Files
StellaSora_DataLua/lua/game/ui/activity/mathparkour/mathparkourskilldisplayctrl.lua
T
SL1900 08b515afd9 Major Update - 2.0.0.143
EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
2026-10-20 13:00:00 +09:00

114 lines
4.2 KiB
Lua

local MathParkourSkillDisplayCtrl = class("MathParkourSkillDisplayCtrl", BaseCtrl)
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader")
local ResTypeAny = GameResourceLoader.ResType.Any
local Path = require("path")
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
local LocalSettingData = require("GameCore.Data.LocalSettingData")
MathParkourSkillDisplayCtrl._mapNodeConfig = {
DisplayParent = {},
imgBgChar = {sComponentName = "Image"},
imgBgPortrait = {sComponentName = "Image"},
DisplayL2d = {sComponentName = "RawImage"},
animRoot = {sComponentName = "Animator", sNodeName = "animove"},
imgBgCharL2d = {}
}
MathParkourSkillDisplayCtrl._mapEventConfig = {
MathParkour_CastAssistSkill = "OnEvent_CastAssistSkill",
MathParkour_CastAssistSkillPause = "OnEvent_CastAssistSkillPause"
}
MathParkourSkillDisplayCtrl._mapRedDotConfig = {}
function MathParkourSkillDisplayCtrl:Awake()
end
function MathParkourSkillDisplayCtrl:OnEnable()
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.DisplayParent:SetActive(true)
NovaAPI.SetMaskAllDirty(self._mapNode.imgBgCharL2d)
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.DisplayParent:SetActive(false)
end
cs_coroutine.start(wait)
end
function MathParkourSkillDisplayCtrl:OnDisable()
end
function MathParkourSkillDisplayCtrl:OnDestroy()
self.tbInterruptedDisplay = nil
Actor2DManager.UnsetActor2D(false, 1, true)
end
function MathParkourSkillDisplayCtrl:InterrputAllDisplay()
self:InterrputAnim()
end
function MathParkourSkillDisplayCtrl:InterrputAnim()
if self.timer ~= nil then
self.timer:Cancel(false)
self.timer = nil
end
Actor2DManager.UnsetActor2D(false, 1, true)
self.callback = nil
self._mapNode.DisplayParent:SetActive(false)
end
function MathParkourSkillDisplayCtrl:UltimateDisplay(nCharId, nSkinId)
self:InitL2dRes(nCharId, nSkinId)
self:ShowSkill(nCharId, nSkinId)
end
function MathParkourSkillDisplayCtrl:InitL2dRes(nCharId, nSkinId)
local mapSkin = ConfigTable.GetData_CharacterSkin(nSkinId)
local sBodyName = string.format("%s_001", nSkinId)
self.LoadSprite(self._mapNode.imgBgPortrait, mapSkin.Portrait, sBodyName)
local mapCharDescCfg = ConfigTable.GetData("CharacterDes", nCharId)
local sColor
if mapCharDescCfg == nil then
sColor = ""
else
sColor = mapCharDescCfg.CharSkillColor == "" and mapCharDescCfg.CharColor or mapCharDescCfg.CharSkillColor
end
local _b, _color = ColorUtility.TryParseHtmlString(sColor)
NovaAPI.SetImageColor(self._mapNode.imgBgChar, _color)
end
function MathParkourSkillDisplayCtrl.LoadSprite(imgObj, sPath, sName)
local _sPath = string.format("%s/atlas_png/a/%s.png", Path.dirname(sPath), sName)
NovaAPI.SetImageSprite(imgObj, Settings.AB_ROOT_PATH .. _sPath)
end
function MathParkourSkillDisplayCtrl:ShowSkill(nCharId, nSkinId, callback)
if self.timer ~= nil then
self.timer:Cancel(false)
self.timer = nil
end
WwiseAudioMgr:PostEvent("ui_tip_support_ult")
self._mapNode.DisplayParent:SetActive(true)
NovaAPI.SetMaskAllDirty(self._mapNode.imgBgCharL2d)
self._mapNode.animRoot:Play("Empty")
self._mapNode.animRoot:Play("SubskillDisplay_moves_1")
self.gameObject.transform.localScale = Vector3.one
Actor2DManager.SetActor2D_ForSubSKill(PanelId.SubSkillDisplay, self._mapNode.DisplayL2d, nCharId, nSkinId, nil, nIdx)
Actor2DManager.PlayAnim("ultra", true, 1)
self.callback = callback
self.timer = self:AddTimer(1, 1.5, "ShowEnd", true, true, true, true)
end
function MathParkourSkillDisplayCtrl:ShowEnd()
if self.callback ~= nil and type(self.callback) == "function" then
self.callback()
end
Actor2DManager.UnsetActor2D(false, 1)
self.callback = nil
self._mapNode.DisplayParent:SetActive(false)
self.timer = nil
end
function MathParkourSkillDisplayCtrl:OnEvent_CastAssistSkillPause(bPause)
if bPause then
if self.callback ~= nil and type(self.callback) == "function" then
self.callback()
end
self:InterrputAllDisplay()
end
end
function MathParkourSkillDisplayCtrl:OnEvent_CastAssistSkill(nCharId, nSkinId)
self.UseLive2D = LocalSettingData.mapData.UseLive2D
if not (nCharId and nSkinId) or not self.UseLive2D then
return
end
self:UltimateDisplay(nCharId, nSkinId)
end
return MathParkourSkillDisplayCtrl