1714dcc21d
EN: 1.4.0.74 CN: 1.4.0.75 JP: 1.4.0.78 KR: 1.4.0.81
188 lines
5.1 KiB
Lua
188 lines
5.1 KiB
Lua
local GuideGroup_7 = class("GuideGroup_7")
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local mapEventConfig = {
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OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById"
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}
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local groupId = 7
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local totalStep = 6
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local current = 1
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function GuideGroup_7:Init(parent, runStep)
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self:BindEvent()
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self.parent = parent
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current = 1
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local funName = "Step_" .. current
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_7:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_7:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_7:SendGuideStep(step)
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self.parent:SendGuideStep(groupId, step)
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end
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function GuideGroup_7:Clear()
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self.runGuide = false
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self:UnBindEvent()
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self.parent = nil
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end
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function GuideGroup_7:Step_1()
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self.msg = {
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BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--BottomRight--/btnMap",
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CloseObj = "MainViewPanel/----SafeAreaRoot----/HideRoot/--BottomRight--/btnMap/anti_scale",
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Size = {330, 200},
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Deviation = {10, -8},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_7_1",
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DescDeviation = {-750, 60},
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HandDeviation = {0, 180},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 1
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_7:Step_2()
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self.msg = {
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BindIcon = "LevelMenuPanel/----SafeAreaRoot----/imgPhoneBg/PhoneContent/LevelMenu/btnResource",
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Size = {450, 360},
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Deviation = {0, 170},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_7_2",
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DescDeviation = {-800, -40},
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HandDeviation = {-300, 160},
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HandRotation = -90,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 2
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self.openPanelId = PanelId.LevelMenu
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self.waitAnimTime = 0.5
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end
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function GuideGroup_7:Step_3()
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self.msg = {
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BindIcon = "LevelMenuPanel/----SafeAreaRoot----/---Resource---/svResource/Viewport/Content/btnTimes",
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ScrollView = "LevelMenuPanel/----SafeAreaRoot----/---Resource---/svResource",
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_7_3",
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DescDeviation = {860, -210},
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HandDeviation = {0, 200},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 3
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self.waitAnimTime = 0.55
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end
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function GuideGroup_7:Step_4()
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self.msg = {
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BindIcon = "LevelMenuPanel/----SafeAreaRoot----/imgPhoneBg/PhoneContent/SecondMenu/Resource/btnResourceGoto",
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Size = {800, 430},
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Deviation = {0, 120},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_7_4",
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DescDeviation = {-1000, 0},
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HandDeviation = {-500, 160},
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HandRotation = -90,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 4
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self.waitAnimTime = 0.5
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end
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function GuideGroup_7:Step_5()
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self.msg = {
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BindIcon = "DailyInstanceLevelSelectEx/----SafeAreaRoot----/rt_DailyInstanceInfo/right/rtChangeReward/btnChange",
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Size = {680, 200},
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Deviation = {-230, 40},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_7_5",
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DescDeviation = {-900, -200},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 5
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self.openPanelId = PanelId.DailyInstanceLevelSelect
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self.waitAnimTime = 0.2
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end
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function GuideGroup_7:Step_6()
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self.msg = {
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BindIcon = "DailyInstanceLevelSelectEx/----SafeAreaRoot----/rt_DailyInstanceInfo/btnGo",
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Deviation = {0, 2},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_7_6",
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DescDeviation = {-730, 80},
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HandDeviation = {0, 100},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 6
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self.waitAnimTime = 0.24
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end
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function GuideGroup_7:OnEvent_PanelOnEnableById(_panelId)
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if self.openPanelId and self.openPanelId == _panelId and self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.5))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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function GuideGroup_7:FinishCurrentStep()
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self.msg = nil
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self.openPanelId = nil
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self.waitAinEnd = nil
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self.runGuide = false
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self.waitAnimTime = 0
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if current == 2 then
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local tab = {}
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table.insert(tab, {
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"role_id",
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tostring(PlayerData.Base._nPlayerId)
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})
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table.insert(tab, {
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"newbie_tutorial_id",
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"23"
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})
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NovaAPI.UserEventUpload("newbie_tutorial", tab)
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end
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if current < totalStep then
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self:SendGuideStep(current)
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elseif current == totalStep then
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self:SendGuideStep(-1)
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self.parent:ClearCurGuide(true)
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return
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end
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local funName = "Step_" .. current + 1
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local func = handler(self, self[funName])
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func()
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if self.openPanelId == nil and self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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return GuideGroup_7
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