5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
45 lines
1.6 KiB
Lua
45 lines
1.6 KiB
Lua
local VampireMenuCtrl = class("VampireMenuCtrl", BaseCtrl)
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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local AdventureModuleHelper = CS.AdventureModuleHelper
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VampireMenuCtrl._mapNodeConfig = {
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canvas_group = {
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sComponentName = "CanvasGroup",
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sNodeName = "----SafeAreaRoot----"
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},
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btnPause = {
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sComponentName = "NaviButton",
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callback = "OnBtn_Pause"
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},
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btnBag = {sComponentName = "NaviButton", callback = "OnBtn_Bag"}
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}
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VampireMenuCtrl._mapEventConfig = {
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InputEnable = "OnEvent_InputEnable",
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LoadLevelRefresh = "OnEvent_LoadLevelRefresh"
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}
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local bOpenMiniMap = false
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function VampireMenuCtrl:OnEnable()
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self._mapNode.btnPause.gameObject:SetActive(false)
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self._mapNode.btnBag.gameObject:SetActive(false)
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GamepadUIManager.AddGamepadUINode("BattleMenu", self:GetGamepadUINode())
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end
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function VampireMenuCtrl:OnEvent_LoadLevelRefresh()
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self._mapNode.btnBag.gameObject:SetActive(true)
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self._mapNode.btnPause.gameObject:SetActive(true)
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end
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function VampireMenuCtrl:OnDisable()
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end
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function VampireMenuCtrl:OnBtn_Pause()
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EventManager.Hit("BattlePause")
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end
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function VampireMenuCtrl:OnBtn_Bag()
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EventManager.Hit("BattleDepot")
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end
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function VampireMenuCtrl:OnEvent_InputEnable(bEnable)
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.canvas_group, bEnable == true and 1 or 0)
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NovaAPI.SetCanvasGroupInteractable(self._mapNode.canvas_group, bEnable == true)
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NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.canvas_group, bEnable == true)
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self._mapNode.btnPause.interactable = bEnable == true
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self._mapNode.btnBag.interactable = bEnable == true
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end
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return VampireMenuCtrl
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