08b515afd9
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
81 lines
2.1 KiB
Lua
81 lines
2.1 KiB
Lua
local MathParkourPauseCtrl = class("MathParkourPauseCtrl", BaseCtrl)
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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MathParkourPauseCtrl._mapNodeConfig = {
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blur = {},
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txt_title = {
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sComponentName = "TMP_Text",
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sLanguageId = "TowerDef_Text_Pause"
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},
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txt_exit = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "TowerDef_Button_Leave"
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},
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txt_restart = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "TowerDef_Button_Re"
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},
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txt_continue = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "TowerDef_Button_Back"
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},
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txt_dic = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "Tutorial_DicTitle"
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},
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btn_exit = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Exit",
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sAction = "Giveup"
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},
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btn_restart = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Restart",
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sAction = "Retry"
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},
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btn_continue = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Continue",
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sAction = "Back"
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},
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btn_dic = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_OpenDic",
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sAction = "Depot"
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}
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}
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MathParkourPauseCtrl._mapEventConfig = {}
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MathParkourPauseCtrl._mapRedDotConfig = {}
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function MathParkourPauseCtrl:Awake()
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end
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function MathParkourPauseCtrl:Open(nDicId)
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self.nDicId = nDicId
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self.gameObject:SetActive(true)
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self._mapNode.btn_dic.gameObject:SetActive(0 < nDicId)
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self.tbGamepadUINode = self:GetGamepadUINode()
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GamepadUIManager.EnableGamepadUI("MathParkourPauseCtrl", self.tbGamepadUINode, nil, false)
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end
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function MathParkourPauseCtrl:Close()
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GamepadUIManager.DisableGamepadUI("MathParkourPauseCtrl")
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self.gameObject:SetActive(false)
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end
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function MathParkourPauseCtrl:OnBtnClick_Exit()
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EventManager.Hit("MathParkour_Exit_OnClick")
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end
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function MathParkourPauseCtrl:OnBtnClick_Restart()
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EventManager.Hit("MathParkour_Restart_OnClick")
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end
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function MathParkourPauseCtrl:OnBtnClick_Continue()
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EventManager.Hit("MathParkour_Continue_OnClick")
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end
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function MathParkourPauseCtrl:OnBtnClick_OpenDic()
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if self.nDicId == 0 then
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return
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end
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EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, self.nDicId, true)
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end
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return MathParkourPauseCtrl
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