Files
StellaSora_DataLua/lua/game/ui/startowerfastbattle/startowertokenbuymainctrl.lua
T
SL1900 08b515afd9 Major Update - 2.0.0.143
EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
2026-10-20 13:00:00 +09:00

237 lines
7.6 KiB
Lua

local StarTowerTokenBuyMainCtrl = class("StarTowerTokenBuyMainCtrl", BaseCtrl)
local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
local tbResidentTokenItemId = {81011}
local GetTokenValue = function(nItemId)
local mapItemCfg = ConfigTable.GetData_Item(nItemId)
if mapItemCfg == nil then
return 0
end
local mapUseCfg = decodeJson(mapItemCfg.UseArgs) or {}
local nTokenValue = mapUseCfg[tostring(AllEnum.CoinItemId.AutoDecisionToken)] or mapUseCfg[AllEnum.CoinItemId.AutoDecisionToken]
return tonumber(nTokenValue) or 0
end
local GetItemInstances = function(mapItemData)
local mapId = {}
local nTotalCount = 0
for _, mapInstanceGroup in pairs(mapItemData.mapExpires or {}) do
for nInstanceId, nCount in pairs(mapInstanceGroup.mapId or {}) do
mapId[nInstanceId] = (mapId[nInstanceId] or 0) + nCount
nTotalCount = nTotalCount + nCount
end
end
return mapId, nTotalCount
end
StarTowerTokenBuyMainCtrl._mapNodeConfig = {
goWindow = {},
animWindow = {sNodeName = "goWindow", sComponentName = "Animator"},
txtWindowTitle = {
sComponentName = "TMP_Text",
sLanguageId = "TokenBuy_WindowTitle"
},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
goBuyItem = {},
txtBuyName = {
sComponentName = "TMP_Text",
sLanguageId = "TokenBuy_Desc"
},
imgEnergyBg = {},
txtBuyCount = {sComponentName = "TMP_Text"},
btnBuy = {
sComponentName = "UIButton",
callback = "OnBtnClick_Buy"
},
btnBuyGray = {
sComponentName = "UIButton",
callback = "OnBtnClick_BuyGray"
},
txtBuyButton = {
sComponentName = "TMP_Text",
sLanguageId = "Energy_Item_Use_Btn_Text"
},
txtBuyButtonGray = {
sComponentName = "TMP_Text",
sLanguageId = "Energy_Item_Use_Btn_Text"
},
imgBuyCoin = {sComponentName = "Image"},
txtBuyCost = {sComponentName = "TMP_Text"},
goItemContent = {sComponentName = "Transform"},
rtItemContent = {
sNodeName = "goItemContent",
sComponentName = "RectTransform"
},
goItem = {},
goItemList = {
sComponentName = "RectTransform"
}
}
StarTowerTokenBuyMainCtrl._mapEventConfig = {
RefreshTokenItemList = "RefreshTokenItem"
}
function StarTowerTokenBuyMainCtrl:Awake()
end
function StarTowerTokenBuyMainCtrl:OnEnable()
self.tbItemCtrl = {}
end
function StarTowerTokenBuyMainCtrl:OnDisable()
for _, v in ipairs(self.tbItemCtrl) do
local obj = v.gameObject
self:UnbindCtrlByNode(v)
destroy(obj)
end
self.tbItemCtrl = {}
end
function StarTowerTokenBuyMainCtrl:OnDestroy()
end
function StarTowerTokenBuyMainCtrl:ShowPanel()
self._mapNode.goItem.gameObject:SetActive(false)
self._mapNode.animWindow:Play("t_window_04_t_in")
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
self:RefreshTokenItem()
local mapVitaTokenPrice = ConfigTable.GetConfigArray("TowerVitaEnergyPurchasedPrice")
self.nTokenPrice = tonumber(mapVitaTokenPrice[2])
self.nCoinId = tonumber(mapVitaTokenPrice[1])
local nRecoverValue = ConfigTable.GetConfigNumber("TowerVitaEnergyPurchasedValue")
local nCountTemp = nRecoverValue * 100 / self._panel.nMaxToken
if nCountTemp < 1 and 0 < nCountTemp then
nCountTemp = 1
end
local nRecoverRatio = math.floor(nCountTemp)
self:SetSprite_Coin(self._mapNode.imgBuyCoin, self.nCoinId)
NovaAPI.SetTMPText(self._mapNode.txtBuyCost, self.nTokenPrice)
NovaAPI.SetTMPText(self._mapNode.txtBuyCount, "+" .. nRecoverRatio .. "%")
local hasCount = PlayerData.Coin:GetCoinCount(self.nCoinId)
NovaAPI.SetTMPColor(self._mapNode.txtBuyCost, hasCount < self.nTokenPrice and Red_Unable or Blue_Normal)
self._mapNode.btnBuy.gameObject:SetActive(true)
self._mapNode.btnBuyGray.gameObject:SetActive(false)
end
function StarTowerTokenBuyMainCtrl:RefreshTokenItem()
self.tbItems = {}
local tbItems = PlayerData.Item:GetItemsByStype(GameEnum.itemStype.TokenItem)
local mapResidentItem = {}
for _, nItemId in ipairs(tbResidentTokenItemId) do
mapResidentItem[nItemId] = false
end
for _, mapItemData in ipairs(tbItems) do
local nTokenValue = GetTokenValue(mapItemData.Tid)
if 0 < nTokenValue then
local mapId, nCount = GetItemInstances(mapItemData)
if 0 < nCount then
table.insert(self.tbItems, {
nTid = mapItemData.Tid,
mapId = mapId,
nTokenValue = nTokenValue,
nCount = nCount,
nSort = 0
})
if mapResidentItem[mapItemData.Tid] ~= nil then
mapResidentItem[mapItemData.Tid] = true
end
end
end
end
for _, nItemId in ipairs(tbResidentTokenItemId) do
if mapResidentItem[nItemId] == false and ConfigTable.GetData_Item(nItemId) ~= nil then
table.insert(self.tbItems, {
nTid = nItemId,
mapId = {},
nCount = 0,
nTokenValue = GetTokenValue(nItemId),
nSort = -1
})
end
end
table.sort(self.tbItems, function(a, b)
if a.nSort == b.nSort then
return a.nTid < b.nTid
end
return a.nSort > b.nSort
end)
for _, v in ipairs(self.tbItemCtrl) do
v.gameObject:SetActive(false)
end
for k, v in ipairs(self.tbItems) do
if nil == self.tbItemCtrl[k] then
local obj = instantiate(self._mapNode.goItem, self._mapNode.goItemList)
obj.gameObject:SetActive(true)
local objCtrl = self:BindCtrlByNode(obj, "Game.UI.StarTowerFastBattle.StarTowerTokenBuyItemCtrl")
objCtrl:SetItem(v)
self.tbItemCtrl[k] = objCtrl
else
self.tbItemCtrl[k].gameObject:SetActive(true)
self.tbItemCtrl[k]:SetItem(v)
end
end
LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtItemContent)
end
function StarTowerTokenBuyMainCtrl:Close()
self._mapNode.animWindow:Play("t_window_04_t_out")
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
end
function StarTowerTokenBuyMainCtrl:OnBtnClick_Close()
EventManager.Hit("CloseTokenBuyPanel")
end
function StarTowerTokenBuyMainCtrl:OnBtnClick_Buy()
local nHasCoin = PlayerData.Coin:GetCoinCount(self.nCoinId)
if nHasCoin < self.nTokenPrice then
local itemCfg = ConfigTable.GetData_Item(self.nCoinId)
local itemCostCfg = ConfigTable.GetData_Item(AllEnum.CoinItemId.STONE)
if not itemCfg or not itemCostCfg then
return
end
local sTip = orderedFormat(ConfigTable.GetUIText("Recruit_ExchangeGemZero"), itemCfg.Id, self.nTokenPrice - nHasCoin, itemCostCfg.Id)
local confirmCallback = function()
local nStoneCount = PlayerData.Coin:GetCoinCount(AllEnum.CoinItemId.STONE)
nStoneCount = nStoneCount + PlayerData.Item:GetItemCountByID(AllEnum.CoinItemId.FREESTONE)
if nStoneCount < self.nTokenPrice - nHasCoin then
local msg = {
nType = AllEnum.MessageBox.Confirm,
sContent = orderedFormat(ConfigTable.GetUIText("Recruit_Charge") or "", itemCostCfg.Id),
callbackConfirm = function()
self._panel:JumpToRecharge()
end,
bBlur = false
}
EventManager.Hit(EventId.OpenMessageBox, msg)
else
PlayerData.Coin:SendGemConvertReqReq(self.nTokenPrice - nHasCoin, nil)
end
EventManager.Hit("ShowTokenTopRes", false)
end
local cancelCallback = function()
EventManager.Hit("ShowTokenTopRes", false)
end
local msg = {
nType = AllEnum.MessageBox.Confirm,
sContent = sTip,
callbackConfirm = confirmCallback,
callbackCancel = cancelCallback,
bBlur = false
}
EventManager.Hit(EventId.OpenMessageBox, msg)
EventManager.Hit("ShowTokenTopRes", false)
return
end
local nCurToken = PlayerData.StarTowerAutoPlan:GetTokenCount()
if nCurToken >= self._panel.nMaxToken then
local sTip = ConfigTable.GetUIText("TokenBuy_HitLimit")
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Tips,
sContent = sTip
})
return
end
EventManager.Hit("ChangeTokenBuyPanel", AllEnum.TokenBuyPanelType.BuyConfirm)
end
function StarTowerTokenBuyMainCtrl:OnBtnClick_BuyGray()
local sTip = ConfigTable.GetUIText("TokenBuy_NoCoin")
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Tips,
bPositive = true,
sContent = sTip
})
end
return StarTowerTokenBuyMainCtrl