Files
StellaSora_DataLua/lua/game/ui/activity/mathparkour/mathparkourpausectrl.lua
T
SL1900 08b515afd9 Major Update - 2.0.0.143
EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
2026-10-20 13:00:00 +09:00

81 lines
2.1 KiB
Lua

local MathParkourPauseCtrl = class("MathParkourPauseCtrl", BaseCtrl)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
MathParkourPauseCtrl._mapNodeConfig = {
blur = {},
txt_title = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Text_Pause"
},
txt_exit = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Button_Leave"
},
txt_restart = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Button_Re"
},
txt_continue = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Button_Back"
},
txt_dic = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "Tutorial_DicTitle"
},
btn_exit = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Exit",
sAction = "Giveup"
},
btn_restart = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Restart",
sAction = "Retry"
},
btn_continue = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Continue",
sAction = "Back"
},
btn_dic = {
sComponentName = "NaviButton",
callback = "OnBtnClick_OpenDic",
sAction = "Depot"
}
}
MathParkourPauseCtrl._mapEventConfig = {}
MathParkourPauseCtrl._mapRedDotConfig = {}
function MathParkourPauseCtrl:Awake()
end
function MathParkourPauseCtrl:Open(nDicId)
self.nDicId = nDicId
self.gameObject:SetActive(true)
self._mapNode.btn_dic.gameObject:SetActive(0 < nDicId)
self.tbGamepadUINode = self:GetGamepadUINode()
GamepadUIManager.EnableGamepadUI("MathParkourPauseCtrl", self.tbGamepadUINode, nil, false)
end
function MathParkourPauseCtrl:Close()
GamepadUIManager.DisableGamepadUI("MathParkourPauseCtrl")
self.gameObject:SetActive(false)
end
function MathParkourPauseCtrl:OnBtnClick_Exit()
EventManager.Hit("MathParkour_Exit_OnClick")
end
function MathParkourPauseCtrl:OnBtnClick_Restart()
EventManager.Hit("MathParkour_Restart_OnClick")
end
function MathParkourPauseCtrl:OnBtnClick_Continue()
EventManager.Hit("MathParkour_Continue_OnClick")
end
function MathParkourPauseCtrl:OnBtnClick_OpenDic()
if self.nDicId == 0 then
return
end
EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, self.nDicId, true)
end
return MathParkourPauseCtrl