Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

71 lines
2.8 KiB
Lua

local AdventureModuleHelper = CS.AdventureModuleHelper
local ModuleManager = {}
local bAdventure, curModuleName
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
local actor2dManager = require("Game.Actor2D.Actor2DManager")
local OnEvent_EnterModule = function(moduleMgr, sExitModuleName, sEnterModuleName)
bAdventure = false
if sEnterModuleName == "MainMenuModuleScene" then
if PlayerData.back2Login then
PlayerData.back2Login = false
PanelManager.OnConfirmBackToLogIn()
elseif PlayerData.back2Home then
PlayerData.back2Home = false
PanelManager.Home()
else
EventManager.Hit(EventId.OpenPanel, PanelId.MainView)
end
PlayerData.Base:OnBackToMainMenuModule()
elseif sEnterModuleName == "AdventureModuleScene" then
NovaAPI.ShutdownDirtyWords()
bAdventure = true
PanelManager.Release()
actor2dManager.ClearAll()
PanelManager.ClearInputState()
end
end
local OnEvent_ExitModule = function(moduleMgr, sExitModuleName, sEnterModuleName)
if sExitModuleName == "AdventureModuleScene" then
EventManager.Hit(EventId.ClosePanel, PanelId.Hud)
end
end
local OnEvent_AfterEnterModule = function(moduleMgr, sEnterModuleName)
curModuleName = sEnterModuleName
if sEnterModuleName == "LoginModuleScene" then
EventManager.Hit(EventId.OpenPanel, PanelId.Login)
elseif sEnterModuleName == "MainMenuModuleScene" then
EventManager.Hit(EventId.AfterEnterMain)
CS.WwiseAudioManager.Instance:PostEvent("ui_loading_combatSFX_active", nil, false)
elseif sEnterModuleName == "AdventureModuleScene" then
if PlayerData.nCurGameType == AllEnum.WorldMapNodeType.Mainline then
EventManager.Hit(EventId.EnterMainline)
elseif PlayerData.nCurGameType == AllEnum.WorldMapNodeType.Roguelike then
EventManager.Hit(EventId.EnterRoguelike)
end
end
collectgarbage("collect")
end
local OnEvent_AdventureModuleEnter = function()
end
local function Uninit(moduleMgr)
EventManager.Remove(EventId.CSLuaManagerShutdown, ModuleManager, Uninit)
EventManager.Remove("ExitModule", ModuleManager, OnEvent_ExitModule)
EventManager.Remove("EnterModule", ModuleManager, OnEvent_EnterModule)
EventManager.Remove("AfterEnterModule", ModuleManager, OnEvent_AfterEnterModule)
EventManager.Remove("AdventureModuleEnter", ModuleManager, OnEvent_AdventureModuleEnter)
end
function ModuleManager.Init()
EventManager.Add(EventId.CSLuaManagerShutdown, ModuleManager, Uninit)
EventManager.Add("ExitModule", ModuleManager, OnEvent_ExitModule)
EventManager.Add("EnterModule", ModuleManager, OnEvent_EnterModule)
EventManager.Add("AfterEnterModule", ModuleManager, OnEvent_AfterEnterModule)
EventManager.Add("AdventureModuleEnter", ModuleManager, OnEvent_AdventureModuleEnter)
end
function ModuleManager.GetIsAdventure()
return bAdventure
end
function ModuleManager.GetCurModuleName()
return curModuleName
end
return ModuleManager