Files
StellaSora_DataLua/lua/game/ui/buildmodifier/potential/buildmodifierpotentialctrl.lua
T
SL1900 08b515afd9 Major Update - 2.0.0.143
EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
2026-10-20 13:00:00 +09:00

283 lines
12 KiB
Lua

local BuildModifierPotentialCtrl = class("BuildModifierPotentialCtrl", BaseCtrl)
BuildModifierPotentialCtrl._mapNodeConfig = {
TopBarPanel = {
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
imgEmptyChar = {nCount = 3},
imgCharBg = {nCount = 3},
imgCharIcon = {nCount = 3, sComponentName = "Image"},
imgCharFrame = {nCount = 3, sComponentName = "Image"},
imgCharElement = {nCount = 3, sComponentName = "Image"},
txtLeaderCn = {
sComponentName = "TMP_Text",
sLanguageId = "Build_Leader"
},
txtSubCn = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "Build_Sub"
},
txtCharName = {nCount = 3, sComponentName = "TMP_Text"},
txtPotentialCount = {nCount = 3, sComponentName = "TMP_Text"},
txtnum = {nCount = 3, sComponentName = "TMP_Text"},
txtTitle = {
sComponentName = "TMP_Text",
sLanguageId = "Potential_Preselection_Member"
},
PotentialDepotItem = {},
PotentialList = {
nCount = 3,
sCtrlName = "Game.UI.BuildModifier.Potential.CharPotentialListCtrl"
},
imgTickets = {sComponentName = "Image"},
txtTicketsCountRaidUnlock = {sComponentName = "TMP_Text"},
btnEditNo = {
sComponentName = "UIButton",
callback = "OnBtnClick_NoApply"
},
btnEdit = {
sComponentName = "UIButton",
callback = "OnBtnClick_Apply"
},
txtPotential = {sComponentName = "TMP_Text"},
txtAttr = {sComponentName = "TMP_Text"},
txtBtnBuy = {
sComponentName = "TMP_Text",
nCount = 2,
sLanguageId = "BtnBuildModifier_Confirm"
}
}
BuildModifierPotentialCtrl._mapEventConfig = {
BuildModifier_ClickPotentialItem = "OnEvent_ClickPotentialItem"
}
BuildModifierPotentialCtrl._mapRedDotConfig = {}
function BuildModifierPotentialCtrl:Awake()
self.nTotalFixCount = ConfigTable.GetConfigNumber("BuildPotentialModifierPointMax")
self.tbNeedCoin = ConfigTable.GetConfigNumberArray("BuildPotentialModifierItem")
end
function BuildModifierPotentialCtrl:FadeIn()
end
function BuildModifierPotentialCtrl:FadeOut()
end
function BuildModifierPotentialCtrl:OnEnable()
local tbParam = self:GetPanelParam()
local nBuildId = tbParam[1]
self._mapNode.PotentialDepotItem:SetActive(false)
local GetBuildCallback = function(mapBuild)
local wait1 = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
EventManager.Hit(EventId.ClosePanel, PanelId.BuildModifierPotentialPanel)
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("BuildModifier_BuildError1"))
end
local wait2 = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
EventManager.Hit(EventId.ClosePanel, PanelId.BuildModifierPotentialPanel)
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("BuildModifier_BuildError2"))
end
if mapBuild == nil then
cs_coroutine.start(wait1)
return
end
if mapBuild.bLock or mapBuild.nModifierState ~= AllEnum.BuildModifierState.NotModified and mapBuild.nModifierState ~= AllEnum.BuildModifierState.NoteModified then
cs_coroutine.start(wait2)
return
end
self._mapBuild = mapBuild
if not self._panel.hasData then
self._panel.hasData = true
self._panel.mapPotentialOrigin = {}
self._panel.mapEquipmentAddLevel = {}
for nCharId, tbPotentials in pairs(self._mapBuild.tbPotentials) do
self._panel.mapEquipmentAddLevel[nCharId] = PlayerData.Equipment:GetEnhancedPotential(nCharId)
if self._panel.mapPotentialOrigin[nCharId] == nil then
self._panel.mapPotentialOrigin[nCharId] = {
nTotalCount = 0,
mapCount = {}
}
end
for _, mapPotential in ipairs(tbPotentials) do
self._panel.mapPotentialOrigin[nCharId].mapCount[mapPotential.nPotentialId] = mapPotential.nLevel
self._panel.mapPotentialOrigin[nCharId].nTotalCount = self._panel.mapPotentialOrigin[nCharId].nTotalCount + mapPotential.nLevel
end
end
self._panel.mapPotentialAfter = clone(self._panel.mapPotentialOrigin)
end
self:Refresh()
end
PlayerData.Build:GetBuildDetailData(GetBuildCallback, nBuildId)
self._mapNode.TopBarPanel:CreateCoin({
self.tbNeedCoin[1]
})
local nCurCoinCount = PlayerData.Item:GetItemCountByID(self.tbNeedCoin[1])
local sCount = ""
if nCurCoinCount >= self.tbNeedCoin[2] then
sCount = tostring(self.tbNeedCoin[2])
else
sCount = string.format("<color=#fa4e6c>%d</color>", self.tbNeedCoin[2])
end
NovaAPI.SetTMPText(self._mapNode.txtTicketsCountRaidUnlock, sCount)
self:SetSprite_Coin(self._mapNode.imgTickets, self.tbNeedCoin[1])
self:SetBtnState()
end
function BuildModifierPotentialCtrl:OnDisable()
end
function BuildModifierPotentialCtrl:OnDestroy()
end
function BuildModifierPotentialCtrl:OnRelease()
end
function BuildModifierPotentialCtrl:SetHint()
end
function BuildModifierPotentialCtrl:Refresh()
for i = 1, 3 do
local bEmpty = false
self._mapNode.imgEmptyChar[i].gameObject:SetActive(bEmpty)
self._mapNode.imgCharBg[i].gameObject:SetActive(not bEmpty)
self._mapNode.txtPotentialCount[i].gameObject:SetActive(not bEmpty)
local nCharId = self._mapBuild.tbChar[i].nTid
local mapCharCfg = ConfigTable.GetData_Character(nCharId)
if mapCharCfg ~= nil then
local nSkinId = PlayerData.Char:GetCharSkinId(nCharId)
local mapCharSkin = ConfigTable.GetData_CharacterSkin(nSkinId)
local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapCharCfg.Grade]
self:SetPngSprite(self._mapNode.imgCharIcon[i], mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.XXL)
self:SetAtlasSprite(self._mapNode.imgCharFrame[i], "12_rare", sFrame)
self:SetAtlasSprite(self._mapNode.imgCharElement[i], "12_rare", AllEnum.Char_Element[mapCharCfg.EET].icon)
NovaAPI.SetTMPText(self._mapNode.txtCharName[i], mapCharCfg.Name)
NovaAPI.SetTMPText(self._mapNode.txtnum[i], "")
self:SetCharPotentialTotalCount(nCharId, i)
end
local mapAddLevel = self._panel.mapEquipmentAddLevel[nCharId]
self._mapNode.PotentialList[i]:RefreshPotential(nCharId, self._panel.mapPotentialOrigin[nCharId].mapCount, self._panel.mapPotentialAfter[nCharId].mapCount, mapAddLevel, self._mapNode.PotentialDepotItem)
end
self:SetPotentialHint()
end
function BuildModifierPotentialCtrl:SetCharPotentialTotalCount(nCharId, nIdx)
local nTotalCountOrigin = self._panel.mapPotentialOrigin[nCharId].nTotalCount
local nTotalCountAfter = self._panel.mapPotentialAfter[nCharId].nTotalCount
local sCount1
if nTotalCountOrigin > nTotalCountAfter then
sCount1 = string.format("<color=#fa4e6c>-%d</color>", nTotalCountOrigin - nTotalCountAfter)
elseif nTotalCountOrigin < nTotalCountAfter then
sCount1 = string.format("<color=#10D2D4>+%d</color>", nTotalCountAfter - nTotalCountOrigin)
else
sCount1 = ""
end
NovaAPI.SetTMPText(self._mapNode.txtPotentialCount[nIdx], nTotalCountOrigin)
NovaAPI.SetTMPText(self._mapNode.txtnum[nIdx], sCount1)
end
function BuildModifierPotentialCtrl:PotentialCountChange(nPotentialId, nCurCount)
local mapPotentialCfg = ConfigTable.GetData("Potential", nPotentialId)
if mapPotentialCfg == nil then
return
end
local nCharId = mapPotentialCfg.CharId
local nBeforCount = self._panel.mapPotentialAfter[nCharId].mapCount[nPotentialId] or 0
local nSub = nCurCount - nBeforCount
self._panel.mapPotentialAfter[nCharId].nTotalCount = self._panel.mapPotentialAfter[nCharId].nTotalCount + nSub
self._panel.mapPotentialAfter[nCharId].mapCount[nPotentialId] = nCurCount
local nCountOrigin = self._panel.mapPotentialOrigin[nCharId].mapCount[nPotentialId] or 0
local nSubOrigin = nCurCount - nCountOrigin
self._panel.mapChangedPotential[nPotentialId] = nSubOrigin ~= 0 and nSubOrigin or nil
self._panel.nTotalAddCount = 0
self._panel.nTotalReduceCount = 0
for _, nSubCount in pairs(self._panel.mapChangedPotential) do
if 0 < nSubCount then
self._panel.nTotalAddCount = self._panel.nTotalAddCount + nSubCount
elseif nSubCount < 0 then
self._panel.nTotalReduceCount = self._panel.nTotalReduceCount + math.abs(nSubCount)
end
end
for i = 1, 3 do
local nCharId = self._mapBuild.tbChar[i].nTid
self._mapNode.PotentialList[i]:RefreshPotentialCount(self._panel.mapPotentialOrigin[nCharId].mapCount, self._panel.mapPotentialAfter[nCharId].mapCount, self._panel.mapPotentialAfter[nCharId].nTotalCount)
self:SetCharPotentialTotalCount(nCharId, i)
end
self:SetPotentialHint()
self:SetBtnState()
end
function BuildModifierPotentialCtrl:SetPotentialHint()
local sFreePotential = orderedFormat(ConfigTable.GetUIText("BuildModifier_FreePotential"), self._panel.nTotalReduceCount - self._panel.nTotalAddCount)
NovaAPI.SetTMPText(self._mapNode.txtPotential, sFreePotential)
NovaAPI.SetTMPText(self._mapNode.txtAttr, orderedFormat(ConfigTable.GetUIText("BuildModifier_TotalFixablePotential"), self.nTotalFixCount, math.max(self._panel.nTotalAddCount, self._panel.nTotalReduceCount)))
end
function BuildModifierPotentialCtrl:SetBtnState()
local bEnable = true
if self._panel.nTotalAddCount ~= self._panel.nTotalReduceCount then
bEnable = false
end
if self._panel.nTotalAddCount == 0 and self._panel.nTotalReduceCount == 0 then
bEnable = false
end
self._mapNode.btnEdit.gameObject:SetActive(bEnable)
self._mapNode.btnEditNo.gameObject:SetActive(not bEnable)
end
function BuildModifierPotentialCtrl:OnBtnClick_Apply()
local nCurCoinCount = PlayerData.Item:GetItemCountByID(self.tbNeedCoin[1])
if nCurCoinCount < self.tbNeedCoin[2] then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("BuildModifier_PotentialTips3"))
return
end
local nFixNumber = math.max(self._panel.nTotalAddCount, self._panel.nTotalReduceCount)
local sContent
if nFixNumber < self.nTotalFixCount then
sContent = orderedFormat(ConfigTable.GetUIText("BuildModifier_PotentialTips4"), self.nTotalFixCount - nFixNumber)
else
sContent = orderedFormat(ConfigTable.GetUIText("BuildModifier_PotentialTips5"))
end
local ConfirmCallback = function()
local netCallback = function(bFail)
if bFail == true then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("BuildModifier_PotentialTips7"))
return
end
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("BuildModifier_PotentialTips6"))
EventManager.Hit(EventId.ClosePanel, PanelId.BuildModifierPotentialPanel)
end
local tbPotentialChange = {}
for nPotentialId, nSubCount in pairs(self._panel.mapChangedPotential) do
table.insert(tbPotentialChange, {Tid = nPotentialId, Qty = nSubCount})
end
PlayerData.Build:ModifyBuildPotential(self._mapBuild.nBuildId, tbPotentialChange, netCallback)
end
local CancelCallback = function()
end
local data = {
nType = AllEnum.MessageBox.Confirm,
sContent = sContent,
sContentSub = "",
callbackConfirm = ConfirmCallback,
callbackCancel = CancelCallback
}
EventManager.Hit(EventId.OpenMessageBox, data)
end
function BuildModifierPotentialCtrl:OnBtnClick_NoApply()
if self._panel.nTotalAddCount ~= self._panel.nTotalReduceCount then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("BuildModifier_PotentialTips2"))
end
if self._panel.nTotalAddCount == 0 and self._panel.nTotalReduceCount == 0 then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("BuildModifier_PotentialTips1"))
end
end
function BuildModifierPotentialCtrl:OnEvent_ClickPotentialItem(nPotentialId)
local mapPotentialCfg = ConfigTable.GetData("Potential", nPotentialId)
if mapPotentialCfg == nil then
return
end
local nCharId = mapPotentialCfg.CharId
local nOriginLevel = self._panel.mapPotentialOrigin[nCharId].mapCount[nPotentialId] or 0
local nAfterLevel = self._panel.mapPotentialAfter[nCharId].mapCount[nPotentialId] or 0
local nAddLevel = self._panel.mapEquipmentAddLevel[nCharId][nPotentialId] or 0
local callback = function(bChange, nPotentialId, nCurCount)
if not bChange then
return
end
self:PotentialCountChange(nPotentialId, nCurCount)
end
local nSub = self._panel.mapChangedPotential[nPotentialId] or 0
local nFixedAdd = self.nTotalFixCount - (self._panel.nTotalAddCount - (0 < nSub and nSub or 0))
local nFixedReduce = self.nTotalFixCount - (self._panel.nTotalReduceCount - (nSub < 0 and math.abs(nSub) or 0))
local nFreePoint = self._panel.nTotalReduceCount - self._panel.nTotalAddCount
EventManager.Hit(EventId.OpenPanel, PanelId.BuildModifierPopupPanel, nPotentialId, nOriginLevel, nAfterLevel, nAddLevel, math.min(self._panel.nMaxPotentialLevel, nAfterLevel + nFreePoint), math.max(1, nOriginLevel - nFixedReduce), nFreePoint, callback)
end
return BuildModifierPotentialCtrl