cs_coroutine.start(wait)
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end
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self:SetAnimationCallback(animCtrl, OutAnimFinish)
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else
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v.gameObject:SetActive(false)
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end
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end
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if not bSelect then
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do
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local nAnimLen = 1
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self:AddTimer(1, nAnimLen, function()
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EventManager.Hit(EventId.BlockInput, false)
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self:HidePanel()
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if nil ~= self.callback then
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self.callback(-1, nEventId)
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end
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end, true, true, true, nil)
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end
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end
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else
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self:Refresh(nEventId, tbFateCard, mapRoll, nCoin, bReward)
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if bReward then
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self._mapNode.animCtrl:SetBool("standby1", false)
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self._mapNode.animCtrl:SetBool("standby2", false)
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local _, bEx = self:GetFateCardBundleIdx(tbFateCard[1].Id)
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if bEx then
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self._mapNode.animCtrl:SetBool("standby1", true)
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else
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self._mapNode.animCtrl:SetBool("standby2", true)
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end
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self._mapNode.animCtrl:Play("VampireFateCard_in1")
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end
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end
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end
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function VampireFateCardSelect:MoveConfirmButton(btnCard)
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local rtBtn = btnCard:GetComponent("RectTransform")
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self._mapNode.rtBtnConfirm.localPosition = Vector3(rtBtn.localPosition.x + 39, self.btnConfirmPosY, 0)
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if self._mapNode.btnConfirm.gameObject.activeSelf == false then
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self._mapNode.btnConfirm.gameObject:SetActive(true)
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else
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local animCtrl = self._mapNode.btnConfirm.transform:Find("AnimRoot"):GetComponent("Animator")
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animCtrl:Play("btnConfirm_in", 0, 0)
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end
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end
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function VampireFateCardSelect:HidePanel()
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self.bOpen = false
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PanelManager.InputEnable()
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.contentRoot, 0)
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self._mapNode.contentRoot.gameObject:SetActive(false)
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self._mapNode.blurBg.gameObject:SetActive(false)
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NovaAPI.SetCanvasSortingOrder(self.canvas, self.nInitSortingOrder)
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GamepadUIManager.DisableGamepadUI("VampireFateCardSelect")
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end
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function VampireFateCardSelect:Awake()
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self.bOpen = false
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self.bProcessing = false
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self.canvas = self.gameObject:GetComponent("Canvas")
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self.nInitSortingOrder = NovaAPI.GetCanvasSortingOrder(self.canvas)
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self.btnConfirmPosY = self._mapNode.rtBtnConfirm.localPosition.y
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self.bOpenDepot = false
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self._mapNode.contentRoot.gameObject:SetActive(false)
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.contentRoot, 0)
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self._mapNode.blurBg.gameObject:SetActive(false)
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self.tbGamepadUINode = self:GetGamepadUINode()
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self.nCoin = 0
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end
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function VampireFateCardSelect:OnEnable()
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self.handler = {}
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for k, v in ipairs(self._mapNode.btnFateCard) do
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self.handler[k] = ui_handler(self, self.OnBtnSelect_FateCardItem, v, k)
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v.onSelect:AddListener(self.handler[k])
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end
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local nLevelId = self._panel.nLevelId
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local mapLevelCfgData = ConfigTable.GetData("VampireSurvivor", nLevelId)
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if mapLevelCfgData ~= nil then
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if mapLevelCfgData.Type == GameEnum.vampireSurvivorType.Turn then
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local nSeasonId = PlayerData.VampireSurvivor:GetCurSeason()
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local mapSeason = ConfigTable.GetData("VampireRankSeason", nSeasonId)
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if mapSeason ~= nil then
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self.tbBundle = clone(mapSeason.FateCardBundle)
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self.tbExFateCard = decodeJson(mapSeason.SpeciaFateCard)
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if self.tbExFateCard == nil then
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self.tbExFateCard = {}
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end
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end
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else
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self.tbBundle = clone(mapLevelCfgData.FateCardBundle)
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self.tbExFateCard = decodeJson(mapLevelCfgData.SpeciaFateCard)
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if self.tbExFateCard == nil then
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self.tbExFateCard = {}
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end
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end
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end
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for i = 1, 5 do
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if self.tbBundle[i] ~= nil then
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self._mapNode.pkgInfo[i].gameObject:SetActive(true)
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self._mapNode.pkgInfo[i]:InitPackage(self.tbBundle[i])
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else
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self._mapNode.pkgInfo[i].gameObject:SetActive(false)
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end
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end
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end
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function VampireFateCardSelect:OnDisable()
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for k, v in ipairs(self._mapNode.btnFateCard) do
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v.onSelect:RemoveListener(self.handler[k])
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end
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end
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function VampireFateCardSelect:OnBtnClick_Confirm()
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if self.bProcessing == true then
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return
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end
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if nil ~= self.callback then
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self.bProcessing = true
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local completeFunc = function(nEventId, tbFateCard, mapRoll, nCoin, bReward, mapCurFateCard)
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EventManager.Hit(EventId.BlockInput, false)
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self.tbCount = {
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0,
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0,
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0,
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0,
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0
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}
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self.tbExCount = {
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0,
|
|
0,
|
|
0,
|
|
0,
|
|
0
|
|
}
|
|
for nFateCardId, _ in pairs(mapCurFateCard) do
|
|
local nIdx, bEx = self:GetFateCardBundleIdx(nFateCardId)
|
|
if bEx then
|
|
self.tbExCount[nIdx] = self.tbExCount[nIdx] + 1
|
|
else
|
|
self.tbCount[nIdx] = self.tbCount[nIdx] + 1
|
|
end
|
|
end
|
|
for i = 1, 5 do
|
|
self._mapNode.pkgInfo[i]:SetPackageCount(self.tbCount[i])
|
|
self._mapNode.pkgInfo[i]:SetPackageExCount(self.tbExCount[i])
|
|
self._mapNode.pkgInfo[i]:SetPackageAddMarket(false)
|
|
end
|
|
self._mapNode.imgGlory:SetActive(false)
|
|
self:SelectComplete(nEventId, tbFateCard, mapRoll, nCoin, bReward)
|
|
self.bProcessing = false
|
|
end
|
|
EventManager.Hit(EventId.BlockInput, true)
|
|
self.callback(self.nSelectIdx, self.nEventId, completeFunc, false, self.bReward)
|
|
end
|
|
end
|
|
function VampireFateCardSelect:OnBtnClick_Roll()
|
|
if not self.callback then
|
|
return
|
|
end
|
|
if self.bProcessing == true then
|
|
return
|
|
end
|
|
self.bProcessing = true
|
|
local completeFunc = function(nEventId, tbFateCard, mapRoll, nCoin, bReward, mapCurFateCard)
|
|
EventManager.Hit(EventId.BlockInput, false)
|
|
self.tbCount = {
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0
|
|
}
|
|
self.tbExCount = {
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0
|
|
}
|
|
for nFateCardId, _ in pairs(mapCurFateCard) do
|
|
local nIdx, bEx = self:GetFateCardBundleIdx(nFateCardId)
|
|
if bEx then
|
|
self.tbExCount[nIdx] = self.tbExCount[nIdx] + 1
|
|
else
|
|
self.tbCount[nIdx] = self.tbCount[nIdx] + 1
|
|
end
|
|
end
|
|
for i = 1, 5 do
|
|
self._mapNode.pkgInfo[i]:SetPackageCount(self.tbCount[i])
|
|
self._mapNode.pkgInfo[i]:SetPackageExCount(self.tbExCount[i])
|
|
self._mapNode.pkgInfo[i]:SetPackageAddMarket(false)
|
|
end
|
|
self:Refresh(nEventId, tbFateCard, mapRoll, nCoin, bReward, true)
|
|
self.bProcessing = false
|
|
end
|
|
EventManager.Hit(EventId.BlockInput, true)
|
|
self.callback(self.nSelectIdx, self.nEventId, completeFunc, true)
|
|
end
|
|
function VampireFateCardSelect:OnBtnClick_Abandon()
|
|
local confirm = function()
|
|
if nil ~= self.callback then
|
|
self.nSelectIdx = 0
|
|
local abandonFunc = function(nEventId, tbFateCard)
|
|
self:SelectComplete(nEventId, tbFateCard)
|
|
end
|
|
self.callback(1000, self.nEventId, abandonFunc)
|
|
end
|
|
end
|
|
local TipsTime = LocalData.GetPlayerLocalData("FateCard_Tips_Time")
|
|
local _tipDay = 0
|
|
if TipsTime ~= nil then
|
|
_tipDay = tonumber(TipsTime)
|
|
end
|
|
local curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone
|
|
local fixedTimeStamp = curTimeStamp + newDayTime * 3600
|
|
local nYear = tonumber(os.date("!%Y", fixedTimeStamp))
|
|
local nMonth = tonumber(os.date("!%m", fixedTimeStamp))
|
|
local nDay = tonumber(os.date("!%d", fixedTimeStamp))
|
|
local nowD = nYear * 366 + nMonth * 31 + nDay
|
|
if nowD == _tipDay then
|
|
confirm()
|
|
else
|
|
local isSelectAgain = false
|
|
local confirmCallback = function()
|
|
if isSelectAgain then
|
|
local _curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone
|
|
local _fixedTimeStamp = _curTimeStamp + newDayTime * 3600
|
|
local _nYear = tonumber(os.date("!%Y", _fixedTimeStamp))
|
|
local _nMonth = tonumber(os.date("!%m", _fixedTimeStamp))
|
|
local _nDay = tonumber(os.date("!%d", _fixedTimeStamp))
|
|
local _nowD = _nYear * 366 + _nMonth * 31 + _nDay
|
|
LocalData.SetPlayerLocalData("FateCard_Tips_Time", tostring(_nowD))
|
|
end
|
|
confirm()
|
|
end
|
|
local againCallback = function(isSelect)
|
|
isSelectAgain = isSelect
|
|
end
|
|
local msg = {
|
|
nType = AllEnum.MessageBox.Confirm,
|
|
sContent = orderedFormat(ConfigTable.GetUIText("FateCard_AbandonTip")),
|
|
callbackConfirm = confirmCallback,
|
|
callbackAgain = againCallback
|
|
}
|
|
EventManager.Hit(EventId.OpenMessageBox, msg)
|
|
end
|
|
end
|
|
function VampireFateCardSelect:OnBtnSelect_FateCardItem(btn, nIndex)
|
|
if self.bReward == true then
|
|
return
|
|
end
|
|
local nUIType = GamepadUIManager.GetCurUIType()
|
|
if nUIType ~= AllEnum.GamepadUIType.Other and nUIType ~= AllEnum.GamepadUIType.Mouse or self.bRecommended then
|
|
self:OnBtnClick_FateCardItem(btn, nIndex)
|
|
end
|
|
end
|
|
function VampireFateCardSelect:OnBtnClick_FateCardItem(btn, nIndex)
|
|
if self.bReward == true then
|
|
return
|
|
end
|
|
if nil == self.tbFateCardList[nIndex] or self.nSelectIdx == nIndex then
|
|
return
|
|
end
|
|
for i, nCount in ipairs(self.tbCount) do
|
|
self._mapNode.pkgInfo[i]:SetPackageAddMarket(false)
|
|
self._mapNode.pkgInfo[i]:SetPackageCount(nCount)
|
|
end
|
|
WwiseAudioMgr:PlaySound("ui_roguelike_xintiao_slide")
|
|
self:MoveConfirmButton(btn)
|
|
for k, v in ipairs(self._mapNode.goFateCardItem) do
|
|
if k == nIndex then
|
|
v:PlayAnim("tc_newperk_card_switch_up")
|
|
v:ChangeWordRaycast(true)
|
|
elseif k == self.nSelectIdx then
|
|
v:PlayAnim("tc_newperk_card_switch_down")
|
|
v:ChangeWordRaycast(false)
|
|
end
|
|
end
|
|
local mapFatecardInfo = self.tbFateCardList[nIndex]
|
|
local nBundleIdx, bEx = self:GetFateCardBundleIdx(mapFatecardInfo.Id)
|
|
if bEx then
|
|
self._mapNode.pkgInfo[nBundleIdx]:SetPackageExAdd(self.tbExCount[nBundleIdx] + 1)
|
|
else
|
|
self._mapNode.pkgInfo[nBundleIdx]:SetPackageAddMarket(true)
|
|
self._mapNode.pkgInfo[nBundleIdx]:SetPackageCount(self.tbCount[nBundleIdx] + 1)
|
|
end
|
|
self:SelectScroll(nIndex)
|
|
self.nSelectIdx = nIndex
|
|
end
|
|
function VampireFateCardSelect:OnBtnClick_Depot()
|
|
self.bOpenDepot = true
|
|
CS.GameCameraStackManager.Instance:OpenMainCamera()
|
|
self._mapNode.contentRoot.gameObject:SetActive(false)
|
|
NovaAPI.SetCanvasGroupAlpha(self._mapNode.contentRoot, 0)
|
|
self._mapNode.blurBg.gameObject:SetActive(false)
|
|
EventManager.Hit("BattleDepot")
|
|
end
|
|
function VampireFateCardSelect:OnEvent_SelectFateCard(nEventId, tbFateCard, callback, mapRoll, nCoin, bReward, mapCurFateCard)
|
|
self._panel:SetTop(self.canvas)
|
|
self.callback = callback
|
|
local bClosePanel = false
|
|
if not self.bOpen then
|
|
PanelManager.InputDisable()
|
|
bClosePanel = true
|
|
GamepadUIManager.EnableGamepadUI("VampireFateCardSelect", self.tbGamepadUINode)
|
|
end
|
|
self.bOpen = true
|
|
self.bReward = bReward
|
|
self.tbCount = {
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0
|
|
}
|
|
self.tbExCount = {
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0
|
|
}
|
|
for nFateCardId, _ in pairs(mapCurFateCard) do
|
|
local nIdx, bEx = self:GetFateCardBundleIdx(nFateCardId)
|
|
if bEx then
|
|
self.tbExCount[nIdx] = self.tbExCount[nIdx] + 1
|
|
else
|
|
self.tbCount[nIdx] = self.tbCount[nIdx] + 1
|
|
end
|
|
end
|
|
for i = 1, 5 do
|
|
self._mapNode.pkgInfo[i]:SetPackageCount(self.tbCount[i])
|
|
self._mapNode.pkgInfo[i]:SetPackageExCount(self.tbExCount[i])
|
|
self._mapNode.pkgInfo[i]:SetPackageAddMarket(false)
|
|
end
|
|
self.nSelectIdx = 0
|
|
self.tbFateCardList = {}
|
|
self._mapNode.contentRoot.gameObject:SetActive(true)
|
|
NovaAPI.SetCanvasGroupAlpha(self._mapNode.contentRoot, 0)
|
|
self._mapNode.blurBg.gameObject:SetActive(true)
|
|
self._mapNode.cardFinishParticle[1].gameObject:SetActive(false)
|
|
self._mapNode.cardFinishParticle[2].gameObject:SetActive(false)
|
|
self._mapNode.RollButton:SetActive(false)
|
|
EventManager.Hit(EventId.BlockInput, true)
|
|
local wait = function()
|
|
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
|
|
EventManager.Hit(EventId.BlockInput, false)
|
|
if bClosePanel then
|
|
CS.GameCameraStackManager.Instance:CloseMainCamera(0.1)
|
|
end
|
|
NovaAPI.SetCanvasGroupAlpha(self._mapNode.contentRoot, 1)
|
|
if bReward then
|
|
self.bInEnd = false
|
|
self.bAnimEx = nil
|
|
if #tbFateCard == 0 then
|
|
self._mapNode.animCtrl:SetBool("standby1", false)
|
|
self._mapNode.animCtrl:SetBool("standby2", false)
|
|
self._mapNode.animCtrl:Play("VampireFateCard_in1")
|
|
WwiseAudioMgr:PlaySound("ui_vampire_chest_start")
|
|
local waitIn = function()
|
|
self.bInEnd = true
|
|
if self.bAnimEx == nil then
|
|
return
|
|
end
|
|
local sEvent = self.bAnimEx and "ui_vampire_chest_special" or "ui_vampire_chest_normal"
|
|
WwiseAudioMgr:PlaySound(sEvent)
|
|
end
|
|
self:AddTimer(1, 0.6, waitIn, true, true, true, nil)
|
|
else
|
|
local _, bEx = self:GetFateCardBundleIdx(tbFateCard[1].Id)
|
|
self:Refresh(nEventId, tbFateCard, mapRoll, nCoin, bReward)
|
|
if bEx then
|
|
self._mapNode.animCtrl:SetBool("standby1", true)
|
|
else
|
|
self._mapNode.animCtrl:SetBool("standby2", true)
|
|
end
|
|
if self.bInEnd then
|
|
local sEvent = bEx and "ui_vampire_chest_special" or "ui_vampire_chest_normal"
|
|
WwiseAudioMgr:PlaySound(sEvent)
|
|
else
|
|
self.bAnimEx = bEx
|
|
end
|
|
end
|
|
else
|
|
self:Refresh(nEventId, tbFateCard, mapRoll, nCoin, bReward)
|
|
local animTime = NovaAPI.GetAnimClipLength(self._mapNode.animCtrl, {
|
|
"VampireFateCard_in"
|
|
})
|
|
self._mapNode.animCtrl:Play("VampireFateCard_in")
|
|
EventManager.Hit(EventId.TemporaryBlockInput, animTime)
|
|
end
|
|
end
|
|
cs_coroutine.start(wait)
|
|
end
|
|
function VampireFateCardSelect:OnEvent_CloseStarTowerDepot()
|
|
if self.bOpenDepot then
|
|
self.bOpenDepot = false
|
|
self._mapNode.blurBg.gameObject:SetActive(true)
|
|
local nSelect = self.nSelectIdx ~= 0 and self.nSelectIdx or 1
|
|
GamepadUIManager.SetSelectedUI(self._mapNode.btnFateCard[nSelect].gameObject)
|
|
EventManager.Hit(EventId.BlockInput, true)
|
|
local wait = function()
|
|
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
|
|
EventManager.Hit(EventId.BlockInput, false)
|
|
CS.GameCameraStackManager.Instance:CloseMainCamera(0.1)
|
|
self._mapNode.contentRoot.gameObject:SetActive(true)
|
|
NovaAPI.SetCanvasGroupAlpha(self._mapNode.contentRoot, 1)
|
|
if self.bReward then
|
|
self._mapNode.animCtrl:Play("VampireFateCard_out")
|
|
else
|
|
if self.nSelectIdx == 0 and GamepadUIManager.GetCurUIType() ~= AllEnum.GamepadUIType.Other then
|
|
self.nSelectIdx = 1
|
|
self:MoveConfirmButton(self._mapNode.btnFateCard[self.nSelectIdx])
|
|
end
|
|
for k, v in ipairs(self._mapNode.goFateCardItem) do
|
|
if k == self.nSelectIdx then
|
|
v:PlayAnim("tc_newperk_card_switch_up")
|
|
v:ChangeWordRaycast(true)
|
|
self:SelectScroll(self.nSelectIdx)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
cs_coroutine.start(wait)
|
|
end
|
|
end
|
|
function VampireFateCardSelect:OnEvent_GamepadUIChange(sName, nBeforeType, nAfterType)
|
|
if sName ~= "VampireFateCardSelect" then
|
|
return
|
|
end
|
|
if nBeforeType == AllEnum.GamepadUIType.Other or nBeforeType == AllEnum.GamepadUIType.Mouse then
|
|
local nSelect = self.nSelectIdx ~= 0 and self.nSelectIdx or 1
|
|
GamepadUIManager.ClearSelectedUI()
|
|
GamepadUIManager.SetSelectedUI(self._mapNode.btnFateCard[nSelect].gameObject)
|
|
end
|
|
end
|
|
function VampireFateCardSelect:OnEvent_Reopen(sName)
|
|
if sName ~= "VampireFateCardSelect" then
|
|
return
|
|
end
|
|
if self.bOpenDepot then
|
|
self:OnEvent_CloseStarTowerDepot()
|
|
else
|
|
if self.nSelectIdx == 0 and GamepadUIManager.GetCurUIType() ~= AllEnum.GamepadUIType.Other then
|
|
self.nSelectIdx = 1
|
|
end
|
|
if self.nSelectIdx == 0 then
|
|
return
|
|
end
|
|
GamepadUIManager.SetSelectedUI(self._mapNode.btnFateCard[self.nSelectIdx].gameObject)
|
|
self._mapNode.goFateCardItem[self.nSelectIdx]:ChangeWordRaycast(true)
|
|
self:SelectScroll(self.nSelectIdx)
|
|
end
|
|
end
|
|
function VampireFateCardSelect:OnEvent_VampireRewardChestFailed()
|
|
EventManager.Hit(EventId.BlockInput, false)
|
|
CS.GameCameraStackManager.Instance:OpenMainCamera()
|
|
self:HidePanel()
|
|
if nil ~= self.callback then
|
|
self.callback(-1, 1)
|
|
end
|
|
end
|
|
function VampireFateCardSelect:OnEvent_VampireLevelRewardFailed()
|
|
EventManager.Hit(EventId.BlockInput, false)
|
|
CS.GameCameraStackManager.Instance:OpenMainCamera()
|
|
self:HidePanel()
|
|
if nil ~= self.callback then
|
|
self.callback(-2, 1)
|
|
end
|
|
end
|
|
function VampireFateCardSelect:ResetSelect(tbUI, sAnimName)
|
|
self.nSelectIdx = 0
|
|
self.bRecommended = false
|
|
GamepadUIManager.SetNavigation(tbUI)
|
|
local animTime = NovaAPI.GetAnimClipLength(self._mapNode.animCtrl, {sAnimName}) + 0.1
|
|
self:AddTimer(1, animTime, function()
|
|
if self.nSelectIdx == 0 then
|
|
GamepadUIManager.ClearSelectedUI()
|
|
GamepadUIManager.SetSelectedUI(self._mapNode.btnFateCard[1].gameObject)
|
|
if GamepadUIManager.GetCurUIType() == AllEnum.GamepadUIType.Mouse then
|
|
self:OnBtnClick_FateCardItem(self._mapNode.btnFateCard[1].gameObject, 1)
|
|
end
|
|
end
|
|
end, true, true, true)
|
|
end
|
|
function VampireFateCardSelect:SelectScroll(nIndex)
|
|
for _, v in ipairs(self._mapNode.goFateCardItem) do
|
|
v:SetGamePadScrollEnable(false)
|
|
end
|
|
if nIndex then
|
|
self._mapNode.goFateCardItem[nIndex]:SetGamePadScrollEnable(true)
|
|
end
|
|
end
|
|
function VampireFateCardSelect:GetFateCardBundleIdx(nFateCardId)
|
|
local mapCfgData = ConfigTable.GetData("StarTowerBookFateCard", nFateCardId)
|
|
if mapCfgData == nil then
|
|
printError("no StarTowerBookFateCard Data:" .. nFateCardId)
|
|
return 1, false
|
|
end
|
|
local nBundleId = mapCfgData.BundleId
|
|
local nIdx = table.indexof(self.tbBundle, nBundleId)
|
|
if 0 < nIdx then
|
|
return nIdx, false
|
|
end
|
|
for i, tbExFateCard in ipairs(self.tbExFateCard) do
|
|
if table.indexof(tbExFateCard, nFateCardId) > 0 then
|
|
return i, true
|
|
end
|
|
end
|
|
printError("命运卡不在当前关卡卡包中:" .. nFateCardId)
|
|
return 1, false
|
|
end
|
|
return VampireFateCardSelect
|