Files
SL1900 e0549005e1 Update - 1.9.0.103
EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
2026-04-18 00:15:00 +09:00

76 lines
3.3 KiB
Lua

local LocalSettingData = {}
local LocalData = require("GameCore.Data.LocalData")
local WwiseManger = CS.WwiseAudioManager
local UIGameSystemSetup = CS.UIGameSystemSetup
local DefaultSoundValue = 100
local LoadLocalData = function(key, defaultValue)
local value = LocalData.GetLocalData("GameSystemSettingsData", key)
if value ~= nil then
return value
else
return defaultValue
end
end
local InitCurSignInData = function()
LocalData.DelLocalData("UpgradeMat", "Presents")
LocalData.DelLocalData("UpgradeMat", "Outfit")
end
local LoadSoundData = function()
LocalSettingData.mapData.NumMusic = LoadLocalData("NumMusic", DefaultSoundValue)
LocalSettingData.mapData.OpenMusic = LoadLocalData("OpenMusic", true)
LocalSettingData.mapData.NumSfx = LoadLocalData("NumSfx", DefaultSoundValue)
LocalSettingData.mapData.OpenSfx = LoadLocalData("OpenSfx", true)
LocalSettingData.mapData.NumChar = LoadLocalData("NumChar", DefaultSoundValue)
LocalSettingData.mapData.OpenChar = LoadLocalData("OpenChar", true)
LocalSettingData.mapData.WwiseMuteInBackground = LoadLocalData("WwiseMuteInBackground", true)
end
local LoadBattleData = function()
LocalSettingData.mapData.Animation = LoadLocalData("Animation", AllEnum.BattleAnimSetting.DayOnce)
if LocalSettingData.mapData.Animation == 1 then
UIGameSystemSetup.Instance.PlayType = UIGameSystemSetup.TimeLinePlayType.dayOnce
elseif LocalSettingData.mapData.Animation == 2 then
UIGameSystemSetup.Instance.PlayType = UIGameSystemSetup.TimeLinePlayType.everyTime
elseif LocalSettingData.mapData.Animation == 3 then
UIGameSystemSetup.Instance.PlayType = UIGameSystemSetup.TimeLinePlayType.none
end
LocalSettingData.mapData.AnimationSub = LoadLocalData("AnimationSub", AllEnum.BattleAnimSetting.DayOnce)
if not NovaAPI.IsMobilePlatform() then
LocalSettingData.mapData.Mouse = LoadLocalData("Mouse", false)
UIGameSystemSetup.Instance.EnableMouseInputDir = LocalSettingData.mapData.Mouse
end
LocalSettingData.mapData.JoyStick = LoadLocalData("JoyStick", true)
UIGameSystemSetup.Instance.EnableFloatingJoyStick = LocalSettingData.mapData.JoyStick
LocalSettingData.mapData.Gizmos = LoadLocalData("Gizmos", true)
UIGameSystemSetup.Instance.EnableAttackGizmos = LocalSettingData.mapData.Gizmos
LocalSettingData.mapData.AutoUlt = LoadLocalData("AutoUlt", true)
UIGameSystemSetup.Instance.EnableAutoUlt = LocalSettingData.mapData.AutoUlt
if not NovaAPI.IsMobilePlatform() then
LocalSettingData.mapData.BattleHUD = LoadLocalData("BattleHUD", AllEnum.BattleHudType.Horizontal)
else
LocalSettingData.mapData.BattleHUD = LoadLocalData("BattleHUD", AllEnum.BattleHudType.Sector)
end
end
local LoadNotificationData = function()
LocalSettingData.mapData.Energy = LoadLocalData("Energy", true)
LocalSettingData.mapData.Dispatch = LoadLocalData("Dispatch", true)
end
function LocalSettingData.Init()
LocalSettingData.mapData = {}
LocalSettingData.mapData.UseLive2D = LoadLocalData("UseLive2D", true)
LoadSoundData()
LoadBattleData()
InitCurSignInData()
LoadNotificationData()
end
function LocalSettingData.GetLocalSettingData(subKey)
return LocalSettingData.mapData[subKey]
end
function LocalSettingData.SetLocalSettingData(subKey, value)
if type(subKey) ~= "string" or value == nil then
return
end
LocalData.SetLocalData("GameSystemSettingsData", subKey, value)
LocalSettingData.mapData[subKey] = value
end
return LocalSettingData