08b515afd9
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
51 lines
1.7 KiB
Lua
51 lines
1.7 KiB
Lua
local TemplateHeadCtrl = class("TemplateHeadCtrl", BaseCtrl)
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local HeadType = {Monster = 1, Char = 2}
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TemplateHeadCtrl._mapNodeConfig = {
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imgIcon = {sComponentName = "Image"},
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imgSelect = {},
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Monster = {
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sNodeName = "--Monster--"
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},
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goBoss = {},
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goElite = {}
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}
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TemplateHeadCtrl._mapEventConfig = {}
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function TemplateHeadCtrl:SetMonsterHead(nMonsterId)
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self:_SwitchType(HeadType.Monster)
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local mapMonster = ConfigTable.GetData("Monster", nMonsterId)
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if mapMonster == nil then
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self.gameObject:SetActive(false)
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return
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end
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local mapSkin = ConfigTable.GetData("MonsterSkin", mapMonster.FAId)
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if mapSkin == nil then
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return
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end
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local mapMonsterManual = ConfigTable.GetData("MonsterManual", mapSkin.MonsterManual)
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if mapMonsterManual == nil then
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return
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end
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self.gameObject:SetActive(true)
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self:SetPngSprite(self._mapNode.imgIcon, mapMonsterManual.Icon)
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if mapMonster.EpicLv == GameEnum.monsterEpicType.LORD then
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self._mapNode.goBoss:SetActive(true)
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self._mapNode.goElite:SetActive(false)
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elseif mapMonster.EpicLv == GameEnum.monsterEpicType.LEADER or mapMonster.EpicLv == GameEnum.monsterEpicType.ELITE then
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self._mapNode.goBoss:SetActive(false)
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self._mapNode.goElite:SetActive(true)
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else
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self._mapNode.goBoss:SetActive(false)
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self._mapNode.goElite:SetActive(false)
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end
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end
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function TemplateHeadCtrl:_SwitchType(enumType)
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self._mapNode.Monster:SetActive(enumType == HeadType.Monster)
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end
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function TemplateHeadCtrl:SetCharHead(nSkinId)
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local mapSkinCfg = ConfigTable.GetData("CharacterSkin", nSkinId)
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if mapSkinCfg ~= nil then
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self:SetPngSprite(self._mapNode.imgIcon, mapSkinCfg.Icon .. AllEnum.CharHeadIconSurfix.XXL)
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end
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end
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return TemplateHeadCtrl
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