08b515afd9
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
492 lines
60 KiB
JSON
492 lines
60 KiB
JSON
{
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"DictionaryDiagram.10010101.1": "Trekker Description",
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"DictionaryDiagram.10010101.2": "Trekkers possess unique <color=#0abec5>Elements</color> and <color=#0abec5>combat styles</color>. Encounter more Trekkers and strategically deploy them to tackle diverse challenges.",
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"DictionaryDiagram.10020101.1": "Level Up",
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"DictionaryDiagram.10020101.2": "Using EXP items cam raise <color=#0abec5>Trekker Level</color>, significantly boosting all base stats.",
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"DictionaryDiagram.10020102.1": "Tier Up",
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"DictionaryDiagram.10020102.2": "Each Trekker reaches a level cap every <color=#0abec5>10</color> levels.\nBy consuming specific advancement materials to complete <color=#0abec5>Tier-up</color>, you can boost their stats and <color=#0abec5>increase the level cap</color>.",
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"DictionaryDiagram.10020103.1": "Awakening",
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"DictionaryDiagram.10020103.2": "Upon reaching <color=#0abec5>Tier 3</color>, Trekkers can unlock their <color=#0abec5>Awakened Appearance</color>, which can be set on the home screen.",
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"DictionaryDiagram.10030101.1": "Skills Description",
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"DictionaryDiagram.10030101.2": "Each Trekker has different skills that can be categorized as: \nAuto Attack, Active Skill, Support Skill, and Ultimate.",
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"DictionaryDiagram.10030102.1": "Skills Enhancement",
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"DictionaryDiagram.10030102.2": "By consuming skill upgrade materials, you can level up skills to enhance their effectiveness.",
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"DictionaryDiagram.10040102.1": "Unlocking Affixes",
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"DictionaryDiagram.10040102.2": "Emblems come with random Affix(es) and their corresponding Trekker tags. Upgrading the emblem to a specific level will unlock the bonus for the Affixes.",
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"DictionaryDiagram.10040103.1": "Affix Synergy",
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"DictionaryDiagram.10040103.2": "When the emblem's Affixes align with the Trekker's Elements, the bonus provided by the Affixes gain additional boosts.",
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"DictionaryDiagram.10050101.1": "Potentials",
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"DictionaryDiagram.10050101.2": "Each Trekker has unique Potentials for both Main and Support roles. Participate in Ascension to unlock them. Different Potential combinations for the same Trekker form distinct combat builds.",
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"DictionaryDiagram.10060101.1": "Talent Description",
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"DictionaryDiagram.10060101.2": "Recruiting duplicate Trekkers grants <color=#0abec5>Trekker Soul Keys</color>.\u000bThese keys allow you to activate <color=#0abec5>Talents</color>, boosting the Trekker's Elements, and unlock visual effects. In addition to recruitment, Soul Keys can also be obtained through other methods.",
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"DictionaryDiagram.10060102.1": "Talent Effect",
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"DictionaryDiagram.10060102.2": "Activating <color=#0abec5>Talents</color> allows Trekkers to gain various Element bonuses.\u000bWhen all Talents in the same tier are activated, additional abilities will be unlocked, and the next tier will become available to activate.",
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"DictionaryDiagram.10070101.1": "Affinity Description",
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"DictionaryDiagram.10070101.2": "Trekkers gain <color=#0abec5>Affinity</color> over time. Raising Affinity unlocks extra archive entries, voice lines, and personal stories. Completing a storyline grants exclusive <color=#0abec5>Memory Snapshots</color>. Affinity also provides minor Element boosts.",
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"DictionaryDiagram.10070102.1": "Increase Affinity - Affinity Task",
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"DictionaryDiagram.10070102.2": "Each Trekker has unique <color=#0abec5>Affinity Tasks</color>. Completing them grants Affinity. You can also raise Affinity through <color=#0abec5>invitations and gifts</color>, in addition to combat.",
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"DictionaryDiagram.10080101.1": "Trekker Emblem",
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"DictionaryDiagram.10080101.2": "Each Trekker has 3 emblem slots, which unlock at different levels. Once unlocked, emblems can be equipped to enhance the character's abilities.",
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"DictionaryDiagram.10080102.1": "Emblem Material",
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"DictionaryDiagram.10080102.2": "Once an Emblem slot is activated, specific materials are required for forging. \u000bThese materials can be obtained through Emblem Trials.",
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"DictionaryDiagram.10080103.1": "Trekker Preference",
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"DictionaryDiagram.10080103.2": "The types and unlocking order of emblem slots for each Trekker do not follow a fixed pattern.",
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"DictionaryDiagram.10080104.1": "Emblem Forging",
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"DictionaryDiagram.10080104.2": "Forging an Emblem grants random affixes. \u000bMid-tier Emblems (unlocked at Trekker Lv. 80) may grant Skill Level bonuses, while high-tier Emblems (unlocked at Trekker Lv. 90) may grant Potential Level bonuses.",
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"DictionaryDiagram.10080105.1": "Emblem Reforging",
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"DictionaryDiagram.10080105.2": "Consume specific materials to Reforge an Emblem, generating a new set of random affixes.",
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"DictionaryDiagram.10080106.1": "Reforge Locking",
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"DictionaryDiagram.10080106.2": "During Reforging, Lock items can be used to preserve selected affixes. Locked affixes are guaranteed to remain in the next roll. Up to 2 affixes can be locked during Reforge.",
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"DictionaryDiagram.10080107.1": "Emblem Tempering",
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"DictionaryDiagram.10080107.2": "Use Drop of Purity to Temper an Emblem, enhancing specific affixes. Each Emblem can be Tempered up to 2 times. If Tempered affixes are not locked during Reforge, the Emblem will revert. Consumed Drop of Purity will not be refunded.",
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"DictionaryDiagram.20010101.1": "Authorization Level",
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"DictionaryDiagram.20010101.2": "Spending Vigor to complete battles allows you to level up your Authorization Level and receive generous supplies!",
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"DictionaryDiagram.20020101.1": "Monolith: Description",
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"DictionaryDiagram.20020101.2": "Upon completing the Ascension, you can save \"Records\" and use them to challenge other levels.",
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"DictionaryDiagram.20020102.1": "Monolith: Potential",
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"DictionaryDiagram.20020102.2": "During <color=#0abec5>Ascension</color>, you can select and collect <color=#0abec5>Potentials</color> to enhance Trekkers' abilities. Acquired Potentials will also be saved in your \"Records.\"",
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"DictionaryDiagram.20020103.1": "Monolith: Musical Note",
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"DictionaryDiagram.20020103.2": "During <color=#0abec5>Ascension</color>, you can collect <color=#0abec5>Musical Notes</color> to gain various Element Bonuses.\u000bThe Musical Notes will also be saved in your records and can be used for challenges in other game modes.",
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"DictionaryDiagram.20020104.1": "Monolith: Harmony Skill",
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"DictionaryDiagram.20020104.2": "Collected Musical Notes can be used to activate the <color=#0abec5>Harmony Skills</color> of equipped Discs, providing buffs for the squad. And the activated Harmony Skills will also be saved in your records and can be used for challenges in other game modes.",
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"DictionaryDiagram.20020105.1": "Monolith: Event",
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"DictionaryDiagram.20020105.2": "During <color=#0abec5>Ascension</color>, you will encounter random events that offer different reward options once completed.",
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"DictionaryDiagram.20020107.1": "Monolith: Records",
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"DictionaryDiagram.20020107.2": "You can save records of your adventure after completing the <color=#0abec5>Ascension</color>, which will grant you access for various other activities.\u000bEach record includes the composition of Trekkers, their Potentials, and Musical Notes.",
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"DictionaryDiagram.20020201.1": "Description",
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"DictionaryDiagram.20020201.2": "Completing <color=#0abec5>Ascension</color> or finishing <color=#0abec5>Research Plans</color> grants materials for Monolith Research.\u000bInvest materials on <color=#0abec5>Research Nodes</color> to earn various bonuses for Ascensions.",
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"DictionaryDiagram.20020202.1": "Research Layers",
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"DictionaryDiagram.20020202.2": "Monolith Research consists of 3 <color=#0abec5>layers</color>. You must complete all the <color=#0abec5>researches</color> of the previous layer before you can proceed to the next layer.",
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"DictionaryDiagram.20020203.1": "Research Requirements",
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"DictionaryDiagram.20020203.2": "You need to unlock the current research layer and complete the research of <color=#0abec5>prerequisite nodes</color> before you can begin the corresponding research.",
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"DictionaryDiagram.20030101.1": "Record Description",
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"DictionaryDiagram.20030101.2": "Upon completing Ascension, you can save a record, which includes the composition of Trekkers and their Runic Discs. You can load a record at any time to sync the stored information of Trekkers and Discs.",
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"DictionaryDiagram.20030102.1": "Potentials and Blessings",
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"DictionaryDiagram.20030102.2": "Your records will also preserve activated Trekker Potentials and Musical Notes during Ascension.\u000bOnce saved, they will no longer change.",
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"DictionaryDiagram.20030201.1": "Potential Presets",
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"DictionaryDiagram.20030201.2": "Creates Potential Presets in Trekker Selection.",
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"DictionaryDiagram.20030202.1": "Potential Presets",
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"DictionaryDiagram.20030202.2": "In the Potential Preset menu, you can choose a saved preset or create a new one.",
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"DictionaryDiagram.20030203.1": "Potential Presets",
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"DictionaryDiagram.20030203.2": "The Potentials and levels selected in a preset will be marked during Ascension.",
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"DictionaryDiagram.20030204.1": "Potential Presets: Share & Import",
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"DictionaryDiagram.20030204.2": "You can share and import Preset Codes.",
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"DictionaryDiagram.20040101.1": "Travel Story",
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"DictionaryDiagram.20040101.2": "!NONEED!",
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"DictionaryDiagram.20050101.1": "Daily Task",
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"DictionaryDiagram.20050101.2": "!NONEED!",
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"DictionaryDiagram.20060101.1": "Enemy Hunting",
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"DictionaryDiagram.20060101.2": "!NONEED!",
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"DictionaryDiagram.20070101.1": "Emblem Hunting",
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"DictionaryDiagram.20070101.2": "!NONEED!",
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"DictionaryDiagram.20080103.1": "Summit Show",
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"DictionaryDiagram.20080103.2": "In Summit Show, you can manually select Affixes to increase the difficulty.\nPick your Affix and challenge higher-difficulty stages!",
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"DictionaryDiagram.20080201.1": "Summit Show",
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"DictionaryDiagram.20080201.2": "Select Start Show to begin the Summit Show.\nYou can select modifiers to adjust the difficulty.",
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"DictionaryDiagram.20080202.1": "Summit Show",
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"DictionaryDiagram.20080202.2": "After completing a successful show, rewards will accumulate based on the highest difficulty completed, for up to 48 hours.",
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"DictionaryDiagram.20080203.1": "Summit Show",
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"DictionaryDiagram.20080203.2": "The three items obtained from accumulated rewards can be used for ranking boost, increasing Fan Contribution and Lilibea's stream popularity!",
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"DictionaryDiagram.20080204.1": "Summit Show",
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"DictionaryDiagram.20080204.2": "During the event, popularity battles will take place in time.\nAt daily settlement, if your popularity exceeds the opponent's, you'll earn rewards. Come support her to win!",
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"DictionaryDiagram.20090101.1": "Stat Bonus",
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"DictionaryDiagram.20090101.2": "Carrying a Disc into the Monolith will provide your squad with stat bonuses corresponding to the Disc.",
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"DictionaryDiagram.20090102.1": "Main Slot: Melody Skill",
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"DictionaryDiagram.20090102.2": "When equipped in the main slot, the Disc automatically activates its Melody Skill upon entering the Monolith. This powerful skill greatly enhances your Trekkers' combat capabilities. Its level scales with the Disc's Crescendo Stars — the higher the stars, the stronger the skill.",
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"DictionaryDiagram.20090103.1": "Main Slot: Harmony Skill",
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"DictionaryDiagram.20090103.2": "If the Disc is equipped in the main slot: The Harmony Skill requires collecting specific types and quantities of Element Musical Notes during Ascension to activate.",
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"DictionaryDiagram.20090104.1": "Support Slot: Initial Musical Note",
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"DictionaryDiagram.20090104.2": "If the Disc is equipped in the support slot: When you enter the Monolith, the Musical Notes corresponding to that specific Disc will be added as initial Musical Notes. These Musical Notes can also be used to activate the Harmony Skill in the main slot.",
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"DictionaryDiagram.20100101.1": "Contacts",
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"DictionaryDiagram.20100101.2": "The Trekkers you meet and recruit during your journey will be added to your cellphone's Heartlink contact list. Chat sessions will automatically trigger after a certain period or through specific in-game events.",
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"DictionaryDiagram.20100102.1": "Chats",
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"DictionaryDiagram.20100102.2": "During the chat sessions you can choose different responses, which will trigger a variety of replies.",
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"DictionaryDiagram.20100103.1": "Chat History",
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"DictionaryDiagram.20100103.2": "For each contact, all triggered chat sessions are recorded in the list. You can switch between completed and ongoing conversations from here.",
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"DictionaryDiagram.20110101.1": "Vigor Description",
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"DictionaryDiagram.20110101.2": "Certain activities in the world, such as Bounty Trials and certain event levels, consume Vigor.\u000bYou can spend Vigor to increase your Authorization Level.",
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"DictionaryDiagram.20110102.1": "Vigor Recovery",
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"DictionaryDiagram.20110102.2": "Vigor naturally regenerates by 1 every 6 minutes. You can also restore it by using Stellanite Dust or recovery items like Energy Drinks.",
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"DictionaryDiagram.20110103.1": "Vigor Reserve",
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"DictionaryDiagram.20110103.2": "When Vigor is full, 1 Vigor will be stored in the Vigor Reserve every 18 minutes, up to 2,400. Reserved Vigor can be withdrawn and used at any time.",
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"DictionaryDiagram.20120101.1": "Gameplay Overview",
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"DictionaryDiagram.20120101.2": "The Arena features different difficulties and elements, requiring Trekkers to start from the lowest level arena.\nCompleting Arena challenges grants abundant rewards.",
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"DictionaryDiagram.20120102.1": "Arena Rules",
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"DictionaryDiagram.20120102.2": "Arenas with varying elements and difficulties may have specific rulesets.\nAdapt your battle strategy and Trekker selection accordingly!",
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"DictionaryDiagram.20130101.1": "Cataclysm Survivor",
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"DictionaryDiagram.20130101.2": "Cataclysm Survivor has stages with multiple difficulty levels. You can choose which one to challenge.",
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"DictionaryDiagram.20130102.1": "Cataclysm Survivor: Squads",
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"DictionaryDiagram.20130102.2": "Cataclysm Survivor requires two separate squads to take on a challenge. Trekkers cannot be shared between the squads!",
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"DictionaryDiagram.20130103.1": "Cataclysm Survivor: Rewards",
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"DictionaryDiagram.20130103.2": "In Cataclysm Survivor, you earn points during combat based on the number of enemies defeated. Reach the seasonal score milestones to claim rewards.",
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"DictionaryDiagram.20130104.1": "Cataclysm Survivor: Talent Points",
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"DictionaryDiagram.20130104.2": "Collecting Destiny Cards earns you Cataclysm Survivor Talent Points. These points can be used to unlock nodes in the Cataclysm Survivor Talent Tree.\nThe Talent Tree provides various bonuses for your future Cataclysm Survivor challenges.",
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"DictionaryDiagram.20130201.1": "Cataclysm Survivor: Level",
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"DictionaryDiagram.20130201.2": "In Cataclysm Survivor battles, earn EXP to level up your Trekkers. Each level grants a random Destiny Card that boosts attributes for that run. Destiny Card effects carry over between the first and second halves of the battle.",
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"DictionaryDiagram.20130202.1": "Cataclysm Survivor: Special Rewards",
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"DictionaryDiagram.20130202.2": "After Cataclysm Talents are activated, you will receive a powerful Special Destiny Card once you've collected a certain number of cards from the same pack!",
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"DictionaryDiagram.20130203.1": "Cataclysm Survivor: Special Mechanism",
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"DictionaryDiagram.20130203.2": "An unknown force is affecting this battle! Pressing and holding Dodge will not activate Dash in Cataclysm Survivor.",
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"DictionaryDiagram.20140101.1": "Proving Grounds",
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"DictionaryDiagram.20140101.2": "Proving Grounds features multiple bosses for players to challenge weekly, and each boss can be challenged 3 times per week. Challenge attempts are replenished every Monday. You will not earn rewards for taking down bosses if you are out of challenge attempts.",
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"DictionaryDiagram.20140102.1": "Material Drops",
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"DictionaryDiagram.20140102.2": "Each boss drops its own unique materials. As different Trekkers have different development needs, you need to challenge specific bosses to obtain the required development materials.",
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"DictionaryDiagram.20150101.1": "Boss Blitz",
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"DictionaryDiagram.20150101.2": "Boss Blitz is a periodically refreshed event. Each cycle features two special Blitz missions with unique rules for Trekkers to conquer.",
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"DictionaryDiagram.20150102.1": "Total Star Count",
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"DictionaryDiagram.20150102.2": "Each special Blitz mission tracks its own Star count. Your total Stars for the cycle is the sum of the Stars achieved in both missions.",
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"DictionaryDiagram.20150103.1": "Rewards",
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"DictionaryDiagram.20150103.2": "You can claim Stellante Dusts based on the total Stars you earned in the cycle.",
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"DictionaryDiagram.20150104.1": "How to Score",
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"DictionaryDiagram.20150104.2": "Deal DMG within the time limit to earn DMG Score proportional to DMG dealt. Execute actions matching the bosses' mechanics to earn Technique Score per successful attempt.",
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"DictionaryDiagram.20150105.1": "How to Get Stars",
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"DictionaryDiagram.20150105.2": "Earn Stars by reaching specific score thresholds. Your highest Star count per mission is recorded.",
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"DictionaryDiagram.20150106.1": "Lock-In Mechanics",
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"DictionaryDiagram.20150106.2": "When a Blitz mission is complete and your score is recorded, the Trekkers used in this mission will be locked. Using locked Trekkers in another Blitz mission and recording a new score will clear your score and stars for the previous mission.",
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"DictionaryDiagram.20160101.1": "A Finale Echoing",
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"DictionaryDiagram.20160101.2": "Challenging a boss requires <color=#0abec5>Showdown Decree</color>.\u000bThis item will be restored to maximum quantity daily during the event.",
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"DictionaryDiagram.20160102.1": "Challenge Difficulty",
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"DictionaryDiagram.20160102.2": "Select a boss of any <color=#0abec5>difficulty</color> and begin the challenge.\u000bYou can engage in practice battles with bosses without consuming Challenge Tickets via <color=#0abec5>Simulation</color>.",
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"DictionaryDiagram.20160201.1": "Joint Battle",
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"DictionaryDiagram.20160201.2": "Even if you fail to defeat the boss in battle, you can dispatch a follow-up squad to challenge again.\u000bIn subsequent battles, the selected records must not include Trekkers who have been deployed before.",
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"DictionaryDiagram.20170101.1": "Gameplay Overview",
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"DictionaryDiagram.20170101.2": "The Operation: Shadow Siege is a new operation system initiated by Iori of the Trekker Association.\u000bTrack down and hunt each period's target to earn Hunter Medals—a proof of contribution issued by the Association.",
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"DictionaryDiagram.20170102.1": "Permits Issuance",
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"DictionaryDiagram.20170102.2": "The Trekker Association issues Tracking Permits and Siege Licenses based on each Trekker Guild's Activity level (Ⅴigor consumption). The former is used for tracking requests to gather clues. The latter allows cooperation with other Guilds to complete hunts.",
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"DictionaryDiagram.20170103.1": "Tracking",
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"DictionaryDiagram.20170103.2": "Consume Tracking Permits to begin tracking that will trigger different outcomes.\u000bWhen tracking progress is full, you can launch a hunt against the target.",
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"DictionaryDiagram.20170104.1": "Co-op Hunt",
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"DictionaryDiagram.20170104.2": "Earn points in Hunts to secure a star rating at settlement.\u000bThe Hunt concludes once the star limit is reached. A single Siege target requires multiple Hunts to defeat, meaning cooperation between different Guilds is the key to victory!",
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"DictionaryDiagram.20170105.1": "Siege Level",
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"DictionaryDiagram.20170105.2": "Join the Siege to boost your seasonal Siege Level and unlock powerful buffs.\u000bYour Siege Level resets when a new bounty season begins.",
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"DictionaryDiagram.30010101.1": "Basic Controls",
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"DictionaryDiagram.30010101.2": "Trekkers automatically attack enemies within their range.\nSelect the <color=#0abec5>Skill</color> button to cast skills.\nOnce your Ultimate is charged, select the <color=#0abec5>Ultimate</color> button to cast it.",
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"DictionaryDiagram.30010501.1": "Combat Controls: Auto Attack",
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"DictionaryDiagram.30010501.2": "The Trekker will perform Auto Attacks when a target enters their Attack Range.",
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"DictionaryDiagram.30010601.1": "Combat Control: Main Skill",
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"DictionaryDiagram.30010601.2": "Select the Main Skill button to cast the Main Skill.",
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"DictionaryDiagram.30010701.1": "Combat Controls: Energy Charge",
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"DictionaryDiagram.30010701.2": "Any of the <color=#0abec5>Main Trekker's</color> Auto Attacks and Skills against enemies charges the Ultimate cumulatively.",
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"DictionaryDiagram.30010801.1": "Combat Controls: Dodge",
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"DictionaryDiagram.30010801.2": "Select the Dodge button to dodge monsters's attacks. Invulnerable while dodging.",
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"DictionaryDiagram.30010901.1": "Combat Controls: Dash",
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"DictionaryDiagram.30010901.2": "Hold the Dodge button to dash. The Trekker will not auto attack during while moving.",
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"DictionaryDiagram.30011001.1": "Combat Controls: Support Skill",
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"DictionaryDiagram.30011001.2": "Select the Support Skill button to cast the Support Skill.",
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"DictionaryDiagram.30011101.1": "Combat Controls: Support Ultimate",
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"DictionaryDiagram.30011101.2": "Select the support Trekker's Ultimate button to cast the Ultimate.",
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"DictionaryDiagram.30011201.1": "Element: Marks",
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"DictionaryDiagram.30011201.2": "Characters can inflict marks on targets or trigger existing marks for various additional effects.\nEach character can trigger up to one mark per second for the same target.",
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"DictionaryDiagram.30011202.1": "Elemental Mark - Squad",
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"DictionaryDiagram.30011202.2": "As support characters, Support and Versatile characters apply Marks of their element.\nA main character who is a Vanguard of the same element can then trigger this Mark.",
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"DictionaryDiagram.30011301.1": "Element: Vulnerability & Resistance",
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"DictionaryDiagram.30011301.2": "When a Trekker attacks a monster, the DMG dealt will vary based on the monster's elemental vulnerability or resistance.",
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"DictionaryDiagram.30011302.1": "Element: Vulnerability & Resistance",
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"DictionaryDiagram.30011302.2": "When a Trekker attacks a monster, the DMG dealt will vary based on the monster's elemental vulnerability or resistance.",
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"DictionaryDiagram.30011401.1": "Element: Recommendation",
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"DictionaryDiagram.30011401.2": "When challenging a level, pay attention to the level's recommended elements!",
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"DictionaryDiagram.30011501.1": "Resilience",
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"DictionaryDiagram.30011501.2": "When a target has Resilience, its actions cannot be interrupted by external forces. When the target takes DMG, its Resilience is reduced.",
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"DictionaryDiagram.30011601.1": "Resilience Break",
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"DictionaryDiagram.30011601.2": "A target with Broken Resilience will be immobilized for a prolonged period and takes additional DMG from Trekkers.",
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"DictionaryDiagram.30011701.1": "Element: Mark Trigger",
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"DictionaryDiagram.30011701.2": "If a target has been inflicted with a mark, try attacking it with a skill of the same element that can trigger the mark!",
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"DictionaryDiagram.30011801.1": "Musical Note Source",
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"DictionaryDiagram.30011801.2": "You will receive Musical Notes by completing battle, making purchases in the shop, and encountering random events in the Monolith Walkthrough.",
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"DictionaryDiagram.30011901.1": "Record Adjusting: Potentials",
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"DictionaryDiagram.30011901.2": "Once a Record meets the rating requirement, you get Potential adjustment and Note adjustment.\u000bAdjusting Potentials lets you shift levels from one Potential over to another.\u000bConfirming costs specific materials, and you can't adjust that Record again.",
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"DictionaryDiagram.30012001.1": "Record Adjusting: Notes",
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"DictionaryDiagram.30012001.2": "Once a Record meets the rating requirement, you get Potential adjustment and Note adjustment.\u000bAdjusting Potentials lets you shift levels from one Potential over to another.\u000bConfirming costs specific materials, and you can't adjust that Record again.",
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"DictionaryDiagram.40010101.1": "Gameplay Overview",
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"DictionaryDiagram.40010101.2": "Areas buried with rare treasures await Trekkers. Explore these areas to uncover these treasures, accumulate points, and earn generous rewards.",
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"DictionaryDiagram.40010102.1": "How to Obtain Treasure Shovels",
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"DictionaryDiagram.40010102.2": "During the event, every 20 Stamina consumed grants 1 Treasure Shovel. A certain number of shovels will be sent to your backpack upon daily log-in.",
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"DictionaryDiagram.40010103.1": "Durability",
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"DictionaryDiagram.40010103.2": "Select a tile to hit it with the Treasure Shovel and reduce its Durability. The tile downgrades with durability loss until it is destroyed. Fragile tiles are an exception: they cannot be created by downgrading, and they are destroyed automatically when adjacent tiles are destroyed.",
|
||
"DictionaryDiagram.40010104.1": "Treasure Shape",
|
||
"DictionaryDiagram.40010104.2": "Buried treasures come in four shapes (see above) and occupy multiple tiles. Pay attention to the parts revealed in the destroyed tiles to collect treasures more efficiently.",
|
||
"DictionaryDiagram.40010105.1": "Treasure Value",
|
||
"DictionaryDiagram.40010105.2": "Collected treasures are automatically converted into points. Accumulate points to complete event tasks and claim rewards.",
|
||
"DictionaryDiagram.40010106.1": "Floor Progression & Trekker Support",
|
||
"DictionaryDiagram.40010106.2": "Each floor contains 3 randomly placed treasures. You will progress to the next floor upon collecting all of them. When you progress to a new floor, 2 random Trekkers will spawn and provide Support Skills. Use these skills wisely to obtain treasures more efficiently.",
|
||
"DictionaryDiagram.40020101.1": "Chess Defense - Basic Gameplay",
|
||
"DictionaryDiagram.40020101.2": "Upon entering a match, you will start with a few random Trekker pieces from your preset squad, then gradually obtain the remaining ones over the following waves of monsters. All Trekkers in this mode have redesigned stats, independent of your own roster.",
|
||
"DictionaryDiagram.40020102.1": "Chess Defense - Basic Gameplay",
|
||
"DictionaryDiagram.40020102.2": "Monsters advance along a fixed path. Place characters on the slots to defeat them before they reach the finish line. Keep an eye on your defense durability — it represents the maximum number of monsters the end zone can withstand.",
|
||
"DictionaryDiagram.40020103.1": "Chess Defense - Basic Gameplay",
|
||
"DictionaryDiagram.40020103.2": "Characters will perform Auto Attacks. When the Skill Charge bar is full and the time is right, characters will cast skills automatically.",
|
||
"DictionaryDiagram.40020201.1": "Chess Defense - Character Upgrade",
|
||
"DictionaryDiagram.40020201.2": "Defeat monsters or wait to gain EXP over time. Once your EXP bar fills up, it's converted into an Upgrade Point.\nEach stage has its own limit on how many Upgrade Points you can earn.",
|
||
"DictionaryDiagram.40020202.1": "Chess Defense - Character Upgrade",
|
||
"DictionaryDiagram.40020202.2": "Tap the character's Upgrade button once you've collected enough Upgrade Points to level her up and enhance her abilities.",
|
||
"DictionaryDiagram.40020203.1": "Chess Defense - Character Upgrade",
|
||
"DictionaryDiagram.40020203.2": "Activate a character's powerful Potentials at Level 4 and Level 6.",
|
||
"DictionaryDiagram.40020301.1": "Chess Defense - Item Card",
|
||
"DictionaryDiagram.40020301.2": "In some matches, you'll have access to special items you've prepared beforehand, each with unique effects in battle. Your item this match is Crunchy Shaved Ice. Use it to freeze monsters in a large area once and slow them down for a prolonged period.",
|
||
"DictionaryDiagram.40020401.1": "Chess Defense - About Piece",
|
||
"DictionaryDiagram.40020401.2": "Teresa creates a water field that gives buffs to nearby friendly units.",
|
||
"DictionaryDiagram.40020402.1": "Chess Defense - About Piece",
|
||
"DictionaryDiagram.40020402.2": "Fuyuka deals massive DMG to close-by targets over time.",
|
||
"DictionaryDiagram.40020403.1": "Chess Defense - About Piece",
|
||
"DictionaryDiagram.40020403.2": "Nazuna's penguin plushie follows the target and then explodes, dealing various debuffs to the target.",
|
||
"DictionaryDiagram.40020501.1": "Chess Defense: Drowning",
|
||
"DictionaryDiagram.40020501.2": "Incoming enemies are instantly defeated if they fall into the water!",
|
||
"DictionaryDiagram.40020502.1": "Chess Defense: Pulling",
|
||
"DictionaryDiagram.40020502.2": "Coronis' skill covers a wider area, indicated by a blue circle.\nShe can also drag enemies toward her. Deploy her now to see how it works!",
|
||
"DictionaryDiagram.40020601.1": "Chess Defense: Pushing",
|
||
"DictionaryDiagram.40020601.2": "Coronis can drag enemies into the water, while Nazuka can push them in. Deploy both to try out this strategy!",
|
||
"DictionaryDiagram.40020701.1": "Chess Defense: Elite Weight",
|
||
"DictionaryDiagram.40020701.2": "Watch out for Elite enemies! They have higher Weight and cannot be dragged or pushed far.\nHowever, attacks from Ann's summons reduce their Weight, allowing you to move them.",
|
||
"DictionaryDiagram.40020801.1": "Chess Defense: Pep Pep Juice",
|
||
"DictionaryDiagram.40020801.2": "The special item for this Chess Defense is Large Pep Pep Juice. Use it to instantly recharge the skills of all Trekker pieces within a small radius.",
|
||
"DictionaryDiagram.40020901.1": "Chess Defense: Firenze",
|
||
"DictionaryDiagram.40020901.2": "Firenze summons Shadow Clones to aid in battle.",
|
||
"DictionaryDiagram.40021001.1": "Chess Defense: Boss Weight",
|
||
"DictionaryDiagram.40021001.2": "Boss enemies have even higher Weight than Elites. You'll need to find additional ways to reduce their Weight if you want to drag or push them!",
|
||
"DictionaryDiagram.40021101.1": "Chess Defense - Bush",
|
||
"DictionaryDiagram.40021101.2": "Watch out for Bush on the board. Enemy units hidden in Bush are immune to damage.",
|
||
"DictionaryDiagram.40021102.1": "Chess Defense - Bush Clearing",
|
||
"DictionaryDiagram.40021102.2": "Use a Growth Inhibitor to clear Bush from the battlefield.",
|
||
"DictionaryDiagram.40021201.1": "Chess Defense - Bush Spells",
|
||
"DictionaryDiagram.40021201.2": "Elite enemies are here! They can cast spells to spawn new patches of Bush!",
|
||
"DictionaryDiagram.40021301.1": "Chess Defense - Mass Bush Spells",
|
||
"DictionaryDiagram.40021301.2": "Boss enemies cast stronger spells than Elites, spawning Bush over massive areas!",
|
||
"DictionaryDiagram.40022001.1": "Chess Defense: Heat",
|
||
"DictionaryDiagram.40022001.2": "An idle character continuously accumulates Heat. At max Heat, the character becomes Heatstroke and cannot attack or use skills for a short duration.",
|
||
"DictionaryDiagram.40022101.1": "Chess Defense: Cooling Down",
|
||
"DictionaryDiagram.40022101.2": "Using Canned Stormcloud creates rainfall over an area, significantly reducing the Heat of a character.",
|
||
"DictionaryDiagram.40022102.1": "Chess Defense: Watch for Elites",
|
||
"DictionaryDiagram.40022102.2": "An elite enemy appears! If a character stands inside the heated zone around it, Heat will build up faster.",
|
||
"DictionaryDiagram.40022201.1": "Chess Defense: Extinguish the Fire",
|
||
"DictionaryDiagram.40022201.2": "Characters on Ablaze deployment slots build up Heat faster. Use Canned Stormcloud to extinguish the fire.",
|
||
"DictionaryDiagram.40022202.1": "Chess Defense: Watch for Elites",
|
||
"DictionaryDiagram.40022202.2": "An elite enemy appears! It shoots fireballs that set deployment slots Ablaze and increase the Heat of characters on those slots.",
|
||
"DictionaryDiagram.40022301.1": "Chess Defense: Watch for Boss",
|
||
"DictionaryDiagram.40022301.2": "A boss enemy appears! It summons full‑screen flame waves and calls down heavenly fire to set deployment slots Ablaze. Be prepared!",
|
||
"DictionaryDiagram.40023001.1": "Chess Defense - Stealth",
|
||
"DictionaryDiagram.40023001.2": "Enemies moving into unlit tiles gain Stealth, and enemies with Stealth cannot be attacked.\nStealth is removed the moment they step back into the light.",
|
||
"DictionaryDiagram.40023002.1": "Chess Defense - Deployment",
|
||
"DictionaryDiagram.40023002.2": "Deploying a Trekker lights up the surrounding tiles.",
|
||
"DictionaryDiagram.40023101.1": "Chess Defense - Deployment Tiles",
|
||
"DictionaryDiagram.40023101.2": "You cannot deploy Trekkers on unlit deployment tiles.",
|
||
"DictionaryDiagram.40023102.1": "Chess Defense - Soulcalling Lantern",
|
||
"DictionaryDiagram.40023102.2": "Use a Soulcalling Lantern to light up nearby tiles, clearing the darkness so you can deploy Trekkers.",
|
||
"DictionaryDiagram.40023201.1": "Chess Defense - Beacon",
|
||
"DictionaryDiagram.40023201.2": "Use a Soulcalling Lantern to reignite an inactive Beacon. Once lit, a Beacon provides steady light to the surrounding area.",
|
||
"DictionaryDiagram.40023301.1": "Chess Defense: Watch for Elites",
|
||
"DictionaryDiagram.40023301.2": "An elite enemy appears! It fires dark beams that can destroy Soulcalling Lanterns on contact. If a beam hits a Trekker, they will be stunned and plunged into darkness.",
|
||
"DictionaryDiagram.40023302.1": "Chess Defense: Watch for Boss",
|
||
"DictionaryDiagram.40023302.2": "A boss enemy appears! It summons a void that devours light. This void realm will destroy Soulcalling Lanterns, extinguish Beacons, and leave any Trekker it touches stunned in the dark.",
|
||
"DictionaryDiagram.40030101.1": "Gameplay Introduction",
|
||
"DictionaryDiagram.40030101.2": "Select Start Packing to start the game!\nPack as many cookies correctly as possible in a limited time!",
|
||
"DictionaryDiagram.40030201.1": "Gentle Brew",
|
||
"DictionaryDiagram.40030201.2": "In the Gentle Brew stage, tap the corresponding cookies below based on the cookie pattern shown on the plate, then place them inside the box. Correct placement earns points and builds progress.\nCompleting each box yields additional points. Reach the target progress within the time limit to clear the challenge.",
|
||
"DictionaryDiagram.40030301.1": "High Pouring",
|
||
"DictionaryDiagram.40030301.2": "In the High Pouring stage, the placement order of cookies changes. Every new gift box may present with a completely different sequence!",
|
||
"DictionaryDiagram.40030401.1": "Boiling Beats",
|
||
"DictionaryDiagram.40030401.2": "In the Boiling Beats stage, you need to place cookies at just the right time. Perfect timing awards higher points.",
|
||
"DictionaryDiagram.40030501.1": "Tea's Elegance",
|
||
"DictionaryDiagram.40030501.2": "In Mastery Mode, you must both follow the placement sequence when placing cookies AND pay attention to the timing.\nMultiple incorrect cookie placements or missing the beat can lead to challenge failure!",
|
||
"DictionaryDiagram.40040101.1": "Bouncing Bumper Bash: Basics",
|
||
"DictionaryDiagram.40040101.2": "Select the launch button to fire the marble, which will damage any tiles it hits.\nMove the launch pad to catch the marble. Each time the marble falls and is destroyed, one life point will be deducted. If all life points are lost, you'll fail the stage.",
|
||
"DictionaryDiagram.40040102.1": "Bouncing Bumper Bash: Basics",
|
||
"DictionaryDiagram.40040102.2": "Trekker skills automatically recharge. Once fully charged, you can unleash the skill to destroy tiles.",
|
||
"DictionaryDiagram.40040103.1": "Bouncing Bumper Bash: Basics",
|
||
"DictionaryDiagram.40040103.2": "Destroying tiles earns you stage points. When your points reach the target score, you win.",
|
||
"DictionaryDiagram.40040104.1": "Bouncing Bumper Bash: Mechanics",
|
||
"DictionaryDiagram.40040104.2": "Some stages feature field devices. The speed-altering device can change the motions of energy balls that pass through them: The blue devices speed them up; the red devices slow them down. When an explosive device is destroyed by the player's skill or an energy ball, it detonates and destroys nearby destructible objects.",
|
||
"DictionaryDiagram.40040201.1": "Bouncing Bumper Bash: Items",
|
||
"DictionaryDiagram.40040201.2": "Destroying tiles has a chance to drop various items.\nMove the launch pad to catch and collect these items.\nItems can be either Buffs or Debuffs. Aim for the best, and dodge the rest!",
|
||
"DictionaryDiagram.40040301.1": "Bouncing Bumper Bash: Monsters",
|
||
"DictionaryDiagram.40040301.2": "Some stages contain monsters that will launch bombs at you. Be sure to dodge them! Direct hits to your launch pad will reduce life points.",
|
||
"DictionaryDiagram.40040401.1": "Bouncing Bumper Bash: Mechanics",
|
||
"DictionaryDiagram.40040401.2": "Some stages feature ejector pillars that will repel and accelerate any marbles that strike them. There may also be black holes that warp the trajectory of any marbles passing nearby.",
|
||
"DictionaryDiagram.40040402.1": "Bouncing Bumper Bash: Mechanics",
|
||
"DictionaryDiagram.40040402.2": "Some stages feature field devices. The Gravity Well alters the motions of energy balls passing through them: The blue devices attract them; the red devices repel them.",
|
||
"DictionaryDiagram.40040501.1": "Bouncing Bumper Bash: Portal",
|
||
"DictionaryDiagram.40040501.2": "When an energy ball enters the portal, it is instantly transported to the other end.",
|
||
"DictionaryDiagram.40040601.1": "Bouncing Bumper Bash: Gravity Button",
|
||
"DictionaryDiagram.40040601.2": "After you pick up the Gravity Button, the portal will actively draw in nearby energy balls for a period of time.",
|
||
"DictionaryDiagram.40050101.1": "Fatebound Stellar Deck",
|
||
"DictionaryDiagram.40050101.2": "Follow the instructions of Bernina and Virigia to dive into the fun world of Fatebound Stellar Deck!",
|
||
"DictionaryDiagram.40050102.1": "Hand",
|
||
"DictionaryDiagram.40050102.2": "Flip the Elemental Cards to make specific hands and win Fate Coins.\u000bAchieve the Fate Coin collection goal before your remaining turns run out to win the match!",
|
||
"DictionaryDiagram.40050103.1": "Fatebound Stellar Cards",
|
||
"DictionaryDiagram.40050103.2": "You can obtain Fatebound Stellar Cards before each turn starts. Each card grants an additional buff, giving you more advantages.",
|
||
"DictionaryDiagram.40050104.1": "Contract",
|
||
"DictionaryDiagram.40050104.2": "You must choose and sign a contract during the match.\u000bFulfilling it grants bonuses, but failing to fulfill a contract 3 times will end the match.",
|
||
"DictionaryDiagram.40050105.1": "Transcendence Mirror",
|
||
"DictionaryDiagram.40050105.2": "In Transcendence Mirror matches, all chips obtained will be cleared at the completion of each difficulty.\u000bWhen entering a new difficulty, recruit an Assistant to receive starting chips as your initial capital.",
|
||
"DictionaryDiagram.40060101.1": "Arc of Abundance: Basics",
|
||
"DictionaryDiagram.40060101.2": "In Arc of Abundance, you control a soda cannon to launch Sherlocks into the shopping basket.\nHold and pull the cannon back to adjust the launch speed and angle. Release to launch Sherlock—use the aiming line to guide your shot.",
|
||
"DictionaryDiagram.40060102.1": "Arc of Abundance: Shopping Basket",
|
||
"DictionaryDiagram.40060102.2": "If Sherlock lands in a shopping basket matching the color of his scarf, you will earn more points.",
|
||
"DictionaryDiagram.40060201.1": "Arc of Abundance: Acquiring Item",
|
||
"DictionaryDiagram.40060201.2": "When a Sherlock lands in a shopping basket marked with a special icon, you get a chance to select an item.",
|
||
"DictionaryDiagram.40060202.1": "Arc of Abundance: Selecting Item",
|
||
"DictionaryDiagram.40060202.2": "Pick your preferred item and clear the stage!",
|
||
"DictionaryDiagram.40060203.1": "Arc of Abundance: Using Items",
|
||
"DictionaryDiagram.40060203.2": "You can store up to 2 items each game. Each new item acquired will replace the earliest acquired one. If you find a stage challenging, use the items to gain an advantage!",
|
||
"DictionaryDiagram.40060301.1": "Arc of Abundance: Blower",
|
||
"DictionaryDiagram.40060301.2": "A new mechanism appears—Blower! Use the power of Ventus to blow Sherlock into the shopping basket!",
|
||
"DictionaryDiagram.40060401.1": "Arc of Abundance: Teleport Basin",
|
||
"DictionaryDiagram.40060401.2": "A new mechanism appears—Teleport Basin! Use its power to move Sherlock swiftly through shortcuts!",
|
||
"DictionaryDiagram.40060501.1": "Arc of Abundance: Pinball Sherlock",
|
||
"DictionaryDiagram.40060501.2": "Sherlock will bounce between obstacles! Use the stage layout wisely and calculate trajectories to launch Sherlock into the shopping basket!",
|
||
"DictionaryDiagram.40060701.1": "Arc of Abundance: Perfect Blind Toss",
|
||
"DictionaryDiagram.40060701.2": "Welcome to Perfect Blind Toss mode! The shopping basket is initially invisible. Launch a Sherlock to scout the path, then adjust the launch angle and speed based on the trail left behind to achieve a perfect Blind Toss!",
|
||
"DictionaryDiagram.40070101.1": "Grapple for Treasure",
|
||
"DictionaryDiagram.40070101.2": "Swing the grapple to grab treasures from the room. Reach the target score before time runs out to complete the challenge.",
|
||
"DictionaryDiagram.40070102.1": "Supply Value",
|
||
"DictionaryDiagram.40070102.2": "Different supplies vary in points and weight. Remember, the shiny ones are usually more valuable.",
|
||
"DictionaryDiagram.40070103.1": "Ditch the Weight",
|
||
"DictionaryDiagram.40070103.2": "Low-value but heavy briefcases will slow you down. When necessary, use the Explosive Skill to destroy them.\nNote: Explosive Skill has limited uses, so time it well!",
|
||
"DictionaryDiagram.40070201.1": "Double Search",
|
||
"DictionaryDiagram.40070201.2": "This operation spans two rooms. You must reach the target score in the current room to unlock the next.",
|
||
"DictionaryDiagram.40070202.1": "Bomb Trap",
|
||
"DictionaryDiagram.40070202.2": "Watch out for these bomb traps! Even your trawl net can trigger them. They'll destroy nearby supplies and can even set off chain explosions.",
|
||
"DictionaryDiagram.40070203.1": "Trawl Net",
|
||
"DictionaryDiagram.40070203.2": "Using the Trawl Net rig, the moment the claw grabs its first item, it spreads a large net to haul in nearby supplies as well. Use it wisely to sweep up all your loot in one go!",
|
||
"DictionaryDiagram.40070301.1": "Moving Device",
|
||
"DictionaryDiagram.40070301.2": "Mechanical devices roam the room. Sweepers' allegiance is unclear, but drones are dangerous sentries—stay away from them.",
|
||
"DictionaryDiagram.40070302.1": "Drone",
|
||
"DictionaryDiagram.40070302.2": "Watch out for patrolling drones! If they detect you, they'll trigger an alarm and drastically reduce your remaining time.",
|
||
"DictionaryDiagram.40070303.1": "Cleaning Bot",
|
||
"DictionaryDiagram.40070303.2": "Sweepers' behavior are unpredictable. They can be friend or foe.\nThey often snatch items before you do, but if you catch them, the points still count as yours.\nCaution: Sweepers may bump into other objects while moving and slow down your progress.",
|
||
"DictionaryDiagram.40070304.1": "Freeze Field",
|
||
"DictionaryDiagram.40070304.2": "The Freeze Field can temporarily immobilize all moving devices in the scene. Timing it right will give you more time to act.",
|
||
"DictionaryDiagram.40070401.1": "Detection Artifact",
|
||
"DictionaryDiagram.40070401.2": "Watch out for these Detection Artifacts. If they detect you, they'll trigger an alarm and reduce your remaining time.\nNote: Detection Artifact cannot be grabbed.",
|
||
"DictionaryDiagram.40070402.1": "Freeze Ray",
|
||
"DictionaryDiagram.40070402.2": "Freeze the rotating Detection Artifacts, and your mission will be much easier.",
|
||
"DictionaryDiagram.40070501.1": "Mission Support",
|
||
"DictionaryDiagram.40070501.2": "Mysterious supplies and Special Intel missions that appear during the mission may help you score higher.",
|
||
"DictionaryDiagram.40070502.1": "Special Mission",
|
||
"DictionaryDiagram.40070502.2": "Grab the supplies on the Special Mission and earn bonus points.\nDifferent missions demand different quantities which yield different bonus points, though single-item missions are often more efficient.",
|
||
"DictionaryDiagram.40070503.1": "Mysterious Supply",
|
||
"DictionaryDiagram.40070503.2": "Mysterious supplies offer powerful effects. Stack and combine their effects, and even a heavy, low-value briefcase can turn into valuable loot.",
|
||
"DictionaryDiagram.40080101.1": "Welcome to the Cooling Supply Station",
|
||
"DictionaryDiagram.40080101.2": "Welcome to the Cooling Supply Station! The summer bash is in full swing, and you'll be running this refreshing little shop, whipping up custom ice cream for every customer.\nBut keep in mind, a customer's patience melts away as fast as ice cream—don't keep them waiting!",
|
||
"DictionaryDiagram.40080102.1": "Select Ice Cream Scoops",
|
||
"DictionaryDiagram.40080102.2": "Once you open for business, check the order bubbles next to the customers to see what they want.\nTap the toppings to select the right ice cream scoops for their order!",
|
||
"DictionaryDiagram.40080103.1": "Select Toppings",
|
||
"DictionaryDiagram.40080103.2": "After picking your ice cream scoops, don't forget the crucial final step: adding the toppings! You need to get both the flavor and the toppings right to successfully complete an order!",
|
||
"DictionaryDiagram.40080104.1": "Failed Order",
|
||
"DictionaryDiagram.40080104.2": "If you get the flavor or toppings wrong, the customer won't be happy!\nBut don't panic! Just tap the trash can to toss the mistake, then quickly whip up a fresh one!",
|
||
"DictionaryDiagram.40080201.1": "Special Customers",
|
||
"DictionaryDiagram.40080201.2": "Is that special customer ... Sherlock?!\nComplete its order to earn various Summer Drinks, which you can use to gain powerful boosts!",
|
||
"DictionaryDiagram.40080202.1": "Summer Drinks",
|
||
"DictionaryDiagram.40080202.2": "Open your bag to view Summer Drinks details.",
|
||
"DictionaryDiagram.40080301.1": "Fever Mode",
|
||
"DictionaryDiagram.40080301.2": "Serve the correct ice cream to fill the progress bar, build combos, and activate Fever Mode. Your score will skyrocket during this time!\nBe careful, though—running out of time or messing up an order will break your combo.",
|
||
"DictionaryDiagram.40080401.1": "Endless Challenge",
|
||
"DictionaryDiagram.40080401.2": "The summer fun never ends! In Endless Challenge mode, running out of time will cost you HP.\nMake smart use of your Summer Drinks, rack up massive combos, and aim for the highest score possible!",
|
||
"DictionaryDiagram.40090101.1": "Through Hostile Depths",
|
||
"DictionaryDiagram.40090101.2": "In Through Hostile Depths mode, you will delve into the Starward Tower, command the investigation team, and trace the footsteps of the Exalted One.\nYour objective is to use Talent Gold to recruit members, build a well-balanced lineup, win battles, and maintain your Sanity... until you reach the endgame!",
|
||
"DictionaryDiagram.40090102.1": "Board Layout",
|
||
"DictionaryDiagram.40090102.2": "In Through Hostile Depths, your team can consist of up to 3 Offense members and 6 Assist members. Members deployed in Offense Zone fight enemies directly in battle and use their Offense Skills when their Energy is full. Members deployed in Support area do not remain on the field, but use their Support Skills when their Energy is full.",
|
||
"DictionaryDiagram.40090103.1": "Phases and Nodes",
|
||
"DictionaryDiagram.40090103.2": "An investigation is divided into several phases, each composed of multiple nodes. Node types include Encounter, Opportunity, Lord, and Final Battle.",
|
||
"DictionaryDiagram.40090104.1": "Node Introduction",
|
||
"DictionaryDiagram.40090104.2": "Encounter: Battle Mode. Enemies grow stronger as the investigation progresses. Only Encounter battles count toward Win/Lose Streaks.\nOpportunity: Grants an Opportunity choice with three Challenge difficulties. You may roll the Dice before choosing. If the result meets the requirement, you can claim the reward directly without taking the Challenge.",
|
||
"DictionaryDiagram.40090105.1": "Sanity (SAN)",
|
||
"DictionaryDiagram.40090105.2": "Sanity (SAN) is the key to maintaining your focus during a match. If SAN reaches 0, the investigation ends immediately.\nLosing a battle reduces SAN, while winning restores a small amount. Remaining SAN at the end of the Final Battle affects your final score.",
|
||
"DictionaryDiagram.40090106.1": "Battle Victory & Defeat",
|
||
"DictionaryDiagram.40090106.2": "Battles, including Auto Attacks, Offense Skills, and Assist Skills, are fully automatic.\nVictory is achieved by defeating all enemies; defeat occurs if all your Offense members are defeated.\nEach battle has a countdown. Once the countdown ends, and both sides will unleash their full firepower to speed up the battle.",
|
||
"DictionaryDiagram.40090107.1": "Member Cost",
|
||
"DictionaryDiagram.40090107.2": "Each member has a recruitment cost in the Shop, ranging from 1 to 5.\nHigher-cost members generally possess more powerful Skills or superior stats, but they also have a lower probability of appearing in the Shop.",
|
||
"DictionaryDiagram.40090108.1": "Member Stars",
|
||
"DictionaryDiagram.40090108.2": "Having 3 identical members automatically combines them into the same member with a higher star level. As the star level increases, the member's stats will greatly improve. Typically, 3★ is the strongest level.",
|
||
"DictionaryDiagram.40090109.1": "Member Roles",
|
||
"DictionaryDiagram.40090109.2": "Members are divided into three roles: Offense, Assist, and Balanced. All members can be placed in either the Offense or Assist Zone, but each role performs best in its designated position. Offense members excel in combat, Assist members in support, while Balanced members perform well in either area.",
|
||
"DictionaryDiagram.40090110.1": "Traits",
|
||
"DictionaryDiagram.40090110.2": "Each member comes with one or more Trait affixes.\nDeploy members with matching Traits to activate powerful synergy effects when conditions are met.\nThe higher the Trait level, the stronger the effect.",
|
||
"DictionaryDiagram.40090111.1": "Track Traits",
|
||
"DictionaryDiagram.40090111.2": "You can use the Track Traits function on specific Traits. In the Shop, members associated with tracked Traits will be marked to help you identify them and achieve synergy effects quickly.",
|
||
"DictionaryDiagram.40090112.1": "Blessings",
|
||
"DictionaryDiagram.40090112.2": "Opportunity nodes may grant additional Blessings. Choosing the right Blessings can provide major bonuses for the match.",
|
||
"DictionaryDiagram.40090113.1": "Talent Gold",
|
||
"DictionaryDiagram.40090113.2": "Talent Gold is the core currency used to recruit members, refresh the Shop, and raise the Shop Level.\nNode Income = Base Gold + Interest + Win/Lose Streak Bonus + Gold from extra bonuses, special members, or special Traits.",
|
||
"DictionaryDiagram.40090114.1": "Shop Refresh",
|
||
"DictionaryDiagram.40090114.2": "You can use Talent Gold to recruit desired members in the Shop. Spend 2 Gold to refresh the Shop. The Shop automatically refreshes once when entering a new node, unless you have set it to locked.",
|
||
"DictionaryDiagram.40090115.1": "Tyrant Level",
|
||
"DictionaryDiagram.40090115.2": "Higher Tyrant levels increase the probability of recruiting high-cost members and expand your deployment limit.\nTyrant EXP is earned automatically per node or can be purchased with Talent Gold.",
|
||
"DictionaryDiagram.40090116.1": "Lineup Guides",
|
||
"DictionaryDiagram.40090116.2": "During deployment, you can view Lineup Guides for lineup references.\nYou can use the Apply function on a specific lineup, and the Shop will display recommended members that match the lineup.",
|
||
"DictionaryDiagram.40090117.1": "Tyrant Authority",
|
||
"DictionaryDiagram.40090117.2": "Before setting out, you must first choose the Tyrant type you wish to play in this investigation.\nDifferent Tyrant types have different Tyrant Authorities and vary across the dimensions of Intuition, Analysis, and Chaos.\nUnlock more nodes in the Strategy Tree to unlock more Tyrant types.",
|
||
"DictionaryDiagram.40090118.1": "Offense Bonuses",
|
||
"DictionaryDiagram.40090118.2": "Unlocking Strategy Tree nodes also unlocks position bonuses for Offense slots. Members placed in those slots will receive the corresponding bonuses.",
|
||
"DictionaryDiagram.40090119.1": "Prime Stance",
|
||
"DictionaryDiagram.40090119.2": "Quite a few familiar faces you've already come to know are also part of the investigation team!\nTrekkers already recruited under your command will be converted into base attribute bonuses based on their current development progress, including Trekker Level and Talent Level.",
|
||
"DictionaryDiagram.40090204.1": "Node Introduction",
|
||
"DictionaryDiagram.40090204.2": "Lord: The final battle of each Phase against a powerful enemy.\nFinal Battle: The final battle of the match against a powerful boss. Clear it to win.",
|
||
"DictionaryDiagram.40100101.1": "Startup Sequence",
|
||
"DictionaryDiagram.40100101.2": "Sparkla drives Super Action Pie forward nonstop. Press and drag to steer her left or right.",
|
||
"DictionaryDiagram.40100102.1": "Startup Sequence",
|
||
"DictionaryDiagram.40100102.2": "Sparkla starts with a set amount of Speed. Pick up a Bunny Firework Cannon or drive over a Boost Glyph to gain more Speed.",
|
||
"DictionaryDiagram.40100103.1": "Startup Sequence",
|
||
"DictionaryDiagram.40100103.2": "Driving over a Slow Glyph reduces Speed.\nMonsters lying in wait along the track have their own Speed. When Sparkla collides with one, both sides lose an equal amount of Speed.\nBoth hitting monsters and knocking them back award points.",
|
||
"DictionaryDiagram.40100104.1": "Startup Sequence",
|
||
"DictionaryDiagram.40100104.2": "After a certain distance, a Spirit of Brutality blocks the way. Sparkla spends all the Speed she has banked to wrestle it head-on. Only by knocking the Spirit of Brutality back can you win.",
|
||
"DictionaryDiagram.40100105.1": "Startup Sequence",
|
||
"DictionaryDiagram.40100105.2": "If Sparkla's Speed drops to zero before she reaches the Spirit of Brutality, the run ends in failure.",
|
||
"DictionaryDiagram.40100106.1": "Revving Up",
|
||
"DictionaryDiagram.40100106.2": "Boost Glyphs and Slow Glyphs that multiply and divide Speed have been added. Barriers will block lateral movement.",
|
||
"DictionaryDiagram.40100107.1": "Revving Up",
|
||
"DictionaryDiagram.40100107.2": "Get ready for tougher monsters. Pick up the NGO Breaker Drill to strip Speed from monsters twice as fast.",
|
||
"DictionaryDiagram.40100108.1": "NGO Gear and Allies",
|
||
"DictionaryDiagram.40100108.2": "Crash into the trapped Amber along the track to free her and gain her covering fire support.\nThe NGO Circular Saw lets Sparkla hit several monsters at once.\nThe Action Pie Formula lets her blast monsters away instantly, but only once per pickup.",
|
||
"DictionaryDiagram.40100109.1": "New Allies",
|
||
"DictionaryDiagram.40100109.2": "Noya and Iris also appear along the track waiting to be freed, and each lends her own support once rescued.",
|
||
"DictionaryDiagram.40100110.1": "It's All Yours, Rabbit Pie!",
|
||
"DictionaryDiagram.40100110.2": "The Omni Suppressor can be picked up along the track. Press the button to have Rabbit Pie launch a powerful bomb that wipes out the monsters ahead.\nIt can't be carried for long. A short while after pickup, Rabbit Pie fires the bomb automatically.",
|
||
"DictionaryDiagram.40100111.1": "Prototype",
|
||
"DictionaryDiagram.40100111.2": "Mysterious Reverse Glyphs appear. Drive over one and the digits of the current Speed flip.\nThink twice before taking that gamble.",
|
||
"DictionaryDiagram.70010101.1": "The Tyrant's Tower",
|
||
"DictionaryDiagram.70010101.2": "This is a private space for you and your Trekkers. Here, you can interact closely with your companions and freely arrange a variety of furnishings.",
|
||
"DictionaryDiagram.70010102.1": "Basic Controls",
|
||
"DictionaryDiagram.70010102.2": "Swipe left or right on the screen (or click and drag left or right with the mouse) to rotate the camera view.",
|
||
"DictionaryDiagram.70010201.1": "Placing Furniture",
|
||
"DictionaryDiagram.70010201.2": "Choose a piece of furniture you like for the current space and place it. Please note that some furniture can only be used indoors or outdoors.",
|
||
"DictionaryDiagram.70010202.1": "Adjusting Furniture",
|
||
"DictionaryDiagram.70010202.2": "Before placing a piece of furniture, you can rotate or move it. Once you're satisfied with the position, tap Confirm to place it.\nFurniture that has already been placed can also be repositioned or stored away.",
|
||
"DictionaryDiagram.70010203.1": "Sets",
|
||
"DictionaryDiagram.70010203.2": "You can quickly complete a layout by applying a preset furniture set.\nAfter applying a preset, you can still make further adjustments. Completed layouts can also be saved as presets for easy use later.",
|
||
"DictionaryDiagram.70010301.1": "Daily Gifts",
|
||
"DictionaryDiagram.70010301.2": "Interact with the placed Sherlock Statue once per day to receive a random small gift.\nBesides the Sherlock Statue, there are also other pieces of furniture with special functions waiting to be discovered.",
|
||
"DictionaryDiagram.70010401.1": "Movement Controls",
|
||
"DictionaryDiagram.70010401.2": "In Tyrant Mode, you can directly control the Tyrant's movement.",
|
||
"DictionaryDiagram.70010402.1": "Interacting with Trekkers",
|
||
"DictionaryDiagram.70010402.2": "Control the Tyrant and move close to a Trekker to tap the button and interact with her.",
|
||
"DictionaryDiagram.70010403.1": "Interaction Rewards and Gifts",
|
||
"DictionaryDiagram.70010403.2": "The first daily interaction with each Trekker grants Affinity rewards and a gift from them. Up to 5 rewards can be obtained each day.",
|
||
"DictionaryDiagram.70010501.1": "Exclusive Interactive Furniture",
|
||
"DictionaryDiagram.70010501.2": "You can place a Trekker's exclusive interactive furniture in the scene.\nWhen a Trekker approaches this furniture, there is a chance that their exclusive interaction animation will be triggered.",
|
||
"DictionaryDiagram.70010601.1": "Switching Modes",
|
||
"DictionaryDiagram.70010601.2": "Select the button to switch between Tyrant Mode and Tower Mode.\nIn Tyrant Mode, you can control the Tyrant to interact with Trekkers and furniture.\nIn Tower Mode, you can observe the entire scene from an overhead view.",
|
||
"DictionaryDiagram.70010602.1": "Zooming the View",
|
||
"DictionaryDiagram.70010602.2": "In Tower Mode, use a two-finger pinch gesture or the mouse wheel to zoom in and out.",
|
||
"DictionaryDiagram.70010603.1": "Picking Up Characters",
|
||
"DictionaryDiagram.70010603.2": "In Tower Mode, press and hold to pick up a character, then drag them to any valid location in the scene.\nThis may make it easier to trigger interaction animations.",
|
||
"DictionaryDiagram.70010701.1": "Elevator",
|
||
"DictionaryDiagram.70010701.2": "Tap the elevator button or use the elevator in the scene to move between different areas of the Tyrant's Tower.",
|
||
"DictionaryDiagram.90010101.1": "Daily Tyrant Points",
|
||
"DictionaryDiagram.90010101.2": "Complete daily tasks to earn Tyrant Points for item rewards. Accumulate more Tyrant Points to unlock milestone rewards. Tyrant Points and milestone rewards will reset at 1:00 PM every day.",
|
||
"DictionaryDiagram.90010102.1": "Special Tasks",
|
||
"DictionaryDiagram.90010102.2": "In addition to daily tasks, a set number of random special commissions will be available.",
|
||
"DictionaryDiagram.90010103.1": "Weekly Tyrant Points",
|
||
"DictionaryDiagram.90010103.2": "Complete weekly missions to earn Tyrant Points for item rewards. Accumulate more Tyrant Points in a week to unlock milestone rewards. Weekly Tyrant Points and milestone rewards will reset at 1:00 PM every Monday.",
|
||
"DictionaryDiagram.90020101.1": "Tyrant Growth",
|
||
"DictionaryDiagram.90020101.2": "In each chapter, Tyrant Growth tasks are linked to the main objectives of the chapter. Completing them will grant you generous rewards.",
|
||
"DictionaryDiagram.90020102.1": "Tyrant Growth - Chapter",
|
||
"DictionaryDiagram.90020102.2": "After completing all the tasks in the current chapter, you can claim the chapter rewards and unlock the next chapter.",
|
||
"DictionaryDiagram.90030101.1": "Startup Grant",
|
||
"DictionaryDiagram.90030101.2": "Completing Company Goals raises your Grant Tier, unlocking both basic and exclusive rewards. The Start-up Grant will reset its tier and unlocked items after each season. A new round of goals and rewards will then become available.",
|
||
"DictionaryDiagram.90030102.1": "Elite Grant",
|
||
"DictionaryDiagram.90030102.2": "The Starter Grant is available by default. Upgrading to the Elite or Royal Grant unlocks bigger rewards, with the Royal Grant coming with exclusive avatars and Appearance.",
|
||
"DictionaryDiagram.90030103.1": "Company Goal",
|
||
"DictionaryDiagram.90030103.2": "Complete daily and weekly Company Goals to earn bonus EXP. You can gain up to 12,000 EXP per week. Once this cap is reached, or the Startup Grant hits max level, no further EXP can be earned from Goals.",
|
||
"DictionaryDiagram.90030104.1": "Level Purchase & Reward Notes",
|
||
"DictionaryDiagram.90030104.2": "Spend currency to buy Grant Tiers and claim rewards instantly. When Company Goals refresh, unclaimed rewards are auto-collected. At the end of the Startup Grant, remaining rewards are sent to your mailbox, valid for 7 days."
|
||
} |