08b515afd9
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
134 lines
3.8 KiB
Lua
134 lines
3.8 KiB
Lua
local StarTowerAutoDecisionRenameCtrl = class("StarTowerAutoDecisionRenameCtrl", BaseCtrl)
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StarTowerAutoDecisionRenameCtrl._mapNodeConfig = {
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blur = {sNodeName = "blurRename"},
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aniBlur = {sNodeName = "blurRename", sComponentName = "Animator"},
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aniWindow = {
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sNodeName = "---Rename---",
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sComponentName = "Animator"
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},
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goWindow = {
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sNodeName = "---Rename---"
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},
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txtWindowTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Friend_Rename"
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},
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txtOldName = {
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sComponentName = "TMP_Text",
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sLanguageId = "Build_OldName"
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},
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txtNameDesc = {
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sComponentName = "TMP_Text",
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sLanguageId = "Friend_NameDesc"
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},
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txtCurName = {sComponentName = "TMP_Text"},
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inputRename = {
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sComponentName = "TMP_InputField"
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},
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btnBlur = {
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sNodeName = "snapshot",
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sComponentName = "Button",
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callback = "OnBtnClick_Cancel"
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Cancel"
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},
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btnCancel = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Cancel"
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},
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btnConfirm1 = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Confirm"
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},
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txtBtnConfirm = {
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sComponentName = "TMP_Text",
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sLanguageId = "Friend_Btn_Confirm"
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},
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txtBtnCancel = {
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sComponentName = "TMP_Text",
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sLanguageId = "Friend_Btn_Cancel"
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}
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}
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StarTowerAutoDecisionRenameCtrl._mapEventConfig = {}
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function StarTowerAutoDecisionRenameCtrl:Open(mapPlan, callback)
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self.gameObject:SetActive(true)
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self.mapPlan = mapPlan
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self.sCurName = mapPlan.sName
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self.callback = callback
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self:Refresh()
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self:PlayInAni()
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end
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function StarTowerAutoDecisionRenameCtrl:Refresh()
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local bInit = NovaAPI.IsDirtyWordsInit()
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if not bInit then
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NovaAPI.InitDirtyWords()
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end
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NovaAPI.SetTMPInputFieldText(self._mapNode.inputRename, "")
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if self.sCurName ~= nil and self.sCurName ~= "" then
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NovaAPI.SetTMPText(self._mapNode.txtCurName, self.sCurName)
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elseif self.mapPlan.sName == "" or self.mapPlan.sName == nil then
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NovaAPI.SetTMPText(self._mapNode.txtCurName, ConfigTable.GetUIText("RoguelikeBuild_EmptyBuildName"))
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else
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NovaAPI.SetTMPText(self._mapNode.txtCurName, self.mapPlan.sName)
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end
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end
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function StarTowerAutoDecisionRenameCtrl:PlayInAni()
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self._mapNode.goWindow:SetActive(true)
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self._mapNode.blur:SetActive(true)
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self._mapNode.aniWindow:Play("t_window_04_t_in")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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end
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function StarTowerAutoDecisionRenameCtrl:PlayOutAni()
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self._mapNode.aniWindow:Play("t_window_04_t_out")
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self._mapNode.aniBlur:SetTrigger("tOut")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
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self:AddTimer(1, 0.2, "Close", true, true, true)
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end
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function StarTowerAutoDecisionRenameCtrl:Close()
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self.gameObject:SetActive(false)
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end
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function StarTowerAutoDecisionRenameCtrl:Awake()
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end
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function StarTowerAutoDecisionRenameCtrl:OnEnable()
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end
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function StarTowerAutoDecisionRenameCtrl:OnDisable()
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end
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function StarTowerAutoDecisionRenameCtrl:OnDestroy()
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end
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function StarTowerAutoDecisionRenameCtrl:OnBtnClick_Cancel(btn)
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self:PlayOutAni()
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end
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function StarTowerAutoDecisionRenameCtrl:OnBtnClick_Confirm(btn)
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local sNewName = NovaAPI.GetTMPInputFieldText(self._mapNode.inputRename)
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if sNewName == "" then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("BUILD_05"))
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return
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end
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local bInit = NovaAPI.IsDirtyWordsInit()
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if not bInit then
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NovaAPI.InitDirtyWords()
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end
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if NovaAPI.IsDirtyString(sNewName) then
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PLAYER_01"))
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return
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end
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if self.bSkip then
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self:PlayOutAni()
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if self.callback then
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self.callback(sNewName)
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end
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else
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local nPlanId = self.mapPlan.nPlanId or self.mapPlan.Id
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PlayerData.StarTowerAutoPlan:SendRenamePlan(nPlanId, sNewName, function()
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self.mapPlan.sName = sNewName
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if self.callback then
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self.callback(sNewName)
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end
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self:PlayOutAni()
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end)
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end
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end
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return StarTowerAutoDecisionRenameCtrl
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