Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

209 lines
7.0 KiB
Lua

local WorldClassUpgradeCtrl = class("WorldClassUpgradeCtrl", BaseCtrl)
WorldClassUpgradeCtrl._mapNodeConfig = {
imgBlurredBg = {},
btnMaskClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
goRoot = {
sNodeName = "----SafeAreaRoot----"
},
animRoot = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "Animator"
},
txtRankNum = {sComponentName = "TMP_Text"},
goLevelUp = {},
imgLevelUp = {sComponentName = "Image"},
goLevelUpEffect = {},
imgSvBg = {},
imgSingleBg = {},
goEffect = {nCount = 3},
imgLine = {},
txtEffect1 = {
sComponentName = "TMP_Text",
sLanguageId = "World_Class_Upgrade_1"
},
txtEffect2 = {
sComponentName = "TMP_Text",
sLanguageId = "World_Class_Upgrade_2"
},
txtEffect3 = {sComponentName = "TMP_Text"},
txtEffectValue = {nCount = 3, sComponentName = "TMP_Text"},
txtRankText = {
sComponentName = "TMP_Text",
sLanguageId = "WorldClass_Name"
},
goAdvance = {},
imgAdvance = {sComponentName = "Image"},
txtAdvanceCn = {
sComponentName = "TMP_Text",
sLanguageId = "WorldClass_Upgrade_Advance"
},
txtLevel = {sComponentName = "TMP_Text"},
btnRewardItem = {
nCount = 6,
sComponentName = "UIButton",
callback = "OnBtnClick_RewardItem"
},
goRewardItem = {
nCount = 6,
sNodeName = "btnRewardItem",
sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
}
}
WorldClassUpgradeCtrl._mapEventConfig = {}
function WorldClassUpgradeCtrl:SetOldWorldClass()
self.nOldWorldClass = PlayerData.Base:GetOldWorldClass()
local nOldWorldExp = PlayerData.Base:GetOldWorldExp()
local mapOldCfg = ConfigTable.GetData("WorldClass", self.nOldWorldClass + 1, true)
local nOldFullExp = 0
if mapOldCfg then
nOldFullExp = mapOldCfg.Exp
end
NovaAPI.SetTMPText(self._mapNode.txtRankNum, self.nOldWorldClass)
local nWorldClass = PlayerData.Base:GetWorldClass()
local nCurExp = PlayerData.Base:GetWorldExp()
local mapCfg = ConfigTable.GetData("WorldClass", nWorldClass + 1, true)
local nFullExp = 0
if mapCfg then
nFullExp = mapCfg.Exp
end
NovaAPI.SetTMPText(self._mapNode.txtLevel, self.nOldWorldClass)
self._mapNode.goLevelUpEffect.gameObject:SetActive(false)
self:AddTimer(1, 0.8, function()
self:Refresh()
end, true, true, true)
end
function WorldClassUpgradeCtrl:Refresh()
local nWorldClass = PlayerData.Base:GetWorldClass()
local mapCurCfg = ConfigTable.GetData("WorldClass", nWorldClass)
local mapOldCfg = ConfigTable.GetData("WorldClass", self.nOldWorldClass)
self._mapNode.goLevelUpEffect.gameObject:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.txtRankNum, nWorldClass)
local bOpenFunc, bRewardLimitChange = false
local nChangeCount = 0
if mapCurCfg.FuncChangeText1 ~= "" then
bOpenFunc = true
nChangeCount = nChangeCount + 1
end
if mapCurCfg.RewardLimit ~= mapOldCfg.RewardLimit and 0 < mapCurCfg.RewardLimit then
bRewardLimitChange = true
nChangeCount = nChangeCount + 1
end
self._mapNode.imgSvBg.gameObject:SetActive(nChangeCount == 2)
self._mapNode.imgSingleBg.gameObject:SetActive(nChangeCount == 1)
if nChangeCount == 1 then
if bOpenFunc then
NovaAPI.SetTMPText(self._mapNode.txtEffect3, mapCurCfg.FuncChangeText1)
self._mapNode.txtEffectValue[3].gameObject:SetActive(false)
elseif bRewardLimitChange then
NovaAPI.SetTMPText(self._mapNode.txtEffect3, ConfigTable.GetUIText("World_Class_Upgrade_2"))
NovaAPI.SetTMPText(self._mapNode.txtEffectValue[3], mapCurCfg.RewardLimit)
end
elseif nChangeCount == 2 then
NovaAPI.SetTMPText(self._mapNode.txtEffectValue[1], "+" .. mapCurCfg.DoubleCount)
NovaAPI.SetTMPText(self._mapNode.txtEffect2, mapCurCfg.FuncChangeText1)
self._mapNode.txtEffectValue[2].gameObject:SetActive(false)
end
end
function WorldClassUpgradeCtrl:RefreshAdvance()
local tbWorldClass = CacheTable.Get("_DemonAdvance")
local bMax = self.nDemonId == tbWorldClass[#tbWorldClass].Id
local mapDemonAdvanceCfg = ConfigTable.GetData("DemonAdvance", self.nDemonId)
if mapDemonAdvanceCfg ~= nil then
if not bMax then
local mapNextCfg = ConfigTable.GetData("DemonAdvance", self.nDemonId + 1)
if mapNextCfg ~= nil then
NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("WorldClass_Upgrade_Level_Limit"), mapNextCfg.LevelRange[2]))
end
end
self._mapNode.txtLevel.gameObject:SetActive(not bMax)
NovaAPI.SetTMPText(self._mapNode.txtRankNum, mapDemonAdvanceCfg.LevelRange[2])
self.tbReward = {}
for _, v in ipairs(self._mapNode.btnRewardItem) do
v.gameObject:SetActive(false)
end
for i = 1, 4 do
if mapDemonAdvanceCfg["Item" .. i] ~= 0 then
local nId = mapDemonAdvanceCfg["Item" .. i]
local nCount = mapDemonAdvanceCfg["Qty" .. i]
self._mapNode.btnRewardItem[i].gameObject:SetActive(true)
self._mapNode.goRewardItem[i]:SetItem(nId, nil, nCount, nil, nil, nil, nil, true)
table.insert(self.tbReward, {nId = nId, nCount = nCount})
end
end
end
end
function WorldClassUpgradeCtrl:FadeIn()
end
function WorldClassUpgradeCtrl:Awake()
end
function WorldClassUpgradeCtrl:OnEnable()
local tbParam = self:GetPanelParam()
self.nDemonId = 0
if nil ~= tbParam then
if tbParam[1] ~= nil then
self.nDemonId = tbParam[1].nDemonId or 0
self.callback = tbParam[1].callback
end
self.cbClose = tbParam[2]
end
self._mapNode.imgBlurredBg.gameObject:SetActive(true)
self._mapNode.goRoot.gameObject:SetActive(false)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.goRoot.gameObject:SetActive(true)
self._mapNode.goLevelUp.gameObject:SetActive(self.nDemonId == 0)
self._mapNode.goAdvance.gameObject:SetActive(self.nDemonId ~= 0)
NovaAPI.SetImageNativeSize(self._mapNode.imgLevelUp)
NovaAPI.SetImageNativeSize(self._mapNode.imgAdvance)
if self.nDemonId ~= 0 then
self._mapNode.animRoot:Play("WorldClassBreak", 0, 0)
self:RefreshAdvance()
else
self._mapNode.animRoot:Play("WorldClassUp", 0, 0)
self:SetOldWorldClass()
end
end
cs_coroutine.start(wait)
EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
end
function WorldClassUpgradeCtrl:OnDisable()
end
function WorldClassUpgradeCtrl:OnDestroy()
if nil ~= self.callback then
self.callback()
end
if nil ~= self.cbClose then
self.cbClose()
end
end
function WorldClassUpgradeCtrl:OnBtnClick_Close()
local closePanel = function()
PlayerData.Base:SetWorldClassChange(false)
EventManager.Hit(EventId.ClosePanel, PanelId.WorldClassUpgrade)
end
if self.nDemonId ~= 0 then
local mapDemonAdvanceCfg = ConfigTable.GetData("DemonAdvance", self.nDemonId)
if mapDemonAdvanceCfg ~= nil then
if PlayerData.Base:GetWorldClass() > mapDemonAdvanceCfg.LevelRange[2] then
self.nDemonId = 0
self._mapNode.animRoot:Play("WorldClassUp", 0, 0)
self._mapNode.goLevelUp.gameObject:SetActive(self.nDemonId == 0)
self._mapNode.goAdvance.gameObject:SetActive(self.nDemonId ~= 0)
self:SetOldWorldClass()
else
closePanel()
end
end
else
closePanel()
end
end
function WorldClassUpgradeCtrl:OnBtnClick_RewardItem(btn, nIndex)
local nTid = self.tbReward[nIndex].nId
UTILS.ClickItemGridWithTips(nTid, btn.gameObject.transform, false, true, false)
end
return WorldClassUpgradeCtrl